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Showing results for 'Vehicles'.
Found 41868 results
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A few suggestions in two or three sentences each, with problem before suggestion. Currently: Vehicles require a large initial commitment to find and repair, but after that stage are trivial to steal from offline players. A friend suggested that players be allowed to remove parts from vehicles before they log out, providing a small measure of security. Wrench: allows a player to remove parts from cars (part must be >95% condition) Rubber tube: allows a player to remove fuel from a vehicle to a jerry can (must have at least 20L) Currently: Hiding vehicles and tents outside the map boundaries is 100% safe, but is tedious and immersion breaking. It can also allow a small group of players to monopolise all the vehicles on a server. Suggestion: Vehicles and tents should despawn if left or placed outside the map boundaries. Players should be given a countdown warning for moving outside the playable area (can add exclusion zones to this for the debug areas) Currently: Finding random tents in the wilderness is Fun, even abandoned ones. Suggestion: Tents should not despawn two/three days after a player dies. Instead, after that period give ANYONE the ability to pack the tent. Maybe let the original owner reclaim ownership of the tent if they return within the time limit. New item: Add camouflage netting (self explanatory). New item: Add smaller stashes using the "Guerilla Cache" model built into Arma 2. Can only carry five items. Rare spawn. TLDR: Was that really too long?
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Simple fact. Teaming with others enables supreme ganking. Example: Our crew hit NWAF. Brought a big army truck we'd fixed up, and 8 of us went in. Two non-Us folks were on the AF running toward the hangars. They saw us, began to sprint. I cut them down with the machine gun. Rest of teh crew hit the hangers, et al, set up perimeter security while I provided fire support and overwatch with the 7.62. Bottom line: teamwork and coop are not a guarantee of happy friendly time. The only way you can guarantee that is to prevent players from shooting each other 100% of the time. Not all groups are friendly and cooperative outside of their gang. Just sayin. On the other hand, a large bandit gang can actually do cool stuff--build vehicles, rescue team mates who have just respawned a new character, reequip teammates who need gear and so on.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
What about vehicles are they be re spawned as well ? -
Hello. So I just switched from a cracked version to a newly purchased ArmA 2:OA to fully enjoy this great mod. Unfortunately, all I see is how incredibly horrible, unfair and boring it has become. First of all, if you are a new player and have no friends playing this mod, you shouldn't even bother. You start off as weak as a newborn baby and don't even have an ability to address every player on the server seeking assistance. Next, you quickly find yourself finding an unbelievable amount of parts for vehicles you've never encountered and tons of ammo for weapons you don't have. In fact getting a gun is nearly impossible right now. When I first picked up the newest (1.7.1.4 I believe) version of this mod I started playing very carefully, trying to be as aware of the surroundings as possible. The sad truth is - the mod is not polished enough to be as unforgiving as it is to the beginner. The character tends to stand up at random in certain cases (like crawling on slopes or over obstacles) and there is no way right now to enter a building without exposing yourself at least briefly, which is enough to mess up entirely. More than that, at times enemies become aggressive for no apparent reason when you are proned at a moderate distance from them. And since you don't have a gun, all you can do is run, which doesn't help considering enemies have the same running speed as you do and running attracts more. So in such cases you either have to accept your death or disconnect. Previously Makarov was there to compensate for such cases: you still don't run into villages like a mad man shooting everything that moves, but it was at least enough to escape when the situation gets out of control. Just out of curiosity I tried running around major cities checking every place that is likely to contain a weapon for half an hour and still found nothing. Maybe they've been looted, but that still doesn't change the fact that unless you have some sort of way to defend yourself, you are constantly swinging between being dead and being as good as dead. In any case, it is now impossible to start off playing this mod right now for a completely new player. Going for realism in video games is the worst possible decision in most of the cases. Yes, maybe in DayZ scenario I would spend three hours crawling around in the dirt for a can of Pepsi. And maybe survival rates would be around one to ten thousand. All I know is that it was more fun to play before than it is now. I hope my opinion will be treated as constructive criticism rather than baseless complaint. I wish this project all the best and am excited to see where it is headed.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
