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Showing results for 'Vehicles'.
Found 41868 results
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Cars and vehicles sometimes come in working condition. I've found ATVs that require two wheels to get moving and some engine parts to get in good condition. I've also found a off road truck in good condition with half fuel - don't think it was left by someone. What ever the case, if you need parts you need to know where to look. Wheels take 6 inventory spaces, so it can be hard to get. But once you get the vehicle moving you just load up the supplies and extras in the back and you can easily keep the vehicle in good order by raiding industrial areas and having a few jerry cans for refueling. The hardest thing is knowing the buildings that spawn the equipment and having the guts to be a target in your vehicle when you're looking to pick up equipment. There are motorcycles, manual bikes, civ cars, trucks, ATVs, boats, off road military vehicles and buses. But people usually hide them and don't want to be 'seen' with them
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"Vehicles out in the countryside are readily available" hmmmm :P Seriously though when you've just spawned and you have nothing you run into the meat grinder towns you either a) get a weap and a decent set of stuff or b) die. It's the wild west baby ;) If you die.. then you probably haven't lost much. Personally I like to run in and grab what I can then head north. I find Balota airfield and the 4 deerstand camp just south of it to be a bit more dangerous but also sometimes more rewarding as far as guns go.
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My suggestion to the community on logoffskis/teleport hack
Hashisx posted a topic in DayZ Mod General Discussion
Dear Survivors, It seems this is a topic people are complaining a lot about. I am not going to tell you "l2pnoob" or "get skillz", I am not that type of person. Here are things I do when I encounter such problems, unless I am in desperate need of med supplies/food. As there is, to my knowledge, no way of finding out who is killing who. Its the nature of online gaming and no AC is ever perfect. There are hundreds of servers for you to change from. You need to realize nothing is forever and sometimes starting over is the best option. Unless of course you're playing on a server with name tags and get his name/video proof. Post that on the forums. For people who are unable to get proof. Teleport Hack: Guys if I see someone teleporting around town, I JUST RUN. I run as fast as I can to get away from him. If he starts taking shots at me I will log off, yes this is lame but if hes not playing fair why should I? If he happens to kill you so be it switch servers. Logoffski: This is easier to deal with. So I am trying to kill player "A" but since he can't handle the thought of respawning at the coast or well trying to kill me and logs off. I either A) Have a group and we set someone to camp his log off spot while we loot. B) Move to a different town C) Server hop. In my experience with any game, despite some dayz related tactics, this is how I deal with hackers. I hope for newer players this helps. Tents/Vehicles are nice perks but are they really worth the frustration of dealing with a "hacker server". -
i dont see this as a problem at all. you are at massive risk while dumping and waiting for the respawn and very easily interupted! no where near as bad as hopping and checking 1 spot in multiple servers. imo people coming and farming with vehicles and then taking it off map is a problem. they can clear so much stuff in a matter of minutes into a few vehicles and just deposit it all off map where no1 can feasibly get to it. they dont need to hang around for a respawn just hit it later as they can basically take everything! they come basically un equipped with full inventory space. no risk except for losing the vehicle, but if they have off map camp they prob have more than one vehicle as once you have one its far far easier to get another!
