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Showing results for 'Vehicles'.
Found 41868 results
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Haha, pretty funny stuff bro. Mucking around in vehicles the first time you happen across a new one is always great fun.
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Need to hide my loots... camo netting suggestion
Friend-or-Pho replied to themisfitjoe's topic in DayZ Mod Suggestions
I don't know how I feel about adding camo netting to specific assets (vehicles/tents). But perhaps if there were large camo nets (the kind you often see at medic tents/ military bases) that players could construct I would be more inclined. You'd have to find the parts, as suggested, but the net itself wouldn't be applied to a specific object. I object mainly because I don't know how possible it would be to add asset specific camo nets. -
I saw a video of some guys who fixed up a boat on Youtube and wondered the same thing. It is saddening to hear you can not walk on the deck, from what I can see you cannot even attack from the boat either? From what I can tell, when you log out the vehicle remains on the server, so I can envisage the ocean having scattered boats from people who have logged out on them haha.. Hopefully we will see all the boats available later: http://www.arma2.com/arma-2-co-vehicles/a-2-co-ships-and-boats_en.html IMO though the PBX should be found, repaired and then be able to be upgraded with more parts to turn it into a RHIB.. i.e you need to find the gun(which could also be used with a mounting bracket on he back of say the Ute), seats etc.
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Character Location tied to individual servers
badbenson (DayZ) replied to gibonez's topic in DayZ Mod Suggestions
totally agreed! it also integrates tents and vehicles more into the whole thing. yeah and of course it has draw backs like any suggestion. but let's be honest. the whole system like it is now is just made for the kind of exploits people use. that's why so many use them in the first place. also it's a good compromise between what we have now and having everything tied to a server. it could work really well i think. anything is better than what we have now. 9 out of 10 firefights i had ended with the others disconnecting. and people blocking loot spots in a way you can only enter them by server hopping will be avoided too. i can imagine it would be hard for rocket to kind of downgrade the system but actually the persistance would stay just not the position. and the pros outweigh the cons by far! -
Traps to be added in a later patch - thoughts?
belgarionnl replied to S1ippery Jim's topic in DayZ Mod General Discussion
why not contruct/repair claymores! that would be awesome! and having traps around your vehicles/tents are useless if they don't kill! do you think you will persuade me from steeling your car because I cower from a broken limbe! morphine and I got your car! -
Traps to be added in a later patch - thoughts?
jTw1n replied to S1ippery Jim's topic in DayZ Mod General Discussion
I like the idea but I also think they will just be another method for server hoppers to defend their loot spots like razer wire. I would like to see options to defend and protect camps, tents and vehicles. Maybe this can help with that. But razer wire still sounds like the best option as it forces player to remove it with a tool box. -
Hey guys, looking for some people to play with or even a "clan" to roll with. Lots of experience with tracking, observing, and killing bandits/survivors alike. Basic Requirements: Must use Mumble, TS3, Vent or other VoIP program. Good communication and team oriented Must be currently residing in North America (Coordinating extreme time zone differences can be hard) I'm currently in CST time zone. I excel at scouting, recon work, sniping, CQB, and deaggroing fellow players. Most of the time I run lightly equipped with only the essentials. I have repped several vehicles including a Bus, Civ cars, and several ATVs. I do not have ownership of them anymore but always willing to help build! Preferred load outs: CZ550 & Revolver/1911/PDW DMR & Revolver/1911/PDW Winchester & Revolver/1911/PDW M1014 (Pellets) & G17/PDW AKM/AK74 & Revolver/1911/PDW If you want to know more, please message me on Steam. Username: Aesaunic. Cheers!
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Idea's to improve the mod or for a stand alone game, Your thoughts?
