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Found 43111 results

  1. lundiin@live.se

    Vehicles disappeared (US2)

    Did you even read? Both of us saved them several times. Also 2 of my vehicles has been through many server restarts.
  2. Hey I have been playing DayZ for quite a while now and i think i am ready to start playing with some friendlys for once... Heres a list of some characteristics i posses: I am 15 with a sorta middle voice, (not a Sqeaker) I am American from America and in America atm I have a mic, TS3 Steam and mumble and skype i have been in some Arma 2 Realism units which taught me radio transmission discipline and maturity I am more of a "be told type a player" I am active on Forums and DayZ I am willing to share good loot and/or not even get anything at all I am very patient especially with monitering a specific area, or to Gaurd it/someone I am just fine with killing players aswell I have a pretty good computer so you won't have to worry about me lagging and messing up anything My specialty weapons are as listed with a * meany not so good ***** meany Great Snipers **** Assault Rifles ***** LMG's ***** Sub's *** Pistols *** Shotguns ** Throwing devises *** Melee Weapons ** I'm fine with a Serious environment or a goofy one, Even both! Vehicles Ground vehicles ***** Boats *** Aircrafts ***** Anyways leave feedback on anything i did not adress here, Or PM me if you would like to know anything! Thank you for your time! Feel free to add me on steam :iblakey11
  3. fml

    i need an online map

    Thats an awesome map, especially for those looking for vehicles.
  4. Hey I have been playing DayZ for quite a while now and i think i am ready to start playing with some friendlys for once... Heres a list of some characteristics i posses: I am 15 with a sorta middle voice, (not a Sqeaker) I am American from America and in America atm I have a mic, TS3 Steam and mumble and skype i have been in some Arma 2 Realism units which taught me radio transmission discipline and maturity I am more of a "be told type a player" I am active on Forums and DayZ I am willing to share good loot and/or not even get anything at all I am very patient especially with monitering a specific area, or to Gaurd it/someone I have a pretty good computer so you won't have to worry about me lagging and messing up anything My specialty weapons are as listed with a * meany not so good ***** meany Great Snipers **** Assault Rifles ***** LMG's ***** Sub's *** Pistols *** Shotguns ** Throwing devises *** Melee Weapons ** I'm fine with a Serious environment or a goofy one, Even both! Vehicles Ground vehicles ***** Boats *** Aircrafts ***** Anyways leave feedback on anything i did not adress here, Or PM me if you would like to know anything! Thank you for your time! Feel free to add me on steam :iblakey11
  5. thoses both posts are weird... there is point grouping with people , and grouping with people do not means you are not exposed to danger, because you are. A single player can popcorn your group if you are not alert. Point having a group? really ? do you play this game? -bloodtransfusion -harvest materials with number to repair vehicle (or maybe you found a way to carry 4 wheel engine fuel and some others shits in 1 travel ?) -cover your buddies, help them , they do the same. Specialise. Extra ammo in someone bag, extra medicals supplies in someone else. Play a role. separate to investigate buildings, cover a place, ambush. -get 2 vehicles and scoot the map to find groundvehicles/players bases/choppers/ tents -secure materials when one of your friend is killed , send a guy to meet with the killed guy to bring him to your location faster etc etc ... to do this, you don't need ingame mechanics, you just need to socialise. G E T F R I E N D S
  6. Joke is on you, actually, since you apparently fail reading comprehension and likely suffer from confirmation bias. In light of that, the above applies to you as well, so read it. To comment though, I'd PERSONALLY appreciate the subtle visual and audio cues as they are much more immersive. I can agree with this. However, back in line with my first post in this thread, since, as stated, you also seemed to fail at comprehending some of the points there, there are senses for which there are ZERO visual/audio cues. Some of the interoceptive sensations such as hunger and thirst, being injured, etc. might have some nuanced, subtle, immersive cues to take note of. However, the proprioceptive and kinesthetic senses have zero digital analogue. Zero as in none; they don't exist. The closest you could get is maybe a slight camera wobble when you bump into something, but that doesn't even scratch the surface of self-awareness in your physical space. Nor does it simulate self-perception of where your own limbs are in that world as well. The list can go on. ArmA2 does a great job with motion and provides much more option and mobility than a tradtional FPS (should be a given since it's a combat sim, not simply an FPS). However, I'm sure BIS realized the lack of ability to provide digital analogues for some of the trickier (and quite honestly more essential) situational awareness practices, and included a third-person mode for being boots-on-ground, as they definitely had the option to restrict it to vehicles only. Edit: Grammar. 5am does not do well for my grammar.
  7. People who are using a story as a basis are off very much as in DayZ I am sure 90% of the players just assume there is no story or it doesn't effect there game-play at all. I think one of the main issues are there is no advantage to teaming up basically. Teaming up doesn't help you in searching towns basically nor does it help in survival against zombies basically. Its only real advantage is for pvp but even though most lone players will do fully fine. Also killing for food etc... due to scarcity isn't an excuse as items are plentiful in DayZ for the most part currently so people are just killing for killings sake basically. As it stands the the only items to encourage teamwork are blood transfusions and vehicles(These really only apply to larger premade groups normally)
  8. Well basically considering the games heavy amount of scavenging and the upcoming push on team work and player interaction i thought this might be a step in the right direction. You have to scavenge for parts to make vehicles so why not a fort or base for people to go. Implementing this type of feature would make team work a good option to take and would also make the game a lot more compelling as you would have bases full of bandit players who look to horde their gear and other bases looking to get as much as they can from collecting. You could also implement different systems within the base/fort Such as: Group storage Map Room - To plan things as a group - raids etc Vehicle Bay - To store your constructed vehicle or to build one from scratch Helicopter Spot- If the helicopters are implemented later on Gun Posts - Would have to be constructed as well as everything else in the base to add that sense of survival. Any other implementations which are plausible i will add later maybe if people think this is a good idea. The best thing about this fort/base is the fact that it all has to be built and constructed by the player and each room or section will need a certain amount of each material to even start to build.This means that the players will have to have a pretty well adapted start to even start constructing a base. You could also set this so that you can only build bases further out or within certain sections within the map. This would help with new players etc. You could always say you can build any were which would mean the players would have to watch out for these people like you see in films. Good example would be like the film "The Road" Alternative implementation idea:: (Arma2 already has a commander base construction system within it already. So you could even have it as the commander builds a construction booth and from the menu you build the expansions on the base/fort but you need the right amount of materials which you place within the command booth box.) ---------------------------------------------------------- If you like this idea let me know as i really think it could add a whole new element and playing style to the game which could really work. Thankyou all...and....Good day.
  9. patluk@sasktel.net

