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Showing results for 'Vehicles'.
Found 41870 results
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Cars and spawned debris on roads.
wolfgang784 replied to Albatros (DayZ)'s topic in DayZ Mod General Discussion
Debris and broken vehicles do not spawn. They are part of the map and persistent across all servers, always exactly the same. Your game lagged and the objects did not render client side until you were inside of them. Internet lag can also cause this to happen sometimes. My one friend lagged so hard on his screen the road was clear but on ours it was not. He ended up getting a bus trapped between a bunch of broken rusted cars in a way that would not be possible to do if they were rendered on his screen. -
Seriously. BF is also a PvP haven with lots of vehicles, weapons, ammo, and even respawning. Oh, wait... Stop being a douchebag.
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Alright, how.does loot spawning work? Can someone just afk in one spot and after a certain amount of time, does new loot appear? Or do you have to walk a certain distance away from the spawn location for the loot to be spawned? Same question for the spawning of vehicles? Also is there way to put on a different skin or suit? I keep hearing people talk about gullie suits? How do you get one and apply it to your character?
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Why the hell do these guys keep adding new stuff in patches, we don't care about bear traps. Just fix the damn game. 1. It does not matter how many sandbags, wire fencing, or tank traps you remove. On server restart they all come back. 2. With this latest amazing and well thought out patch we get to play for hours on end just to find out our progress doesn't get saved. 3. We can still dupe items. 4. We can still disconnect from fights, aggro, and even repair broken bones and refill our water and food. 5. I don't think I need to mention the outfits. 6. I can crash my vehicles, get off of it, get back on it, and everything will be back to green. 7. Can I ask why I need to have a toolbox equipped to remove a sandbag when I can only place one with an entrenching tool?
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One of the worst bugs in the game is still around. Why the hell do these guys keep adding new stuff in ptaches, we don't care about bear traps. Just fix the damn game. 1. It does not matter how many sandbags, wire fencing, or tank traps you remove. On server restart they all come back. 2. With this latest amazing and well thought out patch we get to play for hours on end just to find out our progress doesn't get saved. 3. We can still dupe items. 4. We can still disconnect from fights, aggro, and even repair broken bones and refill our water and food. 5. I don't think I need to mention the outfits. 6. I can crash my vehicles, get off of it, get back on it, and everything will be back to green. 7. Can I ask why I need to have a toolbox equipped to remove a sandbag when I can only place one with an entrenching tool?
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1.7.2 Opinion thread. All your opinions, good and bad, go here.
Asharah replied to Denuth's topic in DayZ Mod General Discussion
Im sorry to put a downer on all the positive notes here but i think alot of people are missing the big picture? I mean, Zombies still bugging through walls, Random aggroing from across distances that shouldnt even be remotely possible, the fact that vehicles arnt respawning properly. Not to mention the 10's of cars/vans/trucks that ive tried to repair after them breaking and not being able to get in them to see what they neeed. And for example on the vehicles so theres no flaming towards myself: 3 Scrap Metal - 1 Engine Parts - 1 Fuel Tank Parts - 6 Wheels - And Enough Fuel to Run a Small city All these items spent on the S1203 Van + The hours it took to get them and it still wouldnt even let me climb inside to see what was still wrong with it? Yes i understand its hard work creating a mod + bug fixes and yes its in Alpha but shouldnt you really be fixing the bad bugs before adding more features to bug out too? Just a Thought But on a sidenote (And more positive too) I love Dayz i put so much time into this game and honestly have not stopped playing since i bought and installed it but its getting to the point where im thinking this is minecraft all over again. (Starting something amazing but then slacking when it gets too much) - For the people who didnt get the comment. Much respect <3 Ash -
US 578 - Hosted by The United Sirs of America - Server Admins - Rollbacks/Alt F4-s
Food replied to fr33py's topic in Mod Servers & Private Hives
Sorry, the restarts can be explained by the server crashing, which has been happening alot recently. My weapons (I am BORN IN THE U.S.A) are from our camp which we have hidden. About your raft? I haven't seen it and that most likely was someone else. Again we don't reset to get our vehicles back as we only have 1 which is a blue van, which we still have but it's broken down and I was looking for a tire near the airfield as that's where I was. Thor Von awesome, again another thing I have no idea on as I haven't even seen the guy in our server. We had a second guy up near me who was able to sneak around behind you. I find your story invalid. Oh and I forgot our name was changed because there was a second Chicago 117, and they requested we had ours changed. Sorry for any inconviences, but we try to keep our playing experience free of cheating for us and the others on our server. EDIT: I just remembered me and my friends saw your boat earlier today down near Three Valleys? Did you already lose it at the point or was that you guys? It was around 1pm -
