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Found 41868 results

  1. Bandit Hunter

    One mega server for all persistant items ?

    I got totally lost in your post, but you're topic title brings up a good idea. We're currently going to one mega database for all our persistence character data. Whats to say we can't pull half that data, being tents/vehicles/future persistant objects, from another? I'm not a technical guy, but it sounds like this would either speed things up, or slow them down.
  2. SomeoneMustGetHurt

    Seeking: Group with Military level tactics

    Hey MajorGunHo, If you are interested, I run a DayZ clan called Overwatch [OVW]. The name is in fact referring to the military tactic you mentioned and we use it in all of our operations. A few things about us: OVW was formerly an anti-bandit clan but since the last update, we've become a highly efficient, combat effective survival group. We have a loose military structure that is appropriate to DayZ employing the use of fireteams. We switch between operating casually and tactically depending on whether the enemy is not expected, expected, or known to be at a location. Originally, we were fully mechanized with 7 vehicles (2 UAZ's, 1 offroad, 2 pickups, a bus, and a car) but we recently moved servers due to lag and are currently in search of new vehicles. We have Teamspeak 3 servers and a forum. We are also working on running DayZ servers. If you or anyone is interested in joining OVW please go to: ovw-dayz.com And apply, you will be contacted if approved. Maximum 3 users approved a day, so join quick! Requirements: * Be over 16 * Be mature- Willingness to learn, listen, and behave around members and officers * Microphone Group statistics: Kills: 74 (mostly bandits) Deaths: 27 In need of- * More fireteam leaders * Skilled marksmen * People with balls in general. Always, SMGH
  3. naizarak

    Does anyone know if heli's are spawning?

    manual spawns or not, vehicles as a whole have just vanished. i must have traveled around the entire map at least twice now without seeing a single repairable car or heli, on different servers, too. i could understand you reducing heli spawns, but there's no need to reduce car numbers. all they allow people is to travel from point A to point B faster.
  4. beginner

    Does anyone know if heli's are spawning?

    What the point explore the map if players can save vehicles outside the map? Only for rare chance to spot spawned heli?
  5. griffinz

    Does anyone know if heli's are spawning?

    Thank you for the calm reply. Yes, but when Im in the presence of the devs as they are working away, there are some things I feel I should not tell everyone. Where I draw the line is usually back-end things or things in-the-works. I, instead, use my little nuggets of info to help the community with some aspects of the game. Its let me help server admins fix problems with hosting, identify what is cheating and what isnt, and usually help others get a fast-track to a dev regarding certain problems, etc... In this particular case, I did not care to go in to further detail about the process the devs use. So for further information you will need to contact them...but just remember my warning about contacting them in regards to vehicles.
  6. NecessaryEvil

    The definitive VEHICLE SPAWNS thread

    Sounds like that would apply to all the vehicles, not just the hueys.
  7. WildGunsTomcat

    Does anyone know if heli's are spawning?

    Wow I didn't mean for this to become an argument lol I just wanted to know about the distinct lack of vehicles I'm seeing now.
  8. Talskar

    DayZ has become Deathmatch / Team Deathmatch

    This would essentially just be adding quests. A lot of people would be against this for it's similarity to an MMO but we already have fetch quests in the form of vehicles. Loot Drops with "Epic" and "Common" Gear. And Random Events in the form of Heli crash sites. Some deeper structure beyond survival isn't the worse thing in the world. The Huey is pretty cool to fly around afterall.
  9. Solid.nl

