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Found 41870 results

  1. * Server this happened on: US 40 * Time that it happened including your timezone: Approximately 9:00 p.m. (-8)GMT Pacific * What happened during the incident: Found what strongly appears to be spawned in Vehicles and weapons from the Admin, MrEpicGoat. Vehicles found were an A-10, a helo, motorcycle, UAZ, upside down wreckage of a car, sedan, a boat, and a bus. What strongly appeared to be hacked weapons found, were the RGO frag grenade (not shown in video) and a M136 Missile launcher. The missile launcher was found on the Admin's body (MrEpicGoat) at this apparent spawn site. (Was easy to figure out who the admin was, because of numerous occassions of him chatting over blufor chat and also announcing server restarts. Also, it helps that he has an admin tag by his name in game.) Also important to note is the pilot uniform he is wearing. In the video my friend picks up the M136 off the admin's body and then puts it back on the body while I'm recording, so in the video it could appear that we were planting evidence on his body, if you are being anal about it, but I don't know what to tell you other than I'm telling the truth and I think all the other evidence is more than enough anyway. Here's the video evidence: http://www.youtube.com/watch?v=gV1SEccRbTQ Sidenote: I confronted him about this and he just now shutdown server.
  2. edonovan

    Making looting more realistic!

    Or well-decorated storage boxes - make one look like a fridge or a wardrobe. Throw some beans on the kitchen table. Still need the loot spread on the floor, but I agree that having cabinets to go through would make it more interesting. Being a mod doesn't matter. We've already got tents and vehicles that are interactive storage boxes. Just add a few more similar objects in the buildings.
  3. Why thank you... And on the lighter side, I do love the game. I get pissed when I die, sure, but very shortly, the glamour of that next life is calling. Every time is a little different. I do fun stuff, sometimes, goofy stuff like run through the high pvp cities just to see how long before I get shot... Mostly I just like to explore the villages and airfields and stuff and see who I run into. Although I never seem to find vehicles :(
  4. Looks like our community is well over a thousand servers now and still growing. Awesome energy behind an Alpha project, what great support for something that was originally designed as a test of a hundred or so players. The game is addictive and fun and I really look forward to the final release version in whatever for it takes! It seems though, that with such unprecidented growth, comes a lot of growing pains that causes frustration with the Admins and Player base, and the Dev staff I imagine as well. I jumped on the game in May and really liked what I saw, so I found some others I gamed with in WWIIonline and other games and invited them to try it out with me. They liked it and stuck around. We began playing on any low ping server, but then found the advantages in picking a server as a home base. Somewhere to bed down our gear and get to know the folks who played it, much like I'm sure many of you do. It was shortly there after that we found the server being reset a lot, down a lot, time changed to dark when the admin when to bed and other games like that. Eventually it was down hard and we gave up what gear we had stored there in search of a new home. In wanting to support the growth of this mod, as well as have a home for our little group, we decided to pay for a server we could call home. A home as in a place to lay our gear that we knew would be up when we wanted to play and wouldn't be managed in a way that is detrimental to anyone on it. An equal playing field per say. That server quickly grew to two 40 slot servers in case either host had box issues, we wouldn't be down. It seemed like a great idea and would add to the community. Our little group of folks play fair and expect the same with our server and those who join. We don't combat DC, dupe, hide vehicles, hack, etc... When we find another camp, we take the gear that we need and leave the rest. We don't run it over, blow it up or anything else that would be frustrating to others playing. I've died countless times over the weekend and never thought once to restart the server or DC out of it. In fact I'm begining to enjoy the unknown part of making it back to camp alive with little gear from the coast. Its an interesting part of the whole game. There's no win or lose on this game and we don't need the uber weapons to have fun. Running these servers has now begun to be a real pain. A pain because of the hackers, script kiddies, GB's of logs to review and making sure things run smoothly. All of us in the group are over 40, have kids, careers and other things to attend to. We do our best to keep our server clean, respond to those posting questions, corrrect bans when they were not put in place properly and try and make the community a fun place to be. Each month I dig into my pocket to the tune of $50 for the Vilayer server, $35 for the HFB one and another $15 to have a Ventrilo server folks can contact us on (as well as a place for the players to use and meet. We got a note from HFB last night saying they were taking away FTP and File Manager access to our server at the request of the DayZ team.......WHY? How do you expect me to keep the logs pruned and managed? I know there are some servers out there that are being used to the advantage of the owners, and that pisses off the good admins as much as it does the player base and the Dev Team. There are also a lot of players running