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
LackofCertainty replied to Time Glitch's topic in DayZ Mod Suggestions
One of the ideas mentioned that I like the most is limiting the tool slots, and increasing the number of tools available. (I'd also make tools either not fit in backpacks, or take up a lot of room [6 slots+] so that people can't easily switch loadouts) I like the idea that Player A only has enough tool slots to carry his cooking gear. Player B only has enough tool slots to carry his medic gear. and Player C only has enough tool slots to carry his engineer gear. Players B and C need player A to cook for them/make campfires to keep them warm, so they don't get crippled by hypothermia and starvation. Players A and C need player B to patch them up properly, because if they do it themselves it's half-assed and doesn't bring them back up to full capacity. You'd rather have a doc patch you up when you break your leg to get you to 100%, instead of fix it yourself and run with a limp that slows you down. Players A and B need player C, because they can't break down wire/barriers/traps other players have set in towns, and vehicles are actually very important now, because just travelling the wilderness is dangerous. The lone wolves (like myself) would still be able to make it work solo, but they'd just have to be damned careful, because one mistake could end them. Bandits would still work, because if everything is harder to get, then everything they steal is that much more valuable to them. The only issue I see is that it could make the game too difficult for players just starting out. Even as is, the life expectancy for new players is pretty short till they figure out zombie agro and what lootable buildings look like. With these changes I could see it being so harsh that most people would quit before getting over the hump. -
lol @ the people defending the legitimacy of the debug zone An argument to remove the debug zone, or the accessibility of it, is not the same as an argument against carebears. Feel free to take to the hills and hoard items and vehicles... INSIDE THE GAME WORLD. I'd even agree with you that the world should be made bigger, and have more wilderness far away from towns to hide in. But the debug zone has still got to go.
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there's a serious problem with people hiding tents / vehicles off map in order to hoard items away from players. It's basically a form of abusing the game mechanics and poor sportsmanship. *EDIT , i feel silly* PintOfBass Wrote: The only thing that needs to be changed concerning this is that off map tents and vehicles dont save. *EDIT* going offmap is virtually cheating , escaping the playing zone to escape the intended dangers placed by the Devs and created by players themselves. Let the hoarder whining commence.
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Tent city and protection ideas. Please give your opinion
Robert512 replied to Thegoon84's topic in DayZ Mod Suggestions
What's wrong with good old fashion guard duty? It needs a lot of organisation, you need players that can be on a server round the clock. Just like in the real world a base camp needs guards or at least a mobile team that keep travelling between outposts to keep an eye on them. Tent cities, especially with vehicles are usually easy to find and gives rich pickings, single tents dotted around the map are lot harder to find. Still my opinion is that if you are not willing to keep an eye on your loot while you are somewhere else gathering more loot than you deserve it to have stuff stolen from you. And don't come with that those people are bandits as well, its a dog eat dog world, thieves are certainly not more worse than players who kill if nessecary to get their hands on more loot. NPC's to guard loot camps make the problem of loot hoarders worse, it defeats the idea of perma death because it makes even easier to have a huge arsenal of weapons, ammunitions and other supplies. -
The server Admin, PeaC, restarted the server EU73 after I killled him. I looted his body, and found Night Vision Goggles and a GPS, along with a lot of other good loot, and as I can guess, him being a poor sport restarted the server in hopes of A.) not saving the stuff I took and B.) his death would not be registered. I'm not sure why he did it, but it seems too odd that he restarted the server RIGHT after I looted his body. I don't have any exact evidence, but I was either kicked from the server, or he restarted it as I can't find it in the list anymore. If any of the Dev team can track server restarts, the server was restarted at approx. 11:53 A.M. Eastern Standard Time, and his death couldn't have been but 5 minutes prior. I'm sure, since you have the leaderboards, you can see that he died at approximately that time, and that the server was restarted shortly after. NOTE - I also had two vehicles that my friends and I were traveling with, I spawned in to check on them, saw him running over a hill, shot him, looted his body, and I believe he restarted so he could just come back and steal the vehicles for himself. Server Admin - PeaC Server - EU73 Again, I don't have any VISUAL proof, but I'm sure the Devs for DayZ have some way of confirming what I have said. I was in the TeamSpeak with some friends as well and they can support my claims, as I was talking about seeing him as soon as he came into my sights.
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7 vehicles? thats a little ridiculous lol
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dogs to guard tents/vehicles would be neat. they would have to be pretty hearty to be viable. more hearty than a zed, or even a player possibly otherwise, would be too easy to just shoot the dog as it runs at you. --- incorporating the humanity/spotting/warning ideas would work better overall imo. to make dogs viable in combat in the arma world, they would have to be pretty unrealistically strong. they would just be immersion breaking-ly unrealistic. not to say they can't ahve combat capabilities. they could feasibly be used to attack someone close to you, stopping them from running, or breaking bones/bloodloss... but that's all stuff that bullets can do now and better. their primary use should be for spotting/humanity/warning.
