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Showing results for 'Vehicles'.
Found 41868 results
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The devs don't want to reveal how the system works because they don't want it abused. There are no database resets' date=' spawn timers, or set spawn locations. Vehicles are spawned in at their discretion. It's that simple. [/quote'] ...At the moment. The vehicles are placed on the server at creation by a script that is run by the devs. Last I heard they ARE working on a vehicle respawn script, however as far as I know. It hasn't been implemented yet. I assume they want to solve the vehicle lag issue first.
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The devs don't want to reveal how the system works because they don't want it abused. There are no database resets, spawn timers, or set spawn locations. Vehicles are spawned in at their discretion. It's that simple.
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Interesting update, another few steps forward after the backward steps from removing the bandit system. I hope some time soon more incentive for players to work together is implemented to stop the game from being a 225sqkm TDM. I know there's vehicles already, but it's not enough.
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Yeah I think the devs needs to officially let us know how this system works. They've mentioned that "Vehicles are Working" but what does that really mean? For how long? What will happen to them in the long run? And the questions I asked above...
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ok since we already have vehicles i think we should go a step forward and add mountables think of it like its like this way your in a forest and you find a leoperd so you take a tranqrilizer gun and shoot the leoperd and you tame it and then you ride into cherno and your on your leoperd mount and you go to the church and theirs some other noob with a lion mountable so you go up to him with your high dps machine gun and mow that noob down and then you ride out of town and your leoperd levels up so you can assign different skills to your mountables like more strength so it can do more damage and carry more or more stamina so it can run longer or more agility so it can jump higher or more endurence so u can make it have more health or more you can add perks and skills so that you can level it up and it has a new perk point and u youse that perk points to buy a new upgrade like the ability to roar with your mountable and scar all the zombies away and i think its really cool thanks you for reaidng please comment below rate and subscribe <333
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I'd rather we just make the An-2 one of the spawning vehicles for the airfields, since they have no weapons and fly really slow.
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Dallas 40 - Admin Abuse
tg marksman x replied to anticreativity's topic in Mod Servers & Private Hives
There is no need to lock a server after a restart for "testing" or ensuring that the server is behaving properly. I read these sort of responses all day, I run/admin/pay for a server too. The only, and I mean only time we have locked a server was after I booted a hacker sot hat he couldn't get back in whilst I banned him through Rcon. Sometimes servers need to be restarted twice in quick succession (because on the first restart tents and vehicles didn't spawn in), other than that I fail to see why a standard 25 or 50 slot server need to "test" itself after a restart when the other 205 servers running the same software don't. My thoughts: Your admin clearly cracked the shits. He used his power (knowing that the truck would return to it's last saved position) to restart the server, then lock it so no-one else could get in, and then (after moving himself into a better position) let the OP and his mate spawn in to get shot. -
not quite a long story more of a discovery. well after the menacing provess of gearig up and dying over and over again , i made my one goal to find or fix a vehicle.(as i have never seen or riddin in any) so i start out just hightailing it to all the firestations looking for toolboxed and parts dying along the way respawing somewhere on the coast over and over. the last time i respawned i look to the water and what do i see? A frickenBOAT!! super excited i swim out losing my pack with the begining goodies to get into the boat. the boat still had a little bit of gas so im wondring why someone would leave it. i then realize that the small boat is almost as slow as walking.. let down by the raw unexcitement of the small boat i coase up the coast looking for another town due north,till i run out of gas. stuck in the middle of i have no idea i letgo my fantasy of finding a sweet vehicle and roaming the map so i head inland. after about 20 mins of hiking thru the woods i stumble towards something i this is a treestand . once i got close enough i realize that is wasnt a treestand it was two sweetass atvs. the excitement was so shortlived as when i got on they were all gassed up and ready to o except for one tire was popped bare rim style. yet again in the middle of nowhere with some broken toys and a whole lot of frustration. i think now i am willing to settle on the fact that working vehicles are a myth.. maybe one day ill stumble upon those lucky finds again and actually have the means to fix them..
