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Found 41868 results

  1. MagicFoozlePixxie

    Vehicle spawning system

    Do vehicle spawns work the same as loot? Or do vehicles spawn at set locations on each server. I've been looking for any sort of vehicle for days now and haven't found a single one.
  2. Demonith (DayZ)

    My Suggestions

    So first of all i wont to say a weary good job guys this is most best mode i ever seen just keep it up fix things in the future u may make good of this ^_^. Now for My Suggestions 1.Vehicles ( Helicopters,cars...and so on and full for use) 2.Teams (Guilds,Army Base or make your own base) 3.Silencers (Silencers for weapons and snipers that will be good thing ) 4.NAMES ! ( When u see some one u see hes name from far away that u can say hes name on mic and not to search him on chat message that will be grate) 5. Coming soon ^_^ So if u like u can comment let me see what u think about this :)
  3. Date/Time: 17:30 GMT What happened: Unable to fill Jerrycans unless i relog, Vehicles lose inventory on server restart Where you were: NE Airfield What you were doing: Attempting to refill Jerrycan *Current installed version: 1.5.8.4 *Server(s) you were on: UK8 *Your system specs: n/a *Timeline of events before/after error: Drove Vehicle up to tank, go out, couldnt refil, just got an option at the tank to save UAZ. Relogged could fill jerry. After the Jerry was emptied into UAZ could no longer fill it again, instead got save UAZ option at tank. Also from 2 vehicles all gear had dissapeared but gear remained saved in the tents
  4. sg_smokintodd

    Pending Build Progess: 1.5.9

    Hopefully, those of us with servers that don't have vehicles will get some love. Thanks RMan.
  5. Hello All, I logged off at around 7pm EST last night from that server beside my vehicle and near some tents that I am sure were saved. When I logged back in at 10pm EST they were all gone. Was the server restarted? Does this remove persistent objects? Was the server wiped? At 7pm EST there were zero zombies on the server. I wonder what happened can anyone clarify this?
  6. My server has vehicles currently on the map. Vehicles do not respawn once destroyed though.
  7. Humvees: M240 mounted Humvee: Range=90 kilometers. Fuel capacity=300 liters. Armament=One M240B machine gun mounted on the roof. Rarity=5-10 per server. Seats=5+1 gunner seat.(No idea for item slots) Very loud engine, and high profile (easy to see). Bullets should be deflected by the glass, but 2-3 rounds, depending on the weapon, would penetrate and hit a passenger. Speed on road: 100 kilometers per hour, off road 75 KPH. "Reconnaisance and transportation" Humvee: Transport Humvee. Range=130 kilometers. Fuel capacity= 350 liters. No armament. Rarity=4-6 per server. 7 seats, however should have DOUBLE the item slots of any other vehicle, as this is a transport vehicle. Should have slightly less armor than M240 humvee. Speed on road, 120 kilometers, speed off road 90 KPH. UH-60 BlackHawk: Transport chopper with side mounted miniguns. Seats=14+2 gunner seats. Just as many item slots as UH-1H Huey, maybe slightly more. (It is bigger) Top speed= 250 KPH. Fuel capacity=800 liters, range=900 KM (it is slightly more fuel efficient than the gas-guzzling Huey). Armament=2x door mounted M134 miniguns. Incredibly loud, should be louder than the Huey in this mod, and the sound of these BlackHawks should be louder than in the original game. I mean, seriously loud. Like-hear-it-from-a-mile-away-loud. This should only spawn at military fields, and spawn 1-2 per server. "Medevac" UH-60 Blackhawk: Transport chopper made for medevacing injured troops from the battlespace. Seats=12, plus two patient litters. This chopper should have at least 50 slots for blood bags, bandages, painkillers, morphine, Epipens etc. Top speed=275 KPH. Fuel capacity=900 liters, range 950 KM(it's an ambulance helo, if people are doing good deeds with it, then they should be able to get where they are going). No armament. But players should be able to fire their guns out of the aircraft. In the aircraft, players should be able to bandage, give morphine and painkillers, and blood to themselves and others, this is an ambulance after all. And remember, Devs, this is only a suggestion. If you don't like something, change as much as you wish. Could we get a mod in here to sticky this/send it to the devs?
  8. milancz

    EpicNL Servers connecting failed

    I used to play on these servers, they had an admin competent enough to keep the servers working most of the time, including vehicles and tents, I never ever had to wait longer than few second on any stage of logging in/loading, compared to most of the servers which are just plain rubbish barely working. But now I'm unable to connect :(
  9. DLG - Paterson