dale0404 replied to rocket's topic in Mod Announcements & Info
Hugginn et el, This thread is about tents getting wiped, not vehicles, please do not derail, ta. -
Something I would POSSIBLY like to see in the future IF POSSIBLE: A Camo net that can be placed over smaller vehicles (cars, trucks, etc.) but not something like the bus, but the camo net has a small chance of actually spawning. This would be great for players who worked hard to get a vehicle help "hide" it, although it still would be visible but this would help it blend in to like the forest more than say a white 4x4 sitting out in the woods for all to see.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
sarlac replied to rocket's topic in Mod Announcements & Info
Done it many times. Strangely when I get back to camp all the vehicles and tents are still there though. Your suggestion didn't seem to work for me. :P Except for one thing... Right now Hotfixes/patches are being released daily and the idea of having to start over every day right now would make me not want to play. Now maybe for every Major Patch yes... IE 1.8... but for minor IE the 1.7.1.5, 1.7.1.6 or heck 1.7.2... I would not like that at all. Right, so your ONE THING is that you don't like starting over. See you in beta then! :D Nope... I have died many times now and start over allot... but I know I don't have a TON of time to play. So I play at night for a few hours, get some decent gear and then well I have to go to bed due to well this thing called a job. So while I am asleep a patch is applied, I never got a chance to use anything I found, well now I have to start over again... not b/c I messed up and aggroed every infected in town or got into a fire fight that I couldn't handle... but b/c I had to go to bed and a patch was applied. That is why I would only suggest a wipe of every on major releases and not minor. Now maybe the system is in need of a major wipe when we went from 1.6 to 1.7, I don't know. I am just giving my 2 cents on the idea of wiping on every patch. I don't like it, I would prefer if any wipes are done it is on major releases. Opinion noted! hehe -
IMPORTANT: Tents will be wiped in update 1.7.1.5
LostS77 (DayZ) replied to rocket's topic in Mod Announcements & Info
Done it many times. Strangely when I get back to camp all the vehicles and tents are still there though. Your suggestion didn't seem to work for me. :P Except for one thing... Right now Hotfixes/patches are being released daily and the idea of having to start over every day right now would make me not want to play. Now maybe for every Major Patch yes... IE 1.8... but for minor IE the 1.7.1.5, 1.7.1.6 or heck 1.7.2... I would not like that at all. Right, so your ONE THING is that you don't like starting over. See you in beta then! :D Nope... I have died many times now and start over allot... but I know I don't have a TON of time to play. So I play at night for a few hours, get some decent gear and then well I have to go to bed due to well this thing called a job. So while I am asleep a patch is applied, I never got a chance to use anything I found, well now I have to start over again... not b/c I messed up and aggroed every infected in town or got into a fire fight that I couldn't handle... but b/c I had to go to bed and a patch was applied. That is why I would only suggest a wipe of every on major releases and not minor. Now maybe the system is in need of a major wipe when we went from 1.6 to 1.7, I don't know. I am just giving my 2 cents on the idea of wiping on every patch. I don't like it, I would prefer if any wipes are done it is on major releases. -
seperate wire cutters and the toolbox. or increase toolbox spawn rate in relation to barb wire. I have been seeing so many barbed wire kits spawning lately it's rather ridiculous. Who has barbed wire kits in their home, really? And who doesn't have a nice pair of side-cuts? Maybe industrial buildings have a chance to spawn toolboxes which are unmovable but contain a wrench, cutters, and screwdriver. The three items can be "combined" into a toolbox which maintains all toolbox functions. A wrench would be needed to repair vehicles. Cutters for removing barbed wire, and a screwdriver for some other purpose.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
sarlac replied to rocket's topic in Mod Announcements & Info
