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Found 41868 results

  1. Guest

    The Problems With Tents

    I am also unable to place tents, even in the middle of a soccer field. Add this to vehicles not spawning anywhere on any servers and it makes storage impossible.
  2. Hi, Yesterday the whole server (Eu12) got kicked out with this message. (Battleye : Kicked by Script Restriction #12) it happend 2ce, i did a hard restart after that , and it was gone. Any idea what this means ? Is it due to a hack ? We did notice a heli flying around about 10 min before the first kick. And as far as i know i havn't seen any heli's in the server since the vehicles respawn issue. So if you know what the script restriction stands for .... let us know Thnx
  3. Probably should have said "can't be done easily within the engine". You can check if objects exist in someone's pack, like with repairing vehicles. Not sure if you can force an object into a pack though... Canonically, it'd probably be more of a "I found an M4, but the stock is broken" type deal, where you then have to find another M4, as opposed to "I found the stock to an M4 sitting in a field". Giving every weapon a random defect might be interesting, though you'd probably have to have a separate weapon instance for each possible malfunction.
  4. Luigi (DayZ)

    Can't repair vehicles 1.5.8.4

    Probably won't get a clear confirmation of it being fixed but it stems from the save options being stuck on the scroll wheel most likely. * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...) They might make it in the gear menu like they have done with construction. Like i stated with before Vehicles can be refueled with a quick relog next to the vehicle getting the option before the save option is stuck. I Hope this gets fixed i can only steal so many working vehicles before new ones spawn and cant be repaired
  5. vicious9011

    "DayZ Pirates"

    Hello there fellow bandits! Our bandit group made up of 5 guys atm are searching for new blood to fill our ranks with. we are seeing in a near future that we expand the group to about 8-10 players! What we do atm: At the moment we have set up camp in the woods in the north. We are currently scouting the countryside for vehicles and engineparts etc for vehicle repairs. The goal is to get atleast 1 functional vehicle so we can establish raid groups on towns. We also hunt for survivors and player gangs that are well equipped. What is the requirements to join us ? * Being able to understand or speak Swedish ( Since we are swedish ) * have a hang about the game and its mechanics. * Have a starting gear and atleast something with more firepower than a makarov. * being able to survive solo cut off from the rest. * Being able to follow orders and have a feel for tactics. * Maturity and +18 years old atleast. you can contact me on steam (Vicious) or (Warpig) for more info! Remember its all about the beans.
  6. ElRammstein

    suggestion

    i came up with this a while back Joined: Tue Aug 31, 2010 8:16 pm Posts: 108 Idea 1: dead rising meets arma2 huge maps and civilian and military vehicles, along mazzive scale zombie infested cities coop available but unlike left for dead u can be a one man army armed to the teeth with ur own vehicle/tank. U can choose to team up or kill each other(32 player server) objectives are police stations, bunkers, department stores bunkers, where ever essential things are like health kits, ammo, guns, vehicles. Zombies can also turn players however zombie player infected are given control of the local zombie( A.I) horde. Zombie players can also use weapons, A.I zombies and hordes can't as they are civilian infected, etc.. Ultltimate objective is breaking into silo 51 locating nuclear nuclear warhead, player must then transport it to a vehicle capable of delivering it, source,http://www.gamehigh.org/forum/viewtopic.php?f=2&t=110 srry fort the typos
  7. Darkane

    Pending Build Progess: 1.5.9

    I just looked through the whole thread hoping to find a post by rocket about a couple issues. First, I saw he said that he fixed vehicles not being repairable. Thanks so much, that's awesome. Second, I couldn't find him saying he fixed being able to place tents. :( Currently, I can't place a tent ANYWHERE. Not even on the flattest road with no trees or bush anywhere near. Hopefully a fix for this makes into the patch.
  8. Jaykwon Biggs

    Chopper mechanics?

    nevermind, cannot repair vehicles either, can only refuel
  9. yes... team survival aka no bandits + no friendly fire = strictly team work only mode meaning users can choose this mode set by the server host. so no bandit whores can complain, they can join the server without this team survival mode. with this mode,noobs, people who wants to play as a team without getting barebacked in the ass by ass holes, can have fun, as a team. strictly teamwork based mode, more zombies can be in this mode, more access to vehicles, more bases can be setup. k.
  10. It's totally bugged. When you walk next to a car or bus the "save car or save bus" option will not disappear. You cant get the menu to repair any vehicle either!!! Anyone having this issue?
  11. _Profile_Shame

    Pending Build Progess: 1.5.9

    i would say there has been enough posts about tents and vehicles too, how about discussion revolving around the new dynamic female skins will bring in? its going to be fun hunting white knights..
  12. belgarionnl

    Pending Build Progess: 1.5.9

    true this sometimes happens to us aswell! honestly why do I see 20 pages of freaking heatpacks and nothing about tents/vehicles! I don't know about you guys but I will trade a 100 heatpacks for 1 freaking working tent!
  13. Ok you want a game mechanic for it? Make it so zombies migrate in from the north and west edges of the map, make it so that you can clear out zombies in the towns, make it so that you can build equipment to manufacture parts for cars, casing and powder for bullets and other such things, make it so that to get these things running you have to travel to the north and western parts of the map, make it so your tents/vehicles storage area doesn't reset on server crashes/restarts. Those are just a few ideas that poped into my head, are they possible? I have no idea. How would they effect the game? Still not sure, I'm a player not a developer and I can only see how it would effect me and my friends I know.
  14. DarkMagik

