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Found 41868 results

  1. =Walker=

    NY8 Hackers (Two choppers)

    So you are banning me and suggesting that I get banned on what evidence? I have done nothing wrong. It took me days to even install the game let alone be able to hack it. I thought it we lived in a democracy and believed in justice. Being on a server when something strange happens doesn't make everyone a hacker. It was incidental. As a footnote I didn't know helicopters were hacked. I remember seeing plenty of them a few weeks ago on youtube and in the game, and still do, but I've noticed I haven't seen any helicopters in hangers recently - although I'm sure the clans have them stashed like they do the vehicles.
  2. KarinjaNinja

    You know you are lucky when...

    Server hopper? As I said I got booted from 1 server and I left one server so I could place a tent without having to go too far. After that I got 2 vehicles and NV goggles on the same server I have been playing for 2 days now. Why would I leave a server I now have a tent and 2 vehicles??? You mad bro? *edit* Hiding vehicles and tents "off the map" means if you keep going north you will eventually be off the game map but there is still forest and terrain where you can go where most people don't go.
  3. What does it mean to hide vehicles and tents "off the map"? People keep talking about this.
  4. I definitely like most of the ideas. I do have a concern, however, and I don't know if it's been touched on yet, as 23 pages is a lot to read. If all of these ideas were somehow implemented, think of the bag space required just to maintain yourself now. Wood, bandages, antibiotics, morphine, epi-pens, painkillers and alcohol/peroxide would all become mandatory. That's 8 slots right there for one of each, 7 in the main inventory, 1 in the secondary. Then we need food and water, another two main inventory slots at least. Next up is ammo. I can only see having like 3 clips max, as those medical supplies would take up a ton of bag space. Then we have misc items like tin cans, flares, chemlights. These already get skipped over for lack of bag space already. Can't imagine a lot of people picking them up with these proposed changes. Finally, we have vehicle parts. Vehicles sound like they would be vital to survival with these changes. We all know how many spaces vehicle parts take up. So with this in mind, would you propose any changes to the pack system?
  5. Hey Guys, I have a little camp with vehicles and lots of rare stuff on my server. After the thread was started, I logged in and I was still in my camp with my stuff. But now there are lots of issues and I'm a little bit scared that everything is gone.. My server is stopped at the moment.. Safety first.
  6. SepticTank

    Weapon Russianization (WARNING: Big, detailed post)

    Rocket said this was a "social experiment," right? Let's assume the reason for all these differing weapons is a result of the Russian/Czech Republican governments abducting 10's of thousands of people from other nations. If they plan on using this as a chemical/biological weapon, they need to see just how familiar each nation is with its or weapons, or another nations. I don't believe it should be just one nations weaponry. It makes sense that they would "test" large groups of people, and whoever survives the biological agent is forced onto Chernarus. This would provide them with critical mission data; questions such as 'Will these people band together and fight back,' or 'Will each nationality segregate itself and war with one another," perhaps 'Each person may, upon seeing these abominations, lose all rationality and kill anyone who looks at them." Any way I look at this mod, I keep returning to the thought that it doesn't need less of anything, it needs more. More clothing, more weapons, more vehicles, etc.
  7. Matt the Bandit

    NY8 Hackers (Two choppers)

    Nemesis if you were the guys with like 10 vehicles and tents stocked full 2k above black lake that we hit yesterday; 1. lol 2. we followed you in a jeep... 3. ty for the weapons 4. lol
  8. ZedsDeadBaby

