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Showing results for 'Vehicles'.
Found 41868 results
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Let me be clear and frank with you damn people. I don't care who the fuck you are and I don't even care you took all our vehicles. First and foremost, we found all those vehicles and moved them up to the camp. Second, every weapon we had was found in the barracks or off Jack Rayner, the bandit we killed. Third, you bitches would have died anyway because I was right behind you in a ghille suit before I magically went flying up in the air. Fourth, Chipmunk is computer illiterate as fuck and it's amazing that he can even sign into RCON. Lastly, you have no fucking proof of shit and I wish I could ban your cry baby asses from my damn server but we all know that's against the rules. I ask that a moderator lock this thread if no solid proof is presented. P.S -- If you still want to bitch, hfbservers.com has all our damn logs so go ask them to see the logs because I don't give a shit and none of my fellow admins did a damn thing.
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OCN Miami Florida Server - Deleted our two camps and vehicles
unster posted a topic in Mod Servers & Private Hives
My clan, the Chernorussian DayZ Militia, had two base camps and several vehicles, like tractor, land rover, skoda red and the bycicle. And tons of weapons, food and equipment. So we were playing on the server, about 20 minutes ago, and the server restarts. We rejoin, and it´s all gone. Everything. So: what the hell happenned? Can they just destroy all our work like that? Was that a time warp or something? And congrats to the admin or admins. Great job on the server. NOT.:@ [ChDZM] Unster -
[DayZMod] The Dayz Statistics thread!
hishnik replied to Ander (DayZ)'s topic in Mod Announcements & Info
Perhaps vehicle stats? E.g. miles traveled, vehicle life expectancy, vehicles destroyed (accidents vs. Intentional ) As for other stats maybe average headshot/kill ratio? -
The odd fact about it was, we were raiding the "admins" 'secure' location so to speak. Came up on all of their vehicles, countless amounts of good weapons (some of which were obviously hacked and got disposed of.. such as a M107 with 8 clip, MK 08 with a couple clips, M16A3 M203, and the list of insane weapons goes on). The odd thing was they tried to set up some defense, Rokudu tried to snipe our entrance, only to be shot and aborted. He returned, I got his name, and he logged *again*. Chipmunk was then shot and killed by myself, then some dude (guessing by looking above probably Eman) shot me and broke my legs. I bandaged up only to see bombs for days coming from Chipmunk one of which led to me and killed me. I'm 100% sure you all are familiar with hacking due to the weapons we uncovered. Not to mention your sniper had ANOTHER m107 on him, Eman had an M4, Chipmunk (??) he sucked and died too quick.
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Somebody is seeing vehicles on the map on 'our' server, that's for sure. Loosing them as soon we leave them basically :@
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1.70 + beta 93701 love: -environment -good mass of items (for a alpha) -fear hate: -tents placing / tent robbery (only desperating to get good stuff that is ever stolen.... and really ... no one would hide his stuff in a tent if your mod would be real... anyone would dig good stuff into earth or keep it elswere not to be found.......). So this is totally nonsense and gives the player nothing to progress.... -all the zombie bugs that hopefully better with the next patch... -player hunters everywhere.... well its ok that some players may be the bad guys.... but again ... if it would be real just a few guys would just shot ppl wich may be more help than just (loot)........... also just a few may be give up on mankind.... so this is totally bullshit too. Its just another sniper camper feature for all the nerds knowing they dont have any disatvantage since its a game..... -first shot and not even robbery.............. yeah for sure anyone would just shot ppl for fun in a zombie world.................. -.- -there are too less vehicles in your world. totally nonsense that just few should be rdy to ride. -not enough houses are passable... yeah really realistic..... -zombies much too fast.... did you ever see a good zombie movie in wich zobies running like burning turkeys ? -.- -Nighttimes in wich you can see any shit ? just spawning and cant do any shit or loot because i dont see anything ? ......................... yeah really good .................. And now all the fat snipers, kiddo mankind hater pretenders (wich are aksing their moms for dinner after reading this) and clanmembers wich cant understand single playing guys can start flaming as ever.......... i only hope that some devs care for ppl like me and my opinion.
