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Showing results for 'Vehicles'.
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Game Mechanic Changes (LONG) - Hunger, Thirst, Weight, Stamina, Weapon Changes...
Photolysis posted a topic in DayZ Mod Suggestions
Basically a bunch of my thoughts after quite a lot of playtime. Some of these suggestions are more for the future when the game moves beyond being a mod, but I'm including them anyway. Weapon Customization Allow the player to customise their weapons using rare parts such as various optical sights, IR lasers, supressors. under-barrel grenade launchers. Certain types of optical sight would be reliant on batteries (Holographic, Red dot, Night sights, Thermal sights), others such as telescopic or ACOG would not. If weapon magazines are modelled properly then the player could find higher capacity magazines and manually reload them with ammo, either from pickup crates of separated ammo, from partially depleted magazines, or other weapons firing the same calibre of bullet. But by themselves, high capacity mags should not be a weapon attachment (though the magazine type limits what weapon can accept it). Weapon conditions Have weapons that have received extensive exposure to the elements (i.e. lying around out in a field or the open) be unusable on pickup due to a rusted barrel or other damaged components. As you use weapons, and depending on what environments you go through, gradually the barrel will become fouled, increasing the risk of a weapon jam and decreasing the accuracy. Regular cleaning of the barrel will prevent this. Certain weapons are more prone/resistant to this than others. An AK which is rugged will be quite reliable, whereas a sniper rifle will require a lot of maintinence to remain in good condition and ensure accuracy. Potentially this could be quite complex, and include other types of malfunction such as misfires, but I don't think it needs to be particularly complex myself. Thirst In my opinion this needs one of the bigger overhauls. As one gets progressively thirstier, their character's ability to perform actions decreases. The amount of water consumed is proportional to the character's thirst. So under this you could drink regularly and often to remain fully hydrated. However, there would be a small minimum water consumption so that if you drink too often you will waste water. Not excessive, but so you can't just drink every 5 minutes and never have to worry about thirst. Thirst would be modelled in the game according to the following stages: Stage 1: Thirst. Slight decrease in running speed, and indicated by slightly louder gasps when performing physical activities. Colour saturation is slightly decreased. Stage 2: Loss of appetite. The player loses the ability to consume food. Stage 3: Blurred vision, vision is very desaturated. Aiming becomes inefficient. Stage 4: Player is reduced to walking speed. Stage 5: Severe dehydration. Player will randomly faint and be reduced to crawling speed. Stage 6: Death Factors affecting thirst: Time of day, weather, ambient temperature, humidity Eating food The level of weight the player is carrying Whether the player is in shade or in sunlight The level of physical activity being undertaken by the player. Sitting in the shade or a vehicle will do little, but sprinting or running up hills will make you very thirsty. Water is more thirst-quenching than other canned beverages. Additional ways of collecting water: Boiling dirty water using a fire. Collecting rainwater using a canteen (somewhat efficient) or using hands as a cup (slow). Melting snow or ice using a fire (fast), in a canteen using body heat (slow, reduces temperature), or by consuming it directly (rapidly decreases temperature). New equipment: Water Purification Bottle: A very rare spawn that can purify most water automatically without distillation Solar Still: Somewhat rare. Allows salt water or dirty water to be distilled in sunlight. Slow. The higher the temperature, the faster the process. Distilation Kit: Rare. Allows salt water or dirty water to be distilled using a fire. Takes a few minutes, but much faster than a Solar Still. Water Purification Tablets: Rare consumable. Allows dirty water to be converted to fresh water. Types of water: Fresh water: Fresh water can be drunk directly with no further action needed Sources: Rainwater, Wells, Streams, Snow, Ice Dirty water: Requires purification of some kind before it can be drunk: Sources: Ponds, Rivers, Lakes Salt water: Water with significant salt content, it must be distilled before it can be drunk Sources: Oceans, Salt lakes, Sea ice Blood Blood regenerates slowly over time. Regeneration is at its most rapid when the player is in good health, and fully hydrated and sated. Hunger, thirst, and diseases can cause regeneration to slow or halt. This is meant to mimick the body's natural healing process The mechanics of blood loss are reasonably well-modeled by the game at present and I don't think this requries significant change, other than reducing how much physical activity the player can carry out. If a player has low blood then they should not be able to move as quickly and will tire more rapidly due to the diminished oxygen capacity of their blood. Food will no longer heal a player, but a player can continue to use blood packs to replenish blood. Players can perform transfusions on themselves but due to the fiddly nature of the process this wastes some blood from the pack and will not replenish as much as someone else helping with the transfusion. It also takes longer for the player who is transfusing themselves, increasing the risk. Diseases do not cause the player to lose blood, but reduce stamina, cause a fever, and have other negative effects such as coughing or sneezing. Temperature At present the game models hypothermia but does not have hyperthermia implemented. As