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Found 41868 results

  1. Ive been playing for 4 weeks and have yet to find, see or even hear any vehicles at all. If they are all being stashed off map that REALLY sucks! I dont care about players creating camps, but hoarding the finite, rare and limited resource completely beyond reach of any other players is not a good mechanic for the game/sim.
  2. Nicely written story mate :) Loved the read to be honest. And you don't have to feel bad for him either. The hardly earned gear he had, was simply the M9 SD which drops from barracks/deerstands, or the mp5 from helicashies, barracks/deerstands. But good find evenso mate. What server are you on? Maybe you can tag with us? We were all abou the surviving and hunting unfriendly players all over the place. But currently we got boored of it, it wasn't hard surviving in the forrest so now we have taken to the coast, and are roaming the city during day/night time. Don't know what to do? Here is a list of stuff: Camp the NW airfield for gear. Repair Vehicles Set up a tent in a good location to fill up with gear, and when you got enough then go rampage in a city, and see how long you last., when you die just go back to the tent and start over, and set goals like that. (It IS tense, and really nervwrecking if you track 4 people moving in the city, and then you see one turn arround while ur crawling afetr them in a guillie suit in thegrass) List of stuff to get: SVD Dragunov Camo(goes perfectly with the Guillies suit, as it makes you nearly invisible to the naked eye, unless someone with binos are spotting ur way, evenso you can be hard to see in the grass/trees) M4A1 SD M16 with M203 grenade launcher(funniest wep in game imo) M136=Rocket launcher (OH THE FUN, see 4 ppl running into a house? send a rocket in the door and laugh) Get NVR= nightvision goggles and hit a nighttime server and hunt sniper's in Cherno/elektro, or lay on a roof laughing at people running arround with glowsticks and flares =D Get a range finder and try to get retardedly long killshots with a sniper. Good example: Get the BAF AS50 that can zero in on 1800meters.. One kill from that and you will be exstatic.. I saw a video of someone that was chasing a bandit on a mortorcycle that he wanted, he was at Novy sobor when he was comming through on the bike, he figured he was heading for the airfield, so he went in a straightline for the airport with his BAF AS50, and man oh man.. comming over the hill and then shooting someone driving away from you from 1500+ meters is hysterical.. Never heard anyone laugh like that before :P Best kill i've seen in ages :p
  3. Again, remove the ability to store vehicles and pitch tents off the map (North of 000 grid latitude) and I see no reason for anybody to wander there..
  4. samatra