    Is 3rd person really going away?

    That Proprioception thing is for real. I really need 3rd person to know where I am in the environment. The swimmy gross 1st person view actually gives me less immersion because I don't know where I am in relation to anything. I only use first person when I need to see out of vehicles properly.
  10. kookucatchu@yahoo.com

    Fix spawning mechanics for groups!

    I dunno how big your group is, but I play with 4 people usually and spawn rates are the same as the times I'm alone. There is never more than 3 zombies at a deer stand. As for 2, that's just DayZ being DayZ as is. 3. Again, that's just how it is in vehicles as of now. Zombies do not spawn until you get out, then they instantly spawn everywhere.
  11. There's a lot of broken stuff surrounding what happens when a large group of players rolls into a town together. I'll try and summarize the problem: 1 - Impossibly large groups will spawn on even the smallest of structures. This violates the game's goals of realism and encouraging co-operative play. I asked my squad to cover me as I checked out a deer stand, by the time I got up the deer stand there were more military zombies in the area than at a typical helicopter crash, it was ridiculous. The same will happen at even tiny sheds, barns, and other innocuous structures. 2 - Sometimes the size of spawns that we create from structures "dries out" nearby spawns. Case-in-point: We approach Starry Sobor from the West, every building on the West side has a horde wandering around it. We get to the military tents and what do we see? They are completely undefended, not a single zombie in sight. 3 - Vehicles + Groups = Chaos. For some reason zombies don't spawn while we sit in our truck, but we have learned the hard way that if we pull up to a gas station/building/etc. and all of us unload, within 30 seconds we are swarmed by 50+ zombies. Sure they won't spawn RIGHT on top of us like in 1.7.1 but I've still had zombies pop-in in front of my eyes merely 30 meters away. I agree that there should be some scaling in challenge for groups. But not so much that our group motto is "stay in the truck" for most encounters since anything more than 3-4 people leaving the truck turns any situation into chaos. Believe it or not, even 10+ players are not able to hold off 50+ zombies outdoors without serious casualties, friendly fire, and a massive waste of resources (ammo, medical supplies) that is never worth the risk for looting a few buildings. Part of this problem stems from zombie pathing, desync issues, lag, as well - but massive zombie spawns are the core of the issue.
  12. kookucatchu@yahoo.com

    What is the actual purpose of barbed wire?

