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Found 41868 results

  1. 3rdparty

    Chernaus Narco Tanks

    this might be uber excessive but ive seen plenty of pics of peeps whove modified their vehicles for defense below showing a scary example of which wouldnt wanna jack this car :S
  2. 3rdparty

    Chernaus Narco Tanks

    Or Chernarus Narco Tanks to the more observant, and less tired OPs :S This is what i hope for, in terms of vehicle mods when DayZ is standalone. Maybe a lil too hopeful. https://www.google.c...XGa-20QWV4s2GBw These are pictures of vehicles customised by mexican drug cartels used for fighting rival gangs and the state :S Not intentionally envoking the completely grim set of circumstances going on in mexico for the sake of a game suggestion. But if narco traffickers are building these things and going up against the military and police in em, says something about human potential :S Suggestion: Uber mod your vehicles into apocalyptic zombie mowing mad max machines.
  3. Find a good server, stay on it, don't use Six Launcher and only update when the server updates. Since tents and vehicles are per server it makes sense to stick with one anyway.
  4. 3rdparty

    Chernaus Narco Tanks

    Oooh this thread got ruined by off-topic sensitivities. And no to mention a poor topic title :( Regardless anyone else got thoughts on this? I cannot believe peeps wouldnt want to mod their vehicles in this fashion, and seems completely plausible for the DayZ environment.
  5. I host a couple servers but have also played on 602. The tents and vehicles will sometimes despawn due to restarting or patching but everything is saved server side. I had this happen with the recent patch on a server I was hosting and had to do a few server restarts for our camp to show up. 602 restarts every few hours I think but keep checking.. it'll come back And 602 used to be LA 5
  6. responding in order: this isn't supposed to be a game unless rocket has changed his objectives. it's supposed to be an experiment and antigame that does something different from every other game out there, so that addresses whether or not it wants to become a real game. 1.) end game play only becomes hunting for better gear if that's all you can think of to do. other people have found other self made objectives to complete beyond gear. one of the major philosophical motivations behind this mod (as best as i could tell at least) is that the developer should not hold the players hand and dictate how they play the mod, what their objectives are, etc. if you're bored once you have all teh phat lootz, it's your responsibility to alleviate that boredom somehow, not the developers job to hard code objectives into the mod. players as zombies has been thought about and last i knew it was outside of the scope of the project. 2.) banditry will never be punished. adding AI soldiers would take resources away from other things, like handling more players per server or more zombies per server. i also don't really want the world populated by npcs that favor one playstyle (bandits vs survivors) over another. 3.) i think having all the good military loot in only a couple spots around the map does a good job of drawing players towards those areas. it makes these areas unsafe and increases tension and paranoia in these areas significantly. i wouldn't mind seeing huge hordes pop up every now and then, but again, i'm not so keen on the AI soldiers. 4.) i'm neutral on this as i haven't thought it through too deeply. would make sense i suppose, depending on how far in time we are from z day. not sure how it would affect resource allocation though, i believe there was some technical difficulties with vehicles in the past. 5.) load times seem to vary for me from server to server. faster is always better though. and finally, if you're bored and all you can find to do is kill players, perhaps you should try something different? perhaps you could try helping people instead of killing them?
  7. I made one, waiting for an answer since they banned me. But its really hard to show you hard facts - for example these guys spawning vehicles or actually banning for nothing directly recorded - because i cant record and watch them all day long. The longer this lasts the more i think this is a bit of a freeform for all server admins to do whatever they want to. Nobody can do a sh** about it, the dev's response time is waaay too long. But its not a problem of the dev's or the creator of this mod, this is a problem placed in the community / people who play it. Since i opened this thread i got dozens of PM's to give out the locations of the camps with cheated loot, almost everytime they write something about "want to destroy that camp". Hell yeah who cares, you are just some more cheater like parasites that want to get "rich" by abusing the system. The devs dont care about some ppl abusing the system as long as the mod isnt finished at all, they got other things in mind. If they fix the duping bugs and all the other ones, this problem will fade out.
  8. LunaTiK (DayZ)

    Get rid of all the sniper rifles

    I think your opinion and the other guys explanation are crap and that we must be playing two different games. Sniper rifles are powerful but they aren't game changers. I've taken out 5 people with an AKM and they all had AS50s. I followed them around for minutes. I've followed so many sniper rifle toting guys around, followed them to their camps, back to their vehicles, JOINED THEM without saying anything and just had a jolly good old time and never even noticed as not being someone from the group until I decided it was too late. If you think sniper rifles are crazy op you haven't learned to use the terrain differently than you currently do. Players are only powerful because people are mass duping. They'll eventually fix it and until they do the game is perfectly playable to me.
  9. Hi guys, in my server i have added new vehicles in different locations. The problem is the work I have to get the coordinates. I have my character in that position where I enter the vehicle, go to the database, update and achieve coordinated. Is there a simpler way to get / calculate the coordinates of the map? I would also use these to create a "live map" in php or script that shows the amount of online players and their real position, which is updated every 3 minutes.
  10. Turk (DayZ)