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Shutting down server until hacking is figured out.
phisher34 posted a topic in Mod Servers & Private Hives
This mod has moved beyond an enjoyable "Alpha" test because of hacking. There really is no point in spending time gathering loot, repairing vehicles, or moving anywhere past the coast. I would honestly rather Rocket shut down the mod until scripting can be addressed. Don't even give them the satisfaction. Every. Single. Server. Has been wiped multiple times. -
More Script Users!!
lille_bingo-mannen replied to MarKeR (DayZ)'s topic in Mod Servers & Private Hives
From the look of it, he's adding vehicle and player markers that makes it possible for him to see the other players' and vehicles' locations on the map. Search the lines on "community.bistudio.com/wiki/" without quotes. -
Revive Paddles - would encourage teamwork
offgrid replied to Arseassin's topic in DayZ Mod Suggestions
Well, I'm here and registered just now because this is one of the best ideas I've seen for the game so far coming from a non-developer. This game already is one of the most fun video games I have played in a long time, but referring to the original poster, I have to agree. This game needs SOME kind of resuscitation. THAT SAID.... I am a medic, and there are ways to do this without the usual "GIVE ME THE SHOCK PADDLES" as stated before usually in games like Battlefield 3. I feel like this game should use a painful, drawn out process as the original poster stated as well. In the field, there are better ways than a two click process to resuscitate someone in hemorrhagic shock. I believe you should need a drawn out process, taking 7-10 steps to completely resuscitate someone. I believe once down, there can be a 5 minute window from the second he hits the floor to when there is a blood pack AND high flow oxygen hooked up to him(explained later). Once you are at the blood pack (part one) the timer stops unless he bleeds out to zero again, then it starts again, but this time, you have two minutes instead of five to get more blood into his system. ALSO , it should DEPEND on how the player died. If they were mauled/eaten alive by zombies, it should require (not going into details of drug names) antibiotics via IV Therapy extra on top of everything. If they were shot multiple times, it should require extra bandgaes, like 5 to stop the player from bleeding once you start giving him saline/blood. So, sample steps should be like the following: GUNSHOTS/FALLS/TRAUMA: 1) Combitube/Intubation (for airway control) (2 slot item) 2) High flow oxygen via intubation with bag valve mask. (spawn together, take up two slots) 3) Blood pack (#1). He will continue to bleed out until you bandage (after this step) 4) 5 Bandages. (One bandage is not enough to stop multi point trauma wounds. 5) If the bleeding is stopped below 8000 HP from the first blood pack, you will need to administer another blood pack(#2) before continuing. 6) 2 Occlusive bandages (People generally get shot in the chest, it stops your lungs from collapsing for an open chest wound) 7)Antibiotic IV therapy (similar to use of a blood pack) 8) 1 Morphine 9) Patient is stabilized. I think that a player should now get the incapacitated timer, set for 30 minutes. I know, long time, but this would be a sacrifice anyone would make, especially if you're part of a team. they can still drag you into the woods, or into a building and overwatch you. This would give your body time to stabilize ( no where close to real life , obviously) This would make your team vulnerable and make them react to keep you alive. I know a few times I died from something stupid and it woudl have been nice to have a buddy pick me up and say "seeya in 30" rather than "Have fun walking back and probably getting shot." When the player is up, he will have to take pain killers every 30 minutes for the first hour to stop getting the jitters. (or at least once). THAT said. This system would generally take up a LOT of space (15), I know. But as stated before, having MULTIPLE ITEMS and a TEDIOUS process will make this need to have the designated 'Doc' on your team that is there to help when someone goes down. The meticulous process would also engage player more than (give epi-pen) when they're onconcious and boom, they're awake, Or just a small window to shock once and they're ready to go. I feel like that would be a little more sacrificial for supplies, and keep the balance of the game in tact. Even if you are with a single friend, just carry the stuff in your pack.. if one of you goes down, you can both pull supplies out as needed to patch eachother up, same with bigger teams. it just encourages watching your buddy's back more, and if he gets that one server hopper (happened to my friend last night) that logs into a stary sobor tent as he walks by it and gets blasted in the back, you both don't have to spend a long time regrouping. Yes, he'll be on the floor next to you, but you'll have the chance to save all of his things and get his limp body to safety. If a system like this went into affect, it'd be nice to be able to not only drag bodies, but get them into vehicles (only unconscious/stabilized) and taken out. That way you can (if your team has the resources) get them to a greater safe place to recuperate. I know I went into a lot of detail of my off-chart version of the original poster, but let me know what you think about this kind of system for resuscitation. I didn't throw in the 'downed by zombie' steps but it would be different in my opinion. Thoughts? Thanks for reading. -Purgatory -
This is my first post to the forums but I'm hoping this gets a bit of attention... I had the idea that Police cars and Ambulances could be implemented as fully integrated vehicles into the game. The Police cars and Ambulances could have their's horns audio files changed for sirens. As a bonus, the cars could have a loud speaker that lets people hear the driver through the push to talk at a much further distance (essentially acting as an amplifier). The introduction of Police cars and Ambulances would help establish a 'vigilante' faction that could patrol the major cities for people who require assistance/deal with rumoured banditry. Please feel free to add anything to this or give any criticsms, I'd like to hear what you have to say.