rageness posted a topic in DayZ Mod Suggestions
Long winded I really hope some of you like these idea's please read it all. 1stly I would like to say this. I have always wanted to make a game involving survival and zombies, but for all the idea's that I have, I am missing game design experience so my idea's are as far as it goes. It's amazing how many zombie games there are and how many flops there are. The trailer for dead Island looked truly amazing only for the game to a complete bag of junk. Resident evil has turned into a kids shooter with an 18 age tag. Dead island is fun for a hour and currently nothing fills the market that dayz has. It's strange I was pitching an idea to clan m8's about a zombie game that would basically take on real life, You would have to hide out, find food and make camp. You would have only 1 life and if you were to die everything you had would become lost and you would have to start again. It was uncanny that 2 weeks later some 1 tells me about this mod for arma 2. I watch a couple of vids and did not think much of it, as I already had arma and OA I thought well I'll give it a go. Instantly I was hooked and fortunately for about 20 people in our clan I more or less forced them to buy arma 2 just for this mod. I have played with and on average about 7 to 10 people every night in a group and without a doubt this is the way to play. Don't get me wrong, if I play alone I could more or less survive without dying for a very long time but I would not have the fun I have in a group. The 1st few times I played I did not shoot on sight and tried to help any 1 I could. Even in a group fully kitted and armed we did not shoot on site. But every time I took a moment to trust in mankind I found out the player behind his pc playing was in fact a horrible little bastard and promptly shot me in my face even when I was a beenie. Which leads me to 2 completely separate idea's. 1st, The idea of an MMO in this kind of style could be brilliant, Basically what you have but with many additions including the following *small islands off shore which players can live on and claim, This would make defending there base a little easier as to get there would involve swimming or a boat. Obviously once the zombies were cleared out the only thing you would have to worry about would be venturing outside for more supplies or enemy attack. **It would be fantastic if you were able to make your island self sustaining. Grow some plants, farm some animals, build some cabins and beds, clear a spot for a helicopter to land, build walls and houses. But with each of these it should take a realistic amount of time. For example you would have to find books and train to be able to build walls etc and then find concrete and cut timber. These things would take a couple of weeks between your group of survivors giving each person a role. Say 2 players would have to go and chop would (a lot of it) another couple would be in charge of building the wall while some 1 else mixes the concrete. While other players make sure the town is guarded from intruders. While some of this may seem tedious to the odd cod player for many this would make a great realistic experience, The time it takes to do these things would require true clan team work and of course you would want to protect it. Eventually you would have everything you need, a fully self sustaining island, a Helicopter with a trained pilot (maybe some multi choice questions etc to train). You would have guns and ammo, boats and vehicles, food, house, bed, etc etc. At which point it might seem to be a bit of an end to the game as you would hae nothing else to do. But... I am not sure how this would work but your clans island would be saved to a main data base. So if your gone for a week come back and some 1 has looted and taken over your base it has gone and you and your clan must either take over another or start again. Now to make this interesting a hosting system would work like this; You join a party with your clan m8s, The party leader then looks for a server (clans would be ranked to make it fair so you don't end up fighting a group of 30 if there are 5 of you, or fighting a fully functioning clan and island if you have only really started, unless you want to) You join the server and your island and every 1 with everything spawns as it was according to it's last save. There are several island slots on every server so you never spawn over some 1 else's island, From here you can play peacefully or battle it out and defend your base. Obviously if you needed further supplies you would have to go from the safety of your island and risk being eaten by zombies. Of course it doesn't have to be island it could also be up in the wilderness and you could have created a safe little camp, or you could go lone wolf and just carry your tent around finding items every day to stay alive. I have got plenty of other idea's along this route but I will be typing all night so the above is the MMO idea. 2nd idea *rather than an MMO how about something along the lines of dead island or left for dead, But instead of it being a rather boring fps shooter with some gore it would be a truely horrifying and difficult survival game, With decisions that would actually test you on a conscious level. Ok so you