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Showing results for 'Vehicles'.
Found 41868 results
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Hello. I enjoy picking through this forum and reading suggestions, but there are a lot of recurring threads discussing the same things. Inspired by an earlier thread made this evening I have made an attempt to create a list of the most common topics in the suggestions forum. If we can create a decent list, I hope it can help limit the amount of duplicate threads, and more importantly; help create continuity in the discussion about important subjects, for instance the current state of pvp. For this however I must rely on your help and I hope you will take the time if you see anything that could be added. If you want something inserted just link to the thread and supply a concise sentence summarizing the idea. Player vs Environment (PvE) Make zombies more challenging Scipted events and scenarios (military patrols, zombie zergs, etc.) Add storyline Player vs Player (PvP) Weaker guns Morality system Bring back the bandit skin Have no morality system Encourage teamplay Safe-zone policed by NPCs Loners get depressed Coded mechanics Friendly fire disabled if flagging yourself as friendly Friendly fire disabled among group members Choose bandit faction in the lobby Equipment and vehicles Non-lethal weapons Vehicle modifications Bullet-proof vests and helmets Improvements to social gameplay Player settlements and camps Player factions First aid and revival Player skins and customization
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Elysium | Department of Defense
TRCBlackhawk replied to aelus's topic in DayZ Mod General Discussion
Survivor? We're not looking to find survivors but bandits' date=' and turn them into a private militia of sorts. We have no remorse for killing other players, and will gladly lead assault on camps as already seen (thanks Blackhawk and the entire TRC group for the vehicles and weps). As such as put it in the bandit section to recruit bandits only. [/quote'] No prob, it was nice to steal them all back again. -
VEHICLE UPDATE (database side): 2012-06-16
bonesnap replied to Ander (DayZ)'s topic in Mod Announcements & Info
"Of course.. I understand and it's our fault for being invested in them and expecting them to stay there but still.. it's a shitty feeling having that much work wasted, alpha or not" Well maybe you shouldn't be hoarding vehicles like a tool anyways. I've played for about 30 hours and have yet to see a SINGLE VEHICLE. Why, you ask? Because annoying people like yourself keep hoarding 5+ vehicles in a single spot, off the map or on it, doesn't matter. You don't need that many vehicles, so I'm actually glad you lost your crap. Suffer like the rest of us, at least you EVEN FOUND A VEHICLE. 7 days respawn is WAAAAY too long, should be reset daily to prevent these hoardmongers. And IMO if you get over 3+ (parked) vehicles together it should just reset them back to spawn again. Stop letting clans have garages full of the entire server's vehicle spawn. If they are currently being driven in packs thats legit, but hoarding vehicles by the dozen is a load of crap. They should be driven daily or respawn, that could work and prevent serious hoarding.. Not everyone has even driven a vehicle, much less has the choice of 8 to pick from for the days cruise. I've beta tested like 30 games and I didn't need the experience to tell me that. Btw, Not trying to discredit the update or anything, it's great and I'll take what I can get. Just wanted to one up these QQ'ers.. "oh no I had 5 vehicles and now my gear inside them is gone." Well boohoo I haven't even ridden a bicycle or anything for that matter and I've been playing nonstop for almost a full week. So yeah I lol'd when I read that. But yeah thumbs up to all the fast updates, and the amazing game in general! -
VEHICLE UPDATE (database side): 2012-06-16
Kobra (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
THANK you for fixing vehicles. -
Wellll, I was wrong, update today that say's vehicles should be on all servers. My bad, apologies.
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http://www.twitch.tv/axles/b/321595487 They find the vehicles at 1:56:48 and the server cuts at 2:05:40. Thats about the time it would take a bandit in Stary Sabor to get to his little 'camp' way north after looting me. Plus the time it would take to kill all the zombies he would aggro at the Military Tents. I mean, SERSLAH. He comes back, notices his vehicles are gone. Looks for a second, and then stops the server. And then he trash talks me in chat. Seriously dude, grow up. Silly little acorn. Mature already.
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Pending Update 1.7.1 Details
[email protected] replied to rocket's topic in Mod Announcements & Info
vehicles is already re addded... since a week i think, just the chopper are not available for now. (It was do with a server-side patch) -
When are vehicles gonna be re added ?