    Yeah, it, sandbags, and tank traps all seem to be very limited in use... The only barbed wire use I can think of that is server relevant is like... placing it on a road so people cannot get down it with vehicles... lol. Sandbags I guess may be minorly more useful if you want some sort of cover at some place, but still...
  13. EmotionalFartBlender

    VEHICLE UPDATE (database side): 2012-06-16

    Im actually with you on this one. It would be better, if the vehicles spawned in a more random way. But im happy with it as it is atm. Very playable etc. I think they now spawn on their original place, but it might spawn as another type of vehicle? I think i read that on this thread. If my mate is up to it, we will hit up north with our ATV today and find some more vehicles to blow up and make them spawn back to the game. We are a unorganized group of about 8-10 people. But at best, theres only 5 of us online at the same time so all we need is one car that seats more than 4 people. And we always stash it way inside the map, not even close to the borders.
  14. Vehicle spawning locations tend to be random. The Wiki has it right for some spots, for others, they don't even have those locations on the Wiki. I'd rather it be this way. As it is now, if you blow up a car, it'll eventually spawn back where it was originally found/found and fixed. I'd rather it would spawn somewhere else randomly. Hopefully someday that can be implemented without having to wipe the vehicles off the map for a new set of spawn points. Those losing vehicles after server restarts, sometimes it comes back after another restart, sometimes it takes at least two days of restarts to get it back. This happened to my group at one point, all vehicles and tents disappeared for two days.
  15. EmotionalFartBlender

    VEHICLE UPDATE (database side): 2012-06-16

    I would like to find a map with all or most of the vehicle spawn points. Im not sure about your Youtube link. It seems like some of those spots were the spawn points for vehicles before the update that brought vehicles to every server. I think the spawn points have changed after that. Im pretty sure, i know at least two new spawn points that are not mentioned on that youtube link. Im really not sure about anything, as you cant really know for a fact if a car has spawned in a certain location or not. They tend to get taken FAST. Your best bet to finding a car(s) is hitting the edges of the map.
  16. Pwnageguy

    Pending Update: Build 1.7.2

    A few suggestions! =D -You need to make it to where items are dropped on the ground rather than destroyed when attempting to place them in a tent or bag that is already full. -Starting with a hunting knife that can be used to melee would be nice, this could replace the crowbar which seems pretty much useless. -Allow empty backpacks to be placed in your inventory not just in your backpack slot. -Add the AKM to the gold AK clip list and remove the AKM clip spawn. -Increase the brightness of glow sticks and reduce their spawn rate. -Increase the spawn rate of broken vehicles near Cherno! -Remove the restart button and add an "are you sure?" warning to respawn. Anyhow thanks for reading, -Zach
  17. evilcoookie

    Nerf NVG

    I agree with OP. Balance is important especially in a game which is at its core, is about competing for limited resources. As OP also said, NVGs are undetectable and counterplay only exists if they miss the first shot, then your chances are still pretty grim. The advantages that NVGs give players is unmatched. People can easily see and hear vehicles coming miles away. Moving smartly from cover to cover will generally keep you safe from snipers. Nighttime NVG use essentially grants the user invisibility, the user see's the enemy, the enemy is oblivious until it's too late. Throwing flares at an NVG user is the equivalent of throwing flour at an invisible gunman to make him visible. That's how broken NVGs are. It makes you an invisible gunman. That's the point OP is trying to make. So if youre trying to justify NVGs in their current state, explain how invisibility is balanced. And if you think balance doesn't matter, gtfo the forums.
  18. Yo I am a actual service member (I know that is hard to believe) looking for a server to set up a base camp with my friends and clan mates (Hardcore =]H[=). I hope to have more people join us but it would be a man made military type camp with sand bags, wire, tents, tank traps, vehicles and such. First off I need to get a better understanding of how player generated objects such as the ones listed above are saved. Every time I log into a server I find random wire/tank trap/sandbag placements all over the place [bTW STOP BLOCKING DOORWAYS] but I am not sure how long they actually last or if it's server based especially since wiki does entertain the idea of this type of scenario; which I might write up myself. I would like to build a full fledged base camp but it would take lots of time in search of the necessary equipment, manpower, and also a reliable watch standing rotation. The exception to the watch standing is to have it in an location that would be concealed well enough to not have to worry about people looting the equipment. Also looting tons of tents and deploying them in an area when they may or may not work at all makes it feel like a pointless endeavor. I am looking for people to join up. Semper Fidelis
  19. This whole thing is getting way out of hand and the fact that there are countless threads like this continue to baffle and confuse me. I am an admin on Dallas 24 and I have been accused of all sorts of things that I have no power to do, like spawning zombies on a player who supposedly killed me and looted my uber 1337 gear even though he didn't know what my name was. I don't have the power to spawn zombies on anything, let alone target attacks like that and I never cry about dying. I smoke a cigg and get on with my life looking for the next good loot spawn. Contrary to popular belief being an admin is more of a hassle than a privilege, because on top of watching out for bandits and finding loot and vehicles and the like I also have to keep an eye out and make sure no one is mucking about in chat (they usually are), or spamming voice channels and lagging the server, or dukeing it out in chat like everyone does here on the forums. It is a game man. I understand that it is extraordinarily good and that you love it intensely, and I do too but you can't let that lead to you acting like a spoiled brat to everyone that is trying to help you out; and it especially doesn't help when you call the people who are making sure you have a place to play/express your thoughts and opinions on the game out and say they are not doing their job. Most of what is done administratively with this game is volunteer work and things are blowing up quickly in a way no one could have foreseen so the system is stretched to capacity and sometimes things slip by. This isn't administrative negligence or the devs or mods condoning this type of thing, it is people who are over stressed and working hard trying their best to keep up with the incoming amount of work. Next time you want to post a thread like this on the forums instead you should go grab a beer/smoke a bowl, go outside, look at the stars and relax for a little bit because this really isn't as big of a deal as you are making it.
  20. Champloo (DayZ)