    Pending Build Progess: 1.5.9

    The people bitching about vehicles fixes, probably won't even get to use a vehicle or have never used one in the first place.
  15. salty (DayZ)

    Chopper mechanics?

    confirmed bug since 1.5.8.4 Happens with all vehicles. :(
  16. jezex90

    About Corpserunning

    p4lztZ is on to something i think.. Players tents and saved vehicles (if unclaimed) should despawn when the player dies, perhaps after 10-15 minutes of the player dying, that or the owner should not be able to see whats inside (blank inventory).
  17. rocket

    Pending Build Progess: 1.5.9

    Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring (No longer invisible models) * [FIXED] Panic not being activated (Your character will sometimes panic) * [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level) * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...) * [NEW] Hospital Loot Spawn probabilities changed * [NEW] Players can choose to be a female survivor (once only per CD-Key) * [NEW] Heat packs for increasing temperature in an emergency * [NEW] Bandit Skin for low humanity is removed
  18. drakenof

    Pending Build Progess: 1.5.9

    The tents are working as intended, they're just hard as tits to place. For vehicles, the only issue is the repair menu ( wich rocket said it's fixed in 1.5.9 ) and the absence of any respawn for them ( like loot ). Dunno saying " vehicles and tents are broken " while it's not.
  19. My server have also no vehicle, but i think its so importand for long time experience. Tents for Saving good stuff like NVG or some othe Items. I hope the vehicles comming back so fast as possible
  20. wolfpack81

    Pending Build Progess: 1.5.9

    Sorry a bit confused. Did you fix vehicles spawning with this patch or no?
  21. belgarionnl

    Pending Build Progess: 1.5.9

    any eta on vehicles being back in the game? and tents NOT disappearing?? changelog looks awesome so far!
  22. Ralith

    Pending Build Progess: 1.5.9

    Rocket, you own. Never stop building your dream. (especially if building your dream involves restoring vehicles to servers where they're missing >_>)
  23. blackdawn101

    Skins! PLEASE READ.

    Lootable skins? Suggestion! Good day fellow members, Rocket has mentioned that he is designing a way for lootable skins to be retreived by the player and then further worn. But how will this work? Not even i am sure, although if rocket is still not 100% sure himself, i have an idea which i think will be properly balanced, challenging, fun and rewarding. Skins previously were linked to humanity, and the skin could be changed on the fly depending on if you shot someone or if you gave someone some medical attention. So its already been proven that skins can be certainly changed in realtime (With some minor blips, but this is of course an alpha development). I suggest that the skin system be lootable to an extend but not the same way as the normal loot spawns. I propose that skins be found in "Parts", that take up one inventory slot and stack in that inventory slot, After all the parts are made, you are given the "full" usable entity, allowing you to right click the item and "Wear" or "Remove", putting you back to the default skin. The way that you would find the parts of these clothing would be from slaying the particular zombie, or going to particular places to find these particular skins, and depending on the skin itself, its spawn rate might be dependant on either how many zombies have been spawned on the server, or by how many players out of max slots on the server there are. ( meaning skins only spawn if a %/50 players are on in some scenario's ). Military skins would be unlocked by shooting airfield spawned zombies (NOT DEERSTAND MILS), A zombie has a 1/50 chance of spawning a peice of the clothing, and a minimum of 20 peices are required to get the full set. The combination of having to really farm a location, along with having a minimum amount of players out of max slots, means that people cannot simply join a low populated server and expect to find it everywhere. This makes looking for military skins in particular very difficult, as airfields are hotspots. Another example of a way to achieve a skin is not by a physical item, but by reaching a milestone. You repair lots of vehicles? Repair a minimum of (enter parts and # here ) and you will get a specific engineer skin You the dedicated medic? use so many bandages, epi pens, morphine, and BT's on other players ( enter # of each here ) and you will get a specific medical officer skin You like to use sniper rifles a lot? (CZ-50 + # of kills) Get a minor sniper suit! Like hunting animals? (# of animals gutted ) and you will get the hunter skin! The list can go on and on, If you want a farmer skin simply go to a barn and slay the zombies around there for cloth, or simply use the acheivement way of doing things. How does this fit with the "Realism" side of DayZ? Simple, When a zombie is infected the clothes they are wearing will be clotted with blood and disease, making wearing these items very unbearable. By stitching together parts of items of clothing together that are not stained by zombie sweat and blood, you lower the risk of just pulling off a zombies outfit and becoming seriously ill. The achievement system (which can run in conjunction with the item system or not, by the way) can also signify the fact that a player is simply focusing on a style of gaming, his character gets better and better at his way of survival, and has accustomed his clothing to help better aid him and be more use to him. Please, if you read this give a comment or some reputation, this is merely an idea but i would love to get some response from players, admins, or developers alike. Thankyou for reading this suggestion.
  24. insidejob

    Pending Build Progess: 1.5.9

    Does that mean choppers and other vehicles will still leak fuel no matter what? Our group has tried multiple vehicles now with success to the point of filling the gas where it slowly leaks no matter what. We did get the chopper up for about 20 seconds with a half dozen jerry cans tossed in and taking off right away. Hopefully the fuel tanks will be able to hold gas properly now :)
  25. sg_smokintodd

    Pending Build Progess: 1.5.9

    Thanks for the update RMan. You've mentioned in this thread that vehicles will be fixed/added but this is not reflected in your latest changelog notes. Can those of us with newer servers expect vehicles to be added today? Thanks dood, awesome mod.
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