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Found 41868 results

  1. So i sniffed around some logs today... I'm still in the process of verifying some stuff, but here is what i found so far! Congratulations guys, if you're on this list you've just earned a ban! If any of the devs wants to verify why these guys have been banned, PM for logs. Server admins; If you have huge, unreadable scripts.log files, zip em up, put em on a http server and PM me the link. I'll parse em and send you a nice readable file back! :) SE9/10: Rodge (87.227.106.36:2304) cefff21efd148d3fa5201843be954ff4 Spawning weapons/equipment. william (86.12.254.163:2304) 982ed19e2f28b3956bc1a14ecaab7cd1 Spawning weapons/equipment. blergh (83.252.178.226:2304) 8dfcc8619c9e79b71fe6c08507dd613e Spawning weapons/equipment. Player tracking. Vehicle tracking. anaca (188.29.154.248:2304) d68d346babf783d0d1aa02f88ba789d4 Spawning weapons/equipment. [LLJK] Monkeys (86.29.6.147:2304) e8845a3753587f773dee12cdc858ea9b Spawning weapons/equipment/vehicles. Sorbitol (109.228.161.141:2304) 436bcbda4096c44eedb46a56aa3d406d Spawning weapons/equipment. [Meax] Mona (82.171.225.200:18106) 22757ecb3b7b18d91037ef86cdd3bc4a Spawning weapons/equipment. Kimber (212.181.193.163:2304) 1fc1a9fd5781423ae40e65204b0ffd85 Spawning weapons/equipment. Sennar (84.149.95.6:2304) 244c984791d196afe371ee137a7c02ea Spawning weapons/equipment. H3GE (91.128.240.78:2304) 7f3f58c449f58d5bba901f90edd9dc3e Spawning weapons/equipment. Demian (177.16.95.204:2304) a60df4872502dc224852a29b14ecc01f Spawning weapons/equipment. [FOX]Hoosane (87.247.49.217:2304) 7aaacc28441133bc4aee2e86d5e3bbdc Spawning weapons/equipment. Hedich (90.225.27.245:2304) a086cc59e6973d25a73285b3c930d1c2 Spawning weapons/equipment. CHEEKI BREEKI (82.215.253.208:2304) fefd7274e87a88f9d0ee89de2867e04a Spawning heli. Ciupik Rotula (95.76.45.214:2304) e435812299708f51f7846b06ab0cb0e1 Spawning weapons/equipment. Monkiez (24.235.247.109:2304) ab4f718258f6208b824c737eb2876fa3 Spawning weapons/equipment. -------------------------------------------------------------------------- Norway 1/2 (Silentspy can confirm these, he sent me the logs.) elias_/elias_L (178.74.59.76:2304) e1ec7050e8de0b021edb93ffe21f50eb Spawning weapons/equipment. Player tracking. Dylan (24.99.118.157:37788) 2f3d0a79e84f57be50e8105564b3a6fc Spawning weapons/equipment. Raaban (217.171.196.174:1105) 634bebf4d7a1a2b08a3d8b738485224b Spawning weapons/equipment. pablo/hect0r (2.100.175.209:10376) 20b1f7b093d83de19e4f8a8140d07ed0 Spawning weapons/equipment. Player tracking. BrainF1ow (91.76.5.105:20212) 794fcc9391e52cbdb88b5b6c471ec7b1 Spawning weapons/equipment. Graf (176.195.21.50:2304) c238d26fbfd1402aed59cb4d8787bbcf Spawning weapons/equipment. Sp1r17 (46.254.246.54:62691) 4dc4aeef6f339a1aa6e1cd4dc86feacd Spawning weapons/equipment. Rodge (87.227.106.36:2304) cefff21efd148d3fa5201843be954ff4 Spawning weapons/equipment. (Hi again!) =[Eagle]=Brutalwolf (213.138.87.144:2304) b35adac0e9466088290a68faf224311f Spawning weapons/equipment. Barry670 (24.132.139.88:2304) 4efe4e7c0d901678d9fb7b686822766b Spawning weapons/equipment. LLMx (83.177.201.235:2304) ad35bbf25c6c770b52bd2f0b38ff70e6 Spawning weapons/equipment. Sorbitol (109.228.161.141:2304) 436bcbda4096c44eedb46a56aa3d406d Spawning weapons/equipment. (Hi again!) rosudrag (90.219.42.68:2304) cb3af23b2721375465cf528aff353522 Spawning weapons/equipment. akcl$/aksel/troopercooper/akselzzz (84.49.169.7:2304) 8e7cf5a6fa6c25a12c58a59423a8503a Spawning weapons/equipment. owner (81.82.162.132:2304) f34a5b6a66106fd873169c3232161f41 Spawning weapons/equipment. TrueStory (95.26.83.88:2304) 8d1af88516999099216095acf3f9e37f Spawning weapons/equipment. Ken Block (77.21.136.129:2304) f882fa2a0d02ba6995b20152b7bee781 Spawning weapons/equipment. Luigi (80.202.126.27:2304) 900d76fbcba3d37f347ae72a9ba98b3a Spawning weapons/equipment. Teleporting. Noodles (77.162.253.173:2314) 30c262424f3a790568e2e3e709dd5f00 Spawning weapons/equipment.
  2. AlfalphaCat

