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Showing results for 'Vehicles'.
Found 41868 results
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Fucking shit when it's not. It's come to the point where I've just gotta vent my anger, and at least here I'll have the possibility of receiving sympathy...maybe, seeing as it is the internet afterall. Ever get those really fucking bad strings of luck, where everything goes wrong, life after life? Well, that's what I'm currently having... A really poor string of luck with glitches, bandits and the whole lot. Firstly, lost all my hard earned gear by logging in while bleeding, despite being 100% sure I wasn't bleeding when I logged off previously, then when I was attempting to make my way back to the NW airfields I had a zed insta-gib me with bleeding and fractured legs off the first strike, then had some sniper lay me out within 30 seconds of spawning and various tedious glitches and problems which lead to 5 deaths within the hour. 4 of which were unnatural, which is my pet peeve with this game atm. Also, before anyone starts with the 'get good' banter and the like, let it be known that I've had my fair share of awesome loot, banditry and hoarding vehicles/weapons etc and just felt like venting. Anyone else feel like bitching about anything? I'll read it and sympathize with you, because I know that feel bro. TL;DR A cool story bro.
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Game gets dull after fully geared (suggestions for Arma 3)
FrostDMG replied to Torothin's topic in DayZ Mod General Discussion
sad but true fact is that once you have all best in slot gear, there is nothing for you to do apart from hoarding vehicles and killing players. I know it's an alpha and all that jazz, but there NEEDS to be something to do in the end-game content or the game will become a multi-player single player game if you know what I mean. More vehicles are needed as well as actual tasks to accomplish and don't give me the player set objective bullshit, cause there will be nothing else to do unless you make it your life's goal to raid every tent camp and vehicle camp... -
Out of bounds item/vehicles cleanup [2012-07-06]
Ag3nt Richt3r replied to Ander (DayZ)'s topic in Mod Announcements & Info
6h timer please! 2 Reasons: 1. Prevents daily "Facebook" style refreshing as you mentioned. 2. Opens vehicles up for everyone to enjoy, even "n00bs" like me who have a job, wife, a baby boy, and no spare time to play every day. Off Topic: Now how about turning DCers into bunnys instead of just killing/incapping them? -
1. Dynamic zombie spawn. Zombies should spawn in remote wilderness in packs, and lurch towards towns and ultimately the coast. Keep static spawns in towns, but tone it down. Let zombies pile up to an extent to encourage players to thin their ranks and make a difference in the game world by culling zombies, and creating a continuity between one group of players that clears a town of zombies and the next ones that walk through safe from a horde. Continuity and shared persistence of the gameworld encourages cooperation, and zombies just standing around not moving is boring. The threat of a swarm of zombies flooding over a place with a lot of players sometimes creates for fun and exciting gameplay. This sense of continuity between players and shared experience and fate will push it away from random killing. 2. To solve this problem without artificial "no pvp" garbage, let's look at parts of the game which are already divorced from player freedom and realism for the sake of abstract game balance: spawning. Give players with high humanity better spawns (nearer to cities which have better loot) and those with very low humanity get crappy spawns, sometimes in the wilderness where they may even be lost. I can't really see a problem with this, as re spawning isn't game breaking but is definitely a hassle. Let the very high karma players choose their respawn locations, within reason. Very high karma players could spawn with revolvers instead of makarovs, and a czech backback instead of a coyote, with a bloodbag in it. Karma is so easy to lose, they will have to make decisions to kill players if they want to lose their status. Very low karma players could have the opposite, with one less unit of food and one less magazine, and maybe even no backpack, which isn't outrageous since they are not difficult to find, and bandits are generally in a playstyle where they are roughing it as lone wolves, so it fits such a playstyle. With respawning, the game already uses non-realistic abstract mechanics to balance it. And perhaps a game's take on of karma and reincarnation. 