    Berezino: The New Devil's Playground

    Now i started playing dayz about a 2 weeks ago... I basically just went playing for about a hour without having any idea what was where or how the interface worked for that matter. But decided i might wanna read up on some things and also watched some people play the game and all that learned me how to use the inventory system and other aspect including the maps and offcourse what cherno and electro were. So when i came back and figured i was in electro, uhm lets go the other way and just see where it takes me. Few days later my buddies start coming into the game so no i can actually go and get blood packs and use them. Oke so i need a hospital, oke cherno and electro not such a good idea what about this place on the map called berezino.... Lets go there then, bloody hell its empty noone here..... And it has been since i went there 1 and a half week ago with sometimes having some poor sob coming into town only to be gunned down. (Yeah i am one of those players sue me). So far where i play its been pretty empty but i figure it wont last, people will get fed up about cherno and electro allthough i sometimes do venture there quickly if i spawn on the docks to get some quick supplies and get the hell out of dodge. But seeing as there are only 3 cities with hospitals i am surprised it even took this long. The downside will still be the walk towards berezino, i already had to walk there from my spawn several times with only basic equipment and it does take quite some time to get there. Its the main reason why cherno and electro are so hot, the spawn points are there. It takes along time to move to the good parts of the map but maybe its just me and i cant speak for everyone. But i think having to walk all the way back where your buddies are is far worse then losing your stuff. Now it would be fine if me and my friends could actually find a car fix it and setup a pickup service for each other but as far as i can tell the server i am on does not have vehicles yet because of the problems with it. Greetz Solid
  10. Praetorian (DayZ)

    Does anyone know if heli's are spawning?

    I'm going to have to agree with TOCMasterK. Griff is just patronizing the posters in this thread instead of just giving answers. We would like to know who spawns heli's/ other vehicles. If it's not the server admins then is it the DayZ staff? When vehicles that players have rebuilt but despawn after a server reset it is natural to want to get another one so I see that why question is being asked.
  11. wasrad

    Does anyone know if heli's are spawning?

    LOL are you serious. Admins not having the ability to spawn in helis doesnt completely negate the ability to choose the locations they have a percentage of spawning at. Sure, they may not be able to directly create one, but if they can choose where they might spawn in, they can just have their clan members check out those areas. It is a simple question about a spawn that a LOT of people, including myself, have spent time looking for( 6 horus total including collecting all the parts, dying checking known spawns, collecting all the parts again, dying again, wash,rinse, repeat). It is not a question about whats going on in groom lake or the 4th level of the Pentagon. There is also a thread with a list that has been made of where vehicles spawn that includes hueys. I guess I am just going to deduce that they are in fact placed via HIVE since you wan to be mr Im-more-important-than-you greennamed bad ass over here as opposed to, you know, actually being helpful to the community as a whole regarding this pretty important issue.
  12. Would a server owner/admin locking/passwording a server so they can gather rare items and vehicles count as abuse?
  13. mofokk

    The definitive VEHICLE SPAWNS thread

    it's been said already by someone that if vehicles are "lost" under certain conditions. They are removed from the servers database and never return. even after a server restart. Look after them if you find them. I Have played 4-5 hours minumum a day for the last 2 weeks and seen ONE car, despite visiting many servers.
  14. xenofei

    The definitive VEHICLE SPAWNS thread

    I've been to most of the areas (the ones away from the coast) in search of a vehicle and server hopped to an endless extent; I've yet to find a vehicle. Are there only a certain amount of vehicles per server? How many spawn? Do they rotate spawn points once taken? This is frustrating and on the verge of losing hope of ever finding wheels to drive. All the parts needed, and yet nothing to use them on.
  15. DemonGroover

