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Showing results for 'Vehicles'.
Found 41868 results
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'our vehicles' 'hidden' hidden is not protected not protected is not yours cry more
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Dallas 20 - Possible Admin abuse/shenanigans.
Spiili replied to Bla_Ze's topic in Mod Servers & Private Hives
Hello there friend, I just saw your thread and wanted to post here. If someone were to check the logs on Dallas 20 they'll see that I was the one that killed Bla_Ze here in his third video. (In game name is Chernogorsk_bandit, I am a regular on Dallas 20) As quoted from another thread: "I logged in and heard gunshots in the distance, I was at Lopatino. Saw reersh9 was killed, saw Skeptic was killed, and saw Sagez was killed (all regulars) that I've played with and against throughout my stay on Dallas 20. I saw that one or two of your group was killed also. As I crested the hill I saw a guy looting what looked like two vehicles and a bunch of tents. Experiencing desyncs and server crashes all the while. At times the server can be a bit unstable. I crawled closer and decided to watch for a bit. It was pretty obvious he was raiding the area. I waited until he hopped into the vehicle to drive off, then I rolled around the corner and lit him up using my DMR. Killed him instantly, got the truck that he so nicely loaded for me, and rode off." I also had experienced server DC's and had just loaded in when I saw him at the tent. In the third video you'll see that he never looks my direction, I didn't want to risk the shot unless I had to take it. It wasn't worth the chance of being killed. It takes trucks a bit longer to back up so I waited for him to get in, and as soon as he did I lined up and took the shots killing him almost instantly, I took the truck and drove off to my tent fortress then. So no, Reersh didn't bullshit you he's a good admin. I've killed him, he's killed me. It's a good server and i'm sorry you had a bad time on there. Fun fact: I crashed the car during a lag spike later in the day anyways. -
There are no hidden locations. The more remote, the more likely someone will search that area. Many groups just hop server to server searching the edge of the map for camps and vehicles. Believe it or not, that remote, 'hidden' spot you guys have, people have on other servers as well. Let me guess, it's northeast of the dam? or NW of Lopatino?
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[NwO] New World Order [Now Accepting new Survivors]
Jrod (DayZ) replied to Seaon09's topic in DayZ Mod General Discussion
Whats this about NwO blowing up vehicles? -
Well regardless have the server owner check the server logs. I'm sure they can find the IPs and conduct the proper punishment. I am also lead to believe that DayZ frequently scans for non server specific Items, such as guns, vehicles.. etc. In short if a hacker spawns a "non-normal" mod item it gets flagged.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
14.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93701 - Still only 93616 needed to join 13.06.2012 - Lagspikes - Thanks to some configuration experiments and LagMonitor i was able to reduce the Lag again to the ULTRA LESS Level you are usually know from DE10, have fun playing! 12.06.2012 - Lagspikes - LAGS are caused by driving, in special "crashing" with vehicles. This is already made public and hopefully fixed soon - link 11.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93616 - You NEED now Beta Pateched Client (min. 93616) to connect to DE10! - New Netconfig v1.14, try to fix those vehicle generated lags. 10.06.2012 - Restored DE10 Thread 09.06.2012 - DE10 now autorestart on Crashs - DE10 is now protected by ServerMonitor from Dizzymagoo 08.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93586 - Still only 93398 needed to join 06.06.2012 - DE10... got... VEHICLES!!! - More then 30 are available now for you on DE10, come in and check out where those Dev's hide them. 05.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93415 - Still only 93398 needed to join 02.06.2012 - Serverupdate - Updated to latest HiveEXT v0.4.1 - Raised Slots to 50 - Updated to ArmA2 Beta Patch 93398 - You NEED now Beta Pateched Client (min. 93398) to connect to DE10! 31.05.2012 - New Vote available - DE10 - Vote: How much Slots should a Server have? - Thx to the Board rollback the Thread got lost... (10.06.2012) 31.05.2012 - Board Thread Created. - For now, i will use this Board to inform you about the latest news of the European located Server "DE10". Feel free to ask me questions, give suggestions for improvement or report errors/problems. 27.05.2012 - Serverupdate. - Network Configuration tuned to v1.13 - Hive Updated to v0.9.2 - Server Updated to v1.6.0.1 -
Well, the "unsaved" part seems true, but what about destroyed vehicles? Is there a vehicle "cap" for unsaved vehicles on a map, and what happens when someone /saves a vehicle? Does it get emptied from the total-vehicles per map, or is it only replaced when it is destroyed? I can foresee a problem with bandit clans, or trolls, gathering up all the vehicles on a map into their own "camp" thereby removing any possible vehicles for people on a map.