a result temperature is not something most have to worry about, and with heatpacks so readily available, even extreme cold would not be a serious hazard at present. If the player continues to ignore the warning signs of high temperatures such as panting, gasping, and dramatically increased thirst, and does not take steps to reduce the temperature then they will collapse and die. Temperature can be reduced by: Reducing the level of physical activity Entering a vehicle with air conditioning Swimming Drinking Using water as a coolant Getting out of the sun and into the shade. Consuming snow or ice (though not likely to be applicable to hyperthermia) Temperature increases are fairly well modeled at the moment and I don't feel this requires much change, other than allowing for hyperthermia as well as hypothermia, and tying thirst into body temperature. Stamina The ability of the player to perform physical activity without rest, and is tied to hunger, blood levels, how much weight the player is carrying, and whether the player has any diseases. Hunger and weight increase how fast your stamina reduces. Low blood and diseases reduce your maximum stamina and how fast it regenerates. Assuming the player is in good health, they can maintain a light jog indefinitely and sprint briefly. Sugary foods, energy drinks and canned beverages provide quick bursts of energy but do not significantly reduce hunger. Stamina is reduced at high altitudes due to the reduced oxygen content of the air. Weight Each item should have its own weight and this should be the main influence on how much the player can carry. Small backpacks would also limit this, but with a very large backpack the player should be able to carry large amounts of gear, but this would have serious drawbacks. Very large amounts of the weight, uh, weigh the player down and decrease how fast you can move and tire the player quickly. It should be very difficult to over-encumber the player, but carrying very large levels of weight should be very risky due to the dramatically diminished mobility. Large items such as certain spare parts for vehicles would be so heavy that two or more players would be involved in carrying them, requiring more cooperation. Any thoughts and feedback? -
I´ve short banned two players for anti-social behavior DE 397
Herb (DayZ) replied to polli's topic in Mod Servers & Private Hives
So they ruin the gameplay, but you hoarding all of the vehicles doesn't ruin it for anyone else? -
Reliable information on Vehicle spawns
Dochtar replied to Kaishi's topic in DayZ Mod General Discussion
Most of the time the vehicles will only be at the spawn point marked on the map if the server is still kinda new, if its been up for a while someone might have hoarded all the vehicles. -
The Truth - A Guide to Surviving Hackers
proxyguy replied to proxyguy's topic in New Player Discussion
I found this on google cache, after it had been taken down off the forum. Withholding information from the community is not the answer to any problem, so I'm re-posting this. Introduction I originally posted this topic on the NZ server forums, since NZ servers were the ones most heavily plagued by hackers. As such a lot of the estimations won't be relevant, but I imagine everybody knows that hackers are still very much present on servers in other regions. Despite how many times people lie to themselves "it's impossible to avoid hacking in online games", there is no denying that compared to any other online game such as Battlefield 3 or WoW, hacking in DayZ is disturbingly more common. By my estimation, at least a quarter of the players on NZ servers are hackers. Where did I get this estimation? I didn't simply pull it out of nowhere, or somehow deduce a figure from deaths or hacker reports. I know this to be true, because as a hacker you can spot other hackers. That was my initial purpose when I decided to purchase a script kit, to see just how bad the situation truly is. I know there are still many honest players out there, and once in awhile I get to revert some of them who were turned into dogs by other hackers. I created this thread to provide the community with an overview on hackers' behaviours, their scripts, and how you should act to avoid personal losses. I'll be skipping anything that's overly obvious such as "server getting nuked, there must be a hacker". The Hackers Make no mistake. The hackers are at the very top of the food chain, and for some reason they are A LOT more common on NZ servers than any other region. If you can live with the ping, play on an US server and you will by default save yourself a lot of grief (from hacking at least). There are two extremes of hackers. On one end is the griefer, the typical kind that nukes servers, kill people while invisible, godmode, hack guns, fly jets, etc. On the other end is the regular, a hacker who plays the game like any other regular gamer, but gives himself an advantage of some sort via hacking. From what I've seen both types are equally common on the NZ servers. If you see someone who is geared to the teeth and acting recklessly, then it's probably too good to be true. There is nothing wrong with being a bandit, that's part of DayZ, but choose your targets carefully. The Scripts Hackers have a lot of powerful scripts, some of which are even quite useful against other hackers. I myself have used Lock Man repetitively on some other hackers (which even disables their ability to bring up the hack menu) and force them to rage quit. Some hacks are very noticeable, leaves traces on servers or has very devastating effects, I'll call them high-profile. Others are a lot less detectable, and often enough when you died to a hacker you might have thought that it was simply bad luck. High Profile Spawn Weapon Crate - Some hackers are bold enough to spawn large weapon crates in the middle of towns. These weapon crates generally