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Showing results for 'Vehicles'.
Found 41868 results
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Denizens of FR7, vehicle business overplayed!
[email protected] replied to Daddy'o's topic in DayZ Mod General Discussion
this sounds fishy as hell. 1, picture to prove you have the above convoy of vehicles. 2, how do you plan to do the trades? as im not walking into an ambush. 3, do they come fully fueled/with jerry cans? -
same here. also no hitting trough walls. hope this is going all well :D to others. i think the toolbox doesnt spawn anymore because you dont need it to fix vehicles now. read it in an official thread somewere.
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Day 5 char, rolling about up North about to go pick up clan members and resupply with ammo etc. Ported into the air, managed to disconnect before hitting ground, logged into a different server and finished falling. Died. Last few days i have seen inventory deletes, mass kills, spawned none Dayz items and vehicles inc Heli on servers that dont have them enabled yet and now this. No announcements, no roll backs, no help moving chars. If i die to zeds or players or falling off a rock or even an issue with the glitchy engine or just some bug in alpha that i can live with and accept. But this exploiting script running griefing just killed the game for me. I am done, thats enough. Lack of support or direct action is intolerable. This is to hacked to be playable, its just not worth anyones time.
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Server : Atlanta 22 http://arma2.swec.se/game/data/5040136 Time: around 18:00 GMT+3 (Summertimes) What happened?: Alot of spawning vehicles Tanks , Apache , Huey , Planes. They streamed it here: http://www.twitch.tv/brllce Hackers were : Dareus Xitch chris tucker BRICE bean bandits studnasty
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Hello iHighland, any instance ID's below 1000 have vehicles, any above will get them soon. I believe your instance ID is below 1000. If you do not have vehicles, please PM me and I will verify your instance ID and look into the issue. Johnny
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Lets do this, Trading Station Delta - Edited
[email protected] replied to combatcomm1's topic in DayZ Mod General Discussion
Glad to see this idea taking off so fast, can't wait to get in game with those involved and get the ball rolling. I'm liking the idea of using vehicles Shylan mentioned as a defence but not entirely, perhaps to cordon off openings in already built up areas, although I suppose when they are needed and moved the area ends up being less secure. -
20 words or less: Spawning without a weapon
Acis replied to rocket's topic in DayZ Mod General Discussion
NO It doesn't make the game more challenging. It just forces you to spend some extra time scavenging for a sidearm. Which would just slow things down enough to begin to make it monotonous and boring. The zed aren't the real threat in the game. If you can crawl, you can avoid them. Surviving against other players in a lawless world is the real challenge. The zed just add a layer of complexity to it. Taking the starting pistol away (or reducing the ammo) just gives already established players a huge edge they don't need. Thus making the game less challenging to them. IMO, the focus should be on challenging established players who have military grade weapons and vehicles. Making starting/respawing players less effective counters that. -
Dalls 22 7th operation Admin Abuse!
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
First off, I don't know who Fear is. Sylauris, Troyicide, and unseendeath are all friends of mine and we do play together. The only thing worse than you abusing your admin powers, by taking the servers down two times, seconds after you died at your camp, is painting me and my friends as cheaters. That is a really lame excuse on your part and you openly admitted that you ASSUMED we were cheating. You cannot simply ban people on hackusations. This server is run by immature people who clearly abuse their power. Your guys are really reaching for anything you can to make us out to be the bad guys here. And yes you did lift outr ban, but while we were banned for such a short amount of time. Our other friend who you did not ban, made it to your camp and caught you moving your items and vehicles. Once the camp was cleared our ban was lifted. -
Vehicle blew up, when it will respawn?
FragMonkey replied to laprsion30's topic in DayZ Mod General Discussion
Destroyed vehicles respawn at server restart. However, it will no longer be yours, not will it be found necessarily where you found it -
US 9 & US 10 Chicago | RageCageGaming.com - Server Donations & Discussion
howichrgelazer replied to howichrgelazer's topic in Mod Servers & Private Hives
Helicopters were not added to the game when the vehicles were pushed out to the majority of the servers. They will come at a later date :) -
DayZee Android app ideas
blackbeard06 replied to [email protected]'s topic in DayZ Mod General Discussion
What I'd like to see if a Map which shows the wiki spawn locations for equipment, guns, and or vehicles. Also MORE IMPORTANTLY!! a way to draw on the map for marking (like ACE) to share with your team and or to keep track of your tents / areas. Also I'm interested in beta testing. I'll send a PM. -
I don't think there's any way for someone to give us our vehicles back. I took the liberty of taking the rare items out of the vehicles specifically in case this kind of thing happened, but still... I would like my vehicles back.
