Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Me and my friend find a car and we had some parts with us like fuel tank, engine parts, scrap metal and 2 set of tires. But the problem was we couldn't find any interaction how to place these parts? There was only options Get in, Rearm at, Gear and Save. We tried to point at different places of the car but we couldn't find any other interaction options. So what we are doing wrong or are the vehicles broken at new patch? Have anybody managed to repair vehicles at the newest patch?
  2. yes this should be a high priority! because after you have the biggest backpack with a very good weapon you have nothing that you can do! now if we had vehicles we can enjoy ourselves finding/repairing/driving that vehicle
  3. DJKhaled

    Pending Build Progess: 1.5.9

    These are nice and all but are you going to address the MASSIVE issue with being unable to give blood transfusions, fuel vehicles, bandage other players, and repair vehicles? The first action of the game you get stuck with, so if you want to perform another action you have to disconnect/reconnect It's all over the bug forum so just suprised I didn't see it on the list: http://dayzmod.com/forum/showthread.php?tid=6201
  4. Hauscat (DayZ)

    Cant fill Jerry's, Vehicles lose inventory

    My squad has also experienced this bug, with all the vehicles (we have one of each). All of our stuff was lost. The persistent (save UAZ) or what ever menu option you see first (for one of my team it was (save tent)) also occurred.
  5. jesse20ghet

    Vehicles

    Can someone enlighten me and I'm sure a lot of others of how ya'll run across your vehicles? I've found a lot of ammo, all the great guns and the only thing left for me to do is find a car and I can't for the life of me find one :P. Any help?
  6. belgarionnl

    Pending Build Progess: 1.5.9

    what is the status on vehicles and tents? Is it not more important to fix the stuff before adding more to it? it might be weird concept (meant serious since I am not a programmer) but maybe that is a reason why the arma 2 release was so buggy? apart from that! latest patch made a lot of stuff better
  7. In the book how to survive a zombie apocalypse the author suggests to the reader that they should read read read. Gain as much knowledge about everything that you can. Navigation, mechanics, first aid, water purification, distilling alcohols. You will need to be a jack of all trades to survive. Not every person who spawns should know how to apply bloodpacks efficiently, or repair a helicopter, or even fly one. A class system is too consoley and easy. But what if you add the power of knoledge to your character that you have created. Now not only have you strove to make your character as geared up and prepared as possible but also educated by searching for and reading books. The books would not be full fledged prints but rather collectable items that take a few second animation to read and than you now have the ability to use and perform certain actions. Drop and leave the book or keep it. Hide it so you are now valuable. Whatever. Its up to you. The books subjects would be MANY. But only a set amouint of each on each server. They would allow you to do CPR. Use bloodpacks more effeciently, Repair a vehicle. Fly a helicopter. Drive a tank. The list goes on and on. This system could be easily implemented the same way many ranks could not fly airplanes or use vehicles in game modes like warfare and domination. Make the books extreamly rare, in fact, only have 2 of each book somwhere in the server at one time. That way there are only 2 mechanics on the server, or 2 pilots. People will than become more valuable to other players. Sure youve collected all the stuff you need to repair a helicopter but you dont have a mechanic who read the helicopter repair book. Than once its repaired now you need someone skilled in piloting said helicopter. More fun things to search for, adds more value to your character and adds more value to your character to other players. Edit- I will add ideas for books and skills as I come up with them or are offered ideas to help rocket out in thinking of books if he so decides to implement this system. Only 2 of each spawn on any one server. -UH 60 Repair Manual -UH 60 Piloting Manual -UH 60 Gunner Manual -BloodPack and IVs Pamplet (More effective blood regen) -CPR Pamplet - Land Nav Manual (Perhaps gives some advantage to that players navigation) - Phychology Textbook - Regen others humanity/morality whatever system is implemented - Diesal Generator Manual - Electrician Textbook (Repair powerplant system)
  8. AzureDrake

    How to repair bus?

    Repairing vehicles is currently bugged.
  9. columdrum (DayZ)

    Pending Build Progess: 1.5.9

    yeah i was also hopping to se the fixed actions on the vehicles/tents( the save option stays there bugged after you check some of those) on the changelog Edit: NEVERMID its already fixed :D, not in the changelog but confimed fixed on the tracker
  10. zealous

    What Day Z really needs: Bicycles

    Is there a limit to the number of vehicles that are in an ARMA II server? If so, can 80% of this limit please be bicycles?
  11. Tesrym