contain 20 of every weapon in the game (ARMA 2), some of which not obtainable by normal means in DayZ. If you see one... well, I guess it's not your fault that the temptation is too great. You won't get into any trouble if you loot from it, but feel free to avoid the crates for moral reasons. If you do choose to pick up a weapon however, make sure that it officially exists in the DayZ universe. If it's a weapon that's only available in ARMA 2 then it will disappear upon relog. Thunderdome - Thunderdome is a script that teleports all players on a server to a deathmatch arena filled with guns. The only way to get out of this dome without logging off is to survive 5 minutes, and then secure the helicopter which will spawn at the centre of the arena. Technically hackers can actually desync the players before summoning them to the arena, so that even if you die in the arena you will still retain the gear you had prior to the teleport. Sadly most people who use this script are griefers who never cared about that. Oh, "illegal copies may degrade", so your chopper will disappear upon server restart. Teleport to Hacker - A simpler script than Thunderdome, hackers can teleport an entire server's population (or a single player in particular, e.g. a non-hacking friend) to where he is. In fact, as soon as you see your scenary change suddenly, abort asap. Don't bother shouting "WTF". This is no time to socialise when the hacker probably has something nasty (i.e. satchel charge) planned for the crowd, if he opted to use teleport instead of nuke. Remember, when in doubt, log out, or at least hit "z" key. Prone won't save you from explosives, but hiding in a large pile of corpses can at least prevent you from being killed by other nervous players. Jets/Choppers/Artillery - While choppers are in game, you probably won't see any legit chopper being used to solely show off in Cherno and grief people. Again, if you start hearing too many explosions, log off straight away. Explosions are good indicators for hackers intending to grief, so even if you manage to survive some carpet bombing, there is probably a nuke coming next. PlayerMorph - Remember those stories of players being turned into dogs and cows? If it happens, log out straight away. Even if the hacker doesn't kill you immediately, if you wait around a curious player may just decide to try get some dog meat. You should return to your human form upon relog, although your gear may or may not be lost. Bodyguards - A script very rarely used by hackers. This script summons half a dozen M4-wielding NPCs who will follow the hacker. These NPCs attract zombies, and attack zombies and other players on sight. Low Profile AddItems - The most common hack used by all walks of hacking life. Unless the weapon is not a legit DayZ weapon, there is virtually no way of conclusively proving that someone is adding items. If you start seeing half the people on a server wearing ghillie suit (which is the "uniform" for 90% of the hackers, like the old bandit skin), wielding AS50 and spamming satchel charges, then the picture should be obvious. Godmode - Surprisingly many hackers don't actually use this script, since it takes too much away from the game (no hunger, thirst, disease, etc.). If you ever suspect that a hacker may have godmode on, and if your weapon and position don't offer a great aim, then your best course of action is to log off. Running is useless, if a hacker truly wants you die, you will die, whether that's by teleportation and bullets, dog-transformation, broken legs or a simple kill command. Hackers with godmode on can still bleed (animation only), and they can't remove the animation without first turning off godmode and bandage. If you see some guy in ghillie suit happily bleeding without a care, then you should probably avoid him. Invisibility - This is a very popular hack. Invisibility turns the hacker's skin invisible, however the hacker makes just as much noise (from moving, coughing, etc.), and the zombies can spot/hear the hacker just as well. Invisibility turns the gun invisible, but the smoke still appears. If the hacker is bleeding, then the blood will also give him away. Don't try to hunt down an invisible hacker, since chances are godmode is also on. Log off. ESP - Yes, hackers have a working EPS which shows people's name tags around them up to 800m. Virtually all the hackers have this on, as such trying to hide from a hacker is pretty pointless. Often enough when you get ambushed despite taking every precautions, hacking may be involved. Map Markers - Currently hackers can mark players, vehicles, tents and helicopter crashes on both the map and their GPS. As such, always remember that your camp and car aren't safe. Since hackers didn't have to work hard to gather all the loot or repair a car, their actions are often destructive when they find tents and cars. Other hackers may pretend to have found the car/tents via normal means and lead their clans to them. Don't always blame server resets, sometimes it's simply hackers stealing your very well-hidden stuff. The only safe place to store any loot is on an alt character from a second copy of ARMA2. Teleport - Most people know that hackers can teleport, but people probably don't know that hackers can only teleport to the ground level. This means that if you are at the top of a building a hacker can't simply teleport right behind you. He'd have to teleport to the first floor and work his way up. Use this information how you will. If the hacker is in a vehicle, then the vehicle teleports with the hacker. Infinite Ammo - This is pretty self-explanatory. If you hear a DMR/AS50 being spammed without any interval for reload, then there is probably a hacker. The effect also covers satchel charges. Lock Man - This script locks a single player's, or the entire server's inputs. This means your camera will be frozen, and