    How often are your camps raided?

    I used to play with just a few guys, and we had a camp that never got seriously raided for at least 3 weeks. We also set up another camp so that we didn't have all our eggs in one basket that was near a town with supplies that were hard to come by at our old camp. It was working out nicely and one time I ran all the way back to the old camp to see if it was gutted, but no it seemed like no one had found it. Well we started getting more and more folks playing together and started finding vehicles, at last, and that is when our camps started to get raided. We first just went back to the original camp and that lasted about a week before some joker came in and stole one of the shitty cars. He died quite spectacularly, I hear. Anyways, my advice is to just not care if your camp gets raided. Unless it is several people doing the raiding, you won't lose too much. This joker, jdz, is a tool. Camps are not only used by people that die, to get back to the place gear-wise that they left of, they are used to make survival more likely when you are still alive. They don't ruin the game as long as people are using them to survive, but not to game the game. It is a place that groups can meet up and set off from, and it gives you a goal beyond just finding food and water and not getting shot or eaten. I had a character that lived for 20 days, and it was mostly due to smart scavenging and storing of stuff we could use on regular bases. I personally hate dying and then just running back to friends or camp, to just have almost all the goodies I had before, and I am sure there are plenty of people that use camps like we do, and maybe grab one or two hard to find items when they do die.
  3. Me and my buddy shot the "For example" players, i shot and killed [Trimen for example] with a Lee Enfield from 100m away on the Server EU18 4:40AMEST As soon as i shot him in the head, he was on top of the second roof of the hospital in Elektrozavodsk, and i was on top of the "School" right across the street, i hit him, i saw blood gush out, and his body just dissolved into the floor once hit, and no kill message came up, when it was a SURE death. Then not 2-3 seconds after, shots came from directly above me, i dodged inside, and logged to make this report. My friend 400m up in the hills above Elektro also shot one of the "for example" players, and he dissolved into the floor as well, no kill message, and immediately was killed (No shot heard). And my buddy shot this player (the enemy had a Guillie suit, and M4 Sniper rifle) with a DMR 3 times. The clan they have all have the name "for example" Trimen for example Spider for example Revolution for example EnZo for example Kenny for example All of them completely decked out in Guillie suits and perfect weapons, with vehicles... Hackers to the teeth.
  4. My mate and i farmed out Balota last night for about an hour with the new patch. Seemed to be spawn city. Shottie with Flashlight, MP5A5 ,M4A1 ,G17, AKM , AK74, AK74 Kobra,Coyote backpack plus ammo and the usual other gear. We did a quick run from Cherno hospital where i grabbed a stash of bloodbags before hitting Balota. We ended with about 50 odd kills a piece while waiting for enough ammo to spawn so we could begin our intended journey up North. Got attacked near the hangars first by Zeds and i needed a blood transfusion after losing 8000 in a matter of seconds..gah! My mate gave me some sweet sweet painkillers too.Next zed attack a couple of minutes later i went down with one hit near the tower and before my mate could get a bag into me i bled out, busted legs and shaking like a freak. He covered my gear while i ran up from Kamenka with a freshy. Grabbed my gear and then we got attacked inside one of the hangars, the zeds kept respawning in the hanger right in front of me so i bagged 5 kills in about 7 seconds. Weird. Saw one bolt past me and out through the rear hangar wall..never to be seen again. Usain Bolt. My mate went down outside to a new style hopper, one hit, busted legs. I bandaged him as he was at 3000 blood by the time i got there but just as i killed the zed he died..minus 16000 blood. My turn to guard his gear while he ran down from Prigorodki, we did not want to lose that big backpack . Held off a few more Zeds while waiting, sometimes losing them by running out of sight sometimes not. My mate arrived with 12 or so zeds on his ass, i popped 8 from the tower and then the rest got stuck inside of the shipping crate just standing around. A couple of minutes later when we were in one of the hangars we heard shooting near the tower so we skirted out to the vehicles on the runway and took up position to take down whoever had turned up. We have been shot waaaaay too many times trying to be friendly and initiate contact, so we decided we were not risking our gear this time. Soon as old mate popped around the corner on his way to the hangar we let loose (sorry Theorix :D)..both of us missing and he made it into the hangar, we kept him trapped for about 30 seconds firing random shots from both of our covering points.Chat popped up, poor dude was freaking out .. DONT SHOOT, IM FRIENDLY! FUCK! I DONT WANT TO DIE! ' he bolted out and i fired a volley with the ak74 hitting all around him but not on him and he made it into the tower unscathed. We ended up having a chat and hooked up with Theorix, told him sorry for the scare but we were sick of getting shot on sight, raided the military camp near Bolota as a group ,filling up on ammo , ending up sitting inside of the wire popping zeds before we exited for the night. Quick observations from us re the new patch - Seems the spawn at Balota is a lot more fruitful than it used to be , especially in the small time we were there.The zeds definitely pack a lot more punch, broken bones happen more easily and you bleed out a lot quicker. We still managed to get around roughly the same as we were before the patch, we are not crawling everywhere as you can still drag and bag them in buildings rather easily. Spawning in buildings in groups is a bit of a worry though.They do seem to pick you up from a longer range now. The new animation for the hopper is damn freaky, like that freaked out chick from the ring getting out of the well. Damn. We normally carry 2 bloodpacks each when we journey inland, from now on we will be taking 4, and trying to avoid the zeds more. Tonight we have to head to Cherno to try and get to the hospital ..should be fun :D
  5. FragleFameux