    Pending Build Progess: 1.5.9

    What about the issue with the vehicles, tents, and etc being broken... Looks good, anyway. Can't wait for the fix.
  10. So, what do you guys think about this? Any criticism, hate, or love is welcomed below. It's a free internet! Humvees: M240 mounted Humvee: Range=90 kilometers. Fuel capacity=300 liters. Armament=One M240B machine gun mounted on the roof. Rarity=5-10 per server. Seats=5+1 gunner seat.(No idea for item slots) Very loud engine, and high profile (easy to see). Bullets should be deflected by the glass, but 2-3 rounds, depending on the weapon, would penetrate and hit a passenger. Speed on road: 100 kilometers per hour, off road 75 KPH. "Ass Monkey" Humvee: Transport Humvee. Range=130 kilometers. Fuel capacity= 350 liters. No armament. Rarity=4-6 per server. 7 seats, however should have DOUBLE the item slots of any other vehicle, as this is a transport vehicle. Should have slightly less armor than M240 humvee. Speed on road, 120 kilometers, speed off road 90 KPH. UH-60 BlackHawk: Transport chopper with side mounted miniguns. Seats=14+2 gunner seats. Just as many item slots as UH-1H Huey, maybe slightly more. (It is bigger) Top speed= 250 KPH. Fuel capacity=800 liters, range=900 KM (it is slightly more fuel efficient than the gas-guzzling Huey). Armament=2x door mounted M134 miniguns. Incredibly loud, should be louder than the Huey in this mod, and the sound of these BlackHawks should be louder than in the original game. I mean, seriously loud. Like-hear-it-from-a-mile-away-loud. This should only spawn at military fields, and spawn 1-2 per server. "Medevac" UH-60 Blackhawk: Transport chopper made for medevacing injured troops from the battlespace. Seats=12, plus two patient litters. This chopper should have at least 50 slots for blood bags, bandages, painkillers, morphine, Epipens etc. Top speed=275 KPH. Fuel capacity=900 liters, range 950 KM(it's an ambulance helo, if people are doing good deeds with it, then they should be able to get where they are going). No armament. But players should be able to fire their guns out of the aircraft. In the aircraft, players should be able to bandage, give morphine and painkillers, and blood to themselves and others, this is an ambulance after all. And remember, Devs, this is only a suggestion. If you don't like something, change as much as you wish. Could we get a mod in here to sticky this/send it to the devs?
  11. Here is the current changelog, I'll update it as I go: updated 4:38pm (Czech Time) Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 5 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
  12. Humvees: M240 mounted Humvee: Range=90 kilometers. Fuel capacity=300 liters. Armament=One M240B machine gun mounted on the roof. Rarity=5-10 per server. Seats=5+1 gunner seat.(No idea for item slots) Very loud engine, and high profile (easy to see). Bullets should be deflected by the glass, but 2-3 rounds, depending on the weapon, would penetrate and hit a passenger. Speed on road: 100 kilometers per hour, off road 75 KPH. "Reconnaisance and transportation" Humvee: Transport Humvee. Range=130 kilometers. Fuel capacity= 350 liters. No armament. Rarity=4-6 per server. 7 seats, however should have DOUBLE the item slots of any other vehicle, as this is a transport vehicle. Should have slightly less armor than M240 humvee. Speed on road, 120 kilometers, speed off road 90 KPH. UH-60 BlackHawk: Transport chopper with side mounted miniguns. Seats=14+2 gunner seats. Just as many item slots as UH-1H Huey, maybe slightly more. (It is bigger) Top speed= 250 KPH. Fuel capacity=800 liters, range=900 KM (it is slightly more fuel efficient than the gas-guzzling Huey). Armament=2x door mounted M134 miniguns. Incredibly loud, should be louder than the Huey in this mod, and the sound of these BlackHawks should be louder than in the original game. I mean, seriously loud. Like-hear-it-from-a-mile-away-loud. This should only spawn at military fields, and spawn 1-2 per server. "Medevac" UH-60 Blackhawk: Transport chopper made for medevacing injured troops from the battlespace. Seats=12, plus two patient litters. This chopper should have at least 50 slots for blood bags, bandages, painkillers, morphine, Epipens etc. Top speed=275 KPH. Fuel capacity=900 liters, range 950 KM(it's an ambulance helo, if people are doing good deeds with it, then they should be able to get where they are going). No armament. But players should be able to fire their guns out of the aircraft. In the aircraft, players should be able to bandage, give morphine and painkillers, and blood to themselves and others, this is an ambulance after all. And remember, Devs, this is only a suggestion. If you don't like something, change as much as you wish. Could we get a mod in here to sticky this/send it to the devs?