any key you press will have no effect. The effect expires upon relog, so most people may initially think that it's simply a DayZ bug. In any case it's definitely a very good idea to log out straight away. While you are trying to bash your keyboard a hacking sniper is probably zeroing his rifle on you. There are countless other scripts out there, but most of them are either too obvious or useless (e.g. parachuting cows). Remember, many of these scripts (after proper modification) can be applied to other players who aren't personally hacking (e.g. godmode and invisibility). To Kill a Hacker Generally speaking it's not plausible to try and kill a hacker, but sometimes it is not impossible. Unless you are a hacker yourself, you will be severely disadvantaged against a hacker. Contrary to popular belief, the most common godmode does not offer absolute protection. It doesn't provide "damage immunity", instead it provides the hacker heals to full blood at very quick intervals. This means that any attack which cannot instant kill is pointless, a whole clip to a hacker's chest won't even scratch them. This also means that hackers can die from a perfect headshot. It may not always work, since there may be, or may eventually be other forms of godmode. Think very very carefully about killing a hacker though. If a hacker is willing to resort to godmode, then chances are killing him would be like taking new toys from a little kid. You may very well doom your entire server to an imminent rage-nuke by pulling that trigger. Well, you can always be a bit selfish, but you don't want to be there when the kid throws a tantrum. Hackers Get Banned This is the eventual consequence of hacking. There is no exception to this, period. People may see a lot of hackers on servers and think that these hackers have never been banned. The truth is these hackers are constantly in the process of buying new copies of ARMA2 in order to continue their hacking spree. The hackers may not go away, but do you want to lose your copy? The only reason I'm using the kit myself is because I have literally nothing to lose. In a sense I have already stopped playing the game. If you are foolish enough to actually search up these hacks and use them, then you will lose your account. It may take a few days, it may take a couple weeks, but it will happen. PS: Please rely if you find this guide helpful, so that it stays on first page and gets to reach more people. Edited by Elenkel, 02 August 2012 - 05:07 AM. -
This was taken down for some reason, but I got it off google cache, and I'm re-uping it. If it was taken down becuase people think it makes it easier to hack, trying to withhold information from the community is never the answer to a problem. Hackers know how to use google. Introduction I originally posted this topic on the NZ server forums, since NZ servers were the ones most heavily plagued by hackers. As such a lot of the estimations won't be relevant, but I imagine everybody knows that hackers are still very much present on servers in other regions. Despite how many times people lie to themselves "it's impossible to avoid hacking in online games", there is no denying that compared to any other online game such as Battlefield 3 or WoW, hacking in DayZ is disturbingly more common. By my estimation, at least a quarter of the players on NZ servers are hackers. Where did I get this estimation? I didn't simply pull it out of nowhere, or somehow deduce a figure from deaths or hacker reports. I know this to be true, because as a hacker you can spot other hackers. That was my initial purpose when I decided to purchase a script kit, to see just how bad the situation truly is. I know there are still many honest players out there, and once in awhile I get to revert some of them who were turned into dogs by other hackers. I created this thread to provide the community with an overview on hackers' behaviours, their scripts, and how you should act to avoid personal losses. I'll be skipping anything that's overly obvious such as "server getting nuked, there must be a hacker". The Hackers Make no mistake. The hackers are at the very top of the food chain, and for some reason they are A LOT more common on NZ servers than any other region. If you can live with the ping, play on an US server and you will by default save yourself a lot of grief (from hacking at least). There are two extremes of hackers. On one end is the griefer, the typical kind that nukes servers, kill people while invisible, godmode, hack guns, fly jets, etc. On the other end is the regular, a hacker who plays the game like any other regular gamer, but gives himself an advantage of some sort via hacking. From what I've seen both types are equally common on the NZ servers. If you see someone who is geared to the teeth and acting recklessly, then it's probably too good to be true. There is nothing wrong with being a bandit, that's part of DayZ, but choose your targets carefully. The Scripts Hackers have a lot of powerful scripts, some of which are even quite useful against other hackers. I myself have used Lock Man repetitively on some other hackers (which even disables their ability to bring up the hack menu) and force them to rage quit. Some hacks are very noticeable, leaves traces on servers or has very devastating effects, I'll call them high-profile. Others are a lot less detectable, and often enough when you died to a hacker you might have thought that it was simply bad luck. High Profile Spawn Weapon Crate - Some hackers are bold enough to spawn large weapon crates in the middle of towns. These weapon crates generally contain 20 of every weapon in the game (ARMA 2), some of which not obtainable by normal means in DayZ. If you see one... well, I guess it's not your fault that the temptation is too great. You won't get into any trouble if you loot from it, but feel free to avoid the crates for moral