    EU 40 admin (Dregek) is a cheater!

    At NW of Lopatino, W of the little lake, i found 2 vehicles with tones of tents, and one guy shooting and trying his AS50, i shot him nice and clean, then want to loot him (full stuff) and got shot by another one. I respawned at kamenka and headed up right to that place, once arrived, 3 guys was blowing up everything (i saw little arma 2 ammo box), and left with there 2 vehicles) heres a screenshot of the "ammo box" http://img15.hostingpics.net/pics/434533arma2oa20120619090944696.jpg The one i shot earlier was "Breed" dont know the rest of them.
  6. I hope it won't affect any of our vehicles. Have you considered starting a twitter page for these sorts of updates considering it took me a while to find this thread?
  7. FUBAR1945

    Hotfix Build 1.7.1.2 Rolling Update

    helicopters and vehicles are in this version?
  8. Lol. Good job Rocket. I enjoy everything done so far. Smoother, Night is night once again <3, Zombie's 'see' (annoying bugger's, they still need some oomph somewhere... not more dmg not speed.... idk) Server's load like LIGHTNING. Like the new Sounds, the anims, I can use skins again, finding vehicles left and right, and kits. Excellent. Excellent. Excellent. So glad to be a tester =) Donate Bar Please? I need to give you my Money.
  9. I had test this, and the reason it seems to happen is if you run non-beta version of Arma, with 1.7 (or above) patch, you will have this. You cannot use items (right click disabled), you will be ejected out of the vehicles, all of your actions will be erased when you log off, you will be invisible to others, and have no hud. Easiest way to check, log in the way you do now, run somewhere+change up items, log out, and log back in, you will spawn in same place with original items. Easiest fix - install six updater and use it to launch the game.
  10. steinario