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VEHICLE UPDATE (database side): 2012-06-16
switch296 replied to Ander (DayZ)'s topic in Mod Announcements & Info
Wow.. :\ Would have been nice to have a warning for this. Me and my clan have had about 5 vehicles all FULL with loot including some of the best stuff you can get in the game, all sorts of stuff and now we just lost it completely without any warning.. We weren't one of the clans hiding them outside of the map either - We had them findable.. now we all just lost our loot which has taken us a couple of weeks to collect. Really lame. EDIT: Oh nice, Just remembered I chucked my NVGs and GPS in an atv before I went for a raid this morning and now have lost both of those.. Had those NVGs for about a month and have only ever seen one pair in about 200 hours of DayZ -
VEHICLE UPDATE (database side): 2012-06-16
Gunni (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Is this online on all servers yet? Just wondering if I should start looking for vehicles or not.. -
Chicago 21/22 Problem - Possible database problem, staff response appreciated.
WildGunsTomcat replied to SupWithThat's topic in Mod Servers & Private Hives
Cool. Yeah I'm trying to understand why it's duping the camp. Might be a database issue? I have no idea Sup. I know that last night the database crapped out and Rocket had to bring it back up again, and then I went to bed. Then I woke up and the vehicles all got reset. I'm assuming this is related to the vehicle database being reset. I would need a dev to answer that question. If we can leave this thread open until a dev responds that would be great bone. -
VEHICLE UPDATE (database side): 2012-06-16
Scarlet_Blade replied to Ander (DayZ)'s topic in Mod Announcements & Info
Has this happened yet?... I have a few weapons loaded onto vehicles that i'd prefer not to lose -
A new 'incentive' to encourage cooperation
Shroom replied to Ejaculacid's topic in DayZ Mod Suggestions
The thing is, with the classes as I described them in my earlier post, the downside to being a military officer is that you would have no skill, no ability fix vehicles, etc. And AKs are relatively easy weapons to find, and the M9 is rather weak (but better than a Mak). The only real benefit is adding storyline (and I'd imagine there would be unique skins for each class, as well). EDIT: Also, spawning as a military officer would, as I described, spawn them in a military location, which are pretty high risk. Spawning in as a soldier with a Kalashnikov on an airstrip when there's the possibility of a sniper being there already waiting to snipe you is pretty risky. So it definitely would have its downsides. --------------------------------------------------------------------- I am actually of the opinion that the character should start with nothing BUT their main trait/skill. Secondly' date=' the purpose of adding these independent skills is to encourage teamwork, as people would NEED each other. I'm not sure of any other possible solution. --------------------------------------------------------------------- I actually think the classes as I described them are rather balanced, and like I said, if nothing else I'd prefer the classes to all be exactly the same in starting gear with THE EXCEPTION of their main trait. This main trait is entirely removed from combat, giving no one an advantage over another, but making it harder to survive on your own as you lack the skills to do everything (which is somehow - and unrealistically - possible). The aiming thing was a completely different idea, and in no way needs to be a part of any of this. Like I said, it's just a compilation of ideas and concepts. I do agree that it's stupid, it's just a way to add realism between classes. Does it make sense that a fisherman is going to be able to shoot a gun as proficiently as a military or police officer? No. And don't worry, Rocket will never implement any sort of grinding or leveling in this game. But you do know, at range, your pistol will not fire dead center to where your iron sights are pointing. There is a dispersion radius based on how you're moving, how you're standing, how you're aiming, etc. The 'accuracy effect' would only widen that radius for lower skilled classes. And it's just a concept, all I really want to discuss here is HOW DOES EVERYONE KNOW HOW TO GUT AN ANIMAL. Or fix a vehicle. Ain't realistic. (Plus, there needs to be more teamwork, as I've said over and over). -
VEHICLE UPDATE (database side): 2012-06-16
Smoggi replied to Ander (DayZ)'s topic in Mod Announcements & Info
I'm not arguing against your opinion Exigo. I just think all your "hahaha fuck you offmappers" etc. comments sound immature. I'm not placing Stuff outside the map and I lost lot's of vehicles which I stored inside the borders of chernarus so no need for insults Thygrrr. ;) Again: I agree with all the points you make just don't act like a kid by flaming around in all the topics. -
VEHICLE UPDATE (database side): 2012-06-16
Disgraced replied to Ander (DayZ)'s topic in Mod Announcements & Info
And that campaign was reasonable, and those protestations have resulted in some of these changes. Some of us would like to have a shot at vehicles, and you guys who just grab them all when your admin buddy times a restart for you, then pull them all off of the map for you and your friends get annoying. For now, going off map is allowable, but when there are only finite vehicles per server and they are being hoarded off map... that's just a cheap move. Not against any rule, but cheap and what I would expect of cheap players. I would prefer a lesser timer like three days, I hope it's significantly less than 7 (I know, it's sooper sekrit!). -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Glad to see more people joining the group, I've sent invites to all, currently we are at 5 members with a possible 3 more on the way, once we hit 8 or 10, we'll attempt to group up and begin our hunt, of course our first mission will be to get every one geared up. Then the real fun will began. Can't wait until we got vehicles. Oh! I suppose I should mention, we are probably going to be joining 1.7 to 1.7 beta servers so make sure your Dayz mod is up to date or at least 1.7 -
Why the spawn location could be the entire map and not only the beach.