reasons. If you do choose to pick up a weapon however, make sure that it officially exists in the DayZ universe. If it's a weapon that's only available in ARMA 2 then it will disappear upon relog. Thunderdome - Thunderdome is a script that teleports all players on a server to a deathmatch arena filled with guns. The only way to get out of this dome without logging off is to survive 5 minutes, and then secure the helicopter which will spawn at the centre of the arena. Technically hackers can actually desync the players before summoning them to the arena, so that even if you die in the arena you will still retain the gear you had prior to the teleport. Sadly most people who use this script are griefers who never cared about that. Oh, "illegal copies may degrade", so your chopper will disappear upon server restart. Teleport to Hacker - A simpler script than Thunderdome, hackers can teleport an entire server's population (or a single player in particular, e.g. a non-hacking friend) to where he is. In fact, as soon as you see your scenary change suddenly, abort asap. Don't bother shouting "WTF". This is no time to socialise when the hacker probably has something nasty (i.e. satchel charge) planned for the crowd, if he opted to use teleport instead of nuke. Remember, when in doubt, log out, or at least hit "z" key. Prone won't save you from explosives, but hiding in a large pile of corpses can at least prevent you from being killed by other nervous players. Jets/Choppers/Artillery - While choppers are in game, you probably won't see any legit chopper being used to solely show off in Cherno and grief people. Again, if you start hearing too many explosions, log off straight away. Explosions are good indicators for hackers intending to grief, so even if you manage to survive some carpet bombing, there is probably a nuke coming next. PlayerMorph - Remember those stories of players being turned into dogs and cows? If it happens, log out straight away. Even if the hacker doesn't kill you immediately, if you wait around a curious player may just decide to try get some dog meat. You should return to your human form upon relog, although your gear may or may not be lost. Bodyguards - A script very rarely used by hackers. This script summons half a dozen M4-wielding NPCs who will follow the hacker. These NPCs attract zombies, and attack zombies and other players on sight. Low Profile AddItems - The most common hack used by all walks of hacking life. Unless the weapon is not a legit DayZ weapon, there is virtually no way of conclusively proving that someone is adding items. If you start seeing half the people on a server wearing ghillie suit (which is the "uniform" for 90% of the hackers, like the old bandit skin), wielding AS50 and spamming satchel charges, then the picture should be obvious. Godmode - Surprisingly many hackers don't actually use this script, since it takes too much away from the game (no hunger, thirst, disease, etc.). If you ever suspect that a hacker may have godmode on, and if your weapon and position don't offer a great aim, then your best course of action is to log off. Running is useless, if a hacker truly wants you die, you will die, whether that's by teleportation and bullets, dog-transformation, broken legs or a simple kill command. Hackers with godmode on can still bleed (animation only), and they can't remove the animation without first turning off godmode and bandage. If you see some guy in ghillie suit happily bleeding without a care, then you should probably avoid him. Invisibility - This is a very popular hack. Invisibility turns the hacker's skin invisible, however the hacker makes just as much noise (from moving, coughing, etc.), and the zombies can spot/hear the hacker just as well. Invisibility turns the gun invisible, but the smoke still appears. If the hacker is bleeding, then the blood will also give him away. Don't try to hunt down an invisible hacker, since chances are godmode is also on. Log off. ESP - Yes, hackers have a working EPS which shows people's name tags around them up to 800m. Virtually all the hackers have this on, as such trying to hide from a hacker is pretty pointless. Often enough when you get ambushed despite taking every precautions, hacking may be involved. Map Markers - Currently hackers can mark players, vehicles, tents and helicopter crashes on both the map and their GPS. As such, always remember that your camp and car aren't safe. Since hackers didn't have to work hard to gather all the loot or repair a car, their actions are often destructive when they find tents and cars. Other hackers may pretend to have found the car/tents via normal means and lead their clans to them. Don't always blame server resets, sometimes it's simply hackers stealing your very well-hidden stuff. The only safe place to store any loot is on an alt character from a second copy of ARMA2. Teleport - Most people know that hackers can teleport, but people probably don't know that hackers can only teleport to the ground level. This means that if you are at the top of a building a hacker can't simply teleport right behind you. He'd have to teleport to the first floor and work his way up. Use this information how you will. If the hacker is in a vehicle, then the vehicle teleports with the hacker. Infinite Ammo - This is pretty self-explanatory. If you hear a DMR/AS50 being spammed without any interval for reload, then there is probably a hacker. The effect also covers satchel charges. Lock Man - This script locks a single player's, or the entire server's inputs. This means your camera will be frozen, and any key you press will have no effect. The effect expires upon relog, so most people may initially think that it's simply a DayZ bug. In any case it's definitely a very good idea to log out straight away. While you are trying to bash your keyboard a hacking sniper is probably zeroing his