start out either alone or if you have friends something like up to 10 player co-op. The map would still be huge and not level based with borders etc. You could choose to start out alone, in a pair or maybe 3 but not all 10 together with your new characters. The 1st things you would need to do would be the obvious things like grab supplies just like you do now as a beenie. You would start some where safe, maybe your home or hospital, places that you would expect to be if this happened for real. Guns would be some what rare as you would expect, I live in the uk and although I could get hold of 1 easily if this did happen I may have a job getting to the gunshop to get it. It certainly would not be in my top draw. People in the USA may not suffer this problem but lets assume every 1 in your family who are now dead had already taken them and they are gone. So the 1st thing you would want to do is find your friends, Lets assume at the start oif the game mobiles etc are still working so people you play with on team speak would be able to give you an indication of there plan as if you had rang them. I cannot imagine if this happened for real that all mobile an land networks would just go down. They could be hundreds of miles apart so this won't be easy. What would make this different is there would be no bandits, It would not be an MMO. You would play on a small server or self hosted party like many games on the 360. But with friends and clan m8's you know and would have no worry of being shot etc. Zombies would not be the currently easy to escape mindless walking dead that they are now, They would be fast terrifying eating machines and there would be thousands (Think 28 days later). Making movement and survival very difficult indeed, One bite and your dead or infected until you die. Say maybe you get your hand bitten, Players around you have choices to make. They could quickly put you out of your misery, Leave you to die and turn, or maybe 1 would opt to amputate your arm via an axe very quickly in an effort to save you. These are all conscious decisions you and your friends would have to make. Chopping your arm of would obviously make surviving harder and they may see you as a burden. Now although there would be no real life bandits (ie other players who are just out to rui your game) There would be NPC's these NPC's may have jobs or quests in return for items. You would not need to do any of these in order to advance but doing so may help you, some may be so dangerous that you have no choice but to turn them down. Bandit NPC's would exist from time to time and you may have to face them or try to avoid them at all costs. I was also toying with the idea of extreme 18+ content, It is no secret that if anything like this did happen rape would be some what rife as well as murder and torture. I am not sure how this could fit in or how well this would suit and it depends how realistic you would want the game to be. For those that think that's going over board in some sense I agree but these days games are like movies and you immerse your self in them. Horror films like hostel and the hills have eyes are very popular and clearly stimulate some senses of fear. The end result of this game would be to meet with you friends, complete quests, find safety and like in the mmo game learn and build your own camp in order to survive. Trails through dark woods and beautiful vivid landscapes would make this atmospheric and very appealing. Weapons should be rare and the use of them should have consequences like firing the lee enfield. Vehicles should be abundant but bikes would be more useful for passing the dozens of cars stuck in the road as people tried to flee their cities. I have more idea's and will update as I can, But it is now 2am and I must go sleep. Please try to post your thoughts and feedback and excuse any mass typos. -
rocket, I was wondering if there was an ETA to air vehicles being fixed and an update to be rolled out to servers similar to that of the land vehicles. Nice work!
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Where the "F" are the matches and other silly shiznit
russkinnor replied to punisher_1's topic in DayZ Mod Suggestions
Ill agree on the matches thing.. Military zombies should have a chance of dropping them, we all know 95% of russian and german soldats smoke. ;) I can also verify punisher_1's observation on the unique items. I would imagine a few people just happen to get lucky. That being said for a team of 7-8 people, we havent seen anything except the M24(found 2) off of the unique list. Thing is we frequently raid the barracks, stands and whatnot. Oh also found 3 downed choppers but no ability to enter them for gear :(. Now the weirdest part of our luck is that we could literally build a NORAD sized bunker on the amount of M107 and M240 ammo canisters we have found. So yeah, gotta love random rolls. Oh and before I forget, wouldnt camo clothing and ghille suits also show up in deer stands? I dont know about you but in America, hunters commonly wear that stuff. Thinking about it, is there a possiblity of camo netting for vehicles and tents to better obscure them? Just my thoughts... Russ -
Seattle 24 - Player [Sparta] Skaz
Boombastic320 replied to Boombastic320's topic in Mod Servers & Private Hives