1.7.2 Opinion thread. All your opinions, good and bad, go here.
MalleusX replied to Denuth's topic in DayZ Mod General Discussion
To put it bluntly the game went from being fun, to being a chore to play. Zombies should be an obstacle yes, but not a completely irritating annoyance. Sneaking around town and avoiding zombies was actually possible and somewhat entertaining in 1.7.1.5...now it is either run thru town like a like a madman looting at light speed or rolling into a town with a 10 man group armed to the teeth. Stealth no longer plays any factor at all. On top of that the sheer amount of glitches this patch introduced turned what was a refreshingly stable mod into a buggy mess. Gillie suits and skins delete inventory, random deaths and respawns, breaking legs next to tents, vehicles not saving... I will not be playing until the next patch or until a rollback of some sorts, as this mod has taken a very large step backwards with 1.7.2. -
Traitor. Bandit. Dick. This guy decided to blow up our vehicles and destroy our tents, even though he's been playing with this clan since the start. Not like he was an asset to the team or anything, all he did was give orders like he was some glorified dickwad. Just goes to show you can't trust anybody. Especially people from Denmark. This thread is also a warning to anybody that has a player named 'Zarfir' wanting to join.
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Hi, nice suggestions. 1.Bandit camps, wild dogs, etc. no extra NPC! AI makes almost every game stupid, because it is hard to create. but it is good enought for zombies or wild dogs. ;) 2. Bases good idea. bandits or survivor can create something like a home. but not to big, lets call them camps. bandit camps! ;) 3. Customized vehicles in this world you should be happy to find something to drive.
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Character reset after lost connection with server.
envy9o9 replied to billygoat's topic in DayZ Mod Troubleshooting
Happened to me as well, two occasions. Friend lost an FAL, then an 870 due to it. Twice we had to run back to our vehicles from the last place we connected from. -
For those who encounter hackers all the time
DeadManDan replied to mind_grenade's topic in DayZ Mod General Discussion
There used to be a problem with hacker vehicles like tanks jets gunships and the occasional battleship drop but I think all that was taken care of recently. If you're really interested in what's out there I'd recommend searching for the cheat forums associated with dayz. From what I've read on the cheating forum and seen in youtube videos theres the script nuke that demonlishes buildings but that might also be the use of rare (possibly duplicated) satchel charges, also a teleport hack that teleports everyone on the server 50 ft above a mountain or in the middle of the ocean, there's also server side scripts that can spawn items into a player's inventory (I don't know what would happen to them if they received non dayZ weapons, ie possible perma ban from BE due to server running the script on them). -
Its a fairly large no to adding any NPC factions other than zombies ATM I believe. Bases will be implemented at some point, Rocket believes. And customisable vehicles is a possibility, but how far will it go? i've seen a motorbike with a .50cal machine gun covered in sandbugs, making it a moving bunker. If this were to happen it would basically ruin the entire point of DayZ. I don't think you can distingiush between my example and a car with barbwire, so its either both or nothing, and I assume it would be nothing.
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1. Bandit camps, wild dogs, etc: Something to fill the "wilderness", outside of a city you can run for miles without ever finding a zombie. Bandit Camps could be randomly generated containing a few (3-7) NPC Bandits with weapons or wild dogs/wolves that give Chernarus some more depth. 2. Bases: Ability to create bases or buildings, I understand that people can just server hop to get past boundaries. A way to counter this would be to allow "claim" land. For people who have played MineCraft before they might know of a mod that allows players to create factions and claim land to build on. This way you wouldn't have to create a giant rectangle of wired fence everywhere that sometimes glitches around your base. 3. Customize Vehicles: Ability to mount weapons on vehicles, put battering rams on bumpers, barbed wire? It would make vehicles a lot more useful on servers (not that they aren't already). These are just a few suggestions that I've come up with, feel free to contribute and post your opinions about them or anything that you would change to these suggestions.
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Yes, your character and the gear you're carrying are saved through all servers (only official servers - if you're playing on a non-official server, a.k.a. private server, your character won't get saved across all the other servers, only inside the one you're currently playing), including your current position on the map . TENTS and VEHICLES won't cross server with you. Those will stay in the server you found them.
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Bicycles.....