    Incentives to Cooperative Play

    A new one to add that has been coming up a lot for us lately: the ability to control more than one vehicle. The higher-capacity vehicles are often slower and use more fuel. Our team sends a "jerry can strike team" out on a faster, off-road capable vehicle in order to retrieve fuel and return to the larger, lumbering beast of a machine and fuel it up. Often the quicker vehicle can make multiple trips before the larger reaches our ultimate destination. A secondary benefit is that any attack that might destroy a vehicle isn't going to kill your entire team in one go.
  9. So I am playing with my brother and decided to go deep in a forest to place a tent so that we can hide a bunch of medical supplies we got from a hospital run. As I am about to place the tent the server is restarting and we get kicked. We connect to a different server and when I turn around I see someone elses tent! So I go investigate and there were some meats, ammo, map, morphine and a few other things we stole (sorry). We decided we better go to different server to place the tent so when that person comes back they won't find us. When we reconnect to the new server we place a tent and put a bunch of items we don't need into the tent and decide to go back to where we came from. After running for a few minutes we come to the conclusion that we are lost and we see a bus... Holy crap we are lost and we find a bus? Certainly this must be our lucky day, but our luck was not done... So after checking the gear in the bus we find a m14 scoped, Dmr sniper rifle and ammo, other gear and items that will prove helpful. BUT we are still lost in the woods not knowing where we are going so I decided to run to the top of a large hill and see if I could find where we need to go. After seeing an opening in the trees I am running down the hill and spot another tent... Inside the tent is 4 water bottles and NV Goggles... Wow So on our way back to where we thought was the correct way to go we found an ATV before the end of the woods.... Never thought I would find 2 tents, 2 vehicles and NV Goggles accidentally all within 2 hours. Thought I would share my lucky day and see if anyone else came across anything like this accidentally. P.S. To anyone who hides their vehicles and tents off the map... They aren't safe. Lol
  10. DayZ Mobile 2.31 Hello everyone. I've been working hard on a mobile guide for DayZ and hopefully it will provide some players great help with their gameplay. I created it mostly because it can be a pain to alt+tab from the game and possibly even get killed for it. You can download the app from here: DayZ Mobile for Android (version 2.31) If you can't install it from Google play, here's a straight download link for the .apk. NEWEST FEATURES: Chat no longer autoscrolls, AM/PM option for chat timestamp Added explosives section under equipment (satchel charge) Added dayzgame.com website to official sites Movable to SD card Chat with a custom nickname & Your country's flag Lingor Island MAP! CURRENT FEATURES: MAPS Lingor Island World Map (Offline HQ & Offline LQ (in case HQ doesn't work)). Chernarus World Map (Online HQ & Offline HQ & Offline Low-Quality (in case HQ doesn't work)). 2x Loot map Elektro & Cherno bird's view maps Vehicle locations map Dangerous areas map Fuel pumps map Heli Crash Sites map Chernarus Height map Chernarus 3D map GUIDES Towns & Cities Weapons Equipment Consumables Vehicles Ammunition Game Controls (Infantry, land vehicle, aircraft) Sniper Correction tables How to find North CHAT Chat with a custom nickname & unique ID & country flags before names. Who's online list Private messaging Silver crown denotes donate version, gold crown denotes admin. INFO & SERVERS Patch Notes Known Bugs Server list DayZ BROWSER Official Mod site Official dayzgame.com site Forums DayZ Wiki (EN & DE), DayZ DB DayZ Social media (Facebook, Google+, Twitter, Reddit, Youtube SouthCoastBeanWars.com Google FEATURE SUGGESTIONS (= upcoming features): - Give me suggestions and I'll work on them.. Here are some pictures of the app: UPDATED 7/24/2012 http://www.droidsucc...ayzmobile/1.png http://www.droidsucc...ayzmobile/2.png http://www.droidsucc...ayzmobile/3.png http://www.droidsucc...ayzmobile/4.png http://www.droidsucc...ayzmobile/5.png http://www.droidsucc...ayzmobile/6.png http://www.droidsucc...ayzmobile/7.png http://www.droidsucc...ayzmobile/8.png All donations are highly appreciated and keep me working hard on the app. Same goes for every free app download. Help me make the app as good as possible for you to use. Any donations can be given through PayPal and gain you your name in the About page under Thanks for Donations.
  11. SepticTank