    Combineing system

    I dont mean like minecraft what i mean is like add a couple of items/weapons that you can create with combineing items, For example: 1.molotov=strong alcoholic beverage/gas+paper(or just anything dry)+box of matches. 2.bullets=scrap metal+powder. note:i saw that your beginning to add melee weapons so heres an idea. 3.pile of wood+ scrap metal creates a random melee weapon like a bat or something the crafting/combining way doesn't have to be EXACTLY like this i was only making examples to show you what i'm talking about+ this will make better use of items you use for vehicles like scrap metal and gas and all that cos that junk you find alot but cars you don't.
  11. Who was it that we stole three vehicles and a but-load of weapons / ammunition from on the US 10 Chicago server earlier this day? ;) Think we managed to kill four people too. Just want to say thanks.
  12. Now bare with me, originally i figured this an awesome idea, because i thought then people may actually cooperate, work together from the start, not just run to the nearest geared guy and makorov pop him. Afew hours of playing i come to find out that people are now actually camping respawn points for kills, really? I now get kids chasing me along the beach with a gun because i don't have one, i thought this was funny at first because he was trying so hard lol, but it got pretty old quick. It's a good idea in theory but i don't think we have a mature enough audiance at the moment for it to be a good direction. Has this happened to anyone else? I think with the positive views and promotion this is getting, a lot of Children of Duty & just straight up FPSers and buying this just to shoot people or something, people arn't seeing the survival side, i know after awhile the game gets pretty boring after you're geared up & got like hellys and vehicles etc but these arn't even the people that are camping spawns, it's new guys going into town grabbing a gun and just spawn camping.. O.o?
  13. There are a lot of issues with DayZ(And ArmA 2 in general), of course. Such as vehicles getting stuck on tin cans, and blowing up because you popped a fucking tire. But come on. The biggest gamebreaking thing in DayZ is the nighttime. It's not realistic at all, in 1.7.0 it was annoying - but somewhat doable. In 1.7.1 it's just impossible, it's not even the slightest realistic. Try to go into the middle of the forest, you won't see for shit but your eyes will adjust. It will take a long time, but you'll be able to see a little. Now you can't see anything, only the sky and even then, barely the sky. The Flashlight is a pain in the ass to use, it takes up way too much room, it uses the sidearm slot so you'll have a hard time defending yourself. All you can do now is to haul ass through buildings and then try to lose their aggro through glitchy Line of Sight. This isn't fun, only annoying. It was way more fun to start out with a Makarov and sneak your way through a city, and if you got zombies on your ass then you could actually try to kill them while still risking to get more zombies on your ass. What's bugging me is that sprinting in daytime attracts more zombies than some fucking gunfire, I mean come on Rocket, this isn't realistic, it doesn't make sense and it's not fun. It sucks, it's an utter piece of shit system. Please, revert back to 1.7.0 and work further on 1.7.1 before releasing it, please! Edit: Though I'm glad to see that the Zombies are more open about their sexuality. Zombies having fun... And more fun...
  14. Our merry little 7 players group has become bored and thus we have become bandits. We had everything we could get in this game: tons of weapons hidden in tents across servers, plenty of vehicles, enough food and medical supplies to eliminate need for further raiding for months to come. Then we started to hunt zombies for sport. Cleaned towns. Made silly experiments. We still had fun. When 7 players with skill and military weapons enter a a town, zombies or alone survivors have little chance. Of course some of us die to other players bullets but the rest of us kill those who killed some of us. Take the stuff from the dead and give them back to the freshly born team mates with Makarovs. So death means only 15 minutes trekking now to us. Increasing difficulty of zombies and survival would not solve this problem. It would only make the lives of newcomers even more harsh and those who do not have group would have no chance to survive at all. I would prefer to build things or hunt bandits and help other players than prey upon the weak. Direct communication range is too short for efficient estimation of friendliness. Shooting is safer. Somekind of ingame radio would be nice. Or a freeking megaphone :D This http://dayzmod.com/forum/showthread.php?tid=11015 would be a good start but not the actual problem solver. What I suggest is some sort of longterm goals that last longer than individual lives of players. Lets have some discussion what those things could be. For example: - ability to produce stuff that people need from raw materials. - ability to get more permanent bases of operation: perhaps taking over some building and getting a generator there to produce electricity for lighting and other purposes. Maybe even to take control of some of those radio masts and beging a local server radio. Of course people would need some sort of portable equipment to listen that radio or buildings could have fixed radios for listening those. - possibility to modify vehicles, paint them (paints and all other parts need to be raided or produced of course) I know these things sound a bit like some sims game but is it necessary a bad thing? To have other things to do besides killing things that move and mere survival. Humans need greater purpose and meaning to things. Now we have none and killing other players is the only real reason to go into towns anymore. Now discuss, brainstorm and let your imagination fly high!