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I may or may not have Five vehicles at stake... :dodgy:
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Cant believe they fixed zombies hitting through walls! This is great, now they just have to make villages and buildings possible to be taken over as a home, with entrances and all. And fix the server resetting deleting vehicles(or the clan ppl that reset after they lose vehicles)
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On the second page of this section, there's a vid about fixing helis. Here: I haven't flown one yet, but have repaired a few other vehicles (although it appears the heli is much different). From what I can see it looks like it's completely out of fuel? I've been looking all around the last couple of days across a few different servers for a heli at known spawn locations, and nothing. Good luck! Let me know if you want some help. :D
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Atlanta 22 vehicle spawners
Ander (DayZ) replied to creepymoto's topic in Mod Servers & Private Hives
Vehicles cleaned out, shouldnt appear after restart. Thanks for bringning this to our attention. A fix is in the works. -
Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
Why not, at least for the time being, use the vehicles as fortifications for the central trade area? Parking them the right way would provide a barrier or a kind of wall around a small area where players could feel relatively safe and in cover. Parking them in a semi-circle, backed up to the side of a building, would work too. Probably only one guard would be needed per vehicle, to make sure no one steals one and drives away with it. -
Vehicle wrecks can be salvaged for parts
Bat (DayZ) replied to herring (DayZ)'s topic in DayZ Mod Suggestions
Fresh and really cool idea, I want that in the game ! maybe make car parts less likely to spawn in industrial zones, so that it would be more balanced ? Also why not being able to take out parts from working vehicles ? would add more freedom and choices. -
The roads in Chernarus are littered with wrecked cars. I suggest players could use a toolkit and do a "salvage" action which would have X chance of producing some vehicle spare part. It would make the process of restoring vehicles more novel and less frustrating/arbitrary. Also it seems more credible than finding a fully functional engine in someones house.
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do cars atv's and buses and stuff respawn?
tehkaiser (DayZ) replied to foogusnot's topic in New Player Discussion
False. Destroyed vehicles do not respawn. False, destroyed vehicles do respawn. This bug was recently fixed, about a week ago. However, they don't respawn where they were last saved. They respawn at their specific map-based spawn location. If you found it at its original spawn location, that's where it will be. If you stole it form someone, it'll respawn where they found it. (again, assuming they found it at its original spawn point) -
What happened: I had found an L85A2 CWS at a chopper, held on to it for several days and each night when i logged off I would put it in my backpack. I always checked it was there before lifting my other primary off the ground. I then go and hide and wait a minute or two to ensure my location is static and hidden just in case. While doing that I look at my stuff, checking i have food and drinks etc....and look at my prize possession again. I then log out. Same routine last night but today, the server is updated to beat 93701 so I update the beta patch as normal and i log in for two very strange things to happened that seem like very suspicious coincidences given that no one should have access to my gear while I'm logged off and the server I always play on has always been UTC -9 which it states very clearly in the server list description. My L85A2 is gone from my backpack having been replaced by a makarov. No makarov rounds were present in my pack but my Stanag rounds for the L85 were still there, which, had i switched the weapon out back into the jeep by accident, the Stanag rounds would have went back with it. Now, I'm not saying this is more than a coincidence...(that's why I'm posting this as a bug)...but the server today (I logged off last night at 10:30 UTC realtime in daylight on the server) still states -9 UTC in the description yet is now UTC -14 on the watch in game meaning today is complete darkness on the server...shame i don't have my L85 with night vision any longer. Where you were: Wilderness where we store vehicles lying under a tree What you were doing: Was logged off *Current installed version: 1.7 + beta *Server(s) you were on: EU 39
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Is storage space in vehicles/tents segregated like in your player's inventory, or is it one large pool like in your pack? Example: Say you have a car with 50/10/2 storage space, can that hold 50 misc items AND 10 weapons AND 2 bags, or by adding a pistol do I now have room for only 45 more items? I have read contradicting information about how this works, so if anyone can confirm this that would be awesome to have a final say on the matter.
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at what time do servers do a tent/vehicle server-reset?
revenoff posted a topic in DayZ Mod General Discussion
anyone know what time the servers get reset to where tents and vehicles appear again? im guessing that its global across all servers once a day, or is this incorrect? i went to bed last night and woke up this morning hoping to find my tent/vehicle when i woke up but it was still gone. so im guessing either the server hasn't done its once-a-day reset that returns tents, or that it did it's reset but since then has crashed getting rid of all tents again. -
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beginner replied to jonnerz's topic in Mod Servers & Private Hives
US61 is down. Does this server have autorestart feature? Well, its up now but have no tents. Looks like first start after crashing will be with this bug were tents and vehicles are not spawning. Please restart it asap. -
Lets do this, Trading Station Delta - Edited
combatcomm1 replied to combatcomm1's topic in DayZ Mod General Discussion
Ill look at it today. If there is no natural cover we are going to need a lot of sandbags. And if no concealment it wont be a good "safe zone" there is an island however with just a light house but its very steep and small. Not much flat ground. Not very comfortable for a trading post The moving camp is starting to sound better and better lol. I just dont see how its feasable as safe. How would anyone know where we are, what we are and who we are. Unless we can pick up and move a substantial amount of fortification equipment easily around the vehicles than its not possible