    Pending Build Progess: 1.5.9

    It will be released when perfect! :D I hope vehicles will be enabled again in 1.5.9, because i now have a seemingly intact helicopter, which i cannot repair/refuel, only sit in the seats and make engine noises with my mouth.
  12. VictorM your ideas are extremely interesting! I’d love to expand your ideas even further, especially the information exchange based survival. Direct Chat makes the game so much more immersive in many ways. You feel as if the guy speaking to you was right next to you. Now you may even have to stay quiet or whisper if some unknown players show up in the distance. Migrating Zombie routes sound great. Large amounts of zombies bunching up together and blindly following the zombies at the front. Just imagine travelling the forests and suddenly seeing an army of zombies; now that should get your heart pumping. I think that when it comes to information exchange we could orient ourselves in humanity’s past. The very thing that allowed humanity to survive was working together. There would always be people who would be good at a certain thing, a skill if you will, that alleviated the burden of survival. In a tribe, one guy could be exceptionally good at tracking animals while another could know natural remedies to a multiple ailments and yet another recognises patterns in the clouds and might be able to predict weather. Now these guys lone-wolfing in the wilderness may survive on their own, but they sure as hell would be having a harder time then if they were to work together and exchange their knowledge. When you play Dayz there is little incentive to team up with an unknown guy, after all everything he can do, you can do as well. What if something like a skill/class system could be implemented? I do not know whether or not this is a path that Dayz should take but I can’t help but notice this aspect of realistic survival where people actually benefit by helping each other (in contrast to making loot scarce for a group). In a zombie apocalypse people would survive effectively by networking their skills. The survivors would have had a past history that could help them out (+) or harm them (-) after the collapse of society. These are just ideas, probably even very unbalanced ones that I would be open to discuss. Survivor (No specialisation, Jack of all trades) + Standard kit you spawn with in Alpha Mechanic + Able to repair vehicles (Functional vehicles could brake down after time) - No weapons at spawn Paramedic/Nurse + Can do blood transfusion without risk of infection + Carries extra medical supplies at spawn + Can use splint on survivors with broken legs - No weapons at spawn Botanist + Identifies useful plants in wilderness + Starts with extra supply of them - No weapons at spawn Hunter + Starts with Hunting Rifle + Can obtain more meat from an animal (+ Can spot wildlife easier) Feel free to add any “class” or to dismiss the whole idea =)
  13. dunkhan

    Player run towns?

    I have experimented with actually doing this in game and the following points are relevant in my opinion: It is not about zombie spawning. Unless zombies become a much larger threat in the future having to fight them off in a player guarded settlement is not a big deal. Some concept of them spawning on the outskirts would be nice but the whole zombie spawning thing is not all that important. Infrastructure building would enable this in a nice sandboxy way, as suggested above. Being able to repair and transport generators and attache lights to them for example. Fences are already in but the don't stop z's. Tents and vehicles already fullfill many of the storage and transport requirements so not a lot of major changes needed. Any suggestion that involves extensive scripting, specific locations, npcs or similar is misguided. There are major obstacles to cooperation that must be overcome first. I have listed them elsewhere but basically the main ones are server stability, character recognition and communication. Fixes are in the works for some of these and I believe the devs are aware that these are issues. This should be kept small so it doesn't dominate gameplay. We don't want a situation where every town is owned by some group and the whole game is about politics and alliances. That would also be a great game but it is rebuilding society after an apocalypse not apocalypse survival. A system like this could work but it would have to require huge amounts of time, effort and manpower to get going, and it would have to be able to fall apart very easily. Such settlements should be very rare.
  14. rocket

    Pending Build Progess: 1.5.9

    Updated Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 5 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin
  15. Kagrenac

    How to repair bus?

    I'm pretty sure there is a bug with repairing vehicles. A buddy and myself spent about an hour trying dozens of different angles and inventory combinations in order to repair an Offroad, to no avail.
  16. This thought crossed my mind earlier today too. To help players cooperate amongst each other then just kill each other: make some high-end areas of the game accessible unless you have 2 or more survivors helping each other access it. For example, helping get over high walls, getting on top of roofs and large vehicles, lift/push large objects out of blocked paths etc. Even to the point where you can have high security military installations that need dual user access, like using two ID cards scanned at once to access an armory.
  17. -=Grunt=- (DayZ)

    <NEW> New Vehicles, Humvees and Blackhwaks!

    Those vehicles are already in-game so why not. It would be good if they have different parts such as rarer military grade parts for humvees and such.
  18. liammanator

    Thoughts and Suggestions

    Hello chaps, New to DayZ and I'm really enjoying it. Thanks to the devs for making this! Greatly appreciated. Anyway, whilst I'm waiting to get into a server and play and I have my DayZ head on I thought I would share a few, well thoughts, on where I'd like to see DayZ go. At the moment it's impossible to play on night servers without NVG's and this in turn causes issues with people getting on and playing. Now I don't know the back story to the player character but I'm guessing he is PMC? I don't think it would be to unrealistic to expect them to have NVG's from the get go? This brings me onto matches. I've not found a single box in game and only manged to come across them from a random who had died in Cherno. Again I don't think it would be too unreasonable to expect a PMC guy to carry around a lighter or a box of matches from spawn? Another thought I had was the temperature. At the moment it's a bit iffy and I appreciate that it's in development but I don't get that it goes down whilst you're running up a hill or across a field. I think this should be dynamic with the activity you are doing but offset with food and fluid consumption. e.g run to keep warm = increased thirst. Another thing is transport. Why after the zombie Apocalypse is there suddenly no transportation available? I've got no problem with having to repair vehicles but the current system focus's the majority of players in and around cherno/Elektro fighting for loot. I think enabling players access to a push bike/moped very early on, one that doesn't require repairing, would go some way to opening up the map and not making it such a chore to get around. Using a push bike/moped would bring the bio factors into play but get you about the map twice as fast as on foot. These are just a few thoughts I had and wanted to share them with you. Again Great Mod, Thanks!
  19. DJKhaled