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Lets do this, Trading Station Delta - Edited
dsi24 replied to combatcomm1's topic in DayZ Mod General Discussion
While I love the idea of this, the current exploitable state of the game would make it impossible to pull off. Also, if you broadcast your location for mobile trade you're still gonna get ambushed, and if you don't players who would otherwise trade with you might avoid you or even ambush you. (unless you figure out some system of looking like a caravan, maybe vehicles going slow speed with walking guards around it?) The only thing that needs to be fixed is server hopping, and I think it's a pretty deep problem with the system. I really like the trade network idea though, schedule a meeting with representatives through some third party system like Steam, IRC, or Mumble, and they can ride out fast carrying just what you want to trade for (and enough personal provisions and a PDW or something) on ATVs or some sort of off-road vehicle. The main stash itself would have to keep moving though... -
Lets do this, Trading Station Delta - Edited
JReacher replied to combatcomm1's topic in DayZ Mod General Discussion
I just came upon this thread, but To me it seems that it would be considerably easier to set up more of a Caravan or mobile trading network considering the following ideas. 1) Manpower - with most servers hosting 50 players it could take half the server to maintain a trading post between the guards, traders, and supply teams. This would increase considerably with a 24 hour trading operation 2) Eliminates the possibilities of spawn raiding and similar attacks. If there is no set location, it will be impossible to raid something that you are not sure of the location. 3) Mobile trading would be much more active and prevent any sort of low morale from lack of action, although I'm sure there would definitely be raids on a set location. 4) Unless there was a much larger server I can't imagine the demand being high enough to warrant an entire compound set up for trading, I would think it's much more likely that a handful of people would trade with the Trader. I would imagine something like having one or two Traders or Sales Rep's with a guard or two and have them in multiple locations, maybe at one of the designated Landmarks or in a city and then you would have to meet with him to be escorted (possibly a hidden vehicle to take you there quickly) to the trading location, which would have several guards in vehicles stocked with items, possibly a tent with loot in it. You'd have to build up a war chest and keep transferring it between other players in the Trading Network (tents and vehicles). With this sort of model you could have a functional network with 10 or less team members. You would have certain members who were responsible for "opening and closing the shop". Players could trade off vehicles and then communicate where they were stashed, simlar to what some clans are doing but strictly with goods for trade. Not sure how much stuff a vehicle could hold, I guess you could be really cool and have a helicopter full of 8 Traders storm out of the sky. Oh how the bandits would come running to see the chopper, just in time to watch it fly away to a safe haven. I like the idea of Barter Town but with the large manpower, it would leave less than half the server available for trading, maybe half of those are bandits who would try to pick off the new customers. Sounds cool though, good luck and keep the thread updated for all of us who die often, scramble to find stuff we can't use and need to pawn it off for more Mak ammo. -
Safe lockers needed! (bank vaults)
Daddy'o replied to [email protected]'s topic in DayZ Mod Suggestions
I can, and at the same time can't understand why people want to establish social structure and systems. This is survival, tents were never really intended to be used in a mass storage barracks area to hold hundreads of different items. A tent is and was supposed to be something you can lay down on your travels, store some of your stuff in while you go loot the town near by. Something you would pick up as you leave the area. It was never intended really for long term storage as I imagine. The problem now is people are pack rats. They store n store n store and want everything to be stashed away and massed in piles of tools, food, blood, weapons, ammo, vehicles. When they misuse these as long term storages, they get annoyed when they find their vehicles stolen and tents pillaged. Then people start thinking the problem is that they cant SAFELY store items anywhere, and demand safer ways to store items to even more abuse the intention of the game, which is to survive! Now the second problem there in is survival. It's not really that hard is it... The game needs to be made harder. Less food. Less drinks. Less ammo. Guns even rarer, farming removed, tougher temperature needs. More needs and survival complexity. I say delete long term storage altogether. Have tents stay 48 hours after they've been pitched. Then have the server automatically repack them or remove them altogether. Make people live from their bags. Make them take only what they need and prioritize, trade, seriously conserve food, water and ammo. This is way too much a kiddy land and people are having to make their own fun instead of having fun surviving. My 2 cents. -
Basically done with this game for now. Sadly, it's just a slow paced deathmatch.