    Hotfix Build 1.7.2.3 Rolling Update

    I'd love to see weapon (& clothing etc) deteriorate rather than less ammo, so you either find parts or whole weapons and maintain them. A form of crafting basically. As well as being able to create better clothing (from quieter shoes to protective clothing both for warmth & dryness aswell as armor & effective camoflage). The ability to craft survival items such as splints for broken limbs or an alternative to lighting a fire by using a whisky bottles base or a lens from a pair of glasses (of couse can only be lit using the suns rays) Using the animals for more than food (twine & skins (leather). And plants (herbs) for infections etc. So many things could be done to enhance and extend the survival aspect, i'm sure its been thought of I just hope the arma engine dosen't restrict the potential of this game. Yes its "ok" for now but as we all know once you have your kit what else to do? Unfortunately that "what else" sems to end up in PvP, vehicles alone don't seem to be a large enough incentive for cooperation. Fortifying buildings (i don't mean only placing (badly due to armas current limitations/clunkyness) wire fence/tank deterants & bear traps), then a town and rebuildsing a society seems the logical progression, can the arma engine accomodate these ideas? And yep shooting a weapon should be the absolute last option so if a swarm comes rushing to every gun shot maybe player killing will be reconsidered if it truely were a life threatening decision for the murderer rather than a folie.
  11. Please excuse the wall of text. We all know how frustrating Alt+F4 is. We only have to look around the forums to see how it is a hot topic in almost every area. Only yesterday, I was wandering through the woods on a regular scouting mission and was near one of my tents that I no longer needed. It had some mid-tier weapons and supplies and as I'm rarely in this area any more, I don't use it. I made my way down to the coast and spotted an unarmed survivor making his way from the coast up to treeline. I stood up in an open area and saluted. My intention was to lead him to the tent and give it to him for his own regular use. He spotted me and immediately Alt+F4'd. Your loss buddy. That Alt+F4 is a problem is not in debate. Cheaters seem to be the other hot topic at the moment. It has become rife. I'm not going to give them the honor of calling them hackers, they aren't, they are cheaters. Every day, more and more cheat reports are being generated. More and more cheats are being discovered, and more and more admins are coming under pressure from both the cheaters and their regular player base to do something about it. I know it is an Alpha. I know there are bugs, some gamebreaking. I knew that cheaters would be a problem, especially as the mod became more popular. (over 700,000 unique players now! woot!) I was thinking about how many times I've Alt+F4'd in the game since it started. At the beginning, I died, .... a lot, until I discovered that Alt+F4 despawned Zeds. I died less. Then I discovered how not to agro and pretty much stopped ALT+F4ing altogether. I discovered other players. Some good, some not so good. I haven't killed another player in a month. I don't go out of my way to find pvp. I have access to sniper rifles (all of them!) but have never used them. I carry an assault rifle. I have taken shots at players who were stealing from me, wounded a few, and have been in a few firefights where I had no choice or have felt threatened. I've wounded many. I've been prone for countless hours when I have spotted a movement, or waiting for another player to make a wrong move, but usually, in the end, they have ALT+F4'd. I've died to cheaters a few times. (Certainly less than I've died to bugs.) But more and more servers are being hit and crippled by them. I sense the frustration of the admins on the server I play on, where they are following the guidelines to the letter. They haven't banned a single player yet, even when we know they are cheating or have been killed by their godmode, teleporting, esp, vehicle spawning, downloaded skills. They can only ban due to racism or malicious comments. As only direct chat is enabled on veteran servers, even these powers are pretty useless. There are good admins and there are bad admins, and thankfully, it is not my responsibility to resolve these issues. Only a couple of days ago, every one of our stashes and every one of our vehicles was raided, stolen, or destroyed, by a two man team in less than 2 hours. One of them was killed and the other Alt+F4'd during one of the raids, and yet they were both raiding another camp in another part of the map within minutes.Detective work showed they have prior bans from other games in their history, but they weren't banned from DayZ. An admin was in-game at the time, but his hands were tied and he couldn't do anything. The only saving grace with these two, is that they didn't nuke the server, or attempt to use their powers for killing other players. TL:DR The last time I ALT+F4'd was when a cheater was on the server killing people. If Alt+F4 is "fixed" and can prevent fast logouts with no consequences, as much as I hate saying it, no legitimate player is safe. It will lead to more and more griefing by cheaters, and more and more discontent amongst every one else. Either admin powers need to be expanded, or whatever Alt+F4 solution is being developed needs to take into account that there is a growing reason why players need a way to fast exit a game.
  12. There is little point of saying NOOOOOOOO in a nice video if you don't say why. Right now there is no reason to keep playing this game. I can log in to LOTS of different servers at the barracks and pray for something good. But there is nothing to do but hunt other players. This isn't really a good format for that as I stated (no vehicles) OR in the same time I could just go make my own Arma missions. I have 4 friends who bought this game just to play zombies..... bear in mind I've made arma missions that last 4 hours+ minimum to complete (don't ask how long they took to make). Essentially the end game of Day Z is less than 1% chance at a good drop. That's not an end game mechanic thats a hamster turning on a wheel. I feel certain in about 2 weeks my friends will stop playing Day Z. And then maybe I'll start writing missions again.
  13. Our Squad plays very often on US295 but during the last few days strange things happend, or are still happening. The Server is often PW-Protected with 1/30 Players, i reckon its the admin. The admin doesn't respond to our efforts to get in contact. Even now ~20:30 UTC+2 its pw-protected for several hours. Two Days ago we joined and found out that both our campsites, they are ~3,5 kilometers apart, are simply gone, along with it the 6 vehicles. Not a single clue what happend, because everything was wiped out. We really liked the Server, despite the fact that we are from Germany(we think, because of the admins ping, he is too[or at least europe]) because our Pings are round about 200, the servertime suited our style of play, it runs stable and nobody of us had problems joining. I don't care about the campsites or the lost gear/vehicles much, and we are no vengefull people we just want to play on our stable trusted server. sry for my humble english Edit A mate found http://dayzmod.com/f...page__hl__us295 i revise most of the above, specally the campsite thing, could be buggy, shit happens. but the password protection still... bothers me. makes me curious. Edit 2 Got an answer from he admin to a message i send, he explained the password-protection(" serious issues getting it updated to the latest beta"), which is why they needed to test it before they open it again. Maybe i search for an german server where i can state my concerns in my native language so that they came across more as they are intended, or i learned a new www lesson, that apologises result in having a pair of brass balls thrown at you... over and out
  14. greycamcamiam