PricelineNegotiator (DayZ) replied to austendude's topic in DayZ Mod General Discussion
I found one on the Eastern side of Cap Golova literally on the cement. Quite useful vehicles. -
"everyone who disagrees must be an exploiter because I say so" Fucking moron When it hits Beta/Release, other than that No You can't tell the difference between legit/duped gear unless you find a tent with 50 NVGs in it And even then you can't tell for sure if someone duped them or just went on a lucky streak through the barracks Actually I don't care at all if someone has duped gear Superior tactics and skills > superior gear I outshot a ghillied M107 sniper with an AKM over 600m, what does that tell you about the relevance of gear in actual combat? Over the course of 2 weeks my group has acquired a large chunk of the vehicles on the server we play on, all packed with weapons from deerstands, barracks, corpses, raided camps I don't see why we should loose our legit stuff just because some moron has duped ARs and NVGs in his camp And neither do I see why we should loose it because some random moron(i.e. OP) doesn't understand how to get good gear and requests a wipe A reset at this point would only mean an even larger advantages for dupers Because, BREAKING NEWS!!, DUPING STILL EXISTS AFTER A RESET
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Orcon NZ servers. Who has all the vehicles?
CriticalNerd replied to rs200nz's topic in DayZ Mod General Discussion
Lol no, I am not a hoarder, neither I am mad. Please read what you are quoting next time. Nobody took my loot because I never had one. But I'd like to find a vehicle once in a while, which is almost impossible since you have been hoarding all of the vehicles to just stare at them. What usefulness are you talking about? -
We (me and 3 my friends) can't log in server since it was updated to 1.7.2 version. We all get same error "Please go to the player selection screen to continue in game" for 10-15-20 minute and stock with that on loading screen. Can someone help with that? On other servers login normaly exept Zombie RPG NL2. But we have vehicles and tents on this server and do not want to lose it. Or first check for it if we lose it any way.
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I say make it a daily thing just so everyone has a chance at using vehicles.
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A buddy of mine recently bought a server, and for some reason, we can not figure how to get vehicles to spawn. I've been researching it for a while and I can not find a solution for the problem. Can anyone here please offer a solution to fix it so the vehicles will spawn? Thanks.
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Has anyone built there own base yet?
Steins replied to cowdung's topic in DayZ Mod General Discussion
Yea, last clan I was in built two bases. First was Novy Sobor church - that place is like a fortress. Concrete walls around it with 2 entrances, stick barbed wire with two tank traps around the back and you're set with one way in, one way out. There's also a climbable tower nearby that you can put someone with a sniper on, so long as they're prone it's pretty hard to see them from far away. We put our tents in the main courtyard and there's also a water pump here. Not to mention stary sobor is a 5 minute walk away, we filled three weapons tents, one medical tent and one food tent within 3 days, seeing only one player (who was unarmed). Obviously you can't stay anywhere forever and some guys drove up in a tan sedan and all ejected, started unloading whilst no one was in the tower - we defended easily enough, however they threw a grenade and blew up our tractor. They didn't come back for days, until some other guys server hopped into our church and killed us all. I made a post about this. Off-Topic: I saw a guy with a silenced m9, coyote and AS50 sitting on a tower in cherno. I was LESS THAN A METRE AWAY so I started shooting but my akm bullets hit his rifle and bounced off, so I moved and shot him and he aborted. Fucking should've been my AS50. Rightful kill. WE NEED A LOG-OUT TIMER FOR WHEN YOU SHOOT/ARE SHOT. Second was the construction site (labelled as factory on the map) between Orlevetz and some other town to the north-west. Great little place, again, two ways in, first is a gate which leads to the main road, the second is a small hole in the fence that requires you to go prone to go through. I put barbed wire along there, hiding the sweet spot to make sure no one could get in or dismantle the wire. This left one way open, our clan was big enough that we put barbed wire around the entire construction site leaving the back-left stairway open. There's also a small pond around the back by the wall with the hole, for filling flasks. We parked our vehicles around the back near the walls so they couldn't be seen from outside and we set up our tents around the back, under some trees. Worked fine until I went rogue and killed my clan mates with a cz550. After I ran out of ammo,I dropped all my gear and just casually walked down the road towards them whilst in their Skype call and when one of them said "I see him, I've got a shot." I looked at the building and saluted. Man, that was fun. Too bad they didn't record it. -
Has anyone built there own base yet?
thecrackmuffin replied to cowdung's topic in DayZ Mod General Discussion
At one time my friends and I had a relatively large base consisting of about a dozen tents with barbed wire fortifications, and even a barbed wire parking lot for our vehicles. Due to fighting within the group camp was eventually disbanded, but while it was at its peak 'twas a sight to behold.... Assault rifles and mountain dew as far as the eye could see.... -
Has anyone built there own base yet?
Dingus (DayZ) replied to cowdung's topic in DayZ Mod General Discussion
I found a camp of about 25 tents and 4 vehicles once. Not mine, just found it. -
Map supposed to show player?
jskibo replied to [email protected]'s topic in Mod Servers & Private Hives
It will show you other players and vehicles within your visual range that have been spotted. It will also show last known for a bit after you "lose" contact. Simple as setting it on, via 1 in the settings. Map is on within both my servers