S1ippery Jim replied to boogiemanfl's topic in DayZ Mod General Discussion
That dilutes the population. The "big cities" are supposed to be more important. They are supposed to attract more players and be the sight of more encounters and more action. This creates a balanced dynanic between low risk/low reward towns and high risk/high reward large cities. What exactly is so rewarding about the big cities? There's only so many cans of beans you can carry, for the really cool stuff you need to head to a military base/airfield/deer stand elsewhere on the map. And you get just as many vehicles elsewhere. Big cities are for noobs. -
Make the reward greater for those willing to group. Food, water, guns, ammo, and supplies are all plentiful. Right now, running around as a group, we find ourselves looking for one thing, and one thing only, vehicles. We all carry around specific oddities in the event we come across a vehicle and need unexpected parts to fix it. What if when you approach a town as a group, you are presented with a mini task/quest where you have to hit specific objectives in order to get access to a vehicle or its parts. Something like this could require a specific amount of people and encourage people to even globally beg the question "anyone want to try and get the heli up an running in cherno?". Sure, this would make packs of organized players that much more dangerous, but it would also make groups of random players stronger than the random greifer. I also do not believe this would be a detriment to the survival aspect of the game, as if this were real, you would likely need more than yourself to break into a military base and harbor the required materials to get something up and running. Another idea would be to have randomized skill sets assigned to players at spawn. Make it so that everyone cannot simply use/carry a hatchet, knife, matches, compass, map, etc. You would not have every skill required for survival in real life, why would this be any different. This could force individuals to group up, or at least explore what skills another player may have. This would also make the group much stronger than the individual, as everyone would be able to benefit from a collective skill set. There could also be an element where you could learn skills from other players. This would give an objective to staying alive moreso than just the random uber equipment you find over time or the bragging rights of "I haven't been killed in 3 weeks". This would also allow those that really want to play the lone wolf style an opportunity to do so, but forcing a bit of teamwork first. Both of these would not necessarily hurt those that want to greif, but it would make life just a bit harder for those unwilling to at least humor the idea of working with others. All the while benefit those willing to not shoot on site.
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It is huge for a very good reason, the map was developed to be able to cater from very small infantry missions, to huge Team vs Team combat with a large variety of Infantry, vehicles and air units. This map was developed for a Mil Sim game, not for a zombie game. A mod, which has been out for a few months and is still in very early alpha may I add, happens too use it. Perhaps just be happy with what you have until other more pressing concerns are dealt with. Also this thread has been made a million times before.
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Lost Convoys, Myterious Wrecks and Stories of Despair
instagoat posted a topic in DayZ Mod Suggestions
I love the Idea of the crashed military choppers. The concept is great, and maybe in the future, as the loot table expands and possibly, new survival hardships are added, more ways to get ones hands on loot would be cool to have. Basically, my Idea is this: Randomly placed (on roads) wrecked convoys, with bodies and loot around them, as well as Zeds. This could serve to introduce more diverse weaponry (PMCs, USMC, ACR, BAF, etc), as well as other unique loot (Clothing, Backpacks, Vehicles, Tools). Randomly placed individual bodies/vehicle wrecks, with no or few zeds around them, and survival gear loot. Basically people that went into the woods when shit hit the fan, and didn´t make it. Possibly, to add the thrills, use survivor bodies instead of civvies or military, to give the illusion of a bandit ambush. Or maybe it´s a real ambush? Wandering Zeds, small bands of Zombies that move inbetween towns, or just appear randomly in the woods, maybe chasing wildlife. Make living in the woods more dangerous, basically. Angry hogs: Make some of the wildlife defend itself, basically. Just a couple Ideas I had. Hopefully not too annoying/useless. Looking forward to what you think about it. Cheerio Insta -
Dallas 20 - Possible Admin abuse/shenanigans.