suiside replied to mikyjax's topic in DayZ Mod Suggestions
a para drop would be nice maybe with steerable parachute or static so new lives spawn all over and there is no concentration of fresh beans, also the tent cities with vehicles would be more vulnerable. being ejected from a plane is just as disorientating as being washed up on shore -
VEHICLE UPDATE (database side): 2012-06-16
spartan1608 replied to Ander (DayZ)'s topic in Mod Announcements & Info
MAD DASH TO THE VEHICLES!!! 3! 2! 1! GO GO GO GO! -
VEHICLE UPDATE (database side): 2012-06-16
Fallout10mm replied to Ander (DayZ)'s topic in Mod Announcements & Info
MessHall, They HAD to be removed, causing enough lag to really jack up the servers when used. I doubt they will give them back the way they were or in the same positions. Glad vehicles are going to respawn now and are randomized, should stop people from farming the old spawns for that particular vehicle. -
Ok so I'm a newb to dayz, had the game for 3 days, absolutely love it. The biggest issue I see is the inability to progress into the center of the island as a group. I play with a group of RL friends and typically if one of us gets picked off, we end up taking out the bandit(s) then running all the way back to the shoreline to rendezvous with our fallen comrade. While death would be a real part of something like this, it seems to me that without readily available vehicles it simply becomes a time consuming nuisance to continually run back. Out of the 5 attempts we've made to get to the NW airfield, I've successfully survived 2 trips, the rest we end up running back when we get near stary and a random bandit with a rifle ruins our trip. My suggestion (go easy on me) is that revive paddles are introduced. Not the BF3 revive paddles where you run around holding the fire button and revive an army of invincible super soldiers, but a more time consuming and balanced one. So heres my ideas on how it could be implemented without breaking the flow of the game. -Paddles are a common spawn at hospitals where you would find blood etc. They should not be rare, as they would be balanced enough to be common. -Paddles take up 4 inventory slots, and have one(1,uno) use. This is the beginning of the balance, they take up a LOT of room, and are only good for a single use, not easy to carry masses of them and be sufficient. -In order to be revived, the player has to have been incapacitated for a full 3 minutes. After this 3 minute period has passed, there is a 120 second window of opportunity to revive the player using revive paddles. This gives a TWO MINUTE WINDOW after the 3 minutes have passed, for the player to be revived. This would prevent players from simply taking cover and reviving their buddy in the middle of a sticky situation to get out. It would require the friendlies of the downed player to drag his body to a safe position and keep it covered, because there is a revive WINDOW that must be met. -After being revived, the player remains down with a hourglass screen for another 60 seconds. -When the 60 seconds have passed, and the player gets up, he is at 2000 blood, and in need of morphine/pain killers/water/food. Meaning all of his survivals etc should be red. I firmly believe with this level of hampering placed on not only the act of reviving a player in a tough situation, but also the revived player himself, that it would keep the paddles from being too game breaking. A player going down would mean that you would be put in the following situation: You have to protect the player for a total of at least 5 minutes, possibly dragging his body to safety. You have to waste a revive paddles, a blood pack, food, water, morphine, and pain killers on the revived player before he is even capable of defending himself again. Let me know what you guys think!
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I think your question was answered by Dizzymagoo. If they were there and then weren't after a crash you need to make sure they are spawning. Sometimes it takes up to three restarts for my server to load tents and vehicles.
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VEHICLE UPDATE (database side): 2012-06-16
Smoggi replied to Ander (DayZ)'s topic in Mod Announcements & Info
The server your vehicles are on. -
VEHICLE UPDATE (database side): 2012-06-16
bemurad replied to Ander (DayZ)'s topic in Mod Announcements & Info
great, now we have to run around to get the vehicles fixed again. just great guys -
I'm curious if it acceptable to the Day Z devs to have your server wiped. I'm talking about erasing tents, vehicles, anything serverside and resetting it. The reason I ask is primarily vehicles. They may be horded or lost and never found. Is it against Dev policy to have servers refreshed so newer players can have a reasonable chance at finding vehicles?
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NIve been running around, looting, shooting zombies and players, stealing vehicles, whatnot...and it dawned on me that I havent come across any military medical facilities that look like the outbreak started there...or really, any idea beyond zombie = bad in regards to why there are zombies. Yeah, I know its a zombie apocalypse game set in a former soviet bloc country, but why here? Just because it was the most convenient large arma2 map, I suspect, but as an in-game story idea...? Anyway, you guys got any theories on whats going on, "ingame"?