scripts, duoing stuff, DC'ing and server hopping, and that pisses off all of us as well. What can be done? I don't know at this point..... For the Player base: Most admins run a clean server for the benefit of the community. Its rather demoralizing to us to have the constant crap of all being lumped together under the title Admin abuse everytime something goes wrong in the game or in your life. Enough already. Enjoy the game, move away from the servers that treat you bad. Report those that are truly doing something wrong, but this mud slinging everytime you lose a vehicle or tent is old. You want us to run clean servers and keep the idiots and hackers out, well that takes some banning, some kicking and a lot of trolling through thousands of pages of logs. AMRA has a lot of holes, BE has a lot of holes, some things in the logs that look legit arent, other that may not look legit are. There's not many good tools we have to screen out the good from the bad. What is there often requires you to look at all three logs to compare and even then its a guess. You can't ask the dev team for help, they are too busy fixing and growing the game (rightly so) so there will be errors in bans that can be corrected. New server owners don't have a clue as to what to look for. They rely on word of mouth from other owners and that experience, good or bad, is what they have to go on. There is no set of tools or instructions given that say this "XXXXX" is a cheat and this"XXXX" is not. I don't expect the Dev team or server owners to publish that in the open either as it just helps the srcipters....so we have what we have and do our best with it. Support the admins out there giving you a place to play, a home for your gear free of trolls, scripters, idiots and those poor souls who were told growing up that you're entitled to everything in the world because you exist.......(democrats....sorry had to go there) Please, if we are doing such a horrible job in your eyes, step up and help out. Put your money on the table and try running one for just a month for the experience. Perhaps you won't come away jaded and really enjoy it.... Once again, we have no special powers. we can: Stop / Start / Restart Ban (our server only) Temp Ban (up to seven days while we look inot the issue) Kick Set Ping Cap Set Crosshairs on / off Set Map On / Off Set Third person On / Off Say Hi to you over global chat For the Admins: Lets do our part to keep the servers clean. If you only got a server to farm gear or keep it to you and your buddies, then drop the hive and go private. Don't be part of the problem and bring the rest of us down. For those of you running a good server within the rules as best as you can, I applaud you! Lets demand better tools to operate our servers with! Lets demand the Dev team make us part of the solution, not act like we are part of the problem. Let's work togther to weed out the morons, players and admins alike, and share our knowledge of what works and what doesn't. Help the new server owners with what we have learned so far and share the ways to find and ban the new exploits developed. We spend our hard earned dollars to support the mod and we expect a little help when we do so. For the Devs: Thanks for making a great mod. I get that you need to focus on improving the game and getting it ready for a hopeful Beta, then full release. I know you don't have time to answer every question the player base or Admins have. I hope to see this game really grow and be polished for its full release! Plase stop further restricting the admins who are here to help you in that effort. Stop taking away tools we have to monitor our servers and give us more that help keep it clean and free of idiots. Please don't act like I should be grateful that you let me spend my money to help you. We all want to help but we want to feel supported in our efforts. Without those of us willing to spend our money and time to help you and the players, there would be no servers. I seen none labled DAYZ Owned. I think its fantastic that you can get our community to step up and be involved, however I grow tired of being lumped in with the idea that "All admins are bad" so therefore we must further restrict what they can do. All players aren't hacking so we shouldn't lump them together as one as well. Give us some decent tools to screen our logs, not control access so we can't even FTP to them. I'm asking you to take some time to really work with those that are here to work with you. We share in your vision, so help us help you! I've vented enough, and kind of expect to be banned for what I have laid out here. I hope this mod does well and continues to grow. I enjoy playing it a lot and only wish I had more time to do so. As a bit of a protest in the Dev team instructing HFB hosting to remove some of our tools, I will be taking down my servers for 24 hours begining July 20th. I encourge others to do so as well. John
  5. So im server hopping (it takes about 10 minutes to scope out the area to a decent extent, so it by no means easy) in this location that has vehicles or tents about 10% of the time... well this time i hit the motherload (again, the first time i hit it the servers got attacked...and now the server i found stuff on doesn't even exist)...then bam session lost...as i was going through the enormous amount of loot (about 8 tents worth) i get a session lost...and my game froze...coincedence??? Granted the first time was just shit luck but this time....well guess what now i can't find this server now either....wtf is going on...am i just hated by the gods of fortune?
  6. You know how vehicles get horded now? This would make it SO much worse No
  7. Bribase