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Ok. I have my self M9 G17 M4 CCO SD 1 Frag Group mem. Nr 1: NV Goggles AS50 M9SD M4CCOSD Group mem nr 2 M249 M9SD DMR Group mem nr 3 M107 (which I actually found) G17 Group mem nr 4 L85 with the Night/Infrared Group mem nr 5 M4 With the M203 More then enough ammo. We got some vehicles. Just looking for some tents/more cars. Just saying; we are the squad with the DS tag. Derpsqaud.
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[DayZMod] The Dayz Statistics thread!
Ander (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
9.9% of the vehicles I spawned across thousand serverinstances have been destroyed. The actual active vehicles is however lower than the total counted, so the percentage of destroyed portion of vehicles out of the active servers is probably higher. -
BUS DRIVER'S UNION MEETS BLOODY TRAVELS CHERNARUS - Two members of [bUS] met with an unfortunate fate last night as a routine vehicle scavenging run became anything but routine. Travelocity, co-founder of the Bus Driver's Union, accompanied with navigator Driver, was engaged in a daily route to Vybor, a known bus spawn location. ►As the Union members exited the Northwest airfield towards Vybor, a hostile group of five bandits emerged from the nearby brush and immediately opened fire on the neutral vehicle, a [bUS]-owned S1203 van. In response, Travelocity made great efforts towards evading the attackers but their shotgun and assault rifle bullets proved too much for the fragile civilian-vehicle hull, ultimately stopping and exploding the van and its passengers. ►"It was unbelievable. We were just on a regular run in normally peaceful territory, looking for engine parts and repairable vehicles to add to our fleet, when out of nowhere came these heartless raiders, intent on taking our [meager] supplies. Sadly, we lost the numbers game in that confrontation, as five guns beats one paper-thin hull," said Travelocity. ►Travelocity was immediately vaporized in the fiery combustion, but Driver was able to escape the wreckage within a mere inch of his life, and bandage his wounds in the nearby barn. With nothing to lose and a friend to avenge, Driver took to the offensive and crippled the bandit regime with clever use of the surrounding terrain and the long-range combative capability of the AK74 KOBRA, a gun passed down from previous [bUS] members who were lost in similar bandit raids. ►"The KOBRA was the favourite weapon of the deceased co-founder, Andrew, who met his end at the wrong side of a sniper rifle, in the uptown apartments of Chernogorsk. We kept it in our [bUS] coffers until the day I decided to do his legacy justice and put down those who would choose to interfere with the everyday business of the Union," said Driver. ►After looting the beneficial tools of his fallen antagonists, Driver fled to the secret [bUS] Depot to recoup the organizations' losses and prepare to meet future members of the Union, who, along with a reborn leader, will continue to not let ruthless attacks destroy the will to drive hapless survivors from the forests of Kamenka to the mountains of Olsha. Hello fellow survivors! Written by [bUS] Driver It wasn't as visible as I thought it should be so I moved it up here. Bus Driver's Manifesto I am starting a group with a few bus brothers. Recently I found a bus with a friend and fixed it up. We proceeded to drive around from near berezino to cherno and farther south west ferrying people around with our bus. People brought parts in exchange for this and I would love to start this again. Everyone was really friendly and no shots were ever fired. However one asshole decided to try to drive away with our bus, we promptly blew the shit out of the bus and killed him. Anyway anyone who is interested in helping us can join, we need lots of parts and lots of manpower! Right now we have two atvs in our arsenal and will most likely have a boat too. LETS MAKE SURE THAT THE BUS ROUTES SURVIVE THE ZOMBIE APOCALYPSE. Email me at [email protected] or fire a PM to join!
