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Found 41868 results

  1. Finkle

    ATV flip due to rabbit!

    Just managed to get myself an atv and it's great fun. Yeah after weeks of running miles and miles on foot, tearing through the countryside on a quad is pretty damn exciting. What's great about the quad is on roads it's super fast but it can go off road without much trouble when needed. Its also pretty easy to hide. You have to be careful about rolling it if you're offroading it though. One complaint is It seems to get pretty terrible gas mileage, but I haven't really driven any other vehicles so they might all be that way.
  2. On the subject of location again, and primarily the Devil's Castle vs Skalisty Island thing, I'd still have to say that Skalisty would be a good option. I mean, personally, I still think Berezino Harbor would have a higher coolness-factor, but if we're just looking at how easy it will be to defend, Skalisty has to be the best option. From my point of view, it's obvious that you will need basic supplies. Ammo, food and water, and some fuel to run your vehicles, and it's also true that Skalisty has NONE of that. But, I'm also completely convinced that the biggest problem you're gonna have, by far, is defense. The problem with Zs spawning inside Devil's Castle is that, once they spawn, the, hopefully, high activity in the trading post is gonna take their attention quickly. This means guards must put them down with a quickness too, which again leads to shots fired without prior notice on voice comm. Eventually, a bandit attack is gonna get mistaken for "Oh, that's just Ed shooting some Zs." Skalisty Island doesn't have much hard cover, that's true, but what it does have is a natural tree blanket all along the northern side. Anyone who tries to get there is gonna have to swim just about 600 meters of water, and will take fire from the six guys in Ghillie suits you've got inside the treeline. It would indeed require a boat, and preferably more than one. And yes, that boat could get destroyed. I'm sure someone is gonna try. However, if you choose a pick-up point that you can observe from Skalisty, then you could provide cover from the island itself. No matter where you decide to settle, I'd imagine you'd need a Huey for logistics purposes. When you need water or fuel, sending a couple of guys out on foot is gonna get the job done fine, but stocking up on ammo and weapons? You'd want a Huey for getting you to Stary and the Airfield, and possibly for collecting the eventual respawned guards. What I envision is basically something along the lines of taking the Huey with a pilot, two door gunners, and 2-4 other guys, and flying it up there. Huey never completely lands, and you'd need a pilot with experience. If going to Stary, you can land right next to the tents, no problem. Huey then does circles in the area, scouting for any players. Once your guys have looted everything, you just get down close to the ground, let people get in, and then you hightail it out of there with a quickness. If going to NW Airfield, you could come up on the north east, and go to the two topmost hangars first. You would probably want a larger ground team for that operation, as there's more stuff to loot, but also to provide more cover in the much larger area. If you take 6-8 guys, split them up into two teams. I'd wanna keep them close to eachother, but one team going into the Firestation and one team going into the ATCT should be more than close enough. All the while, Huey will patrol the area, sticking to the areas closest to your guys, moving with them as they go down through the northern barrack, all the way to the southernmost hangar, and then across the landing strip to the south barrack. There's plenty of space to land a Huey about 20 meters away from the barrack there, so that's where you'd make your pickup. And then you GTFO. As for comms, I think Direct with the traders should be ok, but you would definitely need TS3/Ventrilo/Mumble for comms between guards, and for the "away teams", no matter which location you choose.
  3. GENDERS

    IF this was an actual game...

    Game purchase - One off fee to buy the game out right. Patches for said game must be free, i.e. fixing bugs, balancing weapons / damage, textures...etc... DLCs - I'll happily buy DLCs for new content / areas of the map / vehicles / weapons / equipment, etc... I won't support: - Monthly fees - Pay to Win - In game micro transaction
  4. Firstly I'll introduce myself here as the Founder and General of the Teamwork And Realism Clan. Dallas 40 is owned by one of our members, Sgt.Gilboa. Secondly the player "Jonah the bear" or GUID: 228d5d144c5835ee67e2d5de2cab0d3f, has had previous problems with myself personally related to enlisting in my clan. Tonight while playing on our server our clan decided to regroup at our camp with our vehicles. As soon as we all arrived to the rally point, (Slightly west of Guba), I was instantly killed from no weapon. Then our group was hit by what seemed to be rockets or artillery. Now at this point it was obvious Jonah was out for revenge. I quickly shutdown the server and banned his GUID & IP. Since starting the server again, (would you believe it) we we're completely unharmed and the hacker was gone. I believe this player should be banned from all DayZ servers for their exploits. Complete server logs will be provided for DayZ devs from Sgt.Gilboa if needed. - General Novak.M
  5. drzli

    ATV flip due to rabbit!

    people are so excited about vehicles XD
  6. FragMonkey

    THAT'S MY BUS!!