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Do teleporting hacks exist? US 131
Baked_Beans_Benelli replied to batcaveslimer's topic in DayZ Mod General Discussion
OMFG shut up and learn to adjust your gamma, and DVR. If you still can't wrap your head around how someone could POSSIBLY play at night after that then just go slam your head in a car door or something. you also don't need hacks to teleport. If someone sees you all they have to do is switch servers and go behind where they saw you then log back in to the server you are on. 9/10 times you are still looking at where you saw them last, and abracadabra they have "teleported" behind you. The hacks that truly have me worried are the ones that put visible hit boxes around players, tents, and vehicles with the character names and ranges on them. That and aimbots. -
Bodies do NOT dissapear that fast - the day before yesterday our group killed 3 bandits and they all stood there for over 10 minutes, one of our team died and managed to come back to his body and "loot himself" again, from Cherno to Stary Sobor. What might happens is the following: The bodies are being counted as normal loot, and they are being cleaned up altogether with the server clean. Example: if a server clean up is from 15 to 15 minutes, and you kill someone on the minute 14, you may only have 1 minute to loot it. If that's the case, there must be a different clean-up for itens and for bodies. Regarding vehicles: I found a Van in the woods, but I can't seem to find any other vehicle. Choppers appear to be moved miles away from the map's limit.
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A wipe gets my vote, so long as it resets vehicles and tents. Perhaps have a wipe every 4 - 6 months?
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What about those of us (most of us) who DO know where to look, and find nothing? Or have vehicles, only to have them disappear? It depends highly on personal experience, and because you've found vehicles... doesn't mean that everything's kosher for everyone else.
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You're all mistaken about vehicles. You just have to know how to look. My friends and I have repaired and driven over 10 vehicles in the past 2 weeks on several different servers.
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Im pretty sure that this "off map" are that is completely empty of everything is a product of ARMA itself, and used so that players in jets can turn and bank without running into an invisible wall. It is obvious to anyone who wants to apply critical thinking to the issue that this area is NOT intended to be used as a play area. This is obvious because nothing is programed there, not even grass. The argument that "in real life you could get away and go into the wilderness" does not apply here because "in real life" this area would not be empty as it is now, there would be towns, houses, roads, heck even trees and grass, and zombies. The reason these are not there is that the game could not simulate the entire world. So in summary: The empty zone is a game mechanic from ARMA to allow jet movement to occur. It was not intended to be a valid infantry play area. Therefor moving tents and vehicles to this no mans land is using a game mechanic in a manner that is contrary to its intended purpose, which is the very definition of exploiting. And since this game mechanic can not be used for its intended purpose (no jets in Day Z), the borders should be locked and an invisible wall erected, or in the alternative disable the ability to save tents and vehicles that are off-map and make them despawn if left alone for more than 15 or so minutes.
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Please make off-map (out of boundary) tents and vehicles NOT ABLE TO SAVE. People are currently exploiting the non-playable area to hoard all the vehicles, so much that I haven't seen a vehicle (besides a bicycle yesterday, once) for a couple weeks, since the vehicles were able to spawn again.
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Wow, I can't believe all the hoarders on this thread. Just so people are clear: The edge of the map is when the grass and trees disappear. Thank god Arma 3 will be an island map, so we can shut up some of these hoarding carebears. The sad part is, the hoarding carebears probably complain about the "CoD carebears" or the "anti-pvp carebears." When in fact, these hoarding carebears are exploiting the fact that they found a vehicle (and can easily travel much further off the map) to protect their giant piles of loot. For those of you saying "oh yeah well in a real zombie apocalypse we would be able to travel further away into the wilderness," What makes you think that off-map would actually be wilderness? There's an international airport within a few KM of the map boundary... What makes you think there isn't a large city or more towns just outside the playable area? Sounds like you're living in a fantasy world to me. It's cheating, plain and simple, and anyone that says any different most likely has their own off-map tent city with a couple vehicles, and really wants to protect it against the actual players of the game. I vote that off-map tents and vehicles don't save, and any currently saved off-map tents and vehicles get wiped with the next update and (in the case of vehicles) respawned at their original locations.