    Pending Build Progess: 1.5.9

    Rocket please don't forget to fix the "last action stuck with you" bug The reason why blood transfusions, bandaging, fueling vehicles, fixing vehicles, etc. are not working unless you disconnect and reconnect for each action
  20. Luigi (DayZ)

    Can't repair vehicles 1.5.8.4

    Yeah its something with the Save Vehicle / Tent Function it stays on the scroll bar. Its Hard to Fuel some Vehicles ive noticed the only work around is to disconnect and reconnect next to the Vehicle then you get the refuel option only once. But on a side note the Vehicles get repaired on server restarts.
  21. Are you gonna fix not being able to fix vehicles ? And place tents?
  22. Leapchild

    Can't repair vehicles 1.5.8.4

    Does it happen with all vehicles on all servers?
  23. This isn't the suggestion forum btw. But new vehicles would be nice, once they are fixed across all servers.
  24. FreedomTea

    Pending Build Progess: 1.5.9

    please fix vehicles not being able to be refuelled and the spawning bleeding glitch and the save old camping tent glitch
  25. the musical fruit

    Skills and skin appearance

    I was interested to read that we might be getting changeable custom skins for characters and thought skills might be a fun adjunct to that, primarily as a means to incentivise coop play, differentiate players more and create more tension between high/ low humanity play styles. Skills would be interesting as its always seemed unrealistic and a wasted opportunity to have every player capable of giving a perfect blood transfusion, able to repair a car perfectly or operate a helicopter. The notion of a group of survivors with differing abilities is also a staple of zombie fiction and would definitely add something to the storytelling aspect. This concept is already present to a degree in the game in the form of the blood pack which gave me my most memorable early play experience ; only another player can give you a blood transfusion, forcing coop. it might be interesting to diversify this into other areas. Randomly assigned Pre apocalypse Careers. Cop/ prison guard- rare spawn career for players who had positive humanity in their previous life. Players who killed low humanity players in a previous life have a higher chance of spawning as a cop. Start with .38. dishevelled cop uniform Skill - Sees player humanity. Negative humanity names are red, positive humanity names are green. Makes you a big target for convicts while in that uniform. Doctor/nurse - rare spawn career for players who had positive humanity in their previous life - starts with blood bag or two. tattered white coat. Players who healed a lot in previous life have an increased chance of spawning as a doctor. Skill - Can perform perfect blood transfusions. restoring players to full health as we currently can do in game. Reduce the amount of blood restored in a transfusion by unskilled players substantially, or prevent unskilled players from being able to perform transfusions entirely. perhaps even running the risk of hurting or killing a badly injured player. Will always be able to find antibiotics in hospital Mechanic - uncommon spawn career - starts with toolbox, overalls Skill - Only class able to perfectly repair things As with the doctor allow unskilled players to attempt to repair vehicles, but with a greatly reduced chance of success. (maybe if successful the vehicle smokes like it is on its last legs) Pilot - very rare spawn career - starts in flightsuit with m1911. Skill- only class able to pilot a helicopter. Office worker - default spawn class - starts with usual gear, wearing battered office drone clothing - no remarkable skills Rural worker - uncommon spawn class - starts in rural gear with Winchester and 8 slugs. skill - Starts with several animal traps which will randomly catch an animal depending on where it is placed Escaped convict - uncommon to default spawn class based on humanity - garish orange jumpsuit - but otherwise nothing remarkable about them. Players who had negative humanity in a previous life have an incremental chance of spawning as a criminal in their next life. The Lower your humanity, higher the chance of spawning as a convict. First priority - find something else to wear! Players with exceptionally low humanity always spawn as a; Hardened criminal - orange jumpsuit - Skill - tough. more resistant to cold and illness. Start with a revolver with six bullets (stolen from prison guard) Negative humanity classes could be elaborated - players who stole a lot of equipment from people they shot might spawn as a banker in pinstripe suit, with a very rare pistol, pockets stuffed with useless money but no backpack. Or the bad cop, who sees humanity, albeit with colours reversed. Or the junkie doctor, who can perform transfusions but is addicted to painkillers. This interplay between skills and percieved skills through player skin could lead to some interesting gameplay and unusual alliances. for example - a band of convicts with a badly injured friend encounter a player in doctors garb and rather than shoot him, ask for help with a blood transfusion. Unfortunately for all concerned, the doctor is actually another escaped convict who stole the costume from a 'real doctor' he killed moments ago. The fake doctor fails to transfuse the blood correctly, the injured player starts bleeding again and dies. The forest echoes with gunshots as we pan out... If only he was a real doctor! To prevent exploits you would need to fix respawn class to prevent players respawning constantly to get rare careers like doctor or cop. Perhaps for 30 minutes your class would remain fixed no matter if you respawned or not. Or do allow respawn to change career but with a limit to the number of rare careers on a server. Awesome game!
×