    [GUIDE] Vehicles & Repair

    Updated guide with new vehicles
  5. First of all... to address the "out of bounds" argument. Gamers have been programmed to think that if a provided in game map does not display a location outside of the map that makes that location "out of bounds." But "out of bounds" is only a game term to provide a certain bounds of play. But given that this is a survival game based on realism. There is no out of bounds. I think ideally Rocket would create a legit island that still has a large wilderness off the map but not one that is so effectively infinite. There are only two issues I see. One is the duping. This really needs to be fixed and I hope tents are at the top of Rocket's list. Once that is fixed it will likely fix the gameplay as teams will be forced to return to map area for food and water and supplies. Second is vehicles. I see no fix for the fact that vehicles can be hoarded. The question is...do they need a fix once the duping is fixed? If the duping is fixed and people are forced to return to map area, they likely will use vehicles to accomplish this...thus forcing the vehicles to return to the map area and allowing other players easier access to stealing the vehicles. Having an invisible wall is absurd and one that I don't see Rocket implementing... firstly because it goes against everything he believes in as far as game design and because he hasn't implemented it yet. Being a hobby programmer I know how easy it is to create coordinate boundaries with flat line boundaries. Easy as this piece of code in the main loop: if (x < 0){x = 0;} if (y < 0){y = 0;} That's all it takes. If Rocket were planning on using this as a fix, he would've done it by now. As far as the zombie suggestion or the blood loss suggestion goes... the blood loss suggestion is absurd and is a magic penalty. The realistic penalty is if you travel without enough food. What needs to be fixed is the fact that in most cases you can log off and log into a different server to regain your food and drink status to full. This will force players to have food and drink to sustain themselves in the wilderness. Zombie horde pre-aggro spawning is too far fetched but and idea would be to spawn zombies where a dead, player body has disappeared. Or rather... create a spawn point for zombies to spawn. It wouldn't actually spawn zombies until someone comes to that spawn point. That spawn point would contain a counter with the number of zombies it contains. As a player shoots the zombies at that spawn point the counter goes down and if the player leaves...the spawn point despawns the zombies while retaining the counter to keep track of how many zombies are left at that spawn point for later respawning. When the counter reaches 0, spawn point is removed. Thus if clans group in the wilderness and battle it out this will create large groups of zombies that will be in the wilderness. Another idea would have the spawn point slowly move around the wilderness and have a randomizer to have the spawn point move towards the map area thus creating semi random hordes people desire. EDIT: To above poster... it only "hurts the game" because you refuse to adapt. The whole point of this game is that it contains infinite possibilities for emergent gameplay, it is the ultimate game genre. The whole point is adaptation. If something works and helps people survive and prosper, then other players must adapt to counteract the new tactic.
  6. Since this is a Vehicle questioning thread, when do vehicles respawn after someone, maybe i, let them explode by driving with broken engine.... xD ?
  7. My two cents.. Having explored area north of Pobeda Dam (grids 000-015) finding plenty of tent cities (largest often more than 24 tents due to the "unlimited tent exploit/bug") with vehicles and high tier loot I have definite mixed feeling about this issue. It is always nice to stumble upon such place and steal good loot and vehicles. This itself bring certain excitement trying not get caught (or setting myself for a sniper shot >800m when the owners come back home). As surprising as it sounds there is ALOT of activity going on in those seemingly remote areas and because people are very protective of their loot collections it is generally "shoot first or get shot" mentality, which makes it purely an area for PVP. The problem is that since there are no buildings, there are no Zed's which essentially makes living and wandering around the area north of Pobeda basically a any other multiplayer game where your focus is to solely to whack other players (and steal their stuff in this case). This, in my opinion strongly conflicts with the main idea of DayZ.. (Everyone knows how frigging boring was the second season of The Walking Dead when they only camped at the farm).. This problem is emphasized due to the rather easily gained ability to be nearly completely self-reliant (hatchet eliminates the need to find wood, animals are plentiful and Pobeda dam is close enough source for water). To me it seems it becomes more about aimlessly collecting and storing the "best loot" just for the sake of it. In my opinion, this should be made more challenging for the groups wishing to practice such hoarding.. As of now, it is actually "carebears" who use borders of Chernarus to store their loot, simply because it is so easy. First solution would be to fix the tent bug which allows people to create these massive tent cities. Also, IMO, one should be able to destroy and/or pickup tents laid by other people as it would bring more insecurity to the hoarders. As for wandering off the map, the solution is simple; No tents can be pitched off the map nor vehicles can be stored there. Vehicles left out of bounds, will spawn back to their initial spawning locations within specific time (e.g. same as loot re-spawn). And now a treat for all of you wannabe camp raiders out there. EU20 has/had (last checked 12th of June) a very camp containing nice higher tier loot (camo SVD's, M4A1 SD's, NVG's etc.) at 113 003. Now you are wondering why would I be so cruel and reveal some crew's secrets so blatantly... Well, after ambushing their camp there were three dudes who disconnected right after getting shot. Now I don't give a crap if you think what I do here is wrong, but the behaviour of these cowards just makes by blood boil. There is your frigging carebears right there..
  8. I would not have any problems with hiding stuff outside of the map bondaries if that meant that anyone in the game can still find a fresh broken vehicle inside normal map. I have never encountered any *natural* vehicles inside normal DayZ's map(I've stolen a repaired motorcycle with an almost empty tank,but I think it belonged to someone before).Im starting to think that hiding vehicles outside of the map's borders causes a stop to the spawning of other vehicles.And this is bad. Maybe number of vehicles on the server should not be limited?Or am I mistaking here and they still spawn and Im just unlucky?
  9. Problem is. There are no Veichles anywhere on the map. The people who live in there moms basement already ran around everwhere collected them and moved them to an off map location where it is practically impossible to find. UNLESS you spent several months traveling with a team of 20 out in the 'desert' to find them. This includes all helicopters and off road vehicles. So what you are doing is, duping all gear out there in tents. All you need is 1 tent atm to make 1000+ same with every other item. So there is no need to come back to the map. Also you are avoiding any zombies or any other player encounter. I mean if you want to play Hello Kitty Online or THE SIMS with your character why dont you just go play those games? You talk about war with other clans thinking your some kind of elite because you were 'organised' grabbed the first helicopter on the map u saw and moved it way off the map. Stealing Vehicles off the map, avoiding any interaction with Zombies and other Players totally removes any DayZ gameplay at all. I mean why are you even playing this game SERIOUSLY? Like there are no other sandbox games out there? Out of bounds of the map should be punishable by death if your out there for longer than a few minutes u should get a countdown. This game and the people that play it get more retarded by the day. Its a shame. Of course they need to fix the spawning in Pre Deployment area first.
  10. As has already been pointed out to you, people taking all the vehicles and leaving them x amount out of bounds is unfair. I haven't a single car in my entire 20+ hours of playing this game. In fact, I've only seen a bike, and I'm pretty sure someone had ridden to where I found it. The problem is the mentality, in my honest opinion. The action doesn't really bother me, and I honestly feel like it could provide very interesting moments, but people should try to understand how they could be potentially exploiting. What I think it really comes down to is what Rocket thinks on this subject.
  11. I consider a clan taking all the vehicles and weaponry out of bounds, somewhere I literally have no hope of finding it, ruining my experience. Clans have no fear of death, no fear of their stash being found, its a safety net for pussies. It ruins the over all balance of the game.
  12. shouting