  15. This thread was previously titled "Expiration Needs More Lacrimation" There are a lot of topics and posts about making death more punishing, painful, or permanent, using methods ranging from taking away the so-called "starting gun" (yep, I am probably the only person who calls it that) to actually preventing players from playing at all for a period of time following death. The problem is that while the first idea certainly makes life after death more of a pain, it's not really all that bad if you died without a gun to begin with anyway, and if you have a friend who can protect your stuff if you did long enough for you to get there, then there really isn't any extra pain except for an inconvenient trip. The second idea is just ridiculously bad for obvious reasons, example: "oh hey, what a great game! it has this great difficulty feature built in that doesn't even let you play it for a while when you die" yeah I can't even keep a straight face while typing that. I just vomited everywhere. However, I have recently read two threads (one by Strategos and one by mike_mareen) that attempt to tackle the issue in the above paragraph head on (getting your stuff back). Because you shouldn't be able to get your stuff back. At all. Strategos' and mike_mareen's suggestions both entail server-access-cooldown-functiony-thingy-ideas-whatever that also has the benefit of stripping anyone who dies of any vehicles or tents that they had on the server AND keeping them from linking up with comrades, at least for the duration of the cooldown or until their comrades disconnect and rejoin them in another. As usual, a certain portion of the responses to their ideas were just a bunch of people bitching in one or two phrase responses either because the ones doing the bitching hadn't read the whole post or because they were to lazy to make their fingers work a little bit harder to engage the suggestions at hand (I know I might catch flak for this from the bitching parties in question, and I don't care. Your short posts will be easy to skip with a flick of the mousewheel). Sorry, short rant over. Personally, I'd like to suggest a feature whereby any tent, vehicle or item (equipment, ammunition, weapons, food) that a player touches should be made permanently inaccessible to them upon death (unless someone else picks it up/touches it), to the point of despawning if they get too close (obviously such a restriction would be lifted the instant another player touches the item, or else literally everything would make no sense and explode). This allows players to stay on the same server (very important if good connections are few and far between). Basically, you will never be allowed to loot your own corpse (or tent after death), under any circumstances, and someone will have to actually steal any vehicles or items you want to keep before you can obtain or use them again. This doesn't address the issue of teammate aid in keeping these valuables, but it does make it dicier. Your teammate knows that to help you get your stuff back, he would have to drop something of his (potentially for good if he's running to you rather than camping the stuff) to put it in his inventory/pack, AND that he has to pass up actually stealing for himself any vehicles or items that you might have had (and he now has the perfect chance to do so) just to help you get it back, because you can't on your own. Presently all he has to do is just camp your corpse until you get back. Couple this with a function that forces a player to spawn at a point on the coastline literally as far away as possible from their site of death, and I think dying just got wonderfully more inconvenient. Feel free to criticize, flame, bluster, call me names, and in general tear my ideas to shreds. Do your worst. EDIT: Updated thread title. EDIT: Updated thread title again to reflect the side effect of player driven missions (corpse retrieval)
  16. Managing inventory space is already sufficiently challenging when you start doing advanced things like repairing vehicles - and there are more mechanics to come like entrenchment, structure building, etc. The practical upshot will simply be more trips back and forth between storage and task. Needles tedium... I'm not really interested in playing Gear Menu Manager 2013. Good post though.
  17. I'm very much interested in this project too. Similarly to what striker put some posts ago, I've also been following this thread (and the previous threads) and would like to become involved with the project. In regards to gathering vehicles (especially the land vehicles), I'm a bit cautious about how they're going to be safely stored. For instance if we all go rush out and by chance we do come across a huey/some jeeps and boats before a trusted set of guards are geared up, they will have to be heavily guarded and relatively hard to conceal them all. I'd probably just say get a few land vehicles first as means of getting gear up north first then start to work on the chopper/boats when in the final stages of establishing the post. Yet again as striker put, if you are going to decide on a clear server to host this trading post, then don't confirm it on this thread as it potentially puts gear/vehicles at greater risk.
  18. jdz (DayZ)