    Survivor Society

    Does anyone know of a place that can be heavily fortified with the right equipment? Surely sandbags, fences etc are there for a reason? What i am game for is a large group of Survivors fortifying a place and once done sending smaller groups out for recon missions (finding food and weapons, protecting the area from bandits, repairing and keeping vehicles). Who knows one day there could be a massive conflict between Survivors and Bandits (as well as aggro-ed Zeds). Surely after the Apocalyspe there must be some survivors who want to recreate society again?
  16. - Well, do you know how to treat a dead boar to get the max meat out of it? Ehhh, shoot it, slide open the stomach, remove the intestines, jab a stick through it and hang it above a fire. - Do you know how to repair a Helicopter or fly it? Repair.. no, but give me a week or so and I can get quite far. Flying.. well, aside from all the buttons, that shouldn't be to hard. practice makes perfect. Must add that I usually suck in games with vehicles aswell, so need to learn it either way. - Can you remove a bullet out off your leg? Sure, don't ask how much damage I will make while doing so, but that bullet will get out. - Can you repair a nearly destroyed car? See repairing a helicopter.
  17. Nice work. Can they add firestations icons and mark vehicles spawn points (click on icon and u will see which vehicles can be spawn in this area)? All loot spawning buildings are now on map. Items from latest patch are in loot lists. I'm investingating things regarding vehicles, stay tuned.
  18. Ok, i was reading through a few threads and made some thoughts what would be some good improvements to make DayZ more realistic. Actually it is more a mess and far from being anything near of realism. It's not about PvP, although i dislike the actual situation, it is part of the experience, fair enough. IMHO the players do not have enough reasons to care for teamplay or at least not in the same amount as it would in real. Loot: That is actually the biggest problem. You go into a barn, take some loot and play along. Later you disconnect, the next day you reconnect (same server or different one, doesn't matter) and go to the very same barn and magically new loot appeared. Well, i would like to have such a magical barn near my place. In reality, goods don't appear magically, they have to be produced. This leads to the next ideas. Skills/abilities: I might be dumb but in reality i couldn't repair a UH-1 even if my life would depend on it. In DayZ, everyone is a highly qualified engineer. Let alone flying a helicopter. I play ToH but i wouldn't take seat in a real Helicopter on the pilots place. Same goes for other aspects, let me name a few that came to my mind: - Engineer: can repair vehicles (non-Engineer could try also but with much higher chance that vehicle breaks down again in a very short time) - Scientist: bring him your empty shells and the chemical ingredients and he will turn the empty shells into usable ammo (therefor the no-loot idea above). You can try yourself but be aware not to blow off yourself while mixing gunpowder. - butcher: you can hunt but you will only get 2 pieces of meat out of the killed animal. Bring it to a butcher and he will make 6 out of it, 1 for him and 5 for you, since he did the job for you. - Pilot: if you don't know how, you shouldn't try to fly a helicopter. Period. - Medic: There are surely more possibilities, will add them as they come up to my mind. Point is, to have a reason to keep people alive, maybe even protect them, they should have more value than just the stuff they're carrying. Wouldn't be smart, having a repaired chopper but a few mins ago killed the only player on the server who could fly it. ;) So, to make it short, give players the ability to gain one of those skills (not multiple) to make them more valuable alive. Although i wouldn't deny some general abilities for everyone, re-read the butcher. Unexperienced players can also do this things but by far less effective. Once they've gained a skill, they should become better. Often i saw the statement "it's me or him" when justifying playerkills. They are completely right, no doubt. I wouldn't remove that aspect so i'm also against punishments against bandits. Point is, not punishing anyone but to give more and better reasons to think twice before pulling the trigger. Oh, and one last thing, although a little OT now: every blood donor can tell you that blood regenerates itself. ;) P.S. Since now we can have female characters.....remember what Lt. Ellen Ripley said in Aliens: Ressurection? "Who do i have to f*** to get off this ship?" Think about it. ;)
  19. blackaciddevil

    Add ultimate objective/end game?

