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Found 41868 results

  1. Dylan(Pezix)

    Tents & Vehicles General

    Just a quick question, I have ran across all vehicles besides the ATV and Bike and I haven't seen them in videos on youtube, do they even exist?
  2. TeaLeaf

    Keys, Transportation, and Vehicles

    1. I like this idea but with two changes. You should be able to hotwire the car anyway, it just takes longer. The keys should return to the car after the player logs out. 2. You can do this anyway. 3. Unnecessary, vehicles are rare and not a big part of the game. 4. I'm a bit iffy about this. I think there should be some kind of friend features but this seems a bit too easy and there's tons of potential for abuse. 5. No, this is the apocalypse people should be allowed to kill you and take your shit. 6. See 4. 7. Good idea.
  3. At least you have vehicles. This thread is for server owners who do not spawn vehicles at all because the devs won't add them to our instances
  4. Oh right. Dang it! I ran a loop of the map looking for vehicles on my server. Wish I read this first. Would we have to send an email as im currently trying to refrain from that so other peoples emails get seen rather than my poor excuse of one. :L
  5. We're struggling with vehicles now though - most are there though.
  6. Just spoke with Ander. He said the same thing Anyone with newer servers will have NO vehicles spawning on them -Vehicles have to be manually added to DB -Vehicles will be added in when we sort some issues -Legacy servers has vehicles but they are riddled with bugs -I promise we'll do it as soon as we fix the issues. He said he will try to get Rocket to add the vehicles to all instances anyway in the meantime a bunch of servers have NO vehicles This should be announced and stickied. A lot of server owners are unaware about this and I was confused for a few days.
  7. Im not sure if you have heard all the drama lately but there have been some crappy hosts who have been doing some bad things with vehicles hacking them in and what not. So atm till it can be fixed they are not allowing any new servers to have vehicles. I guess once its fixed they will add them in. Could be a day could be a month personally i don't know exactly how to code for the game so i dont know how easy of a fix it is
  8. Any rusty looking wreck is not repairable. The ones you can use look like intact vehicles, though possibly missing wheels and glass, and you'll be able to get inside it. Health status in the top left works for any vehicle type, not just helicopters. Vehicles remain on the server you found them, and other players can find and steal them so hiding them well is important.
  9. MartinCB

    Understanding Of Vehicles?

    If you scroll on the vehicle there will be a option to save it. From what I have read the vehicle will save to your current server. Meaning that if you are on EU7 , your vehicle will be standing in the woods on EU7. Therefore if you change server your vehicle will not be there on your new server. In the helicopter you will se a list at the upper left of what is broken (Red) and what is not broken (green). With cars I think you have to examine yourself what is broken. I think the only difference is that you can scroll on the "usable" vehicles. However even you do save your vehicle there's a 1/2 chance of the server eating your vehicle during a server restart. But Sometimes the vehicle will Re-appear after one or two additional server restarts.
  10. UPDATE: I fixed the issue by re-generating the mission instance files and HiveAuth.exe now loads properly Except it's not loading vehicles, just tents and wires. From the RDP files: 10:15:03 "OBJ: 29474Wire_cat1" 10:15:03 "OBJ: 29534Wire_cat1" 10:15:03 "OBJ: 29722Wire_cat1" 10:15:03 "OBJ: 29736TentStorage" 10:15:03 "OBJ: 30256TentStorage" 10:15:03 "OBJ: 30433Wire_cat1" 10:15:03 "OBJ: 30854Wire_cat1" 10:15:03 "OBJ: 31069Wire_cat1" 10:15:03 "OBJ: 31530Sandbag1_DZ" 10:15:03 "OBJ: 32028Wire_cat1" 10:15:03 "OBJ: 32123Wire_cat1" 10:15:03 "OBJ: 32436TentStorage" 10:15:03 "OBJ: 32815Sandbag1_DZ" 10:15:03 "OBJ: 33536Wire_cat1" 10:15:03 "OBJ: 33860TentStorage" 10:15:03 "OBJ: 33864TentStorage" 10:15:03 "OBJ: 33865TentStorage" 10:15:03 "OBJ: 33883TentStorage" 10:15:03 "OBJ: 34744Wire_cat1" 10:15:03 "OBJ: 34746TentStorage" 10:15:03 "OBJ: 34912Sandbag1_DZ" 10:15:03 "OBJ: 34988Wire_cat1" 10:15:03 "OBJ: 35175TentStorage"
  11. I've managed to fix the HiveAuth issue by replacing my mission instance files. After loading the servers I checked the RDP files and tents are definitely loading in: 10:15:03 "OBJ: 29474Wire_cat1" 10:15:03 "OBJ: 29534Wire_cat1" 10:15:03 "OBJ: 29722Wire_cat1" 10:15:03 "OBJ: 29736TentStorage" 10:15:03 "OBJ: 30256TentStorage" 10:15:03 "OBJ: 30433Wire_cat1" 10:15:03 "OBJ: 30854Wire_cat1" 10:15:03 "OBJ: 31069Wire_cat1" 10:15:03 "OBJ: 31530Sandbag1_DZ" 10:15:03 "OBJ: 32028Wire_cat1" 10:15:03 "OBJ: 32123Wire_cat1" 10:15:03 "OBJ: 32436TentStorage" 10:15:03 "OBJ: 32815Sandbag1_DZ" 10:15:03 "OBJ: 33536Wire_cat1" 10:15:03 "OBJ: 33860TentStorage" 10:15:03 "OBJ: 33864TentStorage" 10:15:03 "OBJ: 33865TentStorage" 10:15:03 "OBJ: 33883TentStorage" 10:15:03 "OBJ: 34744Wire_cat1" 10:15:03 "OBJ: 34746TentStorage" 10:15:03 "OBJ: 34912Sandbag1_DZ" 10:15:03 "OBJ: 34988Wire_cat1" 10:15:03 "OBJ: 35175TentStorage" But that's all I see, no vehicles on both servers
  12. Samoflan