    Give Tents/Vehicles Inventory Space Counters

    'Your basically saying the same as lets not have a car to get us somewhere quicker because we have legs.' When the hell did I ever say, 'we shouldn't have vehicles in game.'? But seriously though, they're only good for storage. Having a vehicle is a commodity, and in most cases, it's subject to theft. There are three vehicles that are tactically colored....three. This means that someone will quickly find the other vehicles (I personally can see the URAL, even in dense forest coverage in a valley, from 500-700 meters away.) It's indeed a more "common sense" approach to walk on foot to a city, village, or industrial complex. Vehicles make noise, are brightly colored, and generally stand out even when parked 100-300 meters within tree-lines. If the developers add camo netting or paint cans to the game so that you can change how a vehicle is perceived, that would benefit us all greatly.
  12. Egor190

    Car Binding System Discussion

    Because the idea of owning something outright is stupid for DayZ. If you say "Well, he has the key to the car, it's his now, no one can take it, just destroy it" then basically vehicles are useless, as they'd have to be hidden extremely far off the map to avoid being spotted and destroyed. You can't have a mechanic that doesn't allow theft, this is DayZ, theft is half the game. I dont think you fully read or understood the concept of my idea. First of all, I said that in my vision for this update, vehicles would be a lot harder to outright destroy. This is something I believe already needs to happen anyway. Since when can you make cars explode with small arms or by hitting a road block at 20 KMH? I fired 10 rounds out of my M4 at some guys tractor today and it exploded, TWICE somehow. Thats dumb. Thats removing vehicles from play for long periods of time for almost no reason. Thats not realistic. Second of all, I stated that this binding system would only apply to vehicles within the confines of the map. This is one of the key points to make this idea work. You have to find the persons vehicle before you can ambush them. The idea is that you're finding more vehicles because of this, because its now safer to leave vehicles near where other people may stumble and inside map boundaries. Third, and possibly most important, this doesn't remove theft from Day Z. You can still steal their shit out of their car. Want the car itself? Ambush the guy on the way back to his car. What does all this mean? It means there's still theft, for one. It should mean you're seeing more vehicles within the area of play, and not hidden 200 miles from the map boundary. It should mean that cars are still being stolen left and right, except instead of "I was sleeping and I woke up and my car is gone" it could now be "I was heading back to base camp and a crazy firefight ensued over possession of the vehicle". Theres a actual confrontation now instead of simple moving loot from one place to another. I think thats cool. I'm glad criticism is coming and thats why I posted this here. Im glad you disagree with me. However, I think many of your points are false, namely the fact that this idea is in any way shape or form trying to remove theft from Day Z. I mean come on, did you not read the part where when you die and get looted, people will now KNOW where your vehicle is? That is 100% stab a bitch and steal that shit territory.
  13. Odds are it is one of the hundreds of other players that play and they just stumble across your vehicles. There is NO way to hide anything in dayz at the moment. There was a guy who used the map hack to make a movie of player movements over a well populate area (I think it was taken down recently) that showed about 80% of the map was well traveled by players. The few places that would not normally see heavy traffic see it because everyone thinks those places are well hidden but in reality the fact that they are good hiding places on paper make them poor places to hide things in real life.
  14. That isn't the truck that got stolen, sorry for pointing the finger, it's only because when we found the vehicle we had. About 2 minutes away from the location we were shot by 2 of your guys coming out of Pustoshka. It may not be you then, but there is definitely a regular user of the server who is stealing both our vehicles.
  15. wolfgang784

    vehicles not spawning anymore?

    Some servers simply do not have vehicles, but the problem here is that we have had them for weeks and all of them except for one land and one water vehicle just vanished. Not stolen, as I cannot see all of the hiding places being discovered kilometers apart in one night, but simply gone and never respawned.
  16. kicktd

    vehicles not spawning anymore?