There are tons of vehicles on each server. They are everywhere. If you are solo you probably won't find one though unless you wander away from the major population centers. Many of the vehicle spawns are in remote locations and are just sitting there waiting to be found. Personally I vote for complete resets. Delete all save data with each and every update until we hit beta. That way everyone starts from scratch with each patch. Before anyone comes in and accuses me of being a noob with nothing to "loose" (as you people spell it). My character is loaded with crap and I have run out of things to do other than vehicle maintenance, fuel/water runs, hunting safaris, and inventory management in our large "tent city".... WIPE IT ALL!!!! -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Disgraced replied to rocket's topic in Mod Announcements & Info
Only kinda, and only sorta. Groups can still take the limited vehicles available in a map, take them off map (where their tent camps are), and then keep them there by moving and saving them. This puts them beyond the reach of other characters. All of this stuff should be kept in bounds. I consider it a bug of Arma in that it's built to keep you on mission, and the mission would fail if you just ran into the 'wilderness'... But with DayZ, you can use those limited vehicles to hide all of your stuff free of looting or reprisal. Yes, I know this has been discussed ad infinitum. But the vehicle fix is, hopefully, only the start, as is this. The two are related to a play style that many feel is questionable. -
Lock the map borders, no more out of bounds
sgtdorian replied to Daddy'o's topic in DayZ Mod Suggestions
This is a great thread, but I think that the map borders shouldn't be locked. A good alternative for what you said is that every vehicle that is left beyond the borders despawn in 1h or something like that. That won't let players to hide their vehicles there. -
VEHICLE UPDATE (database side): 2012-06-16
=RK=Achilles replied to Ander (DayZ)'s topic in Mod Announcements & Info
So basically vehicles are useless now since servers restart so often. I've fixed up or found around 5 different vehicles in the past week only to have them ate by the server before I got to put them to use.. I realize its alpha but making the vehicles reset on server restart makes it not worth the work and time to fix one up... I had a truck already to go for the night. Was leaving it parked until my buddies could get on and ride around with me and loot places. My buddies logged on and literally 2 minutes later the server restarted and no vehicles... Same thing has happened a couple more times now so I see no point it even trying for a vehicle at this point... I know its alpha but man it sure ruins a LOT of hard work, especially if you are playing solo. -
Lock the map borders, no more out of bounds
Zarlak replied to Daddy'o's topic in DayZ Mod Suggestions
No, but it often requires the hacker to have a vehicle to reach your vehicles, if he doesn't have one already it would be a waste of time to head off to someone elses base camp to commandeer one vehicle, to go and steal another. If hiding stuff on the map was a viable option, then I'd definitely support this. But also as a coin flip, you've got limbo which is out of bounds where people spawn sometimes. You've got to fix that issue first, otherwise you're going to have people spawning out of bounds knocking on an invisible wall trying to get in. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
FlyingIrishMan replied to rocket's topic in Mod Announcements & Info
Good think we have 5 vehicles to store our stuff in :) -
I've noticed that mindless PVP is far less of a problem since the starting gear and global chat have been removed. None of the survivors I've encountered have shot on sight and I've been less inclined to as well. Starting out really does take some work now, and tbh most of the people I see don't have gear that I want anyway. The effort of killing them and dealing with the zeds is rarely worth it. Its better to just find the stuff yourself. Unfortunately, claners are a problem. These guys face little challenge in the game and can farm up a stockpile of all the best gear (and vehicles) rather quickly. Which of course strips most of the fun out of the game, leaving them little to do besides running around at night with NVGs and rifles picking off loners bumbling around in the dark with a pistol. Really the game is geared towards lone wolf play (maybe groups of 2-3) atm. I imagine more content for 5+ groups is in the pipeline - Build yer own fort? Sell supplies, fight off random bandit raids (Roving NPC bandit gangs attacking forts and zombie swarms climbing the walls?) IDK, but groups reduce the challenge of surviving so they need some sort of goal to meet.