    Keys, Transportation, and Vehicles

    1. No 2. No - There is no money or use for it now. 3. No - Don't think this is a priority or we need anymore atm. 4. No - Although convenient, this is not Battlefield. 5. No - It's called a forest, hide it. If someone steals it. Oh well find another or STEAL it back. There is a set number of vehicles on the server if they are all spawned and taken then your job is to hunt for them from other players if you want one. Nothing is permanent in this game. 6. No in game feature is needed for this. 7. Maybe, the only thing I might agree on, but also no supplies should spawn int he town either if its being held. Zombies should continue to spawn out on the perimeter.
  13. I'm not fan to add yet cars, trucks etc. What point is then of big map, if players think, that walking is wasting of time? Then in game isn't enough fear, when using civilian vehicles seems more secure. But if just the discussion... Then which vehicles seems suited to the specific surroundings? Imho, some old style bicycles in some villages. Such as is used by civvy in "Takistan". Also some very rare Mountain bicycles, findable in big cities. It doesn't mean that they can't break. Also would be very interesting to have in some village the old style motorcycle with sidecar. Relatively realistic vehicle. But how many it add to gameplay? What about arms, I too think, that too many modern military guns is undue in this game. But handguns are not prohibited for civilians by the vast majority of the previous Eastern bloc countries. (Ok, in pair countries they stay banned for civilians.) Therefore in cities they can be found.
  14. Hi all and Rocket. I've done a lot of work on game design and flow in the past, and I really appreciate what you've done here. I've been playing the game in a number of different roles and really trying to get my head around the end game as well as the beginning. The answers to these problems are all ones that tweak or add features, but don't interfere with player choices (the biggest problem with the bandit skin). 1. Give greater risk/reward on NATO weapon spawns. The current problem in the search for weaponry is that the size of the guns in the back pack, plus the ammunition sizes and scarcity means that receiving a weapon that will be good for more than thirty minutes is incredibly low. I'm not suggesting a drastic increase in spawn rates etc, but I am suggesting that you remove rubbish and underpowered spawns from spawn chances in militarised zones. Similarly, add a single military spawn, with military zombies, to some of the humvee wrecks and other military apparatus that can be found around the map. Give the higher end weaponry a chance to land into the hands of random players, while assuring that those who treck to the airfield will be able to find something worth their time (and usually life). Perhaps two mags per gun spawn would be generous enough. Simply, the amount of times I've sat at NE airfield for two hours waiting around while empty G17's and single mag AKM's spawn amongst a great deal of rubbish and whiskey bottles has lead me to question the viability of end game. Reasonably, there is no reason I should ever, at present, forgo my Winchester or my CZ for any NATO or automatic weapon. The stopping power is often not as good, the ammo count ridiculous in scarcity and I have a high likely hood of dying when trying to obtain it. 2. Diversify endgame content with survival tool spawns. At the moment, you're really trapped to catering for a few basic player wants in terms of rewards. In order to increase map travel it would be wise to have certain items spawn only in some parts of the map. For instance, the only camping shops in Chernarus might be located in Dubrovka and Petrovka. Within them would be three generic supply spawns and two focused spawns that yield the respective drop chances: tent 20%/GPS 30%/map 5%/compass 5%/binoculars 5%/NVG 15%/cross bow 20%. Simply adding those two new shops would diversify player travel across the map to a large degree, giving them a sense of direction, but also of danger. It would also increase party tensions, as a rare NVG spawn might force betrayals in the group. I must also add that the respawns should occur only every thirty minutes or so in order to add tension to the enterprise, and ensure they're not easily obtainable. 3. Reward exploration, intuition and memory in placing several reliable garages around the map. On the above note, I think it's prudent to suggest the increase in spawns for vehicle related components in the rare gas stations around the map. The south is well suited, but the north has few vehicle depots. It would be wise to limit the better vehicle spawns the further north you go in order to balance the map out and take PvPers away from the coast. Placing bike/car/bus spawns at a few choice garages (while keeping the random ones we have at the moment), you're rewarding player memory and intuition and encouraging a great deal of travel. If you would like me to assess each town individually as to what and where vehicle componentry/type of vehicles should spawn, I'd be very happy to go through it. In any case, by doing this you'll be lengthening the flow of play through the entire map. New players will want to try to survive the cities to get a few quick supplies, while Bandits and experienced players will want to head north to secure different vehicles and survival equipment. Again, it's another way of allowing different interested parties to control resources. It's essentially a high risk puzzle that is completed quicker with friends. 