    How often are your camps raided?

    As stated on the first page, these camps RUIN the game. Why? This game is supposed to be about your adventure, growing attached to your character, all of the feelings you'd get in real life when losing your gear. The way these camps ruin the game is because when you die, all you need to do is walk to your camp and as long as you've got the gear, you're back to where you left off. It's like death doesn't mean anything. Personally I would like tents removed, maybe even vehicles.
  19. Admins can't delete tents or vehicles anyway they are tied to the database, it happens to all servers sometimes they don't load on the first boot.
  20. They restarted the server, it´s all fine now. AAaaannnd our vehicles vanished. LOL;
  21. noxiousg

    M40A3 and Suppressed Makarov

    Any weapons you have on your character that shouldn't exist in DayZ will be replaced with legal (and most certainly inferior) weapons the next time you load your character (next log in). I doubt seriously that anyone has been banned for looting and using hacked weapons since this mechanic exists to get rid of such weapons. For what it's worth, my group raided a camp that had a bunch of fancy weapons a week or so ago, and all of the weapons that shouldn't exist in the game were wiped from our character inventories after we individually saved and loaded our characters. None of us have been banned. Interestingly, such weapons persist when kept within vehicles or tents. This is probably because these inventories are saved on the local server whereas character inventories are stored on the master server.
  22. steveman0

    A possible safe zone?

    I'm not sure there is a need to limit safe zones to specific map locations. There are already a number of tools that enable players to set up a camp like the wire fence kit, tank traps, and tents. Just those three things alone and the tool box to use them enables you to build a defensible perimeter from infected and player vehicles and tents enable communal storage. A few players with a small assortment of supplies could set up their own encampment pretty easily with those. All that is really needed is sort of defense to fight off infected. Perhaps gun emplacements like 50-cal machine guns that can be player operated. A small team of survivors could keep that safe as long as they have the supplies. This raises another risk reward scenario. Do you place your camp in a city where supplies are abundant but face tougher resistance or do you place it in the wilderness where you'll have fewer foes but fewer supplies?
  23. Idk about the helis but at least 1 boat and 1 jeep is required to start, as time goes on we need backups and retreat vehicles
  24. Magnum Opus

    VEHICLE UPDATE (database side): 2012-06-16

    I think that's the average life of everyone that runs around Cherno like a headless chicken. 7 days is fine, I don't want to depart from my vehicles to soon.
  25. I've calculated that for supply runs, reinforcements and just general transport we are going to need about 4 boats, 2 jeeps, would be smart to get a heli of some sort. About 7 jerry cans to refuel them all when empty about 5 scrap metal for repairs I'm thinking 5 fuel tank parts 12 wheels would be smart 7+ engine parts 4 windscreen glass(optional) And this is pretty much bare minimum, if we want to get more vehicles, this is much more. Needless to say these need to be our prime trading items because in order to get everything under control and functional we need vehicles, no questions asked....
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