    Buses are the most useless vehicles in the apocalypse
  7. wolfpack81

    Guessing this Weapon is hacked

    They aren't in the loot table. The invisible weapons people find are from vehicles GAU-8, Hydras, etc. Any regular weapon spawned by hackers will have icons and are able to be used.
  8. ZedsDeadBaby

    Cars

    Umm, yeah. That's totally not how it works. I've seen the same vehicles in the exact same spots on multiple servers. They definitely have set spawn locations. Hell, the yellow hatchback by Lopatino has been on pretty much every server I've played on in the last week - I just don't have the engine to fix it.
  9. Shakakahn

    Revenge, how sweet a dish you are.

    that's pretty awesome. did you destroy their vehicles out of spite?
  10. SupWithThat

    Revenge, how sweet a dish you are.

    I don't think they'll be laughing when they see the state their vehicles were left in.
  11. Azrail (DayZ)

    How to leave a legacy...

    traces of other people ingame, i actually found them. i picked up a map, which another player dropped (i guess he found a second map and accidently swaped it) how do i know this? because the map contained landmarks i have not made, i even made a screenshot of one group. the landmarks you make seem to be server bound just like tents and vehicles. and they stick to the map if you drop it. it contained landmarks for at least EU16 and EU4, not really sure but i think i saw more marks on other servers as well. then i accidently hit the respawn button, and sure enough the server restarted twice shortly after, so i couldnt loot it again. this map was like the most valueable piece i have found so far, something truely unique. i was looking forward to visit all the spots on all known servers, just to check out what could have made them so important for this player. meh. edit: i like the ideas above, especially the recorder. maybe we can also find pen and paper, to make notes about stuff, which could as well be looted by other players. this would add depth to the game and be very exciting to find new things, created by OTHER players. i would definetly write something like a dayz diary, things i have seen/encountered throughout the day. reading this written by another player would be more intense then anything i've experienced so far in this game, and i think implementation could be easily done... don't need fancy animations, simple context menue, record from mic via direct chat for the recorder, and a plain notepad view with a textarea to type in - i don't know if something like this already exists in arma2.
  12. HelixEffect

    Servers with Vehicles

    @pyro We tend to stay away from clan based servers after a good few poor experiences on them. @salty That is what I had believed however after playing for a solid 12 hours moving from noted vehicle spawn to noted vehicle spawn and we've found nothing, we found a boat which was of next to no use, I was beginning to wonder if some servers simply hadn't spawned them yet. After leaving our last server, which quite frankly had vehicles in abundance to seeking a new server which seem sparse at best it was a little confusing.
  13. Jim E. Rustler

    [NATO] Currently Seeking 2-4 More

    We've had a few vehicles in the past, (3 cars 3 UAZs 1 ATV and recently lost a camp-site so we haven't cemented ourselves on any particular server as of right now. Still interested in getting one or two more people. And in reply to what we do: we just kinda do whatever sounds fun at the moment. Fix up a car? Sure. Go to the airfield? Sure. Pretty much whatever the group wants.
  14. salty (DayZ)

    Servers with Vehicles

    Servers don't spawn vehicles, the devs do. A fresh set of vehicle spawns were rolled out on June 6th, so if a server has restarted since (they all have) then it has vehicles.
  15. pyrokinetiq

    Servers with Vehicles

    +1 I'd like to know of these servers too. My clan's current main server, US2, spawns vehicles, is reliable and is usually moderately populated, which is almost perfect except it has nametags enabled, which is a real gamebreaker for all of us.
  16. Faindizzle

    -NY7 & 8- Info and awesomeness thread.

    Leo its ny7 and we only do manual restarts. This this is my baby and i try and treat it as such. That being said it has been an bad kid lately and I am looking into the issues. We have all ground vehicles but no flying.
  17. Miragenz

    Vehicle wrecks can be salvaged for parts

    Due to the amount of wrecked vehicles in the world i'd imagine there would be way to many car parts out there. It's already fairly easy to find the parts when you look in the right places, dont think we really need more parts out there. Upgrading a vehicle sounds like fun however, more speed or less sound, better armor etc. However i wonder if the average person would bother due to the likelyhood of being shot down in a car and the fact cars get stolen often.
  18. dehlome (DayZ)

    US 33 Hacked

    A hacker apparently killed everyone and blew up all vehicles at 8:49 PM EST on US 33 (SEATTLE 2). Help? Oops, can this be moved to cheat reporting? Thanks, I was upset when I wrote it.
  19. Arma2 already has the stuff. Add them in; requires teamwork to fully function. 1) Light/Medium Mortars. 60mm and 81mm. Smoke, HE and WP rounds. Found only in large military camps or barracks. 2) 12.7mm and .50 H2 heavy machine guns. Very heavy, requires multiple parts to function. Vehicle mounted only on specific vehicle types (US M1025 series HMMWVs, etc.). 3) Weapon-carrying wheeled vehicles. US HMMWVs, V100/V300 Armored Cars, ASV (Armored Security Vehicles), Russian/East Europe equivalents. Light armored at best, but capable of carring heavy, medium and light machine guns. As always, would be rare, found in areas of heavy fighting and damaged to begin with. 4) Light/squad machine guns (US M60 series, etc.). Heavier than the M240 currently in game and much more available on the world market (and more likely on Chernu). Would include Soviet-era (even late WWII era) light and man-carried machine guns. Able to mount in most military-style vehicles and light pickup trucks.
  20. ZedsDeadBaby

    should there be regular resets on characters

    Not "consistent" more like "repetitive." The whole point to testing is to cover a wide range of possible scenarios so that you find bugs in all areas of the game with all weapons, vehicles, and mechanics. Resetting every player to exactly the same point is completely and totally pointless from a testing standpoint - unless some major new addition is made to the character data that would necessitate such.
  21. Survivor-Kyle