    Can you make safehouses?

    I know that you can store things in tents and vehicles, but I'm new and have yet to find any. I have a barn I'm staying in, and had a couple of questions: 1- will zeds keep spawning around me, no matter how many I kill? 2-Is there anything else I can store my stuff in (other than vehicles/tents)? Like if I take a dead guy's backpack and leave it on the ground can I use it to store stuff?
  15. euryale

    Get rid of all the sniper rifles

    Be creative einstein. Hunt other camps, vehicles, whatever, you're a grown-up, i'm not going to do all the work for you...
  16. Kiro (DayZ)

    What is it with people...?

    You just lose the equipement you had in your inventory. You can put a tent and vehicles in a safe place (ie the forest, far from towns) and hoard a lot of weapons and equipements, you won't lose these when you die.
  17. Justice357

    The one thing i hate about Dayz

    I think we do need an autorun or more vehicles also. It takes much to long. WHen I die I basically do the Cherno/ Bolota then stopping at 3 towns for shopping stores while making my way to the NW airfield. It's rinse and repeat same thing every death.
  18. 01ludedude

    Possible hacking on US 5 (unrepentant)

    First, we don't run the server, Alex Sykotix does (don't know his in game name (maybe admin?). Second, we aren't hacking. Third, I've yet to encounter a 'nuking' of the server but I've heard that it does happen. Fourth, stumbling across a camp by no means makes anyone a non-noob :) and we also don't have a 'camp' and multiple vehicles so that wasn't our stuff you took. Fifth, none of us died though there was an attempt on Valec (which failed). Evaded? Evaded what? Everything we're talking about happened in a single night, you're reality is blurred by some imaginary Chernarusville timezone. Also, if you think US 5 blows, GTFO.
  19. NotYou