3. Ways to foster player cooperation, such as a per-server "civilization rating". Higher rating increases spawns of vehicles, allows access to repair power-plants to light up cities, gives unique boat spawns or something, etc. Low player murders will increase this rating, but a server with no cooperation will lower it. Perhaps aiding players with blood packs and bandages will increase it. This rating could also be related to number one, where letting hordes pile up without getting rid of them harms the rebuilding of civilization. Giving players the ability to do cool things and work to civilize towns is one essential component of making players actually try to hold ground against a zombie invasion. The other component, is over course, roaming zombie hordes. But even if we had roaming hordes, players wouldn't bother going near them if they had no reason to defend anything against them. 4. Allow a gunless gesture, like holstering or raising both arms up, to show a lack of harmful intent, but also putting a cooldown on drawing weapons (maybe 1 or 2 seconds) 5. PC avatars staying in the game world for 5 - 10 seconds after disconnects, maybe increasing if they have zombies aggro'd or have taken/given shots recently. 6. Zombies, or a special class of zombies that dwell in big cities only, that are sensitive to gunfire. I think there should be a special type of zombie mixed in that is a. tougher than normal zombies so it can take more hits b. can climb ladders faster than players c. and is much more sensitive to gunfire. d. call the normal zombies once they are on a player if they are not killed quickly enough Why not retool the "monkey" zombies into this role? This way players would have to make decisions as to fire their weapons at eachother indiscriminately (particularly, loud sniper) so the monkey Zs don't come and potentially snowball the vanilla hordes Also, the upcoming fix of direct chat will really help prevent the game from being a deathmatch, since it humanizes players and encourages cooperation. I'm a retard, move this to the suggestion forum please
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Trowa replied to caspar's topic in Mod Servers & Private Hives
Me and Zeroheat control alot of the servers vehicles, we don't set out to hold more then we need but we lose vehicles all the time between server resets. After logging in today our fully repaired bus has despawned and been replaced by our old bus that has no wheels and weapons on it (no I don't know why it has no wheels). Previously our minivan and ATV disappeared, then returned a day later on a hill, the ATV appeared in a different spot nearby. We've actually gained most of our vehicles from other players, stealing the same truck twice, bicycle, 2-3 ATV's, 2 pickups, 2 busses and a minivan. Hell they let me ride my bicycle straight up to their pickup outside Novy and drive off, an hour later I dropped my friend off to grab the bicycle, they started shooting at him but he was fine, next day I drove back there and grabbed the ATV they had flipped. =D -
DayZ needs the Bandit suit back
ZedsDeadBaby replied to Blacktiger07's topic in DayZ Mod General Discussion
There is some way of doing that. Attempt to socialize and cooperate with someone. If you succeed, you have successfully identified an individual who wants to socialize and cooperate. Beyond that, what do you want? Magic powers that allow you to know ahead of time without putting forth the effort? Finding ways to make contact and establish trust will be a big part of DayZ in the future, I expect. There aren't going to be any magic powers that tell you from a distance whether someone is going to be a friend. You will have to reach out, make contact, and, yes, even take the risk of being wrong and paying the price. Even people you DO link up and cooperate with may be suspect. How do you know they're not playing a long con, just looking to get into your group so they can access your tent storage and steal vehicles from you? You can't, and you shouldn't. Infiltration, betrayal and mistrust will also be a part of the game. If you are unwilling to make the effort of making contact and not willing to accept the risk of being wrong or being betrayed/lied to, then you will be relegated to your existing circle of trust. Any system that does this for you - conveniently categorizes players into nice neat little piles for you like over here we have the "huggy-hugs" and these ones are the "nasty-bads" and you can tell who is who because the good guys wear clown suits and the bad guys have horns and forked tongues is going to undermine the authenticity of DayZ and bypass much of the human emotional element that is, in my understanding, meant to play a central role in the experience of DayZ. Basically you want to skip over all the social and emotional challenges and get right to "playing the game." But you're ignoring the fact that the social and emotional challenges are just as important to DayZ as shooting zombies. -
vehicles not spawning anymore?