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Lock the map borders, no more out of bounds
Zarlak replied to Daddy'o's topic in DayZ Mod Suggestions
Before this gets implemented, the 'find vehicles' hacks should be sorted out. I know someone who moved their vehicle 5k out of the map because wherever they put it inside the map someone found it immediately in suspicious circumstances. Within 30 minutes of moving it someone found it again killed him and stole it, 5k off the map, in a dip, surrounded by hills. They rode a tractor to his location. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Zarlak replied to rocket's topic in Mod Announcements & Info
This is disappointing. We have about 10 tents set up with a legit base camp no duped stuff, inside the map border, just with all our stuff. We've got about 12 of us in our group and we keep vehicle parts, medical supplies, ammo and food/drink there with our vehicles so that we can run efficiently. At least put in the update that tents will delete if not interacted with for X amount of time. That way people that set up and move on will have them deleted but legit camps will be fine. -
U.B.C.S. Story. V3S Civilian is Cursed.
U.B.C.S. Ravin posted a topic in DayZ Mod General Discussion
Much of our encounters now have been pretty tame after Vybor. We repaired our car and woke up at our new and improved camp We set ourselves up pretty good! I think you will notice here I am missing my Ghillie suit. You would indeed be right, and it deals with that truck. The V3S. After getting our car, we decided to get better things. The server had more people on it now that it wasn't pitch black. We felt it would be safe to travel to Solnichniy and Berezino for car parts. Everything goes smoothly for the first hour. We gather up some wheels, missing some Engine parts. We come back from Berezino to hit up Solnichniy to drop of the wheels. We even get lucky to find a bike in the middle of the road and I end up riding it. Which you look ridiculous on with a Ghillie Suit. Hops and Jenkins use the car, driving it up along the road with me lagging behind. Some god forsaken reason the bike is going about 65mph on the highway. I fear that I may fall off this bike and break my neck. This was least of our concerns as Hops and Jenkins spot someones bus just outside of Solnichniy. AK rounds suddenly ring out, hitting Hop's and Jenkin's car. They heave through a few barricades in the city. Three enemy players come out of the city, no doubt hearing their car rolling up miles away. Hops and Jenkins make it through just fine. Few windows blown out. I however, for some reason, decide to run through town with the bike. The player seemed confused as I roll up, smash my bike into him. But not before he gets a few shots off on me, killing me. I noticed however a few minutes later it says 'So and so was killed.' Killing him also with a bike felt oddly pleasing. The V3S is still missing its engine, so I run through Chenro dodging zombies full sprint with nothing but an M1911 I found, trying to find parts. People must've thought I was a noob, but ducking into an apartment complex, crouch running, weaving around a corner and out the back, over a fence and around a corner generally loses the zombies on my tail. A few nice hatchet swings cleans up any intelligent zombies that figure out I am coming around the second door. FINALLY finding the Engine parts, a glitch kills Hop's when he finds a dirtbike. He spawns near Solnichniy and notices the bus is still there. He attempts to drive it back to me and he picks me up near the outskirts of Eletro. In the meantime, I find Engine parts and we think this is going to be the motherload. We would have FOUR vehicles. Four of them! Why so many? We don't know, we just want it! I want the V3S most of all. We attempt to round some zombies when they hit the bus and the bus stops dead. "Hops, why did we stop?" "I am not doing it man... Its--..." Suddenly, the bus explodes and we discover why those three left it there. All I can do is hope I respawn near my corpse. After two attempts of respawns I do spawn fairly close to my corpse and I run for it, looting my old backpack with the engine parts and getting it on my back. At that moment, the V3S was mine. I pull it out of the city and round the tracks, making for a side road and over a hill, heading back to camp with it. Picking up Hop's later on in the day we decide to hit up a market. our first big V3S run. We sweep up several cities of their supplies... The run would have went much smoother if... Well. I didn't shoot Hop's in the head by mistake as he was refueling the V3S. Then inside the same marketplace in the same city, I cross over informing Jenkins and Tes to cease fire so I can assist them better, Tes ends up shooting me in the head! Thankfully, I spawn near the city of Kameko and I am picked up easily, we all rush north, putting our supplies away and setting up barbed wire everywhere to keep out people who might get ideas. It appeared, the V3S didn't like one of our tents. It slowly over the next two hours made its way to our spare equipment tent and levels it, crushing the contents inside! We lose several days of equipment. We all stare at the truck at this point, wondering if it is worth it. Its my truck it seems, just like my name. 'Omen of Misfortune.' and I still love it. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