rifle on you. There are countless other scripts out there, but most of them are either too obvious or useless (e.g. parachuting cows). Remember, many of these scripts (after proper modification) can be applied to other players who aren't personally hacking (e.g. godmode and invisibility). To Kill a Hacker Generally speaking it's not plausible to try and kill a hacker, but sometimes it is not impossible. Unless you are a hacker yourself, you will be severely disadvantaged against a hacker. Contrary to popular belief, the most common godmode does not offer absolute protection. It doesn't provide "damage immunity", instead it provides the hacker heals to full blood at very quick intervals. This means that any attack which cannot instant kill is pointless, a whole clip to a hacker's chest won't even scratch them. This also means that hackers can die from a perfect headshot. It may not always work, since there may be, or may eventually be other forms of godmode. Think very very carefully about killing a hacker though. If a hacker is willing to resort to godmode, then chances are killing him would be like taking new toys from a little kid. You may very well doom your entire server to an imminent rage-nuke by pulling that trigger. Well, you can always be a bit selfish, but you don't want to be there when the kid throws a tantrum. Hackers Get Banned This is the eventual consequence of hacking. There is no exception to this, period. People may see a lot of hackers on servers and think that these hackers have never been banned. The truth is these hackers are constantly in the process of buying new copies of ARMA2 in order to continue their hacking spree. The hackers may not go away, but do you want to lose your copy? The only reason I'm using the kit myself is because I have literally nothing to lose. In a sense I have already stopped playing the game. If you are foolish enough to actually search up these hacks and use them, then you will lose your account. It may take a few days, it may take a couple weeks, but it will happen. PS: Please rely if you find this guide helpful, so that it stays on first page and gets to reach more people. Edited by Elenkel, 02 August 2012 - 05:07 AM.
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I'm looking for reliable information on Vehicle spawns and other information on where where to look for vehicles. My friends and I have spent countless hours searching the spawns on http://dayzdb.com/map across many different servers and have yet to see a vehicle in one of the spawns, we're starting to wonder if we're looking in the wrong place. We've found some other sites that have vehicle information, but they all have different lists and tend to conflict with each other. Does anyone have any experience in finding vehicles or tips on where to look for vehicles? Maybe a site with reliable, accurate information?
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I'd like to see more vehicles added to DayZ
Fraggle (DayZ) replied to braaienator's topic in DayZ Mod Suggestions
They're not. I have a massive blue truck stashed stashed in the forest near Zub castle. I found it near the NWAF. Last week, I had a UAZ hidden in plain site parked behind a house near a small village in the east for 6 nights. It eventually got found and so will my lorry at some point. I also managed to steal a pick-up truck from outside a church while the owner was looting the village. I play on a busy server too. There's many vehicles I've yet to find but it's only a matter of time until I find the secret stashes. Day Z is a game of patience, not short thrills. -
Tonight (07/08/2012 Time: 23:30) we are aiming to give away the following vehicles to groups on UK 172: - Bus - HiLux - Red Lada Basically we would like to share them out with groups who will make our server their home. We would like these to go to organised friendly or neutral groups of 4 or more players. We will give all 3 away to a large organised group or alternatively split and give to 3 groups of 3/4 etc. Register your interest below and we will select at random. If we don't get the right interest below, we will probably abandon these vehicles in Chernarus fuelled and ready to go (tonight) and it is down to you to secure them first. Why? There is no catch. We would like you to continue to play on UK 172, make it your home. You will be allowed to take the vehicles away and will not be hunted (by us) for them. We really don't want them back. Note our server is Hardcore (Expert), No Crosshair, No 3rd person etc. We have already given one bus away. http://dayzmod.com/f...72/#entry572783
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I'd like to see more vehicles added to DayZ
T.G. replied to braaienator's topic in DayZ Mod Suggestions
Sorry but 50+ vehicles would be ridiculous. Unless you are looking for a demolition derby simulator? Get used to walking around a very large map or find out where the groups on your server are stashing all the vehicles. Finding them is not nearly as difficult as holding on to them. -
I'd like to see more vehicles added to DayZ
Matty119 replied to braaienator's topic in DayZ Mod Suggestions
They should make vehicles very common ( Realistic ) But make fuel very rare , that would balance things out. -
I'd like to see more vehicles added to DayZ
Fraggle (DayZ) replied to braaienator's topic in DayZ Mod Suggestions
50 + vehicles on one server! Are you kidding me. That's at least one per person on most servers, it's not wacky races. The thing that makes them so fun at the moment is that they're rare and hard to maintain. If I could find one with minimal effort then that would remove most of the fun for me. As it is, when I find a vehicle, it's an exciting moment. Then I have to think carefully about where I'm going to keep it so that I don't lose it. I like it how it is. -
What would you like to see in the stand alone?