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(Another) Trading Post that might actually succeed?
Publik posted a topic in DayZ Mod General Discussion
THREAD MOVED HERETHREAD MOVED HERE The Goods: We'll do 3 things: -Facilitate trade between players -Sell/gather items (food, weapons, ammo, utilities) -Rent bodyguards Trading: http://i.imgur.com/Um3Yi.gif' alt='Um3Yi.gif'> Thank you oRidicule ♥ Selling goods: We gather weapons, ammo, food, water, utilities, etc. We put them in a distant location, like way up the coast in a hidden place, or we keep them on Skalisty in an off-limits area. If anyone spawns in the off-limits area, they are killed. Teams are dropped on the mainland by air or sea and go out to collect stuff. We then trade the items for whatever it is we need, mostly vehicle parts and fortifications (tents, wire, sandbags, tank traps). Renting bodyguards/mercenaries: If you like to kill, we can have you rented out for a percentage of the loot our employer finds. Be it security for an airfield run, guarding a vehicle, attacking another camp, whatever. The post will supply weapons/ammo for the merc teams, and we'll continue an operation until we succeed. If you die, we rearm you and send you back out. The Spot: I'm thinking Skalisty Island (SE corner). It's got a lot of cover from the mainland, and the SE side can't be seen from the coast. It has no hard fortifications to depend on, so the most damage a hacker can do is kill us all. It can't be reached without resources (read: boat or helicopter), so ghosting or server hopping is much harder to do. It requires boats and things to work, but I'm hopeful we can spend the time waiting on that update to gather the tents/fortifications/vehicles we need as well as being best friends and weeding out the people that would instead stab us in the back. Access to the Island: We can set up a mainland post to check players before letting them on the island. Once they're checked out, a boat is sent from Skalisty to pick them up and ferry them to the island. Once on the island, guards accompany the group to make sure no one becomes a threat. If we don't have enough guards to staff the place we don't run ferries. Snipers will be posted on the coast of the island and keep an eye on the boat when we send it out. Or... A mobile base could work too. Drop our stuff in the relative safety of the wilds, and drive into town with a few Urals to set up shop for a few hours. Rules for Clients: Primary out but down. If we can holster our sidearms in the future then that works too. If you raise your weapon you'll be warned. If you don't drop your weapon you'll be shot and your gear will be thrown in a tent and sold. If we are attacked: Clients are to get on the ground and not do anything. Anyone that is found afterwards that is dead but not confirmed as hostile will have their gear stored in a tent. You'll be allowed back on the island to take your gear or have it taken to you. The Server: We need a server. Rules are up for grabs, I really don't care what, as long as it's a 1.7+/beta server. Casual settings would be easy for us, but would also bring the casual griefers and so on. Hardcore is harder, but brings us players that really want to trade. All up to debate. So far, DE26 or Chicago 10. Communications: We've got offers for TS3 servers. Check the Steam group description. Communications with clients will be done through Direct. Leadership: If we ever have a leader they'll show up later down the line. I'm asking for like-minded individuals who want to work democratically. I don't want to impose duties like "gotta bring in X items/day or you're out!" or "gotta guard the island all day". Do what you want, we'll work out what the post turns into later. So yeah, if you're interested go ahead and join the Steam group. It's currently public (ha), and we'll work out how we want to go about it from there. If you don't use Steam for Arma2 (and I don't see why not, since you can link non-steam games anyways), we can work something else out. -
"Accidental" Current Vehicle Location map US 29 Atlanta 5
Svetovid posted a topic in Mod Servers & Private Hives