    Surrender Emote

    I think you're missing the point of the OP. The salute works most of the time but you have to stand to attention to perform the action, it takes moments to be ready to fire again, often on the person you just saluted to and it looks really dorky. We're survivors, not soldiers. I think that Day Z, although far from a priority at the moment, should have both a wave action, a drop button and a holster weapon toggle. Wave is used to get attention from a distance, to signify your willingness to break cover and talk. To flag down passing vehicles and to signify your need for assistance. Holster is just that, it should take around a second to pull your primary from your pack or your secondary from your holster and cock it, ready to fire. Enough time for uneasy players to deal with them before they have a chance to fire. The drop weapon button is used to signify that you yield to other more hostile players in hold up situations. Drop can also be used in novel ways like dropping smoke grenades on the run to conceal where you are running to and dropping flares to mark your route for other players. It would be interesting to see what happens if you begin tracking stats of Murdered after greeting, murdered while holstered and murdered while unarmed to discern self defense and PvP from cold hearted banditry.
  8. fuzzy4ever

    US 135 - Shady?

    It's a known bug that vehicles are disappearing. Also the physics engine is very VERY buggy (I've run into a teammate and he flew into the wall, dying.) so it's completely possible that you ran into an object (rock, tree, bush, whatever) and it took you out.
  9. AllTheWhine

    Hillarious DayZ video..GET OUTTA MY TRACTOR

    im a newb but from watching videos you must put in different parts like engine parts to make your vehicles stronger otherwise the first time you hit something its gonna go boom!
  10. i though you couldn't pick up other players tent, only loot them. Something similar could happen with the vehicles, and the player could have the option to lock it or not. To repair a vehicle you need tons of stuff, to steal one it doesn't sound bad to need only one (toolbox).
  11. Post Deleted Admins can not spawn in any type of gear or vehicles. Interesting chopper though.
  12. DeltaElite121

    First experiences (lengthy)