punisher_1 replied to Bla_Ze's topic in Mod Servers & Private Hives
No its silly to assume foul play considering alot of people have posted here that when they find tents or vehicles the server tends to restart, players that were once dead appear out of no where, or players just happen to log in right near the stash area. -
Chernarus is becoming stale. New map?
punisher_1 replied to imagelesskjc's topic in DayZ Mod Suggestions
I;m not so sure we need a new map, not that I;m against that I just think that the spawning of items needs to happen in random places. For example: all those wrecked humvees and trucks, road blocks, Random military bunkers, more open houses, dead NPC back backs, crashed aircraft, cargo para drops, wreaked armored vehicles, Trench lines and adjacent bunkers. fighting positions. See everyone knows where the loot is and that what kind of spoils the whole thing they need to make a random loot spawning locations. -
First off, this isn't a complaint about Chernarus. It is a fantastic map with various environmental characteristics. From the industrial towns of Cherno and Elektro, to the wetlands east of the NE Airfield, this map has a lot of awesome features and it has become one of my favorite maps in any game. Having said that, I've become too familiar with Chernarus. If you are given the option to eat your favorite food for the rest of your life, it will grow tasteless eventually. I no longer need a map to navigate its terrain. I know all the towns and countrysides in most areas of the map. To me, this is a problem. With my growing familiarity of the terrain, I've lost the sense of confusion and panic that made me fall in love with this game. Not knowing what was around the hillside created tense situations for me and my friends, but now it has become too easy to predict when and where encounters will occur. I'm not saying that a map change has to happen during the lifespan of this mod, but I am suggesting that if the mod turns into a full standalone game I would encourage the ability to travel between maps. There are various ways this could be implemented. One option that me and my friends have discussed is the "create a plane" option. In this case, finding and repairing a C130 or MV-22 will give you the option in the context menu to travel to a certain map. Of course these vehicles or their parts will be extremely rare (more than NVGs maybe?). Activating the ability in the contextual menu will remove the vehicle and players from the server, but the player has the ability to bring others with him if they so choose. Activating this function would allow the person(s) to choose the selected destination in the server list. Each map has the ability to go to two maps, in a circular type rotation. Map A has the capability of going to D and B, but not C. B to A and C, but not D. Etc. Thoughts? Any other veterans feel similar about Chernarus?
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Dallas 20 - Possible Admin abuse/shenanigans.
reersh9 replied to Bla_Ze's topic in Mod Servers & Private Hives
What? Are these seriously MORE accusations of admin abuse when you are admitting that the server goes down a SIGNIFICANT amount of time later? Again, I could understand the suspicion if the server goes down immediately but you're saying that an admin shuts the server down 10-20 minutes later? At that point, you've had plenty of time to loot any items, move gear, save vehicles and tents. Also, I just now jumped into my server today so Zelgaden could not have just shot me. I died last night and I spawned by Balota just this minute; you and this other band of misfits continue to fabricate bullshit. At least the last group had actually been involved with me in-game, despite their accusations being just as irrational. I would love to have access to the character creation database and show you that I died last night, logged off, and just logged on within the past hour. Stop lying. Let me make something clear that I've restated multiple times: servers restart. In fact, servers restart a lot! Feel free to rent or provide your own and you will become aware of just how often they can crash or require a manual restart. In any case, if a server restarts almost a quarter to half an hour later, you can rest assured that the admin is not interested in keeping you from playing the game appropriately. As for joining the server, if you -- or anyone else for that matter -- cannot keep from fabricating obvious lies, you're welcome to NOT play on Dallas 20 anymore. It's completely unacceptable to have you and a few other prepubescent narcissists falsely accuse and harass me despite my every effort to keep the server clean from those that would compromise your gameplay experience. -
All the different server options/settings?
