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Showing results for 'Vehicles'.
Found 41868 results
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Establishing a Player-Run NW Airfield Depot
Rabbican replied to Publik's topic in DayZ Mod General Discussion
I'll save you the trouble of looking up my post history, I am merciless and evil bandit to those who I don't know outside of the game and am ventrilo with. I could see this idea working out if you fortified around the Northern barracks and industrial area. You could set up a tent farm industrial area and use the walls and choke points to you advantage and get a massive stockpile of goods from firestation+barracks+control tower, without too much risk to yourselves to open ground. The only issue with the industrial walled off area is you are very at risk to frag grenades. You have to watch your chokes with a minimum personnel (frag grenades love bunches of people) and I would keep a bulk of people in Forrest behind wall. The southern barracks has a similar setup is a little more spread out less loot spawns but safer lots of free cover and you could police more angles. This would be risk versus reward on can fill tents very quickly. I would reccomend setting up vehicle hideaway, away from your premium secret off base tent farm. Personnel wise you are looking at about a 10 minimum (at all times) and 25ish man prime operating time requirement. Hangers are suicide for looting due to snipers. Also firefights and the the firestation control tower are an issue with unsilenced weapons you can get overrun with superior firepower just because the zombies respawn so quickly. Smarter bandits are going to harass from the trees, snipe (hangers+control tower and firestation) and use frags, smarter bandits will eventually find your premium tents and vehicle base... But If you have a larger enough operation you can replace your losses much faster than they can take them or move your base on occasion. Ideally your fire teams will be holding your premium items so losing your premium base is less of an issue because they were just backups. Good luck vehicles will be very necessary because it's a 40 min sprint (not stopping) from most spawns, copter makes round trip transit about 15-20 min and cars round trip is 20-30. -
Did several servers get removed from whitelist?
phisher34 replied to phisher34's topic in Mod Servers & Private Hives
Same deal. After the server issues this morning I tried modifying the difficulty. That is about the only thing similar we did. However, the problems were happening before then. I'm curious Epsilon, did you have vehicles spawn in your server? I put in a ticket last night because we scoured our server yesterday and never found any vehicles. There are about 5 locations where we know vehicles spawn (We can hop on any fresh server and always see the same vehicle at the same spot) I put in a ticket but they said vehicles were definitely spawning according to the server RPT. I'm wondering if this is at all related. -
I haven't found any other skins in-game, or vehicles for that matter. Does that mean they're not there? Ohh noooo
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Hey, next time this happens shout in side chat and ask for someone in 9k to do something. We have [9k] in front of our names. One of us can usually kick/ban players or reset the server to get rid of those vehicles. These guys with no names are also usually the hackers. We had someone with no name on our server before and low and behold he tries to spawn a plane at the NW airfield. Luckily we had someone there and caught it before it flew off.
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Any servers with Chopper enabled?
salty (DayZ) replied to Thunfisch (DayZ)'s topic in Mod Servers & Private Hives
Vehicles aren't enabled/disabled server side, they are spawned in from time to time by the dev team. That being said, helicopters haven't been respawned for a very long time. :( -
---Immediate Attention Requested-----
shornack replied to shornack's topic in DayZ Mod General Discussion
Yes, this is Dallas 42. Interesting... Well the Apache is gone. I help run Dallas 42. What other vehicles were talked about so we can start looking for them and squash them. When I say gone I mean I made the guys crash it. Mystery Solved. It was leftover from hackers. Please lock this thread or delete it. -
So I've recently read in the DayZ wiki, that the toolboxes don't spawn in the latest version, this seems to be true, as I've searched the entire industrial area in Cherno and have not found one toolbox. This especially sucks, becouse I had just found a bus and had all the parts to repair it. Does anybody have any confirmation on the disappearance of toolboxes? If yes, then is there any other way to obtain them, since there is no way to repair vehicles otherwise.
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For no reason. It is perfectly logical that you need a toolbox (as in the right set of tools) to repair vehicles. You can't do it with your bare hands and fingers. And so, I too asked this very same question in another thread, as I also struggled with finding a toolbox. The answers blew me away too, so many hours wasted on trying to find something that I thought was necessary to have to repair stuff, only to find out that you don't need it at all, except if you're gonna set up barbed wires and/or tank traps.
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---Immediate Attention Requested-----
Legacy (DayZ) replied to shornack's topic in DayZ Mod General Discussion
I am not sure... It could very well be but I wouldn't trust it as we have no real way of knowing what vehicles were added in-game. -
You do not need toolboxes to repair vehicles.