    DayZ hackers? Gear wiped serverwide

    I was wondering about this yesterday too, something similar happened - logged into one of my "home" servers, where I had 3 campsites spread across the map, and was aware of another 3 I'd found - all of them were destroyed. All tents flattened as though they'd been blown up or run over, regardless of location. Which would have taken more explosives than would be available on a server, it seemed every campsite had been destroyed server-wide. I've seen screen caps of hackers' maps showing the locations of vehicles, campsites and players, so it seems plausible. Though I don't know if it's possible to reset/roll back the server.
  13. aelus

    More Script Users!!

    I knew people were using vehicle markers.. no way these one hacker kids had found our base to explode up all our vehicles.
  14. DAYZ GUIDE - YOUTUBE CHANNEL DayZGuidez INSTALLATION Installation Tool Installation Guide Installation Guide (video) Simple Install Method SETUP Key Bindings Setting up graphics Setting up XBOX Controller for DayZ ADMIN SERVER GUIDE (Private Hive). http://dayzmod.com/f...s/#entry1321876 GAME-PLAY City maps Vehicles & Repair Newbie Survivor Guide Gear & Inventory Infections Voice & Communication 20 Rules of DayZ General Game-play Guide DayZ Central v1.2 - All-in-one App for Android (Loot, Maps, Guides, Search, and more!) OTHER LANGUAGES Deutschland Fahrzeuge & Reparaturen Français Manuel de l’equipement French guide website
  15. Yes, everybody wants helicopters. But for everyone's gameplay sake.. Do we need those? Currently land vehicles works perfect for crossing miles and miles of land. So, we don't really need it as a transport. Of course it would be super cool, if you see a settlement, and there's a heli landing going for a rescue just like in the movies. But, that didn't work in here. When the heli existed, only a few selected people would repair it(super easy to repair..) and keep it to themselves. Only them would get this huge advantage. And a lot of them would go hunting people, trolling, flying over the coast saying "IM ON A HELI". I don't know if a helicopter really fits with this DayZ environment... What's your opinion on this?
  16. offgrid