As taken from a possemate's reddit thread: http://www.reddit.com/r/dayz/comments/vpp0x/accidental_vehicle_location_map_us_29_atlanta_5/ Here's what happened(edited for easier interpretation): "A few buddies and I were playing on US 29 Atlanta 5. We were driving an offroad truck towards a gas station to refuel and hide it for the night when I noticed a Toyota pickup and a truck (Ural) right next to a refuel location. My buddies drove these two newly acquired vehicles, while I drove the offroad. We decided to drive off and hide it in a secluded part of the map. Soon later, one of my buddies opened up the in-game map and found that the map was displaying green dots to mark the CURRENT locations of every single vehicle in the server(look further down for image link). All of us who had maps opened up the map to confirm this and we all could see the vehicle locations on the map. I was worried because it was displaying the vehicle we had on the map as well. We noticed it updated the vehicles location on the map every time we got out of the vehicle. We informed the admin on his Teamspeak at 74.91.112.220. He restarted the server a few minutes after, and the map glitch seemed to go away. However, after we decided to hide the vehicles in a remote location spread out from each other, a group of 2+ managed to kill our buddy guarding the vehicles, and steal all three of our vehicles. To ensure there was no save glitch, we looked around and logged in and out, until we were 100% sure that all the vehicles were gone. (Note this was in a very remote region of the map.) We discussed it amongst each other and believed it might have been due to that 2+ group using the map to find the locations of the vehicles and to steal them from us." Very disheartening indeed. The strange thing about this was what happened this morning: we discovered that someone had stolen our Land Rover from a very remote region of the map on the SAME server. We do not know for sure whether this was just a glitch on the server's part or was due to people using exploits to find the locations of our vehicles. Here is the image of the DayZ In-Game Map that showed all the CURRENT locations of every single vehicle, which led to our vehicles being taken from us 15 minutes after we tried to hide them: http://i.imgur.com/YY5Hj.jpg Anyway, we would like to hear from fellow DayZ players about whether they have experienced something similar to this. Also, we would like to warn others that there is a POSSIBILITY exploiters can use this map to find vehicles and steal them. -
Live Hacker pretty Nice =)
robjuluk replied to Private_Gm (DayZ)'s topic in Mod Servers & Private Hives
theres a thread a few down about it. i'd advise any1 to just get out/away from him. he can clip thru anything, spawning vehicles/guns etc. god mode on. and hes just clipping about killing players runining their fun. typical fraking gimp with no life. everytime sum1 DC's on him i celebrate for their character! -
+1 Beartraps would be cool too, could temporarily tie up a bandit (bandage blood loss/opening trap) while also giving off a loud scream survivors could react to. Could easily pop tyres of vehicles too.
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why are no body friendly
ZedsDeadBaby replied to Lagmastershaun's topic in DayZ Mod General Discussion
Can always count on you, vanilladragon, to say exactly the same thing over, and over, and over, and over, and over with no substance and no legitimate response to anyone who calls you out on your ridiculous bullshit. My teammate and I have had 1 death in the last 36 days, 120+ hours in game working together. Maybe 5 total murders - all while exploring some of the most populated hotspots in the game, heisting vehicles, looting helicopter crashes, etc. What "deathmatch" games have you played where you can go 36 days without dying? Can you name one? Just one? To the OP: Friends are out there. Find at least one, preferably more. Always travel in groups. Going it alone and relying on the kindness of strangers is a bad idea today, and would be a worse idea after the end of the world. For now, until rocket ramps up some more communication mechanics like radios, your best bet is to find friends here on the forums or look for servers that advertise their Teamspeak3 servers and join those. Many clans are very happy to have new recruits and will take you under their wing and even help you gear up. Despite what vanilladragon says, there's plenty to do out there besides "deathmatching." -
It's too bad you couldn't get any names, I think these guys are the same ones hitting my camps and vehicles on Seattle 34.