    When I first began to play DayZ I didn't like/hated the idea of having a objective or an end, other then death. I loved to run around the cities/towns/landscapes and explore. I started to play when 1.5.6 was released. After a while it gets kind of dull. And I haven't found all the "good" stuff, machine-guns, vehicles, tent etc. I'm kind of an "rpg-geek" and like to PLAY the game, not to run around collecting the best shit. A possible objective that I would like to see is a rescue. A reason to stay alive. I don't find that reason now. I don't know if Rocket and The Devs is planning any kind of backstory or something. But lets say, 1-2-3 times a week any day any time. A rescue helicopter or a boat down the coast arrives at random spots. If you spot the vehicle (or hear it's call on the com-radio, if it's going to be implemented) run to it, it will just stay for 5 min or so. If you make it, end, or if you'd like to stay to evacuate with your friend, then stay and wait for him. You hit a high score table or something, THE list of survivors. Maybe I don't like my own idea tomorrow or till the next patch, just a thought.
  20. PREPARE YOURSELF, FOR A MASSIVE WALL OF TEXT I've wrote down some ideas that I feel could add a lot of variety and depth to the game. Giving the player more avenues into and out of situations, as well as adding more goals and possibilities to the mod. [][][] [Non-Lethal Weapons] These would not only open all sorts of opportunities for hilarity, but it could allow a little less PvP qq'ing with the ability to lose a confrontation, yet still come out alive. [=] Tranq Rifles - [Fire/police stations, deer stands] Rather than outright killing a foe, the pacifistic player could quietly incapacitate a potential threat. Allowing him to quickly desecrate his victim and escape without being forced to make the kill. Incapacitated zombies would lose aggro. [=] Riot shells - [Fire/police stations, military] Special shotgun slugs that cause severe pain, incapacitation and even potential fractures. Doesn't kill outright, but allows the shooter and victim to survive for another day. Incapacitated zombies would lose aggro. [=] Riot grenades - [Fire/police stations, military] Forces extreme pain and mild bleeding. Maybe not as useful in a fight as a frag, but it beats having nothing and forces your opponent to either treat his wounds or fight in a compromised state. [=] Tear Gas - [Fire/police stations, military] Functions like a normal smoke grenade. Causes extreme vision problems and panic effects to those who are inside it. [=] Flash bang - [Fire/police stations, military] You know how flash-bangs work. Temporary blindness for anyone looking into the flash up close. Mild bleeding and hearing damage to anyone nearby. It gets interesting when the noise summons every zombie on the block. [=] Bear traps - [barns, farms and deer stands] Deploy-able traps that cripple their victims. Useful for defending entrances and booby-trapping encampments. [=] Flare gun - [Fire/police stations, light houses, military] Pistol that shoots road flares. Those of you with night time experience will understand how many tactical advantages being able to launch a flare provides. Don't expose yourself, expose your enemies! [=] Air Rifle/BB Gun - [Residential] Silent firing weapon that enrages zombies, sending them running in a random direction. Seemingly useless, but potentially deadly in skilled hands. [][][] [Homemade weapons] Homemade weapons would really drive home the "survival" aspect of this game in a hugely unique way. It adds a sense of ingenuity, while giving players even more things to scrounge after. [=] IED's Not only does this add a little more excitement to the PvP realm, if fully implemented IED's could create more incentives for exploration as well as more flexibility within the player's arsenal. IED's require multiple parts that can be difficult to find. [*] An explosive -----[*] Non-military - Dynamite from the quarry, manure from farms and jerry cans. -----[*] Military - C4, Satchel charges, hand grenades, rockets, shells etc. -----[*] Special - It'd be cool to rig up a car horn to summon zombies. [*] Wiring kits - Rare bundles of wires that could be found in industrial loot piles. [*] Toolbox - At the moment it's only useful for vehicles, but a toolbox could also allow a player to create/defuse IED's. [*] Detonator - multiple varieties, depending on what the player uses -----[*] Timed - Requires a watch (making watches multipurpose) -----[*] Remote - Requires 2 radios (making radios multipurpose), detonates on saying a keyword on radio frequency. One radio is lost when the bomb explodes. In addition to the damage output, the noise should summon every zombie in a huge radius to the area to investigate. Essentially, the ultimate fuck-you. Extra fun if bombs could be placed into inventories after they're primed, allowing you to do all sorts of fun stuff. Booby trapping bodies, car bombs, suicide bombers, you name it. Once all applicable items are in the inventory, right clicking an ingredient should give the option to "Create an IED with [explosive] detonated by [detonator]" [=] Can mines. By pulling the pin on a grenade and putting it in a can, you compress the handle and essentially prime the grenade. Tie a string around it, and once someone trips over that string the grenade falls out and...well...you can imagine the rest. Requires a [*] Tin can [*] Hand Grenade [*] 2 bandages They can can be placed on any surface, and could allow the player to select another point within a certain proximity to be the anchor for the other side of the "trip" line. Any movement across this line will drop the grenade. Line should be visible, and cut-able with a hunting knife, hatchet, or toolbox. Once all applicable items are in the inventory, right clicking any ingredient should include the option reading "create a can mine" [=] Fire bombs Finally, a use for those empty whiskey bottles. Great for area denial, impromptu lighting, and roasting z's. Requires [*] Empty whiskey bottle [*] Bandage [*] Jerry can [*] Matches Once all applicable items are in the inventory, right clicking any ingredient should give the player an option to "Create a fire bomb" [][][] [Poisons] Poisons allow you to add harmful effects to applicable inventory items. Any consumables (food, water, blood packs, medicine) and non-bulleted weapons (crossbow bolts, future melee weapons?) could realistically be poisoned. Adds an element of paranoia to looting after a lengthy duel, and gives players increased flexibility. Interface wise, when a poison is in your inventory, the right click menu for any applicable item would include the option to poison it. Possible effects: There's all sorts of nasty possibilities [=] Tranquilizers - knock the victim unconscious. [=] Sickness - Forces the "low temp" infection or similar, requiring meds. [=] Pheromones - The player will attract zombies like a dog in heat until the effects fade. (lolololol) [=] Psychoactive - Forces heavy panic effects [=] Deadly - Causes death unless treated rapidly. (Transfusions/meds?) Uses: [*] Know you're about to get killed by some douche? Poison your beans. [*] Life in the wastes becoming too much? Poison your beans. [*] Want to mess with an unconscious person? Poison his beans [*] Want to add some extra 'fuck you' to the crossbow/tranq rifle? Poison the bolts. [*] "I need a blood transfusion in cherno!" Here man, take this blood pack. BAM - AIDS [*] Getting chased by zombies? Tag someone w/a pheromone dart. Their problem now. Obviously, nothing on here is super high-priority. I had more ideas, but I've stuck to posting the ones I thought wouldn't take any aspects away from the game, or require hugely extensive code-work (aka melee weapons like a bat w/wire fencing wrapped around it). Really, I'd just like to see some discussion started about more unconventional weapons. I'm sick of just shooting people, I want to get more creative!
  21. naizarak