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Hello guys, I'm new in DayZ world so I'm sorry for disturbing you. I've just rented a DayZ server in DayZ Hosting: My server already in white list and I get my INSTANCE ID too. ALL I need to know is how I can configure the spawn of loot, zombies and the other stuff like vehicles, I mean is there any guide to help new hosters to configure our servers? Thx a lot for helping me, Kind regards.
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Thanks for the response rocket, I won't pretend to understand exactly how the servers work as I don't run one right now (though I am looking into trying to set one up), however your answer does lead me to another question. Why do the vehicles and tents not spawn sometimes if the problem with the server / hive restart is fixed? Also, just a suggestion, but some form of OOC chat for reporting server problems that is policed by the admins, or through some other method to prevent its exploitation, would be very useful while the mod is still in alpha. If you talk in group chat while in the lobby, the admin can see that in the admin console. If they aren't in the console, odds are they wouldn't be able to restart it at that moment anyway.
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Question about vehicle respawns
The Wolf (DayZ) replied to DangerosoDavo's topic in DayZ Mod General Discussion
I would like clarification too, but first and foremost maybe confirm that your server is actually spawning vehicles. In this interview, Rocket states that only about 50 servers have vehicles on them, out of over 300: What I've heard is that if a vehicle spawns, one will not take it's place until said vehicle is destroyed. I have no real confirmation of this, but I can see that being the case as endless vehicle spawn could really bog down a server (I'm guessing). -
Occupations NEEDED and REALISTIC
Boonshniggle replied to Boonshniggle's topic in DayZ Mod Suggestions
I actually enjoy lone-wolf mostly myself. I just feel it's not a challenge nearly as much as it should be. For me, it would add to the immersion and realism if I am crazy to go at it alone, and freakin' god-like and get huge props for pulling it off, cause it's just that hard. Also, the way I survive should be through some rather inhumane ways. I feel I should have the need to *use* people. Myself personally, would I group with an engineer the whole time just for when I run into vehicles? No, when I find a vehicle, if an engineer is around, I would have him fix it up and get it running, and then I will shoot him in the face. If I had a bloodpack, would I not find a doctor, have him use it on me, then kill him and take it back? of course ;) It's just not realistic for lone-wolf to be as easy as it is right now, and they should have some real interaction with other players, just in a very devious fashion. Lone-wolf should be impossible/hard mode and only the truely skilled and masters of DayZ should be able to think they can pull it off. In reality, that's the way it would be as well, I would think. Keep in mind, I am suggesting all mechanics for uses of all current items stay the same. Just grouping with people adds a slight enhancement to what these items can already do. -
Ok so I'm a newb to dayz, had the game for 3 days, absolutely love it. The biggest issue I see is the inability to progress into the center of the island as a group. I play with a group of RL friends and typically if one of us gets picked off, we end up taking out the bandit(s) then running all the way back to the shoreline to rendezvous with our fallen comrade. While death would be a real part of something like this, it seems to me that without readily available vehicles it simply becomes a time consuming nuisance to continually run back. Out of the 5 attempts we've made to get to the NW airfield, I've successfully survived 2 trips, the rest we end up running back when we get near stary and a random bandit with a rifle ruins our trip. My suggestion (go easy on me) is that revive paddles are introduced. Not the BF3 revive paddles where you run around holding the fire button and revive an army of invincible super soldiers, but a more time consuming and balanced one. So heres my ideas on how it could be implemented without breaking the flow of the game. -Paddles are a common spawn at hospitals where you would find blood etc. They should not be rare, as they would be balanced enough to be common. -Paddles take up 4 inventory slots, and have one(1,uno) use. This is the beginning of the balance, they take up a LOT of room, and are only good for a single use, not easy to carry masses of them and be sufficient. -In order to be revived, the player has to have been incapacitated for a full 3 minutes. After this 3 minute period has passed, there is a 120 second window of opportunity to revive the player using revive paddles. This gives a TWO MINUTE WINDOW after the 3 minutes have passed, for the player to be revived. This would prevent players from simply taking cover and reviving their buddy in the middle of a sticky situation to get out. It would require the friendlies of the downed player to drag his body to a safe position and keep it covered, because there is a revive WINDOW that must be met. -After being revived, the player remains down with a hourglass screen for another 60 seconds. -When the 60 seconds have passed, and the player gets up, he is at 2000 blood, and in need of morphine/pain killers/water/food. Meaning all of his survivals etc should be red. I firmly believe with this level of hampering placed on not only the act of reviving a player in a tough situation, but also the revived player himself, that it would keep the paddles from being too game breaking. A player going down would mean that you would be put in the following situation: You have to protect the player for a total of at least 5 minutes, possibly dragging his body to safety. You have to waste a revive paddles, a blood pack, food, water, morphine, and pain killers on the revived player before he is even capable of defending himself again. Let me know what you guys think!