Aldorisio replied to sakage (DayZ)'s topic in Mod Servers & Private Hives
Vehicles are now spawning on our server too. -
First off, I'm playing DayZ since one month now and I've had my fair share of equip, PvP, PvE, vehicles and all that good stuff. I know pretty much every loot spawn and the usual hotspots. At this point I feel like the gameplay has reached a certain point of stagnation for me. When I respawn at the right position and with a bit of luck I'm able to fully equip with a good primary, a secondary, hunting gear and generic loot in less than 30 minutes. With my oldest survivor ever I even deliberately ran into Cherno to die to another player since I had nothing else to do than camping the airfield or stary. I had everything except NVG. Now don't misunderstand this. The game is still amazing, especially in terms of interaction with other players. At this point, the game simply misses some motivating endgame content to keep fully geared players from getting bored and sniping noobs along the coast. This is where the title comes into play. I've played Minecraft since the early alpha version and witnessed every new feature Notch has introduced since then, until the final release. The game was great until a certain point where piling up blocks to make a huge castle, hunting monsters for loot and mining ores for items just wasn't fun anymore. Simply put, it got old. Notch tried to counteract this by putting more endgame content into the game. The Nether, Endermen and the end, villages, strongholds and other stuff you probably know. While all this was fun to explore for a few hours, it didn't change the core of the game: Mining and piling up blocks to get items and build stuff. And that had gotten old for me already. Due to that I never really returned to Minecraft after checking out a major update. Now I'm witnessing another game in alpha stage with a lack of endgame content. What I want to say is that Rocket should take the history of Minecraft as an example on how to not put endgame into his mod. For example he could just put some extremly rare weapons into the game and declare them endgame content. But that wouldn't remove the real problem and rather postpone it until the player finds that weapon. A good endgame update for example would be a place on the map designed for group gameplay. Somehow similar to dungeons. I know "tis isn't WoW!!!!1111" and I don't think the conception of dungeons would fit into his game, just take the general idea of it as an example on how such a group content could look like. Obviously it would not create more endgame for fully equipped clans and groups, but maybe lone wolfs that need to group up for it. I think player interaction is the biggest endgame plus this game has. In my opinion the best way to enhance this is through metagame rather than pure feature addition (like more weapons or zombie types or whatever). Incase you don't get what I mean with metagame: When people go to the airfield to fight other players there because they know it's a highly frequented pace, that's metagame. A feature not directly in the game as an entity, but still recognized by the players as a part of the game so to say. Look at Starcraft II. Blizzard hasn't put a single content update up since the release and to be honest, the gameplay is really dull. Collect money, build units, fight the enemy. That's it and yet it's the most played game besides LoL in competetive gaming. This is because players create, change and shift the metagame constantly. That being said, thanks for the read and maybe even Rocket reads this. Who knows.
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
ZedsDeadBaby replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Sounds like you're having fun, bami. More power to you I guess. But, you're not playing DayZ anymore. You're just playing a different game that steals assets and script from DayZ. You say there's still an element of the unknown, but I hardly think you're really living in fear of your coworkers betraying and murdering you, or stealing your vehicles, or emptying your base, or getting the drop on you while you're distracted fighting zombies, or any of the other myriad of ways in which unknown players can affect your game play. You can't strip away all the most challenging elements of the game and create an environment of complete safety and security that you have total control over and then call it "serious." The serious action takes place on legitimate servers. You're playing in the kiddie pool. Which is fine, have fun splashing around and stuff, but serious? No. -
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
zeroheat replied to caspar's topic in Mod Servers & Private Hives
Yeah GMT+1' date=' I was confused because here in Italy we have some strange daylight time change every few months. I'm not blaming you of course but I know there are individuals storing all sort of vehicles (nearly all of them). In fact today, out of pure luck, we found a tractor filled with everything inside (even a Mountain Dew), at his place we planted a tent with the mountain dew, some painkillers (for the obvious pain that this theft will cause) and planted two tank trap near the tent and finally moved the tractor away. That's maybe the first time that we (me and roberto podeira) found a vehicle (except for an old bike and a stuck tractor we were forced to leave behind). But, I know, such is life of a small team (2 players). I know me and a group of friends have 4 or 5 stashed (all on map), can't say we've ever had an issue finding a vehicle when we've needed one. Just a few days ago we decided to do a hospital run, it took us 3 attempts because every time we set off, we'd get part way there and find another vehicle and then go hide it! In total we must have found 17-20 in the last 2 weeks, probably more, there's been a lot though that we've had that just disappeared suspiciously. -
Out of bounds item/vehicles cleanup [2012-07-06]
The_Monk replied to Ander (DayZ)'s topic in Mod Announcements & Info
Fixed and drove some vehicles today. Was glorious, haven't been able to do it for ages. -
Out of bounds item/vehicles cleanup [2012-07-06]
WalkerDown (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
This isn't be clear yet.. i guess the he meant: you have 24 hours *now* to move your vehicles, then they will be deleted. But after this they will be cleared cyclic at random "time".. so basically you may be able to place a vehicle off-map, but you can find it disappearing, even if pop into it every 24 hours. I hope that's the explanation or it wouldn't make sense.. as said: i can just leave my alt at the camp, and use it 1 menute per day, just to enter into any of those "parked" vehicles. -
Date/Time: July 4th 2012 What happened: On Chicago 60 which is running version 1.7.0 still, it lets people with newest patch in so we get tons of bugs cause of that. 1. No zombies, sometimes u can see 1 zombie in an entire city but thats very rare. 2. You can still loot stuff and bring this on up-to-date servers. 3. If you die on this server, you will respawn at the last place you disconnected with your gear. That means its easy to dupe your stuff as someone can kill you and you spawn again and loot your corpse. People are doing this like crazy on Chicago 60. Where you were: Chicago 60 North West Airfield What you were doing: We found out by accident, we got killed off and we were shocked to see we actually spawned with our gear again and that we could bring it to the up-to-date servers. We tried out with many items we found and anything could be duped, except vehicles ofcourse. Only items that can be in your inventory. People running the 1.7.0 patch could still use the global chat channel, we couldnt though. And they couldnt see our gear either but we could see each other. They could die and see zombies, we with up-to-date patch couldnt. Current installed version: 1.7.1.5 / Arma 2 build 94444 (Also worked on 94364) Server(s) you were on: Chicago 60 Your system specs: I7-960, 8GB, GTX580 Timeline of events before/after error: Basicly you need to stop letting people joining out of date servers
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I have a new server from HFB and we have vehicles.