rancor1223 replied to NovaDose's topic in DayZ Mod General Discussion
Big changes in zombies behaviour. First of all, they have to stop moving like Neo! They should be as fast as player. Much more zombies (not sure if servers can take it). Zombies breaking trough door - that would be awesome, but then door should be less dangerous too player (I am actually scared more, when opening/closing doors in barracks, that fighting zombies...). If those will become true, I have no problem with normally (fast) moving zombies in houses. But right now, it is madness. Less scoped weapons! More ways of camouflaging our vehicles. Hidding a truck elswhere the borders of the map is plain madness. Possibly some kind of camuflage net you could put on the car. Slightly more vehicles, but really slightly. And faster respawn! New map! But, similiar to Chernarus. Sights should use cyrilic (or other unusual language; Greek would be awesome); it is incredibly funny listening to people on YT who cannot read it :D. It also improves the atmosphere! Bigger map! Bigger cities with more variety of buildings! More enterable buildings (I think that it was promised already)! Underground stuff (metro would be awesome, but there probably wont be that big map for some kind of metro. But underground mine would make sense and would be super awesome! Train tunnels! Arma III engine should allow underground structures. EDIT: Just idea about underground structures. Since in the apocalypse is no electric power, you have to make some. By some kind of power generator. Someone already mentioned that. But when you have underground structure, there is always dark. So, you could use your flashlight, flares and chemlights or you could repair the generator and get some fuel for it and make the lighting work for some time! Repairable train! Can you imagine how awesome would that be? Ability to move around the map in train? That would be epic! Improved heli crash sites. You could actually see heli flying and falling. Zombies wouldnt spawn around, but thay would spawn in 100m radium and they would be coming to the crash site becaus of the noise it made. Military airplanes flying rarely above you. Just for fun. I would look awesome. Possibly could become another kind of "heli crash site". What about crashed cargo airplane with repairable HUMWEE in it? P.S. Sorry for my English, it is not my native language. -
Hi I have been playing on the same server for 30 hours straight now and haven't found any vehicle, i found 2 atvs last week but they either flipped or glitched into the floor and killed me so i would also like to see that get fixed cause it took me some time to fix them and then to see that i will loose them or they will kill me. I would like to see at 50+ vehicles in the server and 2-3 in small towns and 3-5 in big ones. And helicopters, please put atleast 5 in the server so there is some action, im getting pretty bored in the servers, only action is when hackers join and mess every thing up. Logan. EDIT*** But there should atleast be 10-20 more vehicles than there is know and i also have problems with the boats that spawn on the coast and take quote a while to get out and then once you get out you notice that the fishing boat only goes 12mph and you could of ran there already? but this is my opinion. :\
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My Server is beeing attacket too. Since about 1 Week, scripters spawn weapons, nuke players, spawn vehicles etc... Im having a hard time reading the logfile and dont understand all lines as well and i dont want to have to understand all possible commands. imho It is very frustrating to be an admin, because you can not specate (because everyone fears that admins could abuse this power), you can not record a game session and you dont have an understandable (for non-programmers) logging format for scripts.txt. Why dont disable the console on multiplayer at all? What is it needed for anway (in mp)? I think that except for rcon, the console makes no sense in mp part of a game, except if you want to cheat. You can do everything else needed with the normal game UI.