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Can we stop the CoD/BF3 name calling?
punisher_1 replied to shadowvfx's topic in DayZ Mod General Discussion
Lets face it hardcore types, gaming these days is closely nearing levels of the typical 4 year old mentality. However it's not only the gamers its the Devs who produce them . Simple games are that much more easy to make and reap the rewards to make a quick buck. Gaming has been dumbed down and simplyfied for the instant gratification crowd. Lets take a BF3 moment. Joe dumbass jumps into a 55 million dollar aircraft to fly it a quarter of a mile to jump out of it to capture a base. How dumb is that? But no worries the aircraft just spawn in a minute of so and Joe is off again to take yet another base by bailing out. So Joe comes here to DayZ ( free to play ) there are no 55 Million dollar aircraft to wreck, Here little to no vehicles at all and if you are lucky enough to find one you better have the smarts to keep it running. Joe does not know shit about staying alive. A game where every bean and bullet counts Jor can't handel the fucking pressure, he has no satifaction because the game is soooo hard. Joe goes two routes he rage quits or he goes out on the net and picks up the latest hacks and starts to ruin everyone elses fun. I dont want to cater to Joe or his types and every game these days has to be bullet proof to stop the hacking or exploiting. Joe is the spoiled child that is bred into scociety today. He never grew up fishing or hunting, he never really had to work hard or build anything. A rough day for him was having to do a chore or two around the house maybe clean his room. -
They are adding them back with 1.7.0.1 along with the tank traps and barbed wire. As such, they need to be a requirement for repairing vehicles. Have you ever tried changing a tire without tools? What about a fuel tank?
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So i sniffed around some logs today... I'm still in the process of verifying some stuff, but here is what i found so far! Congratulations guys, if you're on this list you've just earned a ban! If any of the devs wants to verify why these guys have been banned, PM for logs. Server admins; If you have huge, unreadable scripts.log files, zip em up, put em on a http server and PM me the link. I'll parse em and send you a nice readable file back! :) SE9/10: Rodge (87.227.106.36:2304) cefff21efd148d3fa5201843be954ff4 Spawning weapons/equipment. william (86.12.254.163:2304) 982ed19e2f28b3956bc1a14ecaab7cd1 Spawning weapons/equipment. blergh (83.252.178.226:2304) 8dfcc8619c9e79b71fe6c08507dd613e Spawning weapons/equipment. Player tracking. Vehicle tracking. anaca (188.29.154.248:2304) d68d346babf783d0d1aa02f88ba789d4 Spawning weapons/equipment. [LLJK] Monkeys (86.29.6.147:2304) e8845a3753587f773dee12cdc858ea9b Spawning weapons/equipment/vehicles. Sorbitol (109.228.161.141:2304) 436bcbda4096c44eedb46a56aa3d406d Spawning weapons/equipment. [Meax] Mona (82.171.225.200:18106) 22757ecb3b7b18d91037ef86cdd3bc4a Spawning weapons/equipment. Kimber (212.181.193.163:2304) 1fc1a9fd5781423ae40e65204b0ffd85 Spawning weapons/equipment. Sennar (84.149.95.6:2304) 244c984791d196afe371ee137a7c02ea Spawning weapons/equipment. H3GE (91.128.240.78:2304) 7f3f58c449f58d5bba901f90edd9dc3e Spawning weapons/equipment. Demian (177.16.95.204:2304) a60df4872502dc224852a29b14ecc01f Spawning weapons/equipment. [FOX]Hoosane (87.247.49.217:2304) 7aaacc28441133bc4aee2e86d5e3bbdc Spawning weapons/equipment. Hedich (90.225.27.245:2304) a086cc59e6973d25a73285b3c930d1c2 Spawning weapons/equipment. CHEEKI BREEKI (82.215.253.208:2304) fefd7274e87a88f9d0ee89de2867e04a Spawning