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Are vehicles spawning on new servers? 15 of us have spent spent almost 3 days split into 2 man teams checking every possible spawn we can find, repeatedly and there doesn't even seem to be a push bike on US233. Is it an issue with new servers or just ours? And on a sidenote to that, is there anyway that we can opt to take a risk and allow choppers to spawn on the server?
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Andrej Dudev replied to caspar's topic in Mod Servers & Private Hives
Yeah GMT+1' date=' I was confused because here in Italy we have some strange daylight time change every few months. I'm not blaming you of course but I know there are individuals storing all sort of vehicles (nearly all of them). In fact today, out of pure luck, we found a tractor filled with everything inside (even a Mountain Dew), at his place we planted a tent with the mountain dew, some painkillers (for the obvious pain that this theft will cause) and planted two tank trap near the tent and finally moved the tractor away. That's maybe the first time that we (me and roberto podeira) found a vehicle (except for an old bike and a stuck tractor we were forced to leave behind). But, I know, such is life of a small team (2 players). -
I read that only servers with an instance id of less than 1000 have vehicles enabled.
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Out of bounds item/vehicles cleanup [2012-07-06]
Felix (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
It'll be interesting to see whether the 24hour time limit on usage will be enough to start getting some of the vehicle stashes back in the boundaries. Having somebody hop in a vehicle once a day isn't much of an issue. But its a good start. Chernarus is feeling a bit small these days, but with a working spawning system for vehicles, their loss will just be like other gear, not an issue. Go out and find a new one. As long as you know there's actual vehicles somewhere in the bounds. -
Out of bounds item/vehicles cleanup [2012-07-06]
SergeantTeddy (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Why would you tell them to move their stuff! At least now i will be able to find vehicles :D -
This is why the AS50 is so valuable
[email protected] replied to mind_grenade's topic in DayZ Mod Gallery
That doesn't seem to hold up to how it plays in DayZ. It has more range than the M107 (1600m zeroing over 1200m, I believe), appears to be slightly more accurate, has less recoil, does not have quite as loud and distinct a sound making it somewhat harder to detect where you're being sniped from, and is every bit as effective at killing vehicles and players alike as the M107. Maybe not realistic to how things should be in real life, but that's the score in DayZ, the AS50 is superior to the M107 in most ways. The only area I can really think of that the M107 might be better in as far as gameplay goes is that it has a variable zoom that goes slightly further than the AS50's two levels of magnification. -
UK34, EXCESSIVE Admin Abuse [With Proof]
ferren replied to theorix's topic in Mod Servers & Private Hives
It is completely possible that the server crashed, and vehicles/tents did not initialize properly. Being only him on the server(Supposedly) after the crash, it rules out any intervention from friends to 'remove' his camp. Him livestreaming on the coast, rules out intervention from him. People are simply ignoring the plain logic of the situation, and are making up their own, twisted ideas of what happened, and everyone else is eating it like cake at a birthday party. This is the DayZ community. Server admin is most likely innocent of all of these accusations, and your attempt to spread as much shit as possible over yourself and the rest of the forums only hurts the drive to host servers for this game at their own expense, and provide any sort of service to the community. Go away. -
Out of bounds item/vehicles cleanup [2012-07-06]
Reaps replied to Ander (DayZ)'s topic in Mod Announcements & Info
First off, I've read every response so far and just have to say You guys that are PRO the off-map changes (I'm all for this change) need to ease up on Ace a little. He's the only off-grid person that has had any credible input thus far. He's explained the reasoning behind it (For himself and his group) but at the same time is willing to lose it all and adapt. To you Sir, the new challenge is just beginning. On grid camps are a real pain in the arse to maintain. But with a force that is 20+ strong, you rarely need a great deal in storage to be effective at what you do. Have your camps on grid, and store spare gear, such as ammo etc. Anything you don't want to lose, have on your person. With a 20 strong team, that's a lot of storage space that can be logged on / off. I also believe you're on the right lines with the whole camp/fortress thing when it comes to end game. I'm sure we'll see some end game base system come into play. Eventually. Then we have the flip side of the coin, which in this case looks to be Juba and others. You guys are just incredible to listen to. The responses are just so far and beyond insane, I hunger for the next replies. Don't try argue semantics about what's on map/off map. It is clearly visible. Be more constructive. The