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So I heard on IRC that vehicles do NOT respawn on a server. Meaning your server currently has X number of vehicles that the hive populated and then left alone. So if that shiny flatbed goes BOOM it won't ever come back, or be replaced by something else random? Not sure if this is true or not, but wouldn't it be better to simply wipe destroyed vehicles on server restart. Then, have the server do a check for the # of "functional" vehicles on the server, and then add/respawn new vehicles based on what that search returns? ie: If ServerA is spawned with 15 vehicles, and 3 are completely destroyed. The next day when ServerA restarts 3 more vehicles are randomly placed on the map? Or, someone was talking out of their bum & that's how it already works "roughly" :)? ps: Any thoughts on adding those military "training" jets (Viper) from Arma2OA into DayZ without weapons, or the bi-plane with machineguns :3?
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Did the security breach affect servers directly?
Disgraced replied to gusmanak's topic in DayZ Mod General Discussion
The Internet does not have enough face palms. Vehicle loss is, unfortunately, a very common occurrence. I doubt it had anything to do with the security issues. The reason that there were no vehicles for quite some time, then a lot of them is elucidated, I believe, elsewhere in these forums (essentially they were broken, then a server side patch brought them back in with some enhancements like bicycles). Keep calm and carry on. -
First there's "we need more zombies" comments, and now we need less vehicles? I have yet to run into a vehicle, probably because clans keep hoarding them. Like my post a few posts up, more zombies will either equal 1.) crawling way too much which makes the game too slow and boring, or 2.) you're dead everytime you go into a town since there's no melee attack and you aren't going to be carrying 100 bullets on you every time you need to go into a town for food. And vehicles, though I've never had one, are a fun aspect of the game I'm assuming. Why have less of them? They're already practically non-existant as it is.
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At 50 hours logged I've found 1 ghillie suit, and 1 tent. Also I've never found a NVG's or vehicles.
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[NATO] Currently Seeking 2-4 More
faecrol replied to Jim E. Rustler's topic in DayZ Mod General Discussion
What exactly do you do? How is your vehicles and weapons and servers? -
agreed. too easy, and too many vehicles
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Everyone just got killed on chicago 35, looks likes everything was destroyed vehicles etc. the name tkc community popped up and everyone just died.
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Is something wrong with the hive?
.:14A41:.Pvt.p4lztZ replied to WildGunsTomcat's topic in DayZ Mod General Discussion
Apparently, Said by Braxton in another thread : So, all of you ignored the announcement that there are new "Security Features" in the hive to detect & nuke hackers who summon items/vehicles that is causing all of this lag? I can't find the post/thread lol. Must be burried somewhere. /shrug -
All servers seem to be desynced at the moment
Braxton replied to Omnishift's topic in DayZ Mod General Discussion
So, all of you ignored the announcement that there are new "Security Features" in the hive to detect & nuke hackers who summon items/vehicles that is causing all of this lag? They're working on it. Did this REALLY need a thread to simply complain in? -
Question regarding UAZ and general vehicle repairs
powder_08 replied to FreedomTea's topic in New Player Discussion
Do vehicles stay at the last spot they were driven, or do you have to save it? -
Question regarding UAZ and general vehicle repairs
FreedomTea posted a topic in New Player Discussion
My group stumbled across two vehicles in the space of five minutes, both fully repaired minus fuel. I ended up with the UAZ which had five empty jerry cans in the boot (Most likely someone ran it dry- unless they spawn there?) Anyway, I know when vehicle parts are red they need replacing HOWEVER I accidently ran over a fence and the fuel tank and wheels turned orange. My question, Will the fuel tank and wheels slowly turn green again? I have seen this happen with the wheels on a bus, or do I need to replace them? And whilst they are orange will they give me less performance? The poorly written wiki says the UAZ should go 112kmph on land and 44 off-road yet this one goes 75 max on road and 22 off. Is this a mistake of the wiki or is something wrong? - keep in mind the vehicle was 100% green when testing this speed. Can only time repair orange parts or can i fix it with my toolbox? Im pretty annoyed how beat up this UAZ got from driving over a small piece of wood. Thanks for any information you can provide. -before our run-in with the fence of demise -
Top 3 Bugs you want fixed, Top 3 Features you want added
joshuabeatdown replied to caddrel's topic in DayZ Mod General Discussion
Bugs: 1. Zombies going through walls. 2. Zombies acting spastic, like jump crazy forward into you, and teleporting. 3. The monkey zombies not alerting even though you are 10-20 meter behind them, and crouch walking. Features: 1. More building/fortification 2. More vehicles/weapons/melee weapons/skins 2. More lootable buildings -
Date/Time: June 10th, roughly 1pm Eastern Time. What happened: Server was invaded by somebody scripting vehicles to spawn on players and kill them. I decided to cancel my loading into the server when I was told the trucks were spawning on top of people. When I logged back in after the server came back up, I was spawned in at the land of nowhere, where people spawn while loading. Tried to run as far as I can to get back to the real map, cannot go too far due to lack of food and water. Even the position I run toward isn't getting saved, I just log back in where I started... Where you were: Loading into the server, and now in infinite land. What you were doing: See "What Happened". *Current installed version: 1.7 *Server(s) you were on: Chicago 10 (US 10) *Your system specs: Not needed I'd believe. *Timeline of events before/after error: See "What Happened".