    Camp with Vehicles

    My friends and I had a similar issue, but we apparently stole the admins vehicle. We came across 11 tents and a group of vehicles out of bounds. Looted what we wanted from the tents and took a nice jeep. 3 minutes later an unannounced server restart (you have 10 seconds) we immediately saved the vehicle. Logged back into the server after restart... it restarts again. Admin trying to get his vehicle back (or a friends). We know where your stuff is, and the next time that happens we're gonna run over all your tents and Frag the vehicles... Be careful about those sites. They are most likely owned by admin and clan members. But feel free to run over the tents in one of the vehicles and destroy what you can... They deserve it for locking the server at start up for a bit to "test" and when teh general populace enters teh server all the vehicles are out of bounds.
  20. So I assume this is obvious but r/dayz and many stories on this forum show that this needs to be addressed. When you have a large group of friends and multiple vehicles dont put all your assets in one location. I keep seeing jackpot finds from random groups going tent hunting and wounder why on earth the clan or group put all the vehicles and equipment in one location. If you think about it you should have multiple vehicles spread out in low visibility areas with at least 2000m differences. Also not all tents should be placed in a single area, I would even recommend making tents across multiple servers in case of a server wipe. What do you guys do to protect your camp from loot hunters? And does anyone have any cool stories of raiding a full camp?
  21. MinxinG

    Get rid of all the sniper rifles

    I agree of remove SOME of snipers; Who needs a AS50? M107? They are Anti-Material weapons that are USED against Armored Vehicles, not on people like you guys that own these guns do. To balance the game, it should only have M24, SVD and DMR of Military Snipers, ONLY. And increase the spawn chance of CZ550 and later add some others more common civilian snipers rifles.
  22. If you like hackers/Kids who spawn vehicles and weapons. I recommend you do not join this clan.. Nuff said.
  23. The number of players on a server has not even changed, it has been 30-50 the whole time. trust is not even a part of the game. You don't need to trust people in skype, you know they will not betray you. And you cannot trust people you meet ingame since its deathmatch. Lets just say I highly doubt that these numbers are valid and were carefully collected. I have made very different experiences. Probably not. I guess if you want to shoot everything that moves and is not part of your skype, then it doesn't even matter if the game enforces this type of play or not. So its probably understandable that you didn't notice any decline in player interaction diversity. If multiplayer interaction consists of KOS or group based KOS I'd consider that deathmatch/teamdeathmatch. Even if it has some tactical elements to it. It doesn't really matter if there are other ways to die in the game. Again, I don't believe you. Using 3rd party voice communication is not ingame and killing is not interaction. So tell me, where was the ingame interaction there despite killing people on sight? When you kill people they don't react anymore, so it is not interaction. And talking to some people on skype after your little deathmatch intermezzo is hardly something that happened ingame. I don't wanna discuss feelings here, but I can assure you I play alot. Three days ago I picked up some random unarmed dude in one of my vehicles and drove himm around a bit, then proceeded to drive across whole chernarus. Two days ago I fought in a supermarket with a friend on skype against random people although there was more stuff in it then we all could carry. Yesterday I fortified a survivor base in cherno, but since it was nighttime after a reset and most beginner players do not carry NVG like me and my friend, in the end nobody actually came. After all interaction is more shallow than it used to be. Mindless shooting over an abundance of ressources simply doesn't make any sense. Trying to establish friendly interaction with lots of effort and without authentic ingame motives doesn't make that much sense either, it feels forced and unnatural. The game needs INGAME incentives to open up non-deathmatch player interaction and diversity. Killing people needs to be a decision where you weigh something against something else, not some standard procedure, like it is in deathmatch. It was a decision when people had survivor skins and you could be identified as a player killer eventually. You had to weigh killing someone potentially innocent and being outlawed and getting new equipment against possibly helping each other out / getting backstabbed.
  24. Dorsilfin

    What do you do after ... ???

    It would be nice to have 2-3 characters, So i could spend time running around gearing up which was quite fun.. then either dying or handing my stuff off to a stranger and doing it again. fixing up the vehicles seems like alot of work which is fine, but again spend a few hours fixing it up. driving it around (Insert thumbs up cool status) and then when I log off ill probably never see it again. Lots of time invested for something that I will probably get to use once. I guess I should really find a solid east coast server with low ping to play on dedicated so i can stash things here and there and see if they are there when i get back lol
  25. MajPayne21

    Barbwire

    The real issue is that wire that is removed just respawns when the server is restarted next. There does not appear to be any "save" command like with tents/vehicles that updates the wire's status when it's removed. So, that lovely barbed wire you just took out so you can get in the fire station is just going to be back next time. This just results in barbed wire inflation, because every new piece of wire that goes down is permanent, and even noob-friendly good samaritans are only temporarily helping things. Who wants a permanent job taking down wire in Cherno every 6 hours when your server restarts? Not me.
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