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I want to make a complaint about server EU 40, seems the admin/s are banning for several silly reasons, not to me personally as yet, but to other players. The worst I have witnessed so far has been "faggot" which I have documented in a picture below. I have also personally heard an admin be extremely abusive and rude over voice chat to new player called BRAD who used side voice chat by mistake, when BRAD asked him to not talk to him so rudely, the admin threatened to restart the server if he didn’t stop talking O.o. The past few days he has also been rebooting the server every 15 minutes it seems like, my group would have just left the server but we had gathered quite a collection of vehicles and supplies so were essentially tied there. However the server appeared to have been completely reset at some point so we lost several vehicles and collections of loot/supplies. Going to be using a new server from now on, I realise that constant restarts and even resets are not breaking the rules, they were just the straws that broke the camel’s back on a very poorly run server but I’m not here to raise restarts/resets as an issue, the issue I’m raising is the banning of players for personal reasons and abusive talk over voice chat. Since the server hosts have to apply to the Day Z staff to run a server in the first place, I do have to wonder if the application and review process is perhaps as thorough as it should be, clearly very immature and petty people are being granted powers they probably shouldn’t have access to. With the current state of hacking in the game (that’s even spread to the forum now) the last thing we need is rogue admins like this ruining the community. P.S should also note that he has been seen locking his server from time to time and playing with a small number of what I assume must be friends or clan members. I’m fairly sure that’s against the rules but I don’t have a screenshot of that, will grab one next time if I see it. EDIT: Adding a quick copy of the rules for easy reference. "BEWARE - The same restrictions apply to Non-Dev run servers! - IT MAY NEVER BE PASSWORDED - NO OTHER KEYS OR MODS. NONE. PERIOD. - NO KICKING TO MAKE ROOM FOR 'FRIENDS' OR CLANMATES - IT'S YOUR RESPONSIBILITY TO UPDATE YOUR SERVER TO THE LATEST VERSION OF DAYZ - Their are only two reasons why you, as a server owner, should ban a player on your server. Those two reasons are: Malicious talk, and racism. You may not ban a user for stealing your loot, killing you, spying on you, etc. - You may only kick for disruptive behavior (such as continued VOIP over side channel). But you may not kick due to race or language or because the person does something you do not like. - Kicking for extremely excessive ping or desync is permitted, but if abused is grounds for blacklisting Failure to adhere to these rules will BAN YOUR SERVER'S IP from DayZ. If you have any questions, then please post in this thread, or email me; [email protected]"
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Top 3 Bugs you want fixed, Top 3 Features you want added
.:14A41:.Pvt.p4lztZ replied to caddrel's topic in DayZ Mod General Discussion
Bugs: 1. Z glitching. 2. Doorways. 3. Vehicle collision or whatever it is that makes them explode without warning. Features: 1. Random encounters: mutant Z's, military patrols, radio chatter in random locations, etc. 2. Random loot locations: rare items could spawn anywhere. Not just in certain areas (airfields, deer stands, etc). Also, loot under bridges, by dams, wrecked vehicles or out in the woods in the middle of nowhere. 3. Random events: relief drops (crate strapped to a parachute with a flare dropped by a cargo plane), bombings (if more Z's are added and certain areas become overwhelmed with Z's), fires, jet flybys, etc. -
Top 3 Bugs you want fixed, Top 3 Features you want added
trav replied to caddrel's topic in DayZ Mod General Discussion
Fix : 1) Item duping/loss (2 I know) 2) logging to prevent dying 3) Tent placement things I want : 1) An in game item to allow comms across the server. it could be a radio, or w/e. Removal of side chat (maybe beta only) REALLY sucks. blah blah blah immersion, blah blah blah realism. I dont care. I hate not being able to talk/chatter to the server while I am playing. Not all servers host Comms, and the ones that do, not alot of ppl use them. 2) I would love to see a system for bases, or fortifications.. but I dont see it as being feasible. Once they are located, they are going to be looted and destroyed... making it a waste of time. Cant man the walls 24/7. 3) I would like to see a more randomized vehicle generation system. Once they are destroyed, they should pop somewhere randomly back on the map. Vehicles change the scale of the game 100%, and the way you play it. I dont want to see hundreds of them, but I feel like they should be a wee bit more accessible. -
Top 3 Bugs you want fixed, Top 3 Features you want added
Kobra (DayZ) replied to caddrel's topic in DayZ Mod General Discussion
zombies hit through walls zombies run faster than cheetahs zombies walking in buildings(should walk on stairs only) more vehicles customize weapons (take out the need for SD and add a silencer for 3 different types of weapon, pistol, rifle and sniper) make servers have to use most recent save. -
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phisher34 replied to [email protected]'s topic in Mod Servers & Private Hives
Just wanted to update. Got the ticket responded too (fast as always). We'll definitely spend more time looking for the vehicles, we had a clean server and searched for a few hours in spots we always encounter them on other server. I'm guessing there must just be a few different vehicle location profiles of sorts. Besides that, our server appears to be down at the moment - cant access it from the control panel. Not sure if this is related at all. I have a ticket in. But I do want to say, overall you guys are great and definitely deserve more business! EDIT: And just like that it is back up. Thanks! -
Top 3 Bugs you want fixed, Top 3 Features you want added
phisher34 replied to caddrel's topic in DayZ Mod General Discussion
Three Bugs: 1) Hacking/Duping exploits 2) Camo swapping sending you to ocean 3) Vehicles being so temperamental (toughen em up) Three Features: 1) Player customization or unique models (not PMC skins) 2) Booby traps (flare tripwires, placing a live grenade in loot...) 3) Tent/Cache variety: There are a few different tents already in the engine from stock ARMA2. I think those being an option instead of only the old camping tent would be nice. -
Vehicles, Oh how they love to Explode!