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Over the weekend my group and I scouted the north area looking for a base camp and came across quite a few vehicles. Amazingly we found six ATV's and two tractors near hills, in forests, buildings, and even stole one from another player. During our travels four ATV's flipped. We attempted to flip the first ATV using a tractor with a red engine. The tractor exploded and we nearly lost the ATV and Troy (a member of our group and a terrible driver). We marked the point where the ATV had flipped on the map and came back for it after the server restarted. The second ATV flipped while driving through a town, apparently there was a small bump which caused the ATV to flip into the air multiple times damaging it badly. Yet again we marked the point on the map and came back for it several hours later. With our luck the third ATV also flipped in this very spot. The fourth however was flipped on grassland and this time we had a healthy tractor to attempt to flip it over. This was the aftermath... http://cloud.steampowered.com/ugc/596972801551163676/3BCF9ED93F05E386C9EE356A70271D84D3432AC7/ WARNING: DO NOT RAM ATV'S WITH TRACTORS. EDIT: Should make it so that you need two people to flip over the ATV, one person for the bike, nine people for the military jeep....etc
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Post suspect BattlEye script logs here
howichrgelazer replied to howichrgelazer's topic in Mod Servers & Private Hives
I'll start with what I found today r_player_ 10.06.2012 12:30:36: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:30:36: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; r_player_ 10.06.2012 12:28:42: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:28:43: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; {_abox addWeaponCargo [_x,100];} forEach _dayz_wep; {_abox add 10.06.2012 12:28:46: dvsdiablo (98.180.48.197:2304) 96b8a9bdd9b4010de80919a868ac4b09 - #37 layer addMagazine _x} forEach _mags; {player addWeapon _x} forEach _wpns; }; r_player_ 10.06.2012 12:23:28: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:23:29: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; ---------------------- hint "Weapon spawned.. 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #31 marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLoca 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #32 marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("Col 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #37 #line 1 "mapgps.sqf" player addWeapon "ItemGPS"; player addWeapon "ItemMAP"; --------------------- r_player_ 10.06.2012 12:10:43: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLoca 10.06.2012 12:10:43: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #32 marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("Col 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker = Format["%1Markers%2",_count,_obj]; createMarkerLocal [_marker,position _x]; _marker setMark 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker2 = "VehMarker" + (str i); marker2 = createMarkerLocal [marker2,getPos veh]; marker2 setMarke 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #32 rker2 setMarkerTypeLocal "mil_dot"; marker2 setMarkerPosLocal (getPos veh); marker2 setMarkerColorLo Looks like the first spawned vehicles, the second spawned a gps and a map, and the third tried marking vehicles. Are these legit for permabans? -
Top 3 Bugs you want fixed, Top 3 Features you want added
Trekkx replied to caddrel's topic in DayZ Mod General Discussion
1. 'Retrying to Authenticate' bug 2. Zombies hitting through walls, walking through doors 3. People standing there, not moving, that are dead 1. Random world events 2. More weather 3. More common vehicles -
Did several servers get removed from whitelist?
Epsilon (DayZ) replied to phisher34's topic in Mod Servers & Private Hives
We had a few vehicles spawn last night but they disappeared after a reset trying to get third person working. No word from HFB as of yet. -
Top 3 Bugs you want fixed, Top 3 Features you want added
septuscap replied to caddrel's topic in DayZ Mod General Discussion
Bugs: 1. physics (zombies/players clipping through walls, random terrain & player collision damage, having to squeeze through doors, vehicles exploding easily) 2. d/c abuse (server hopping for loot/teleportation, d/c'ing to avoid death) 3. erratic corpse despawns (sometimes seconds after an ally dies his corpse disappears, I can't get his stuff; same with people I've just killed) Features 1. Friend list: (a) tags on mouse-over for people I trust (b) rate players on a scale of bandit to friendly; color code "P" menu and side-chat usernames based on ratings from friends and friends of friends (red,orange,yellow,green?) 2. spawn drifting zombie hordes as opposed (or in addition) to static zombie spawns in cities (too easy to plan around). I'd rather have more concentrated zombies; even if we encounter zombies less often, the chance of encountering a HORDE will keep players on their toes. Right now the only threat zombies offer is that you have to shoot them and alert players of your presence (still a useful role to play, but not very scary) 3. Operational buildings & power plants. Dynamic interactions with random players in order to get buildings running and acquire loot (ie. group A secures factory, group B secures power plant, A must negotiate with B to get factory to produce ammo) Could apply to gas stations, street lights, etc.