.:14A41:.Pvt.p4lztZ posted a topic in Mod Servers & Private Hives
I'd like to know what options (they can enable and disable or min/max) are available for DayZ servers? There are sever side updates that I (we) have no idea about. Like the one with backpacks (when they weren't spawning) and vehicles. I only knew 'cause I was on a server at the time of the change and the admin told everyone. I was getting annoyed by looking for servers with 3dp off and all the other shit. Now they have the option to enable or disable chat channels and w/e else. Making it more annoying when looking for servers. There must've been one as recently as of yesterday that changed quality settings. Specifically brightness, gamma, and or HDR. Are they able to enable/disable or just min/max (like view distance) that as well? I was using 93616 all day, then at night is was horrible. So it wasn't a beta patch. I didn't upgrade to 666 until a couple hours ago. Would it be possible to get a server side change log along with DayZ update change logs? This whole servers do what they want is kind of lame. I know they pay for it and w/e, but damn...how many more options are they going to have a choice over that we the players have to sift through? /shrug Also, in the future are there plans to be able to filter certain servers with all of these different options? Cheers. -
better than vehicles
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Backpack slot. Alt to Classes/profession. V2.0
Deuzerre replied to [email protected]'s topic in DayZ Mod Suggestions
It's the kind of item that's rather specific. It's useful, but only when you work on a team, and it replacing the backpack is a major drawback. Sure, a Defib is a major advantage, as it would revive someone. But while you carry this, you can't carry much in your inventory: Barely anything actually. Ever had your pack fall in water? And a generator is kind of worse than night flares. It would be useful in towns, and to potentially refill torches/start vehicles faster. Radios would be great for teams where you don't always have a VOIP program, or for roleplaying. I believe this would be great. It doesn't bring anything to solo players, anyway. And for radios, small individual ones would of course still be available, using big ones as relays. -
How long do the DayZ staff get back to emails?
bdizzle_8x replied to rocketa's topic in Mod Servers & Private Hives
Ya but ever since the hack my server hasnt been spawning vehicles ive msged all the server admins and to no avail. Please respond to the emails regarding servers plz. -
Lost Convoys, Myterious Wrecks and Stories of Despair
hishnik replied to instagoat's topic in DayZ Mod Suggestions
I would say make any of the current roadblocks/crashed vehicles possible spawn for loot, mil grade, but not too hardcore. This way you will be curious enough to risk NOT avoiding that wreck in the middle of hot zone ;) -
1st International DayZ DewRace 2012 - Stupid but Fun Idea
-Cdn-Chard posted a topic in DayZ Mod General Discussion
I thought of what might be a fun idea for those hardcore or wannabe hardcore DayZ players... (Temporary cease fire and amnesty) Basic Idea: Host a DayZ Biathlon (something like the Eco-Challenge meets Walking Dead) Task... Timed Biathlon from (Point A to Point B) For example from Balota Airfield control tower to NE or NW airfields' control towers. Measures - Racing - Speed over course - Navigation On Foot; No Vehicles, No GPS, No NVG. - Shooting - Minimum number of zombie kills (40 per participant) with bonuses for high headshot percentages. PVP discouraged but not forbidden Who: Open to all Survivors & Bandits: Individuals or teams (All members of starting group must cross finish line to qualify (repsawning if necessary)) Where: Veteran Server(s?) TBD (No Tags, Cross hairs, 3rd Person or Auto-GPS) Maybe night-time to minimize PVP. When: ASAP, we ain't getting any younger!!!! Requirements: Video recording of entire race for each entrant would be required to allow for cheat check before announcing winner...... Why: Why not? Surely some Rad Sports fans would survive the apocalypse and do something like this for kicks!!! Prizes: Bragging rights!!!!! Big prize at end (e.g. working helicopter, NVG, Mountain Dew) and all the steaks and water you could want..... We'd have to work out the security details carefully to avoid bandits camping the starting and finishing points, but those details can be worked out later. (e.g. secured server with only participants locked until the race begins and then let the pubbies come in and try to stop them). Feedback... Remember, think outside the box.......