  13. Let's say we have divided servers into two or three different classes of difficulty (which some server owners already did, obviously). Here is my suggestion: how about entering some sort of "keys" which are stored in player's inventory just like any other item and give access to servers with according difficulty? For example, let's say we have three kind of servers: newbie, veteran and hardcore ('green', 'blue' and 'red'). You start on a newbie server without any keys in your inventory. To enter a more difficult 'blue' server (which, of course, have some better loot but tougher enemies) you need to prove yourself worthy by obtaining a 'blue' key, which spawns in hot and hostile locations like airport, for example. And blue servers, in their turn, have red keys for even more hardcore players. Here are the benefits: 1) Servers will become more balanced by difficulty. Really, there are only around 50 slots on a server, and it's more interesting when 15-20 of these people are not complete noobs. 2) Hardcore servers may have more serious guns spawning or even more serious stuff like armored vehicles, bazookas, etc. I heard some people complaining about it's not much to do here, but to become a bandit, so now you get a noble purpose in life: obtain a key and get to hardcore server, where those ACE mod veteran gangs quickly make your survival more interesting. 3) When you die, you may lose the key just like any other of your stuff. I heard some people complaining about little life appreciation in this mod. 4) Keys may become a currency, yes. I heard some people complaining of lack of a currency.
  14. Getting slightly bored with longterm survival now, our group would like to find some vehicles but it seems 99% of the servers don't have them. After days of walking across the whole map back and forth we found nothing. We were desperate enough to lower to serverhopping multiple confirmed vehicle spawn locations including those lesser known (not posted anywhere on forums), kept asking people as we hopped but nope. No signs of vehicles on majority of european servers we visited. So if you know about a server where vehicle spawns are working and admins can keep them working, please post it here. To start off I remeber that someone on EU3 supposedly found a repairable vehicle yesterday but I had no luck finding any. The server is pretty old I guess so it could be some #*@$% clan with heli radar stealing everything and putting it deep behind the edge of the map..
  15. I like the ideas. Especially like the idea that you only may have a min or two before the guy you just killed becomes a Zed. Sort of makes PK'ing a bit more hazardous. Not sure on the more detailed medical system. Yeah, what we have is gamey right now, but to add in a realistic level of detail...e.g., how many folks know how to remove a bullet? Secondary infections? And so on. Neat concept, I'm just not sure it would actually work in game very well. My suggestions. Military camps should have heavy weapons--M2 .50s, 60mm and 81mm mortars. They are very, very heavy, usually requiring a team to move them. Multiple parts to assemble,etc. Just think of the teamwork and logistics it would take to get Ma Deuce on the hill outside of Electro. But think about the fun. Or to rain down 81 mike-mike on a building full of Zeds. Would be cool. I'd like to see at least a few military ground vehicles. HWMMVs, BRDMs. Make finding the parts, very, very hard. But that would be fun. Nearly impossible to really abuse (I mean, you'd run out of MG ammo quickly...then what? You have a cool looking truck.).
  16. Mojo (DayZ)