    Well, I made it into town with my friend.. had a line on someone, but he didn't shoot back. Unfortunately, I had a broken leg from a zombie hit so we needed to find a hospital. This guy led the way there, and I followed. Honestly wasn't sure if he was trustworthy or not, but he didn't shoot when he had the chance so meh, whatever. Let's see what happens. He communicated he was also friendly and we had about a 2 minute brief talk about the hospital more or less.. he decides to join up with us and leads the way Finally (after FOREVER of crawling) we get to the hospital. Once we got there, I started getting swarmed by zombies. Joe (my friend) is helping me defend when all of a sudden Joe eats a bullet.. and obviously - I get one just as fast. Turns out he ran up into the hospital and sniped both of us out of spite. Initially pretty agitated because of the dick move (I don't care what some of you say about "in the real world ___" because that's honestly not accurate.. coming from a Criminal Justice field I can assure that). - I honestly wouldn't have been as peeved had he just blown us away right when he saw us.. but the fact it was all pre-meditated is just wrong, really. Obviously not everyone is going to be a "sportsman" about killing players, but griefers are always sad regardless of what game you play. Whatever, day two rolls around. Round two. Today we're a little more cautious, and we're both avoiding other players (I've seen several and did not fire at them.. they had no idea I was there). Hit a small airfield, and I hear someone shoot nearby.. like within walking distance, so I tell Joe to be at the ready and I'll check it out. Lo-and-behold there's a guy sitting in a the bay next to us.. leaned out and watching as if he's waiting for someone. I crawl out towards the cover and get a straight shot at his backside. Joe gets into position beside the wall/corner and also lines up. I state "friendly, do not engage" ... he turns around (he was messing with his bag). He sees us. Couple of seconds go by.. nobody says anything because he didn't respond. This random guy cracks a shot off a Joe, and Joe hits the ground bleeding really bad. He follows off another shot and it hits the cover in front of me. I return fire with two Enfield rounds into him and send him to his maker. Had no intentions of shooting him, but that sealed the deal there. I then run over to Joe and patch him up with one of the blood bags we found at an earlier med station. Start digging through his stuff, and he's loaded... ALICE pack with an AK47, six mags, a revolver, seven .45 ACP mags, map, compass, binoculars, blood bags, food, etc.. the works. Not a bad find.. too bad he was a douchebag preying on newer players. I watch the deathlogs and it shows him dying about 5 times in a row. My guess is he was force spawning himself to get back to where he was at. Come to find out somehow Joe got credit for killing "the bandit" even though I plugged him.. heh. Case and point? You don't need to shoot everyone you see.. they need to do something about the bandit system though, as I think it's inherently broken.. at least make it to where it lists which PEOPLE are bandits so I know which names to look at for. Something. Either way, I think it's a fun game for what it is. We're out in the woods now avoiding the areas where snipers are known to lurk, but I think we'll be testing our luck soon at one of the airfields. My guess is we're going to need to clear it methodically, or we're going to end up bumping into a sniper and get taken. For an alpha - I'd say it's decent. Getting around to play it was a chore, but it was worth it. I'll continue playing. The only thing I DON'T like is the amount of PITA for vehicles. Hunting around for parts is probably realistic in some cases, but why send you all across the map for a car?? You'll probably die before you fix it.
  13. Deviant (DayZ)

    Multi Map Dayz - linked servers.

    SO many reposts. Read other posts before you post please. How would vehicles go from server to server? Could you not just "camp" on the "entry zones" of the servers, and than just shoot anyone loading in? ;\ Resources required to do this would be enormous.
  14. fdrk

    Nuke on LU129

    Hey, Yes, I stopped the server for now. Saw a lad spawning a Heli, and vehicles, and then some time after that we all got killed (didn't see the nuke though).
  15. slyder73

    Cars showing up on the map

    That is a regular or recruit level server. The glowing shows off vehicles as well as players. Avoid these servers. Anywhere you go, anyone can see a nice big glowing circle where you are. Stick to Veteran servers. All that is turned off.
  16. I guess I have a few more things to add. 1. Zombies running uphill when you have to walk, mildly irritating. Strafing at an angle usually solves this. 2. I thought that they made it so you could run away from zombies now and eventually lose them? I haven't been able to do so yet. 3. The aggro factor of the zombies has been heightened. Zombies see me, when their on the side of a house and aren't even in view. Crawling through a town the size of Cherno would take forever. Crouch walking was great, and i do miss it. 4. New people to the game are going to have a HUUUGE disadvantage now with how quickly zombies aggro. Starting weapons (even a melee weapon) should be brought back. Even though I didn't play the game when you started with a Makarov. 5. More vehicles, strewn about the map. Not really suggestions, just statements. First: This game couldn't ever pertain to real life, vehicles would be numerous, and weapons would be anything that was heavy and blunt. Also, zombies aren't exactly scientifically studied. Their habits and mannerisms are open for interpretation. Second: You can't ever win this game, so don't be so sore about dying. It just opens up the opportunity of finding better or different equipment. (I die a lot, but also live by the shoot on sight creed)
  17. Lmao, my friend and I have found over 6-7 vehicles that were fully functional & even had some gear (aka owned by players) while we have only found I think 2 vehicles that were new spawns. If you know where to look, it's actually quite hilarious how many things you can get without ever going near a town/killing a zombie.
  18. After a hard day in DayZ, me and a few friends used to kick back in the Takistan Armex Armoury and test the weapons and vehicles. Since playing DayZ 1.7.2.2+ it's been unable to load, as if the data has deleted some required files. Is there a simple fix for this that doesn't require a full reinstall?
  19. Worrun (DayZ)