4. Greater reliance on water. Greatly lower the amount of soft drinks available in the wild. Force the player to find their own water. It's an elegant system with the bottles, but it's also under used due to the high availability of soda. 5. Resource denial. To this degree, allow players with a raw meat in their pack to have the choice to poison a water source (effective for five game hours). It adds a huge new dimension to survival, and player morality choices. It also presents the interesting tactical use of water as a method to cripple your enemies and to discourage people from following you. Poison effects should be curable by painkillers (and perhaps morphine if you've been poisoned for a while). It should be a threat. Would also give extra dimension of functionality to raw meat. 6. Extend value of water and potential gadgetry. Allow players to boil water over a fire in order to purify it. Would give extra functionality to matches. 7. Increase the reward for random exploration of the middle towns and settlements. Create instances of single or double NATO spawns near humvees or military wrecks near towns or on the roads. I'd be happy to draw up a detailed spawn flow of Chernarus that will balance the map (in terms of not having some places be completely redundant). 8. Give the ability to identify as friendly, to signal, or to mislead. Adding a military whistle item pickup would be really useful for a player to directionally signal over a large area (perhaps 2-300 meters and fading to silent at 500) in a certain sequence or to attract zombies. 9. Lower the risks in anti-bandit teamwork via short wave radio. Add CB radios as an item, allowing you to communicate directionally over 1 km or so. It would allow for random players to more effectively coordinate a bandit hunt without having to implicitly trust each other, as well as allow for some great roleplaying or entrapment. Attempting to locate the origin of a broadcast could be very tense and satisfying. I would have the strength of signal die out at 1km-1250 being silent. 10. Allow for more universal signalling. Being able to fire flares into the sky would be a great addition in allowing you to see the landscape around you, as well as signal your position to friends (and of course enemies). 11. Differentiate damage taken. Please add some dramatic bloody claw or fracture marks on the screen to denote zombie swipes. At the moment, it is hard to know exactly what is damaging you, especially due to the weird hit radii of the zombies. The white flash is also a bit insipid for a zombie attack. 12. Increase sound ambience and tactics when approaching a town. Add noise makers to different areas in the town. It could be quite cool to turn a factory loudspeaker on to an old Soviet song in order to draw the zombies out of the town (without using ammunition). It would also be very creepy to be in a town by yourself and suddenly hear the old working song come on in the factory on the hill. (The power source for the factory or whatever would be justified as an old generator.) You could have an individual song for different locations on the map as an easter egg for the player to find. I'm sure you can see the millions of ways a player might use this to his advantage, or have it used against him to his disadvantage. It would also add ambience to the general soundscape of the game. 13. Allow players to revive recently fatally wounded players. Taking a leaf out of Project Reality's book, it might be nice to have a give up or hold out option for dead players. A solo player might just respawn, while a player in a group might be revived, given a transfusion, morphine, pain killers and a bandage in order to bring them back to full health. Basically, having major medical surgery in the field with the right supplies. I'm sure you can imagine the interesting scenarios and sacrifices/decisions a group of players might have to make in order to preserve their team. While it would be preferable that the player's stats remain on revival, the death would still need to count as a stat start-over, and as a murder or bandit kill on the gunman's debug monitor. 14. Allow intuitive and natural bandit tracking through victim's corpses. On inspecting corpses of players, it would be good to have a feedback such as "Still warm." "Blood is still running from the wound." "Cold." "Rigor Mortis." Still warm would mean the player has been dead for ten to fifteen minutes, still bleeding would mean they are revivable with defibrillators (sustaining) or an epipen (one time use) and have been dead for anywhere up to five minutes, and so on. It would also be apt to have the cause of death in the readout as well. "Eaten" or "Murdered" would be equally apt. I'm sure you can imagine the story that will tell itself should a player stumble across a player's corpse that bears the wounds of murder, and is also relatively fresh. It will certainly influence their decisions in how they treat anyone they immediately encounter. Essentially, my fixes aren't about inhibiting the player, but diversifying player attention away from only acquiring weapons. I think these fixes shouldn't be too difficult to implement (most requiring fiddling the numbers and spawn locations), and I also hope that they go some way to mitigating the banditry on the south coast and giving people effective ways to deal with bandits. I also believe that it will greatly increase the depth and richness of the player story and experience, and the use of team work.
  15. PeteOfButcherBay