Dear people who are complaining about vehicles in a tent thread. The vehicles and their spawns have already been sorted out. Since 4 days ago. http://dayzmod.com/forum/showthread.php?tid=12809 Since then our group has found and repaired 6 vehicles for our own uses. Look harder (at announcements and in game). -
Please add your views in here mate, would be best to keep everything in one place. Like I say in my post, I have the best items and I hate dying and losing them but I support a global wipe of characters/items. The reasons are that I have killed now countless people that have the best items, and a lot of them. Although the server hop issue will be fixed soon items right now are popping up everywhere. Killing a player to see they are carrying around 3-5 night vision goggles is a bit stupid. Killing two people with the exact set of items, 100% the same items(nothing more, nothing less) is a bit stupid to come across. Although me and someone I play with usually run around with the same gear on usually our inventory and inside our bags are different, and that was not the case for the people I killed. Wiping would make everyone just respawn, reseting vehicles and deleting tents. Putting everyone at the same level(atleast for a little while) Maybe a better idea is to wipe at the server hopping fix because then items would be a lot less common considering a lot of people would be forced to stick to a couple servers instead of hopping in stary, looting 10 tents, repeat.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
castun66 replied to rocket's topic in Mod Announcements & Info
Now just need to fix it so anything outside the map borders isn't saved, including players, vehicles, and tents, and all will be well! -
I have heard too many things about hackers spawning items/vehicles, certain servers being mass killed, and too many people talking about dupes and so on. In my honest opinion everything should be wiped, this is alpha so it can not be such a big deal. For people that are going to post, "you probably have nothing and never had good items so you want a wipe to be fair" you are completely wrong so let me stop you before you post something silly. Right now in game I have a lot... a ghille, silenced m4, nv, gps, enough food/water for days, every medical supplies, ammo/weps out the gazoo. I died to a hacker mass killing a server last week and lost the best items, my setup was a ghille suit, silenced m4, DMR(in backpack) silenced m9, every tool, nv, rangefinder, along with all this the 24 slot backpack... And I easily got most of this back from killing other players and finding some neat stuff. A lot of the people I play with also have gotten the same outfit as me including the weps/tools I have. The one thing that worries me is that lately my group and I have been killing people and finding a really stupid amount of items which is probably not legit. When we kill some people we find that they have 3-5 night vision goggles on them which is really hard to believe they found that many considering the .11% chance to find them. Another weird thing is that my friend killed some guy yesterday and it was the same guy that killed our other friend before and he looted all of his items. The odd thing was the guy that he killed had a friend that died along side of him... but the other guy had the exact same items to the dot, nothing more, nothing less and their backpacks were overflooding some how...(items did not stop apearing while taking items out of their backpack) This is just a suggestion considering all I have seen, maybe people are just really, really lucky.
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Server Admin Killed me upon Logging In.
Legacy (DayZ) replied to mechwarrior0311's topic in DayZ Mod General Discussion
Admins can only kill you via Arma II Means. He did not slay you, he shot you. So what is the point of this thread? Admins can not: Slay, Spawn gear or vehicles, or any other means of cheating. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
It's what happens when you have Alpha/Beta stages with no barrier to entry such as an application and wait list. The majority of people think I paid money to play this (even though they actually didn't, they bought ARMA2) I should have my way! @rocket Wipe away, please hit vehicles next! Also, would you consider a complete wipe (characters) each time a major feature is introduced to test viability?