    I've been playing on a server that restarts every morning, I check most of the vehicle spawn points and have yet to find one, not even one needing repair so not sure if it's people on the server I play on hoarding vehicles or them just not spawning. It's strange to not find at least 1 to me anyways.
  17. achillius

    New server

    Hey guys, I just got a new server, Dallas 69, and was just wondering why Vehicles have not spawned yet...? its been almost 24hours, and yet no vehicles... *sigh*
  18. Horrible_Sniper

    Car Binding System Discussion

    Because the idea of owning something outright is stupid for DayZ. If you say "Well, he has the key to the car, it's his now, no one can take it, just destroy it" then basically vehicles are useless, as they'd have to be hidden extremely far off the map to avoid being spotted and destroyed. You can't have a mechanic that doesn't allow theft, this is DayZ, theft is half the game.
  19. wolfgang784

    vehicles not spawning anymore?

    So have any other admins been having trouble such as this? Does anyone have a possible fix? It is quite annoying to no longer have vehicles on the server after having them for so long. First nobody has helicopters anymore, now all vehicles are going. Walking is so terrible.
  20. ripper0518

    Vehicles Disabled?

    Just what the Subject says are the Vehicle Spawns disabled? and y cant i pack up my tent after deploying it?
  21. candysoldhere

    Banned from NY68 (Admin Abuse)

    Sounds like another case of an admin getting sand in his vajay and getting pissy. Not to mention he could easily alter the logs, could he not? Anyways, I've seen admins do stupid stuff. For example, a seemingly random server restart after 3 people are killed and 3 vehicles with loot stolen... hmmmmmmmmm. I have yet to see an admin who doesn't in some way use his/her power to their advantage.
  22. yahhzoo