    What's your favorite playstyle/occupation?

    When I'm solo i stay away from towns and players and generally zeds and exploring the map for decent places to setup camps/bases, when my brother or my mates are with me we move as a group from town to town looking for vehicles/parts and killing anything that is a threat to us player/zed alike, if one of us goes bandit we do things to bring his humanity back up asap unless one of us has enough humanity to take the hit, usually though we will let lone survivors leave if they spot us and move off.
  16. Ah yes, I disagree with your ridiculous demands so clearly I am lying about owning rifles, lying about shooting them regularly, and lying about having spent time in the military. As opposed to you, who felt the need to justify their holier-than-thou arguments with "I'm an SSAA state champion, I have trophies to prove it". You are acting like a spoiled child and I would be surprised if you are older than your late teens, since no mature adult I know of feels the need to belittle anyone who disagrees with them and then claim to be the sole source of knowledge and experience in the matter. Here's a news flash for you: this is a game. If you want the shooting aspect to be 100% realistic, go outside and shoot, because as far as I am aware not a single game to date has portrayed shooting beyond 500m accurately enough to really mimic reality. I am not disputing that longer-range shooting in this game is unrealistically easy, which you would know if you had any reading comprehension whatsoever and could see past your own perceived superiority. I am saying that it is a non-issue, because vehicles in this game are not realistically hard to repair, helicopters are not realistically hard to fly, and you can reload a belt-fed LMG in the same amount of time it takes for someone to reload an M16. By your logic, we should remove vehicles, repairing, and machine guns. Your argument basically consists of "I am a champion shooter and none of you know what you're talking about, scoped rifles need to be removed because they are not 100% realistic, if you disagree you've clearly never shot". Great attitude, mate. i repeat, clearly you have never even shot even a pistol. moderate wind will push a .22 round half a foot off target @ 50M. My bro won a comp where the wind was high, based on grouping alone. I just want to see actual players in the game for a change, expecially in australia - camper noobs (like you) are a prob.
  17. Ah yes, I disagree with your ridiculous demands so clearly I am lying about owning rifles, lying about shooting them regularly, and lying about having spent time in the military. As opposed to you, who felt the need to justify their holier-than-thou arguments with "I'm an SSAA state champion, I have trophies to prove it". You are acting like a spoiled child and I would be surprised if you are older than your late teens, since no mature adult I know of feels the need to belittle anyone who disagrees with them and then claim to be the sole source of knowledge and experience in the matter. Here's a news flash for you: this is a game. If you want the shooting aspect to be 100% realistic, go outside and shoot, because as far as I am aware not a single game to date has portrayed shooting beyond 500m accurately enough to really mimic reality. I am not disputing that longer-range shooting in this game is unrealistically easy, which you would know if you had any reading comprehension whatsoever and could see past your own perceived superiority. I am saying that it is a non-issue, because vehicles in this game are not realistically hard to repair, helicopters are not realistically hard to fly, and you can reload a belt-fed LMG in the same amount of time it takes for someone to reload an M16. By your logic, we should remove vehicles, repairing, and machine guns. Your argument basically consists of "I am a champion shooter and none of you know what you're talking about, scoped rifles need to be removed because they are not 100% realistic, if you disagree you've clearly never shot". Great attitude, mate.
  18. We have a decent sized group and generally roam in units of five plus players (two separate units usually). Safety in numbers. We shoot only if being shot at and/or fire a couple of warning shots in the direction of bandits or other suspicious players. All round friendly group and have actually given randoms chopper rides, food/water and meds, and sometimes even weaponary. People rarely attempt to take us on when they see us - we have the numbers and all of us are armed to the teeth. Generally have multiple vehicles, a couple of which are heli's and do loot runs for our groups resources and medical needs. Good group of guys and really quite a solid and effective play style we all share. If the group is elsewhere however, I'm not afraid of going lone wolf.
  19. billyangstadt