Correction, HAKU was vocal about killing people in Elektro, none of us were at all, and yes you were on that hill, as i said, only one place to shoot at him from, and low and behold, thats where you are as Phish just admitted. You didn't help your argument one bit. Call bullshit if you like, but it seems every server me and my friends go to, the clan hosting it always has perfect loot, 2-3 helicopters, and 8 vehicles (They actually commented in chat on having this all multiple times, not specific to this server, but in general). It's far too easy to exploit owning a server, Clan members of the admin of every server always have the best and multiples of EVERYTHING, and they live for crazy long periods of time with over 1k Zombie kills. Now i'm not saying it's impossible to not have gotten PK'd through skill/luck, but i've died at least 10+ times to random bugs of falling through floors/walls/randomly falling over dead with no gunshots fired whatsoever, and fully inspected by allies. The likelihood of someone lasting that long without even a single Buggy death is just silly, and it's taking realism out of a realistic (Understandably buggy) zombie apocalypse. Oh and not to mention, btw, Seattle 24 is the only server that has a Weapons_Config_(Something or other)_Error message EVERY TIME we all log in, whatever that may mean to you DayZ mods, it's so far the only server i get this message on, when logging in. -
Think of it then as a quasi-realistic twist that fits the game's aesthetic and puts a little extra narrative in your otherwise predictable engagements. I'm not talking weapons that have a 10% chance of exploding on use. I'm talking weapons and ammo that, in many cases, have been passed down for years and stored improperly, failing to act like they are brand new. Most gunsights would still be "close enough". And maybe there's only like a 0.5 - 1% chance of any given bullet jamming, with only a fraction of those jams doing permanent damage. PROS: -Fits the feel of a world where the power is out, vehicles are busted, and beans are worth fighting over. -Inserts a bit of hope/risk into PvP and PvZ encounters that one would expect to be hopelessly one-sided. -Provides a natural "resource sink" to counter what I'm sure is a steadily escalating number of high-end weapons on most servers, even without duping. -Gives a well-stocked player reasons to continue looking for gear, sometimes at deliciously inconvenient times. CONS: -Some players would find unreliable weapons the most annoying thing in the universe. After all, if you've spent thousands of hours playing games where guns "just work", it can feel as jarring as having your mouse die on you. I just find it kind of silly that right now, if I go to an out-of-the-way little town and shack up in a barn for a while with a healthy ammo supply, I can just declare open season on all zeds in the vicinity. Barring an unlikely player in the area, nothing will *ever* go wrong. I know, because I've racked up over 1000 kills on my current character just for the hell of it.
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We will be doing things like organised raids, assembling vehicles and generally helping each other out
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Denizens of FR7, vehicle business overplayed!
tg marksman x replied to Daddy'o's topic in DayZ Mod General Discussion
So someone buys a vehicle off you. A week later you are out looking for more vehicles and you see one you like - only it is one you have previously traded for...... What's to stop you taking the vehicle back again? -
left game to update, was repairing vehicles fine. updated now i cant repair any vehicles.
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Statistics on where people get ganked?
manta-avoid replied to A Man Named GOB's topic in DayZ Mod Suggestions
Fights for vehicles at inland fuel stations. -
Denizens of FR7, vehicle business overplayed!
[email protected] replied to Daddy'o's topic in DayZ Mod General Discussion
this sounds fishy as hell. 1, picture to prove you have the above convoy of vehicles. 2, how do you plan to do the trades? as im not walking into an ambush. 3, do they come fully fueled/with jerry cans? -
same here. also no hitting trough walls. hope this is going all well :D to others. i think the toolbox doesnt spawn anymore because you dont need it to fix vehicles now. read it in an official thread somewere.
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Day 5 char, rolling about up North about to go pick up clan members and resupply with ammo etc. Ported into the air, managed to disconnect before hitting ground, logged into a different server and finished falling. Died. Last few days i have seen inventory deletes, mass kills, spawned none Dayz items and vehicles inc Heli on servers that dont have them enabled yet and now this. No announcements, no roll backs, no help moving chars. If i die to zeds or players or falling off a rock or even an issue with the glitchy engine or just some bug in alpha that i can live with and accept. But this exploiting script running griefing just killed the game for me. I am done, thats enough. Lack of support or direct action is intolerable. This is to hacked to be playable, its just not worth anyones time.