    Roaming Military

    I see roads littered with broken vehicles - it would be nice to see items in the trunks or even just on the back of pickups etc. Atm they're just boring props :(
  20. ZedsDeadBaby

    Cars showing up on the map

    It's a server setting. If you can see yourself on the map (little blue circle) then you will also be able to see zombies (orange), other players and vehicles. The behavior is unpredictable and the range is odd. Sometimes it seems to be only a few hundred meters but I have absolutely confirmed a vehicle on my map from over 1000m away. My advice is to avoid these servers. It's hard enough to keep a camp without people being able to spy it through the trees from a mile off.
  21. Steins

    Roaming Military

    Yes! This video is what I was thinking of. Obviously the soldiers wouldn't be as well geared up/clean as the bases are overrun, these soldiers are guys who survived by running/hiding. They're covered in blood and dirt, just like the zombies. However unlike this video, I don't think the soldiers should leave the roads, this would make it impossible to avoid them and being shot in the middle of nowhere. It's also good to hear the human AI is this good. As for the difficulty of killing them - I think they'd be soldiers with training, they'd try manoeuvres such as flanking right? Regarding the use of vehicles, I don't think we should make vehicles easier to obtain, even if they are soldiers, the idea is that they're ragged and worn down, these guys retreated when shit hit the fan, they only have their default gear and things they've obtained whilst travelling. Does the current AI also include talking? Maybe idle talk whilst their walking about the zombies etc? As for your similar idea, it sounds very resident evil. I don't think the government would endorse mass killing of uninfected people without the use of a tactical nuclear device. Chernaraus would be nothing but radioactive dust if the Czech government still existed. No, I think that the governments of the world were overrun too quickly, just like in 28 days later. I think it should be ordinary soldiers who are just scared shitless of the infected and have seen the worst of things that can happen. Think about the soldiers in 28 Days Later, they want to rape those women because they haven't got any. Of course things like this would happen. Heavily armed guys like soldiers would probably even become roving gangs of trained bandits. Hence why they should shoot on sight anything that moves. I would like to suggest they take hostages, but it would be a very high expectation.
  22. thecrackmuffin

    Green mountain...

    I once made a pilgrimage to Green Mountain in hopes of bountiful loot and armored vehicles. As I approached the gates I thought "odd, there's not even a single zombie here, only dead soldiers...." Mere meters into the perimeter as I checked each building's doors to see whether they were locked or not, a terrible growl emanated from within the radio tower.... Zombies began shambling from its hellish doorway and locked their flesh hungry eyes on me. Frozen in place, I stared in horror as these monstrosities gathered in immense numbers.... a couple, five, a dozen, two dozen! Suddenly I heard a sickening *CRRRRUNCH* as my legs were broken, and my meager weapons were helpless to fend off the horde as I watched them horde around me, my warm flesh already dripping from their broken, rotten teeth.
  23. That is great, i'm glad. Just treat our group as a roleplaying group of bandits, who play on the same servers as your guys. Once we begin to suffer losses on your servers, we'll likely move on. A lot of times, when we are low on gear and supplies, our bandits hit up your survivors to replenish. Sometimes when we are geared up, we know we can try to take vehicles, so we hit your survivor's vehicles. We only represent a tiny portion of the attacks against you, but dealing with our bandits will be easy; make it more trouble than its worth, and we will move on. You definitely have enough players, and i think with alittle more organization on the squad level, you'll quickly be able to counter us a lot more. Smaller squads, with a designated leader who knows, who and where everyone is will eliminate most 'bad' fights we've been having, where its almost one sided. Also, i think turning off player tags will help force better communication and situational awareness from your guys; especially since people can freely use your tag to begin with <_<. ~Timberfox
  24. sushistrip