    DayZ In a Nutshell

    ok so 3 weeks after the OP, and the game hasn't changed at all. if anything it's even more of a deathmatch now. doesn't help that vehicles seem to be glitched and are nearly impossible to find now.
  22. Simple suggestion: Once you get a vehicle up and running, a key ends up in your inventory. As long as this key exists, your car is persistent too. You can park it in a garage, leave it in the woods, whatever. It'll load in w/your character when you join a server. If someone loots the key, the vehicle essentially becomes theirs. If nobody finds the key, the car disappears. Now, you don't have to find and fix up a vehicle every time you join a new server. You have semi-reliable transportation, and, if you kill someone and find their keys, you have some exploration to look forward to.
  23. Reaper (DayZ)

    Ammo bags/crates

    Ammo bag sounds like a cool idea, kind of like how all your tools/gadgets are kept in a seperate panel to the loot you find. Ammo crates in vehicles only would be a pretty cool bonus for people who manage to build a vehicle.
  24. Not a completely bad idea. But I'd rather have ammo crates only work in vehicles. (ofcourse vehicles would have to be fixed and what not first)
  25. One thing I've noticed about the Bandits on Day Z is that they aren't necessarily "evil". Sure, they might shoot you and your friends and steal your hard-earned loot, but what else should you expect in an apocalyptic wasteland! After watching "The Road" last night, I got the idea to implement a system whereby bandits could kidnap and imprison other players - perhaps even cannibalise them (I know, gross!). The specific scene in the film that got me thinking was when the Father (Viggo Mortensen) and the Son (Kodi Smit-McPhee) find themselves in an old decrepit Mansion inhabited by a group of cannibalistic bandits. These bandits occupy their time hunting other survivors in the hope of imprisoning them in the Mansion's basement before cannibalising them. Just imagine the fear of losing one of your group to these marauders! Would you simply allow them to take your friend, or would you hatch a daring plan to rescue him or her from the Bandit's lair? Perhaps you could even barter with the bandits for the safe release of your friend. I personally believe that this would add a whole new depth of what it means to interact with other players in Day Z - terror being the operative feeling. No longer would the zombies be the only flesh-eaters to fear! In order for this to work to it's fullest extent, I imagine a number of systems would have to be implemented: - Tranquilizer Rifle (For Catching live survivors); - Construction System (For building Bandit Forts and Cells - similar to Project Reality); - A system for handcuffing or restraining survivors; - A system for placing unconscious survivors in vehicles; - **Maybe a new skin for cannibals? Muddy and blood covered?; I think that this would give bandits more purpose beyond simply killing and looting. What do you think?
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