    Car Binding System Discussion

    Need a tldr, but I think the way vehicles spawn and anyone can take them is awesome. If people were able to bind them to their character it would cause way too much hoarding. Just what I think.
  23. Hey, I have a idea I thought about suggesting. Id like to present it before General Discussion to get some feedback and ideas to fine tune the idea before suggesting it. Let me preface this with the basic mechanics of The Key. Every player will begin the game with a key, which will take up the final tool slot space (unless I'm wrong, if you have every tool, adding 1 more will give you a full belt). This key isn't like most other items. It can only be added to your tool belt and can not be added to your backpack or any other kind of storage, unlike other tools. When you drop your key, it is destroyed. If you loot a key off another player, yours is destroyed and replaced with the new key. No matter what, you may only have 1 key at any time. Ok, so onto my example. We will use 2 players named James and Greta to illustrate how the key will work in practice. James and Greta begin the game (with the new key item, of course). James spawns in Elektro, and finds a DMR and sets out north. Greta spawns in Solnichiny, and is lucky enough to stumble upon a freshly spawned V3S truck soon after hitting the quarry. Greta goes up to the vehicle and finds that this truck is unbound to any players key, and so is able to bind the V3S to hers. Now, Greta can set the V3S into 2 distinct modes. Unlocked- The truck will behave much as any vehicle does now, with any player able to hop in and drive off. (adds map optional finding feature) Locked - This is the main feature of the key. In locked mode, players can still enter the vehicle (to facilitate the transportation of friends and friendlies), but only the key holder can enter the driver seat. (adds forced map finding feature) Greta considers setting it to unlocked mode and bringing it back to her groups base camp, so that any of her friends may drive the vehicle around (at the risk of it being stolen, of course), but decides to take the safe route and set it to locked. She takes the truck to the NW Airfield, thinking shell load it up with guns and NVGs from the barracks, but is sniped by James, who is camping the airfield. James is happy to have a new truck sitting before him, but he is unable to get in because the truck is locked. He now loots Greta's key item, which destroys his old key. He is now able to enter the truck and drive off, with the truck now bound to him. He decides to go to sleep soon after, so leaves his truck hidden in the forest and logs off for the night. Other players come across the truck while he is gone, but cant steal it because James has the key. James wakes up and logs in in the morning, only to find his truck has been vandalized. Upset that they could not steal it, bandits trashed the truck and stole his gear he left in it. However, the truck isnt destroyed. Why? Because as part of the key update, it was also made that vehicles are much harder to destroy, requiring satchel charges, M136s, etc to render a vehicle completely destroyed. All of his windows and tires are shot out now though, and his engines red so he will still have to put effort in to repair it. James decides he'd like to get his truck up and running again, so he heads south to the Chern Factory in search of vehicle parts. While looting much needed engine parts, James is axe murdered by a unnamed server hopper. The server hopper loots James' key, and is shown on the map where the truck is (another feature of the key of which ill go into more detail below). Combined with his map, he is able to pinpoint James' truck, and being the sociopath he is, finds and drives the truck into Chern hospital, blowing up the truck and all the precious-as-gold morphine, much to the lamentation of noobs everywhere. So ends the story of James, Greta, and server hopping dicks. Finer points of The Key: When you are in possession of a key, you are shown on your map where the vehicle that key is bound to is located. This has many implications, a cool one being that if you're part of one of those groups that wants to horde lots of vehicles, the death of a member and looting of a key could compromise your base. Of course, you can keep your vehicles unlocked but you lose the benefits of the key. Keys are not compatible with vehicles outside of map boundaries. Vehicles bound to keys respawn in their original location after 3 days of inactivity by the keyholder. If you arent playing atleast once every 3 days, which is a full weekend, then other players deserve to have fun with the vehicle you're in possession of. If you set your vehicle to unlocked mode, it'll stay until whatever the current respawn time is right now for inactive vehicles (7 days I think?). This compromises the increased security with requiring you to be more active to maintain your vehicle. More to come Intentions of The Key I hope that with something like this implemented, active players can feel safe to log off and expect to have their vehicles there the next day. Although it may be hard to believe, this can actually make the logistics of a small group of people hoarding a lot of vehicles much more difficult. If you lose a member and his key is found, it can lead players to your base. If your base is spread out to avoid this, it is more likely to be found anyway since that's more locations for a lucky player to stumble upon. I think it will also facilitate interesting scenarios as well. Say you find a camp consisting of 3 locked cars. You can estimate they have atleast 3 players, so its a decent sized group. You cant steal the car just yet, but you know since the cars are there theyve been used within the last 3 days, meaning its likely they'll be back soon. You can set up a ambush at their base to take those players out and get their precious keys. I think this adds to the sandbox style of Day Z. As it is now, you stumble upon a camp of people, take their cars, run over their tents, rape their women all while they are asleep. They log in the next day and no interesting game play has happened, theyre just screwed since they werent on the game 24 hours a day to guard it. Once again, more to come hopefully Last section- Questions and Answers Q. Is implementation of something like this possible in the scope of the mod? OR! Is this idea worth the pain in the ass of implementing entire new systems? A. I don't know, but I hope someone in the know can shed light on this. Q. Can other players steal gear from a locked vehicle? A. Another reason I created this thread here. Id like to hear your ideas on this if it were to be implemented. Should a locked car be reasonably safe storage? Q. How do cars become unbound? A. Inactivity respawning, willful unbinding (dropping your key), being destroyed outright (Doable but now tougher to accomplish, as part of my example) Q. Wont this make hoarding easier? A. Yes and No. Keys leading you back to a persons vehicle could make vehicles change hands more quickly. Vehicles being able to be locked doesn't necessarily make hoarding easier. It could very well end up being a bunch of solo players or small groups with locked cars making it difficult for large clans to accumulate and hoard all the vehicles, as many tend to do now. Q. What about something like this for tents? A. Tents are infinitely less rare and much easier to hide than a bus. A system like this is not needed for them. Feedback- Please be constructive and let me know if you like or don't like the idea and tell me what you'd like to change about it. Thanks for reading the thread and my horrible writing.
  24. U.B.C.S. Ravin

    Lost 3 tents

    What Vipeax. This is also a known bug when sometimes servers restart tents/cars will be missing. "Tents and Vehicles may be lost on server restart due to database issues (TEMPORARY ----->) [Mysteriously] Tents and Vehicles Re-appear after a second crash/restart" http://dayzwiki.com/wiki/index.php?title=Known_Bugs
  25. Legacy (DayZ)

    NY7 admin just killed half of the server

    Admins can not spawn gear/vehicles nor can they slay players. Also mods have no say over cheat reporting. Please stop saying so.
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