    Resuscitation

    Hey all: I posted this idea in the 'revival paddles' thread, but I feel like it deserves a fresh open eye from the community rather than hidden away in a random post of a thread, so here it is. Well, I'm here and registered just now because this is one of the best ideas I've seen for the game so far coming from a non-developer. This game already is one of the most fun video games I have played in a long time, but referring to the original poster, I have to agree. This game needs SOME kind of resuscitation. THAT SAID.... I am a medic, and there are ways to do this without the usual "GIVE ME THE SHOCK PADDLES" as stated before usually in games like Battlefield 3. I feel like this game should use a painful, drawn out process as the original poster stated as well. In the field, there are better ways than a two click process to resuscitate someone in hemorrhagic shock. I believe you should need a drawn out process, taking 7-10 steps to completely resuscitate someone. I believe once down, there can be a 5 minute window from the second he hits the floor to when there is a blood pack AND high flow oxygen hooked up to him(explained later). Once you are at the blood pack (part one) the timer stops unless he bleeds out to zero again, then it starts again, but this time, you have two minutes instead of five to get more blood into his system. ALSO , it should DEPEND on how the player died. If they were mauled/eaten alive by zombies, it should require (not going into details of drug names) antibiotics via IV Therapy extra on top of everything. If they were shot multiple times, it should require extra bandgaes, like 5 to stop the player from bleeding once you start giving him saline/blood. So, sample steps should be like the following: GUNSHOTS/FALLS/TRAUMA: 1) Combitube/Intubation (for airway control) (2 slot item) 2) High flow oxygen via intubation with bag valve mask. (spawn together, take up two slots) 3) Blood pack (#1). He will continue to bleed out until you bandage (after this step) 4) 5 Bandages. (One bandage is not enough to stop multi point trauma wounds. 5) If the bleeding is stopped below 8000 HP from the first blood pack, you will need to administer another blood pack(#2) before continuing. 6) 2 Occlusive bandages (People generally get shot in the chest, it stops your lungs from collapsing for an open chest wound) 7)Antibiotic IV therapy (similar to use of a blood pack) 8) 1 Morphine 9) Patient is stabilized. I think that a player should now get the incapacitated timer, set for 30 minutes. I know, long time, but this would be a sacrifice anyone would make, especially if you're part of a team. they can still drag you into the woods, or into a building and overwatch you. This would give your body time to stabilize ( no where close to real life , obviously) This would make your team vulnerable and make them react to keep you alive. I know a few times I died from something stupid and it woudl have been nice to have a buddy pick me up and say "seeya in 30" rather than "Have fun walking back and probably getting shot." When the player is up, he will have to take pain killers every 30 minutes for the first hour to stop getting the jitters. (or at least once). THAT said. This system would generally take up a LOT of space (15), I know. But as stated before, having MULTIPLE ITEMS and a TEDIOUS process will make this need to have the designated 'Doc' on your team that is there to help when someone goes down. The meticulous process would also engage player more than (give epi-pen) when they're onconcious and boom, they're awake, Or just a small window to shock once and they're ready to go. I feel like that would be a little more sacrificial for supplies, and keep the balance of the game in tact. Even if you are with a single friend, just carry the stuff in your pack.. if one of you goes down, you can both pull supplies out as needed to patch eachother up, same with bigger teams. it just encourages watching your buddy's back more, and if he gets that one server hopper (happened to my friend last night) that logs into a stary sobor tent as he walks by it and gets blasted in the back, you both don't have to spend a long time regrouping. Yes, he'll be on the floor next to you, but you'll have the chance to save all of his things and get his limp body to safety. If a system like this went into affect, it'd be nice to be able to not only drag bodies, but get them into vehicles (only unconscious/stabilized) and taken out. That way you can (if your team has the resources) get them to a greater safe place to recuperate. I know I went into a lot of detail of my off-chart version of the original poster, but let me know what you think about this kind of system for resuscitation. I didn't throw in the 'downed by zombie' steps but it would be different in my opinion. Thoughts? Thanks for reading. -Purgatory
  17. Because there is a big difference between hiding a tent in a map that can still be stumbled across luckily by a player' date=' and a tent/vehicles 20 km away from the map, which are completely unavalaible unless you have the coordinates. [/quote'] People scour the area off the map all the time with the express purpose of finding tents. It's not unavailable. Anyone can go there.
  18. Because there is a big difference between hiding a tent in a map that can still be stumbled across luckily by a player, and a tent/vehicles 20 km away from the map, which are completely unavalaible unless you have the coordinates.
  19. Badnik