    Nerf NVG

    Yes, I was referring to night vision as a whole when designing this suggestion. There is no counter aside from chucking flares and chemlights all over the place and that's just not something that is effective or plausible. Something like I suggested is plausible. There is absolutely NO way to counter NV without your own NV equipment. The guy with NV will win absolutely every single time because of how dark the night is right now (lunar cycle) and even when the moonlight is brighter it's still always NV being at a huge advantage. There is no other equipment in the game that so boosts your effectiveness like NV. It is arguably the most sought after equipment par vehicles and it's not hard to wonder why. If something's that desirable you really need to assess its balance down to the essentials regardless of rarity. And the essential question is does anyone who doesn't have this have any sort of chance? Examine other things in the game. There's plenty of different kinds of guns, some better some worse, but at least you can always shoot another gun with any gun and kill him, so you have a decent chance for survival. Night vision? There's no way you'll ever be able to counter night vision without your own set of night vision equipment, and that's the problem I have with night vision.
  21. Heres what happened. Join the server after intel from my friend says that he found their camp. We jump in there and stole all their shit. We got all their stuff out and decided we were going to blow up the vehicles. I didnt go back on this mission because it was too risky for two guys. So I dcd outside of the camp and watched his screen (were in the same room). He loaded back in with like 6 grenades and started blowing their cars up. He was killed almost immediately but we still had their stuff so they banned us for "combat dodging" but it cant be a combat dodge if he got killed. They also mention on their forums about using the logs to figure out who was there. They think there was one of us on multiple names but they have banned us from ts and server. ADMIN ABUSE Video of him attempting to blow up the cars and getting shot. THEIR FORUMS http://www.legionofspartans.com/forums/index.php?showtopic=10009&pid=86145&st=40entry86145 no one was dodging. we just had several people running around the camp to get all their gear before they got back.
  22. AssMan (DayZ)

    Is 3rd person really going away?

    BI built 3rd person originally because of the vehicle usage' date=' primarilty aircraft because there was no real feasible way to "simulate" global awareness of your vehicle. That in turn translates to global awareness of your person. Mil-sim doesnt mean restricted views, it means realistic interpretation of applied skill sets. [/quote'] I must have missed where I mentioned vehicles.
  23. I was really intrigued by the amount of detail the environment of ARMA in general gave when I first got the game for DayZ. I didn't believe my friend somewhat when he said that servers used realtime clocks to make day and night. I also recently read that the game also copies the lunar cycles and day times which is extremely neat to me. I don't know if it does it yet, but I would really like to see snow and frost effects as well as things like wind condition and more adverse environmental effects. It would make stealth and everything else really interesting in the winter as well as making things more interesting in the summer; mosquitoes and other kinds of pests could be added as a detriment to player health and heat exhaustion could be a constant factor. It would also add room for things like generators to fortify buildings and keep warm. Water could even freeze and helicopters and vehicles could be hampered and require more maintenance to upkeep. These are just a few suggestions, but I really don't care much about the specifics. I just want to see a more intricate environment for the game. It's really unique, fun and interesting in that aspect to me.
  24. Johannus

    Car Keys and Persistent vehicles

    Vehicles, cars, planes, helis, whatever. Id like to see a system where you can tether ONE, thats 1 vehicle to your character. So you have keys, remote, whatever. You get one that will follow you from server to server. It can be stolen, it can be destroyed, it can be sabatoged. You get to do whatever you want with your vehicle. Run it into the ditch, hide it, blow it up. You can unteather your vehicle from your character at any time. The vehicle would then be subject to the server code so if its goes unclaimed during a reset it will poof with all the rest. This would allow people to at least have one vehicle that they can rely on consistantly. It does not remove the danger of using one, or the cost to fix/maintain it. If you want to swap out, just unlink from one and link to another. This could also allow you to have a mobile stockpile, if you are bold enough to leave your loot in your vehicle. I do not think you should be able to lock or otherwise secure this vehicle any more than the way it is now.
  25. darthsatan

    ATL 27 mass kill

    someone named dr. medic (or something like that) was spawning vehicles like choppers in our server, I saw a flash of a message on my screen with his name (was too fast to read though), other players and members said there were planes carpet bombing Cherno, and vehicles spawning everywhere. here is a screenshot of the chopper that spawned next to me. and another from 1 of our other members
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