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Hello iHighland, any instance ID's below 1000 have vehicles, any above will get them soon. I believe your instance ID is below 1000. If you do not have vehicles, please PM me and I will verify your instance ID and look into the issue. Johnny
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Lets do this, Trading Station Delta - Edited
[email protected] replied to combatcomm1's topic in DayZ Mod General Discussion
Glad to see this idea taking off so fast, can't wait to get in game with those involved and get the ball rolling. I'm liking the idea of using vehicles Shylan mentioned as a defence but not entirely, perhaps to cordon off openings in already built up areas, although I suppose when they are needed and moved the area ends up being less secure. -
Where the "F" are the matches and other silly shiznit
punisher_1 posted a topic in DayZ Mod Suggestions
Okay I will try to be civil............... naw forget it. ( I'm venting my anger here because the gun range is closed today :P in sort of a funny way. lots of cussing, you have been warned. ) Matches - Not that un-fucking common, however AK's and M4s grow on trees - Matches need to drop as often as those silly empty cans. I hope you got the point at E3 Cans and junk - I understand the point but I'd rather see nothing at all. Having to move cans around to get something to spawn again. Back Packs on top of stuff - To get to the pack I have to move all the stuff. Lighters - WTF not a single g'dam lighter? Really? Flares - Don't light stuff ? really IRL you can almost weld metal with those dam things. Flash light or pistol? - You have to be f'n kidding me. Unlockable doors - What not one door has a lock on it? Kind of silly right? Zombies and players walk right in. Closed doors should make sound when opened. Players can lock a door to keep other players and zombies out. Doors can be unlocked by damage. Pack issues - I posted this today I'm kind of sick of items vanishing when placed in a pack or moved into a pack or the random fucked up shit that happens when trying to use a pack. Since the game is mostly about what you carry the pack issues NEED to be fixed. It's like I got fucking Ninga thief monkies following me around. Zombie ghosts - I hear a zombie but I don't see it. (Looks around in complete circle twice in the middle of an open field when standing ) , no zombie seen and then poof a zombie right in my face! If it happend once it would be okay but several times in a row is a little annoying. Vehicles with everything broken on them - Why the fuck even put it in the game? So I can spend 3 hours looking for parts in Stary Sobor, fuck no one ever goes there. Completley safe and legit. ( fIxed to Stovy to Stary, my bad ) Dumbasses and You tube - I never get tired of those guys posting stuff on you tube, I mean its starting to be a joke. Your clan owns a server, runs the server, and surprise surprise you have all the helos, all the vehicles and all the best gear.... But thats not good enough because only so many vehicles spawn on a sever so you have multiple servers and horde even more shit. Rare stuff - I must have missed the memo and the map to all this stuff. I know seven people that play several hours a night. In the combined amount of time we have NEVER found a DMR, NVGs, M107, M4 scilenced, range finder, box of ammo or any other really interesting gear. ( Except for the M24 and two Coyote full sized packs ) Been to all but one airfield and searched hundreds of deer stands. Me and a buddy worked Balota for two to three hours one nigh and nada dam thing unique popped up. Body armor - none to be found - except for on zombies where it does them no good nor can you take thier packs or armor or camo. Humvees (HMMWV)- a thousand wrecked humvees all over and not one working one. Same dam thing for the trucks. Camo - Really? you get cammo that exposes your lilly white arms, neck and face? Ghille - Too good, I'm happy you got that right but its the new bandit skin. Blood transfusion kit - Great idea, horrible application since you need two people to use it. -
So I'm driving a vehicle. Lalalalala, weeeeeeeeeee! *server crashes* I relog and I spawned in a location I already traveled with no vehicle. I head the direction I was moving in the vehicle and I don't find it. I go back to where the vehicle was last saved and nope, it's not there. Where the hell is it? Despawned? I've had this happen twice so far :( Also how does saving a vehicle work exactly? Will it be saved into that spot forever if nobody moves it or it doesn't get blown up? Or will it eventually despawn after a period of no use?
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20 words or less: Spawning without a weapon
Acis replied to rocket's topic in DayZ Mod General Discussion
NO It doesn't make the game more challenging. It just forces you to spend some extra time scavenging for a sidearm. Which would just slow things down enough to begin to make it monotonous and boring. The zed aren't the real threat in the game. If you can crawl, you can avoid them. Surviving against other players in a lawless world is the real challenge. The zed just add a layer of complexity to it. Taking the starting pistol away (or reducing the ammo) just gives already established players a huge edge they don't need. Thus making the game less challenging to them. IMO, the focus should be on challenging established players who have military grade weapons and vehicles. Making starting/respawing players less effective counters that. -
Dalls 22 7th operation Admin Abuse!
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
First off, I don't know who Fear is. Sylauris, Troyicide, and unseendeath are all friends of mine and we do play together. The only thing worse than you abusing your admin powers, by taking the servers down two times, seconds after you died at your camp, is painting me and my friends as cheaters. That is a really lame excuse on your part and you openly admitted that you ASSUMED we were cheating. You cannot simply ban people on hackusations. This server is run by immature people who clearly abuse their power. Your guys are really reaching for anything you can to make us out to be the bad guys here. And yes you did lift outr ban, but while we were banned for such a short amount of time. Our other friend who you did not ban, made it to your camp and caught you moving your items and vehicles. Once the camp was cleared our ban was lifted.