    The ability to build and grow crops

    Not sure if serious, Day Z = Zombie Apocalypse Survival Simulator. If you want to play it as a shooter than that’s up to you. If you want to sneak in and out without shooting at all, it's up to you. If you want to run around being a medic and patching people up, it's up to you. If you want to be a motherfucking bus driver doing your route then it's up to you. If you want to Bear Grylls it in the wilderness, you can, it's up to you. If you want to rebuild society in this god forsaken world, by gum you should be given the chance to try. This game gives you more options than just guns, guns are just a game mechanic, like driving is a mechanic and sneaking is a mechanic. If you don't feel like you'd use added features, then congrats, you don't have to use them; The game is finished as far as you are concerned. This game is a Simulator, It gives you the scenario. You get to pick what you want to do with it. If Day Z was a shooter, then you'd probably be seeing things like killstreaks, teams, rankings, scores, KDR, regenerating health. And probably a respawn button so you'd have more than one life? You know; the things that are noticeably and actively missing? but hey, here I was thinking I'd get constructive crit. As this is a suggestion board you know, for suggestions and for people to make a case for why said suggestions would add something extra to the game. An actual Discussion, not "Farmville = Growing crops" because what does that have to do with anything? Are plants and zombies mutually exclusive? than what about Plants vs Zombies? Or are we just illustrating other games with mechanics? Like: COD = Shooter, Flight Sim = Flight Sim, L4D = Zombies, GTA = Vehicles in Sandbox. Big Buck Hunter = Hunting animals. What I'm getting at, is that you added nothing of substance with your post, it wasn't constructive and was barely on topic and added no avenues of discussion. Which makes me think you didn't read the "Please read before posting" sticky, which makes me wonder why you are commenting in the suggestion forum at all really. You can tell me you think my idea is bad, I really don't mind, I'd just like to know the WHY for sake of discussion and possibly improving my idea.
  20. So that's where all the vehicles are :O
  21. It's an exploit, and I hope it gets fixed. I actually made a post about this in the suggestions forum earlier today. It isn't fair for a clan to stash all of the vehicles on the map outside of the boundaries a million miles away, where no player can reach it without jogging for hours.
  22. I agree it definitely would be more fun with more vehicles and bikes.
  23. The motivations have changed because players have figured out the game, zombies are barely a threat, but finding the best weapons/vehicles/packs/skins is hard if you're just checking loot spots over and over, the best way to get the best stuff is to take it from others. (and they may not have gotten that stuff legitimately either)
  24. Thanks for the response rocket, I won't pretend to understand exactly how the servers work as I don't run one right now (though I am looking into trying to set one up), however your answer does lead me to another question. Why do the vehicles and tents not spawn sometimes if the problem with the server / hive restart is fixed? Also, just a suggestion, but some form of OOC chat for reporting server problems that is policed by the admins, or through some other method to prevent its exploitation, would be very useful while the mod is still in alpha. If you talk in group chat while in the lobby, the admin can see that in the admin console. If they aren't in the console, odds are they wouldn't be able to restart it at that moment anyway. Did not know that, thanks for the info.
  25. Hey. Im DeVynta, Just turned 15 in April. I have a teamspeak and of course, a mic. My talents include being able to think on my feet, im also very good at scavenging and sneaking around. Im not the best at straight up combat. I know alot of the ins and outs of DayZ, where to find the best loot, most secure places. I can also pilot helis and vehicles. But, I'm not a fun nazi, i like to joke around to. I feel working in a group is way more effective then anything else, I adapt from being a helpful guy who trust people too much, to a guys who if you back stab, will make sure you never touch a can of beans again. Anyways, looking forward to playing with you. -DeVynta
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