    Dear DayZ team, STOP...

    Well...I was exaggerating a bit with the "before anything else" =P. But ATV's are one of the more readily available and easier to find vehicles in the game so I think they should take somewhat of a priority.
  25. 1Macready

    The Life of Four

    Sunday 7/15: I'll begin with a recap of recent events in Four's life, glossing over the less interesting bits. Over the past week Four has been doing a lot of map running, checking deer stands and looking for helicopter crashes. I found a place that I deemed suitable for a tent, so Four deployed the one in his pack, and then slipped the extra hunting knife and matches inside along with a couple of cans of food and a cooked steak. He also chopped some firewood and threw that in there as well. This stuff may or may not be there when he needs it, but he'll check on it and add to it from time to time if he's close by. Four did eventually stumble onto a crash site very close to where he'd found one previously, a ways outside of Grishino. After using almost an entire clip of silenced M9 rounds to get close, Four located a FN FAL and two mags near the wreckage. Reasoning that the silenced ammo wouldn't hold out much longer, I opted to finish out the clip on the closest zeds, and then I had Four drop the M9 in favor of the FN FAL. Looking back now, that was a huge mistake. I was afflicted with "loot fever" after finding a semi-rare weapon. But the simple truth is that the FN FAL's best use is as a player killer, and that is not Four's mission in life. I absolutely should have kept the M9. I found myself wishing for a silenced weapon on multiple occasions after having left it behind. I also visited the NE airfield at one point and was underwhelmed. Two hangars (think deer stand drops), an ATC building, and one or two crappy little outbuildings. Four picked up a couple of AK mags there. In fact, he found AK mags in a lot of places and is fairly swimming in them now. I think he has nine of them, and is now passing them over due to lack of space. Shortly after this visit I saw a YouTube video of two guys sniping this airfield from a hill about a million miles away. Given the risk - a huge open space surrounded by all kinds of potential sniper positions, with little to no doubt as to where the unsuspecting players will be found if they show up - I won't ever return here. There are much better places to get the same sort of drops. Four is now on day 20 of survival. Although I've obviously been playing carefully, I'm not shy about going after things that I want, and frankly did not expect him to have lived as long as he has. So, I decided to celebrate his 20-day anniversary by stepping up my game and giving the NW airfield a try. Four might find a fun new toy there, but more importantly, I won't feel as if I've really played this game unless I visit the place at least once. It's a rite of passage, I think. Four was very far south on the western side of the map when I decided this. So, I opted to move him straight northward, a path which offers plenty of cover as well as close proximity to a lot of deer stands, and then hit the pond by the road way to the north of Lopatino, finally swinging SE back to the airfield. He had barely begun the trip (casing a couple of barns west of Zelenogorsk) when I spotted a tent! Unfortunately, though, it was empty. In a bad spot, too - anyone planning on hitting the barns from the safety of the woodline couldn't help but trip over it. Before talking more about the barns, I should mention that Four ran into a couple of boars along his route, and would have liked to butcher them to replenish his meager food stores. But, in both cases the animals were located very close to a population of zeds, so he refrained. I think I'm witnessing natural selection at work, here. The players have eaten most of the stupid animals, and the smarter ones that are left have figured out that it pays to stick close to the new zed overlords. It's a perfect symbiotic relationship: the zeds only eat people, so the animals are safe. And animals attract the attention of hungry survivors, which makes the zeds happy. If the zeds do manage to nab anybody, whatever's left of them after the meal draws the blackflies away from the animals and fertilizes the ground, making for better grazing. Zombies and farm animals - a match made in heaven. Upon entering the first barn, Four spotted