heli. Ciupik Rotula (95.76.45.214:2304) e435812299708f51f7846b06ab0cb0e1 Spawning weapons/equipment. Monkiez (24.235.247.109:2304) ab4f718258f6208b824c737eb2876fa3 Spawning weapons/equipment. -------------------------------------------------------------------------- Norway 1/2 (Silentspy can confirm these, he sent me the logs.) elias_/elias_L (178.74.59.76:2304) e1ec7050e8de0b021edb93ffe21f50eb Spawning weapons/equipment. Player tracking. Dylan (24.99.118.157:37788) 2f3d0a79e84f57be50e8105564b3a6fc Spawning weapons/equipment. Raaban (217.171.196.174:1105) 634bebf4d7a1a2b08a3d8b738485224b Spawning weapons/equipment. pablo/hect0r (2.100.175.209:10376) 20b1f7b093d83de19e4f8a8140d07ed0 Spawning weapons/equipment. Player tracking. BrainF1ow (91.76.5.105:20212) 794fcc9391e52cbdb88b5b6c471ec7b1 Spawning weapons/equipment. Graf (176.195.21.50:2304) c238d26fbfd1402aed59cb4d8787bbcf Spawning weapons/equipment. Sp1r17 (46.254.246.54:62691) 4dc4aeef6f339a1aa6e1cd4dc86feacd Spawning weapons/equipment. Rodge (87.227.106.36:2304) cefff21efd148d3fa5201843be954ff4 Spawning weapons/equipment. (Hi again!) =[Eagle]=Brutalwolf (213.138.87.144:2304) b35adac0e9466088290a68faf224311f Spawning weapons/equipment. Barry670 (24.132.139.88:2304) 4efe4e7c0d901678d9fb7b686822766b Spawning weapons/equipment. LLMx (83.177.201.235:2304) ad35bbf25c6c770b52bd2f0b38ff70e6 Spawning weapons/equipment. Sorbitol (109.228.161.141:2304) 436bcbda4096c44eedb46a56aa3d406d Spawning weapons/equipment. (Hi again!) rosudrag (90.219.42.68:2304) cb3af23b2721375465cf528aff353522 Spawning weapons/equipment. akcl$/aksel/troopercooper/akselzzz (84.49.169.7:2304) 8e7cf5a6fa6c25a12c58a59423a8503a Spawning weapons/equipment. owner (81.82.162.132:2304) f34a5b6a66106fd873169c3232161f41 Spawning weapons/equipment. TrueStory (95.26.83.88:2304) 8d1af88516999099216095acf3f9e37f Spawning weapons/equipment. Ken Block (77.21.136.129:2304) f882fa2a0d02ba6995b20152b7bee781 Spawning weapons/equipment. Luigi (80.202.126.27:2304) 900d76fbcba3d37f347ae72a9ba98b3a Spawning weapons/equipment. Teleporting. Noodles (77.162.253.173:2314) 30c262424f3a790568e2e3e709dd5f00 Spawning weapons/equipment.
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where do u guys usually hide ur vehicles? Hahaha... Not sure if serious..
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Very infrequent random events like this I think have great potential. I like to think the world should be going along without me. Seeing zed spawn when I approach a town snaps me out of that. Seeing NPC units like this immerses me again. If you have NPC vs NPC (CDC v Zeds) I would love it. These guys should be double nasty and dangerous, but combined with a reduction in military weapon spawns and killing these guys for all their weapons/ammo/vehicles would be a real victory. Love it!
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First of all, vehicles are all server side. They don't transfer from server to server. Second of all, I have never seen or heard of an Armored SUV before. Third of all, vehicles are much more common now to find.
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Thanks for the response rocket, I won't pretend to understand exactly how the servers work as I don't run one right now (though I am looking into trying to set one up), however your answer does lead me to another question. Why do the vehicles and tents not spawn sometimes if the problem with the server / hive restart is fixed? Also, just a suggestion, but some form of OOC chat for reporting server problems that is policed by the admins, or through some other method to prevent its exploitation, would be very useful while the mod is still in alpha.