barren wasteland would be a good addition to this incredibly small map as you see it. IF everyone had the opportunity to reach the same locations as you guys. Which, they don't. No matter what spin you put on it. Hoarding is the perfect term too - you are stockpiling needless shite for NO reason. you don't actually NEED that 40th pair of NGV's. But you have them. (perhaps a little exaggerated ;) ) I don't care about the tents off map - they make absolutely no difference to me, as a DayZ player. The loot will respawn. However, when the same groups of people are taking the LIMITED amount of vehicles out in to the middle of nowhere, you are directly impacting on other peoples DayZ gaming experience. And no one should have that ability to remove an aspect of the game. I know shooting someone in the face and taking their bandage and flash light off them, is also directly impacting their game. But I'm not removing an element of the game which the literally may never have the chance to experience. I'm in no way saying you didn't "work" for the vehicles you have stashed away. But it became exponentially easier after the first vehicle. Due to ease of getting around the map, as well as hauling the required parts. I'm also not bashing the more "legit" off map camps. That don't dupe items. (if there are any at all) These are the people, which will just shut up whining, accept the change and adapt. Yes is sucks HUGE BALLS that there are ESP hacks, and many scripts to find stuff throughout the map, so nothing is truly safe. But it was never truly safe out there anyway, as Ace said. It just reduced the gamble. the average Joe has to deal with these hacks on a daily basis, so must you. My conclusion is, this will result in less death match style gameplay from the "unlimited kit's" out there. Now gear is actually going to mean a little more. Simply because the fact it is not nearly as safe to stockpile gear. Of course you'll still get the deathmatch mentalists with nothing to lose in Cherno and Elektro. But once you've amassed your nice gear, do you really just want to run and gun towns down. Knowing that your tent may already be raped and pillaged and what you have on you, really is ALL you have? -
The operational range of the as50 is 300 meters less then that of the barret. The as50 is also designed as an anti-material rifle, to shoot out engine blocks or light vehicles. Overall a worse "anti personal" rifle then the barret
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Hah, just kidding. I read a lot of threads with players complaining about everything, nighttime is too dark, guns are hard to find, keep getting killed etc. Well, before I first played I watched a fair few youtube videos, read these forums and the wikipedia and this game isn't anywhere near as hard as I've heard. Granted within the first hour I had to youtube how to bandage a wound in day z, but hey, I'm new to ArmA and Day z, now, one day later I consider myself to be quite adapted to this game. I've gone to the airfields, managed to grab a DMR for myself, killed two players with that, one because he was going to die from the zombie eating him alive anyway, and two because it was self defence. I don't plan on using the sniper to sit on a hill at elektro and kill unarmed players, whats the fun in that? may as well kill zombies. Anyway, I now have a tent in a hidden location filled with the weapons I've been collecting, winchesters, sidearms, cz550 and an M16. So weapons truely aren't hard too find. Heres a tip, find a town/few buildings with a building that has two exits, long barns are the best. Crouch run through this area, try grab what you need, if zombies attack, run through the barn, lose them, continue grabbing anything else. Move on and repeat elsewhere. Night time is mean't to be dark, however its still possible to see relatively well at times, if not, use your damn flashlight. I have died about four or five times so far, first time because of being trapped in a building by zombies hehe, next two times were from players (eh, shouldn't have been in elektro/Cherno) the next two times were because of broken legs/low blood, you have to accept you'll die, don't go crawling from town to town looking for morphine because your legs are broken, this is a game, mean't to be fun not a chore. die and try again. The only areas I'm struggling with atm are trying to fix vehicles, I found an ATV and all systems appear to be good to go, I refueled it but it doesn't move. Any ideas? Anyway, point of this thread was just to share my experience so far, and hopefully help some players that are struggling. If anyone has anything else to add, feel free!
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But Suspenselol, why do we want that server persistence? If you always play on the same server, why would you need a central database? Most people always play on the same server due to vehicles and tents, so why do we need to ability to have our characters the same on all servers? If they would let my server have it's own database, i would no longer be required to accept the strict rules on hosting a DayZ server and i would be able to set up servers with each different settings (e.g. PvP on/off) and all players have the ability to choose what they like to play! Also, server hopping is completely gone!