a glitched rabbit that was stuck in the floor. Perfect! There were a couple of zeds at the other end of the building, so shooting was pretty much a given anyway. Four dropped the zeds inside, cleaned up the half dozen or so attracted to the noise, and then ended the rabbit's suffering. After gutting it, he found a soda and drank it. On the move again and finding nothing of note in the deer stands, Four eventually arrived at the pond. I was just crawling him down to the waterline when I noticed a bus sticking out of the trees nearby. I quickly backtracked to some cover and proned Four there for a bit, looking for signs of life, but there weren't any. Good! If he's going to die in the near future, I want it to be in a blaze of glory at the airfield, not filling up his canteens in the middle of nowhere. Four quickly visited the watering hole and then crawled on over to the bus. Ooh.. there were THREE tents here. And they were anything but empty. The first was clearly the food tent - it was loaded with cans, drinks and steaks. I had Four eat one of his own steaks and replaced it with one from the tent. Tent number two was the medical one, filled with blood bags, painkillers, morphine and the like. Four was already pretty well stocked in this department - he'd even tossed his third dose of morphine to make room for another AK mag a while back. And the final tent acted as the armory! The stuff was decent but not great. A vanilla M4A1 and STANAG mags - nice, but pass. A Winchester and slugs. Four had loved his Winchester, but he'd be sticking with the Kobra. Some Draganov(sp?) mags - what are these for? I'd seen some in an ammo crate at the last chopper crash. But then... a suppressed MP5! BOOYAH. There were no mags for it, and Four had dropped the one he'd found earlier to make room for an AK mag. That wasn't stopping me, though. I crawled him off into the bushes and dumped the FN FAL and its two mags. If the owners of these tents found them there, fine - but I didn't feel comfortable leaving this PK rifle right in their tent for them. Bad karma. With space now available in his pack, Four crawled back to the tent and grabbed the MP5. So what to do with the bus, then? I had a thought: I'd always wondered what I'd find if I continued north up the road past the pond N of Lopatino. It just seemed like a lot of effort and bother to find out. But with a vehicle? Easy! Four hopped in, but I then immediately changed my mind when I saw the banged up state of the windshield. I could barely see out. Never mind - I'd explore that road if and when I found a more suitable vehicle. On the subject of more suitable vehicles, what's with the love of buses, anyway? Vehicle hoarders: they make your camp stick out like a sore thumb! On the run up, I'd been debating internally about whether it made more sense to hit the airfield during the day or during the night. At first glance, night seemed like the safer bet - cover of darkness and all that. But then, a player who'd frequent the airfield also seems like just the sort of player who'd have NVGs as well. I might be putting myself at an even bigger disadvantage. In the end I reminded myself that Rocket or some staff-type person had at one point said that only 2% of the player population possessed NVGs. That's too small a chance to worry about. Night it is. There's a deer stand east of the airfield, so I thought I'd check it and then leave Four parked there for an early morning incursion (say, 4:30 or so) before work. Upon arriving in the area and looking for the stand, I spotted a helicopter crash site! Being in the open this close to the airfield made me nervous, but I disregarded that fear almost immediately. Four is never going to hold that Bizon again if he passes these things by. So, he began his approach. Fortunately there was a line of trees extending almost all the way out to the crash site, so he was able to approach under cover. Four was exposed while investigating the wreck itself, but no risk, no reward. Unfortunately I wasn't able to locate any loot at all around the bird. After trying repeatedly for a while, withdrawing as needed when the zeds drew close, I finally gave up. Four located and check the stand (nothing good) and then signed off for the day. Health: 12000 Zeds/Survivors/Bandits killed: 249/0/0 Future goals, in order of priority: NW airfield.
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