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Hi, is there any list of items that can be found i game, today i shot a guy who killed my comrade, i go to him and took map and Czech backpack, then i had to turn of the game but now i am wondering, is it possible to find a map in DayZ, if there is no list of items and vehicles it should be created, because i dont want to be banned because i scavenged some thing not legit. Also i have ACR DLC, can it make me banned? And are you considering adding stuff from ACR to DayZ
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US 1919 - Hosted by Tytanis - Updated to 1.7.2.5 - Max Ping 500
Disgraced replied to [email protected]'s topic in Mod Servers & Private Hives
Don't restarts need to be more often? Always looking for a place, though. Found some hackers on my current home and blew up their vehicles. Almost got shot and then.... Connection lost. Ahem. -
The tactical significance of sniper rifles, accumulated rebuttals and why they're here to stay
gizm0 replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
I call bullshit, you know why, because I've played a quite a bit of normal arma 2 and vehicles are quite easy to immoblize with basic assault weapons, and Tatics. I say if we are gonna have 50. cal weapons give us some abandoned armor since why the hell not. -
DAYZbook - a system to manage your squad
[email protected] replied to hitslab's topic in DayZ Mod General Discussion
Hmm, let me consider this. You're offering me the chance to plug all my group's information into your Russian database, complete with camp locations, vehicles, and (presumably) server information? Erm, no, but thanks anyway. -
WHY. WHY DOES EVERYONE SAY ARMA III IS NOT A GOOD/OPTIMIZED ENGINE. Yes arma II's engine was kind of shabby, but thats the big thing about arma III! Its engine is much smoother and much better, and now it has Physx technology for more realistic vehicles, objects etc. You can't say a engine is bad if you haven't even tried it yet. The displays BI was showing wasn't a insane rig either, so that means this is much smoother then arma II is.
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US1955 - Tents/Vehicles GONE
fuzzy4ever replied to fuzzy4ever's topic in Mod Servers & Private Hives
It's been restarted again since this happened, before I posted this. Didn't fix anything. Vehicles and tents are still gone. -
Shrug. I've not been hit by scripters, been lucky. I found a camp today, though, full of illegal stuff in vehicles. I took some legal stuff that I've lost to bugs, then I took some of their grenades and blew up the vehicles. Creating stuff just ruins spawn chances and makes rare gear common, but if my tent and the latest patch ate gear that I know I legitimately found, well, imma take it. Thanks, hackers.
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Hunting extended options POLL
Rono replied to [email protected]'s topic in DayZ Mod General Discussion
Hunting abilitys * New animals: eagle, crow, deer, Owl ( sounding in forest at night & dawn) Sure frogs ( a change of frogs close to lakes...some eatable and some not...3 different ones...one with a little poison, other gives some small health, can b e eaten raw) frogs sounds during dawn, and rain. ( more frog spawn when raining) Kinda pointless and dumb snake ( dont know where...but it can bit you...medical treatment allready existing should be sufficient, but vision will be blurred for a short time. No. I'll pass on a snake spawning up and fucking up my vision for no reason. * the thing to make animal noises with so I can lure deers closer to me. No? Camo possibility to plant bushes ( or camo bushes) so it would possible to hide tents or myself. No * mobile small Gasoline kitchen (makes less smoke appear perhaps) Really no * fishing gear: Fishnet: can be placed close to lake ( a small percentage of possibility of spawning fish, perhaps 20% chance per day) This is fine, good idea Classic fishing: 10% fishchance per 10minutes, not sure) This isn't. http://perlbal.hi-pi...akom-korken.jpg Gear: * Headlamp Good idea * Hunting boots ( some bit less noiser than regular) ...Why? * Rainwear jacket ( dont get cold during rain) Good * Sleeping bag with very few slots No Vehicles (sort of ) Canoe ( possible for 2-4 people in it. should take up same amount of slots as tent or one more) No, the biggest lakes are like 40 meters wide and theres no rivers Others: Flashlights will need batteries, with a sort of indicator like fuel has ( same goes for headlamps). Not even related. My own suggestion, I would like to see zombies aggro onto animals, if I'm being chased and run past a cow they should forget about me and go eat the slow dumb animal that can't escape -
What would you like to see in the stand alone?
NovaDose replied to NovaDose's topic in DayZ Mod General Discussion
I hope this is in the final product. I have being able to use melee weapons in the OP but I'll edit it to be more clear, add weapon switching, and add the bit about the flashlight. I'll change the related bit in the OP to reflect this. I, however, don't think that repairable vehicles should be more common, at their current rate they are coveted. However, you are the second person to say that. If I get more upvotes for it I will add it. Already in the OP Updating OP I remember reading that rag doll physics would be something Rocket would want to see in a stand alone game already. updating OP, great suggestion -
I used safe on it, and I went back to see my vehicle (Note : The server didn't restart) and it just dissapeared. It's unlikly that somebody took it.
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The bag/gear system is atrocious. But if you keep with the videos/wikis and practice it a few times (along with tents, vehicles, etc) it will start to click.