    UK3 Admins hate to die? or even HACKS?

    Server admins will frequently lock a server to do a controlled launch. As for what set off your alarm bells, well, I hope you don't ever see the group I roll with, because we have four DMRs between use, all six (or so?) of us with NVGs, GPSs, silenced weapons for zombie killing, and that's not the mention the M14s, M16 ACOGs, and vehicles. Find things, stay alive, win.
  17. Interesting ideas... however. Zombies: I agree with your points to some extent. Personally I'd like to see zombie population server dependent eventually, as there is a lot of division between slow vs. fast zombies. The servers could decide the percentage of population ( ex. 5% sprinters, 5% hoppers, 90% walkers). Granted there would have to be a change to the walker "class" zombie as they would be a snap to outrin in the open, but there are some good ideas in other threads ie. -Can only be killed with a head shot -Implement a fatigue system more unforgiving than the current one -Increase numbers To which I would add another two others one -Walkers have better detection Since they are so easy to avoid have them detect you easier. How long do you want to spend staring at that loot pile now? -Any hit = infection I don't mean a head cold infection, I mean an actual crap I'm going to turn into a zombie infection. After all that's the real threat and scare of those shambling hordes. Yeah you can outrun them, in the open they aren't much threat, but it only takes one swipe, one moment where your mind wandered elsewhere and its over. That infection could start a timer, maybe based on your humanity, maybe not. when it reaches 0 you die, back to the lobby, but your survivor (or bandit) stays in game as a zombie. Now not only do you have to worry about getting shot in the face while trying to team up, but turning around to find what was once your partner is now something else chewing on your leg. Tents: Until we get characters localized to specific servers I don't really see the point of tents. I see this as a work in progress, but fail to see why you would use this to make the world more "unforgiving" Vehicles: I kind of agree, but would rather see the parts already in the vehicles. Rather than a tire in someones warehouse what if you've got six repairable cars spawned, but each one only has one part needed. Remove the battery from one car to move it to the one your working on. I also saw a thread where you should have to "equip" the item and actually carry it. You've got to carry the tire so no gun. Based on the information that this is the anti-game and is suppose to be a pain in the ass I agree with that concept. Ammo: More weapons, more ammo types. I read somewhere about needing to refill magazines. I like it. I don't think ArmA 2 can do it though, but maybe with ArmA 3. Have 120 7.62x39 rounds, great! Unfortunately you've only found one magazine for it so you can only shoot 30 rounds at a time before you have to open up your inventory and reload the empty magazine click by click so you can fire off another 30. If you really wanted to get sadistic add in weapons jamming and require people to dissasemble and clean their weapons to avoid this, also firing using a magazine with 30 rounds has a greater chance of jamming than one with say 25. (the preasure on the magazine spring from 30 rounds weakens it over time not allowing it to feed correctly -even though the magazine holds 30 rounds most only put in 25-28 rounds to avoid this). Make this an unannounced effect. Starting Gear: ArmA 2 is horrible with melee weapons, although there have been some mods that have added bayonets to mixed effect. If ArmA 3 allows a more robust melee I'm all for it. Either way starting gear should be less, should be random, and starting over should be a major pain in the butt. Tube Magazine: That's an ArmA 2 issue and I'm not sure if it is workable. Not to be a nitpicker, but just to point out it is possible to fire in the middle of reloading a detachable magazine (but not in game) if you reload before you've fired the magazine dry you still have one in the chamber. That's why its common to load a magazine starting with 2 ball and 3 tracer. When you fire off three tracers in a row its time to reload even though your magazine isn't completely empty with the bolt locked to the rear. Additional Points on Bandaging: I like the current would system, but would suggest the following improvements: -Player bandages himself bleeding slows, but doesn't stop. -Other player bandages you bleeding stops. (increases the need to rely on each other while simulates the difficulty of say bandaging the left arm using only the left one and your teeth). -When shot the bullet has the possibility to pass through or get lodged in a bone or what-not. Effects -not sure, but something rather inconvinient. -If shot you need to find someone with the item "surgical tools" these could be collective and take up say several slots, or need to be found individuially and each take up one slot (surgical thread, scalpel, forceps, rubber tubing) with those in the inventory they can "remove bullet" from another player. The operation itself shoudl drain you somewhere between 3000-6000 blood, so you may need to get a transfusion prior to the operation to ensure you don't die under the knife. Interested in hearing some feedback. -Cheers
  18. sherlock (DayZ)

    Just found MLRS

    All available vehicles are listed on this wiki-site: http://dayzwiki.com/wiki/index.php?title=Vehicles_and_Aircraft It's unlikely that a MLRS would make it's way into DayZ. I hope this helps.
  19. So, about this mission, it's just too hard. Could someone explain to me step-by-step how do i edit this mission so i can add some ammo crates or vehicles? I can't seem to find this mission in the editor. Mission here: http://dayzmod.com/forum/showthread.php?tid=3619
  20. redshootleo

    [HELP] How to edit this mission...

    So, about those missions, they are just too damn hard. Jesus, could someone explain to me step-by-step how do i edit this mission so i can add some vehicles or ammo?
  21. I dont like the idea of magically spawning vehicles. If you dont want to lose one, dont work on one.
  22. -1para- oblivion

    [1.5.8.4] No Loot

    Happened to me as well. Been on a few servers where there was no loot at all except anything to do with repairing vehicles (tires etc). Logged onto another server (=BOB= UK server), and loot seemed to work. Was in a gorcery store in Electro and I was happily looting, then decided to bandage myself cos I had the bleeding animation bug. When I finished bandaging, all the loot had dissappeared, apart from a tent and a backpack.
  23. AzureDrake

    Cars

    Can confirm this with vehicles.
  24. zealous

    The Battle Bus

    An interesting idea, would obviously have to be very difficult to construct. I hate the clan tag bit though, sorry. Would break immersion and also look silly seeing: --==420xXxkill4hN0sc0peSniPahMLGcL4NxXx420==-- type shit around the place. Not bagging your general idea though, would be great to be able to customize all vehicles. Actually having vehicles to customize might be a good starting point though...
  25. Nonn

    Day Z...WAS.....fun

    I just don't have this issue. Course I am also part of a large group that does lots together. Mostly supply runs and the occasional killeveryoneincherno run. Not having vehicles in our new server is the only thing making this stale for me atm. As for the pvp aspect well, I just don't have that much of a problem avoiding death. I expect to be shot at almost all the time, even more so in major cities. Maybe if you just stopped assuming this was some friendly singleplayer+coop game with zombies and came to terms with what it really is, DieZ, you'd have a better time. Or just give up all together as this doesn't look like the game for you. I hear minecraft has zombies too. Why not give that a go?
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