    Let's see who knows their weapons

    Not limited to just weapons either, food/drink items aswell. As for vehicles, I think we have enough.
  20. Tiger205

    Tents & Vehicles General

    No and I hope there won't be. The equipment loot sheet is too much already and I don't want something similiar to that for vehicles.
  21. I'm an explorer. I've been to every town and city on the map and all major locations. I have a couple of friends that I team up with from time to time and I usually act as a scout for our group. I've found and repaired vehicles, both with my group and as a solo player. I even managed to mostly repair a helicopter once (never got to fly it, server crashed). I'm not, nor have I ever been a bandit. The only player I've killed was my buddy accidentally in the middle of a zombie battle.
  22. Check your server's RPT file from config dir. If it has following lines, then there is vehicles spawned. 5:16:59 "OBJ: 17568TentStorage" 5:16:59 "OBJ: 17704hilux1_civil_3_open_EP1" 5:16:59 "OBJ: 17824Fishing_Boat" 5:16:59 "OBJ: 17884SkodaRed" 5:16:59 "OBJ: 17945ATV_CZ_EP1" 5:16:59 "OBJ: 18126Lada1_TK_CIV_EP1" 5:16:59 "OBJ: 18368ATV_CZ_EP1" 5:16:59 "OBJ: 18430UAZ_Unarmed_TK_CIV_EP1" 5:16:59 "OBJ: 18490hilux1_civil_3_open_EP1" 5:16:59 "OBJ: 18550SkodaRed" 5:16:59 "OBJ: 18611Lada1" 5:16:59 "OBJ: 18792ATV_CZ_EP1" 5:16:59 "OBJ: 18852UAZ_CDF" There is basically two reason why they wont spawn. 1) HiveAuth issue. When you start server and first player join into the game, your hive auth client will connect to master database and you should see some "TRY!.. PUT!.. GET!.." lines. If these lines are missing, it wont spawn anything. So your hiveauth needs to be running and not freezed when server (mission) starts. 2) Dev's have been quite busy and they have not got time to add vehicles into your servers. Every server needs own vechile spawnpoints. I don't know it they have still keep this, but some weeks ago they made all spawnpoints manually. One thing I know for sure, Choppers wont re-spawn always if they have been crashed. We had 2 hueys in our server, they did crash and now there has not been choppers for two weeks. So, do not crash em ;) //Soppa
  23. @Blitzy I agree with you 100% bro, and I wish that it could happen that way. But I think that the kind of experience you had is very rare with the servers the way they are now. Most large groups own their own servers, and play there. Some servers may have several large groups of regulars that are able to maintain bases and vehicles, but on our server it has yet to happen.
  24. robertstuartmarshall

    Seems like no vehicles spawning on my servers

    I would like to ask people who have found vehicles to give some rough areas to look for them just because so far in all my hours, I have found one boat and one helicopter. I have searched most small towns as well as Cherno and Electro and around them in the fields, too. So please list possible spawn locations where there could be some spawning as I am now curious if I just keep joining weird servers with minute spawn chances.
  25. How about a "Call of Duty" mode that servers can play for all of the kids on here whining about how this game is too hard? It will have the following features that I gathered from the most popular complaints: 1. Melee weapons Because conserving ammo is too hard 2. Choose your spawn location Because walking takes too much time 3. Start with a more powerful gun Because finding better weapons is too much work 4. Display your location on the map (which you will spawn with) Because navigating is too difficult 5. Everyone has night vision goggles Because it's too dark at night and using flares and chemlights are too hard 6. Tons of already working vehicles Because finding and repairing them isn't fun This way all of the complainers will be happy and will leave those of us who want to play a challenging game alone What does everyone think? Any other suggestions for this game mode?
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