Rabbican replied to gusmanak's topic in DayZ Mod General Discussion
Hitting / clipping items in vehicles at speed = explosion with this engine. Going around the town in said vehicle in field is wiser choice to many barricades to contend with. Game loves the Hollywood explosions vs realism I guess. -
Confess your sins here - The worst thing you've d
Rabbican replied to Maedis's topic in DayZ Mod General Discussion
Anti tank RPG is actually in game absurdly rare barracks spawn, sadly it's only effective vs vehicles, focused charge won't blow up cluster of zed or players. -
I am not an admin on the server but 1-2 days ago the server files were completely deleted by the hosting company so everyone lost their vehicles and tents. As for the ban, Fallout is a friend of the admin (so am I), it was an inside "joke" and a temporary ban, I was on the server when this happened and the admin even announced it over admin chat which you so conveniently did not decide to take a screenshot of. Also this ban happened at the beginning of this week, odd how you decided to post it after the server files were deleted by the hosting company and you lost all your shit instead of posting it right away. As for the locking of the server, the admin only does that if he needs to check if the server is running properly (it seems to have issues sometimes) at which point he will be the only player on the server or if you would have paid attention, isn't even running the dayz mod (but vanilla Arma2 maps like CTI) when locked with other ppl inside at which point dayz server rules do not apply. I see you are butthurt over loosing all your shit and you thought the admin did it, so you came here with a wall of text with half assed accusations, but everyone lost their shit on the server and it had nothing to do with the admin. Get over it.
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Fallout is in his group snowflake ... Server resets were addressed already. Server running like shit isn't the "admin's" problem, it's the hosting and the massive amount of attention this game has gained Arma... You are showing no concrete proof of anything else you have "heard or seen personally". The server was locked a few times with just him in it to force it past briefing because everytime he had to restart players would just cockslam the server again trying to get back in. The server was also locked and set to the ARMORY in which he asked about 7 people to join it and blow the shit out of cherno to see if it was the server running like crap or dayz running like crap. Low and behold, there is nothing wrong with Arma. It's the massive amount of dudes that can't read the forums and connection spam / do shit that further harms the gameplay for the players and the server. IE singing/playing music in fucking global channel. I appreciate your massive amount of research and attention to detail before you decided to post this garbage on the forums. Here are some things to try in the future ... When seeing the locked server ... actually fucking check to see if it's running dayz mod or even states it in the freaking title. Also, when making pretty big claims of abuse ... please post more evidence to back it up besides a screen shot of him banning a dude who just launched an m136 over his groups head and knocking them all out in a clearing... /endwhiteknight No seriously ... admins pay money so they can support a game that you play for free. The game is in alpha, you are entitled to nothing. Stop being a special little snowflake and go find another server to smear. Please see that all your loot and vehicles find their way to my camp at your earliest convenience.
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Yeah, it aint that rare and repairing vehicles needs to be hard to do.
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Scrap metal is pretty rare in my opinion and there are many tin cans lying around so it would be nice if you could collect tin cans and craft scrap metal from them which you can use to repair vehicles.
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Sync vehicle spawns? I think there IS a way. Or just like teleport the vehicles of a player to the server where he is...
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Vehicles (and tents and other stuff) have to stay local to the server. Imagine 100's of vehicles on 1 server? You'd be more at risk from getting run over than you would from zeds / bandits lol.
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DayZ: an exercise in gaming nature (warning, wall of text incoming)
ssential replied to Cach's topic in DayZ Mod General Discussion
Good post, thanks OP. In my opinion, what dayZ currently lacks, is some kind of "global quest". A quest where everybody can lend a helping hand, and a quest, that if completed, helps everyone survive longer. Currently you can repair helicopters, cars, boats etc. But for what reason? You're making a huge bandit magnet out of yourself and everyone you meet will shoot you, and you better shoot everyone you meet as well. The main problem with vehicles is that they are only for "egoistic" purposes (sure in the end everything is egoistic, but you know what I mean). There's no way you can help the people with vehicles. Once you got good enough weapons and vehicles, the game degenerates itself to: Shoot everybody on sight. I had an idea for a global quest that goes as follows: The power plant at elektro has severely been damaged due to no maintenance and bandits raiding the place, leaving all chernarus in the dark. It however can be repaired again. The items you need to repair it are scattered all across chernarus. Once half repaired, it will power the street lights of elektro, more advanced repairs will power cherno, then the surrounding villages until every village has electricity again. Electricity will drive zombies away from the city into the woods, making villages to safezones where people can meet and trade. Vehicles as helicopters would come in very handy as you could make stashes filled with repair and maintenance items throughout the land where the vehicles could pick them up and transport them to elektro. Bandits that live from the darkness, will try to prevent the whole process. They become organised bandits. The random shoot a guy on sight or steal that vehicle will occure less likely, as the guy in the vehicle might work for the greater good and in the end might help you. Why should you kill a guy that has a whole lof of repair items on him, they serve no purpose to you.