    GPS tag/tracker

    I think it would be pretty cool if we could add a GPS tag into the game. It would allow players with a map and GPS to see the location of placed tags, allowing people to pin-point where they left things (like camps), where they found stuff (like helo-crash sites), and where stuff is (like vehicles). That last part is probably the best one. If Player A tags a vehicle, and Player B doesn't notice before stealing the car, A could track his stuff down (and with it, possibly B's base). Perhaps add a tag scanner item that is needed for finding/removing tags once installed? What do yall think?
  22. herring (DayZ)

    Vehicle wrecks can be salvaged for parts

    You could certainly expand on it, yes. This being an alpha I'd suggest to start out with the basic idea however. Then judging on how it works try implement realism, ie what you suggested. Introducing a separate special source for car parts would make the whole process of finding them more rewarding, I think. Maybe in the future expand on the diversity of parts? I dont know anything of the limitations of arma2, but customization of vehicles could add some much wanted "end game" content. People are already discussing player settlements, an alternative to this could be a radically expanded vehicle system; vehicles have a great deal of utility that could expanded further through a system of upgrades. Also vehicles doesn't create the same problems with persistence across servers as player settlements does. Finally, in keeping with the spirit of an anarchic and brutal post-apocalyptic world, a mobile home arguably makes more sense than settlements.
  23. break

    Massive Lag since 1,7,0,0

    Yeah all the people I play with have the exact same problem. (4 of us). I was playing today fine from about 11am till 5pm GMT with a friend. We had a couple of de-syncs but nothing huge. Tried again about 10pm GMT, and its awful. Its taking about 1/3 minutes for our positions to update. The player will just run and run although their actually stood still. This is why people are just dying " for no reason". Your lag is getting shot while you yourself are in the middle of nowhere, your lag could be legging it through cherno. :) Seems like its during peak hours its at its worst. Also its totally HORRIBLE if you're in a vehicle. I was on the back of a bike, still with zombies around me but actually we were doing 40mph down the road. TBH i think vehicles should be removed until properly fixed. I'm running the latest beta 93666 and 1.7 version of Dayz.
  24. Private_Gm (DayZ)

    Where are all that Vehicles ?

    Yeh after i restart my Server all vehicles was gone then i restart 5 Times more nothing changed.
  25. I actually wasnt going to point out how stupid of an idea this is originally, when thread only had 3 pages in it. But the OP is really persistent.... Seriously, OP, think about it... And you shall see why everyone is against it. What are the main concerns you are trying to address? 1. Someone consistently having better gear than you do. 2. Everyone needs to be on same level playing wise 3. Inconvenience the hackers/dupers 4. Make sure that noone has gear saved in tents/cars for long periods of time Lets have adult discussion, without name calling: 1. Log in to a dusk/dawn/night server, move to North side of the map, Berezino, NEAF, Stary, NWAF and get yourself some nice loot. Congratulations, now you have the same gear as the people you are talking about have. 2. It's a bit along the lines of Marx/Engels/Lenin/Mao type of thinking, but lets entertain this idea nevertheless. So lets make DayZ into communist environment. If you have, same thing as everyone else, arent you at this point begining to promote mindless deathmatch? The moment reset hits, everyone rushes over to the main hubs where items are (listed in #1), and once they're loaded, they will prevent you from getting there, same way they do it now. At the same time, what is the point of you 'farming' items, if you already have everything? The point of the game right now, is to survive. So I search for items enough for me to survive (i gave up on NVG), and after i got the bare minimum (some navigational equipment like a compass, map is a plus) i just roam around looking for vehicles and trouble. 3. Just like real life, the only people you will inconvenience by introducing gun laws, or such resets, are the honest players. Hackers/Dupers will have their items the moment they want them, and it is us, the regular players who will be upset at being reset back constantly. 4. What is wrong with having tents as is? It's logical, if anything i want the ability to place tents in forests. My group of friends have multiple tents setup across the map. I have mine near the coast, so when any of my friends, or i die, we have a nearby location to grab bare minimum items to go north easier. Tents are there for a reason, and there is absolutely no point of reseting them Last point... This is alpha... You can have database issue that will reset you as is at any given point of time, no need to time it.
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