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Showing results for 'Vehicles'.
Found 41868 results
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Hotfix Build 1.7.2.5 Rolling Update
TrainwreckUS2114 replied to rocket's topic in Mod Announcements & Info
Man I feel like I checked every inch. Its pretty sad. I heard a rumor that some people over a certain instance ID number are not getting vehicles spawned on their server Hope it gets fixed soon. Brand new server.. should not be possible for people to have hidden the cars already. Thanks -
I can't find a solid answer with searches ive done. The server my group and I play on just went offline and then I could no longer find it in dayz commander. I did a search and found out today it's name was changed. Does this mean everything we had in tents and our vehicles are gone? I was running on foot to a pickup truck spawn that I found earlier when no one was online to drive me down to it, so I don't have a quick way to get back to our camp to even see... plus I can't even load into the server atm Are we SOL, or will I be relieved if I take the hike back up to it?
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Hey Rocket, I know you've got gamebreaking graphical glitches, tents and vehicles are currently buggy and not working well, zombies that run through walls and hackers running rampant everywhere. But can you put fixing all of those aside to completely rewrite the inventory system in ARMA 2 to one that I like better?
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How can you tell that no one has the vehicles hidden somewhere? You checked every inch of the server for vehicles? Hope ya get it figured out soon
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You do relize that some people might have the vehicles already saved up north?
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Hotfix Build 1.7.2.5 Rolling Update
TrainwreckUS2114 replied to rocket's topic in Mod Announcements & Info
Anyone having an issue with no vehicles spawning on a new server? I was hoping the update would fix. Anyone else having this issue? Thank you -
shot server admin in the face he got mad and killed everyone
F4ll3N replied to pvthoch's topic in DayZ Mod General Discussion
server admins dont have this power, any admin that teleports, spawns vehicles, script kills or thunderdomes are actually hackers, most of which say they are admins to give them more time to hack. Find the server info and confirm that he is an admin in the server or via a ping admin screenshot before making these claims please, it defames the server w/o cause. We can Kick, Ban and review logs thats it and of course shut down/restart the serv. love your little game you play though that is some wicked fun stuff and if it happened to me on my server i would say ty for the lulz (the trivia part not the hack). -
Thunderdome Schmunderdome
[email protected] replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
I lost all my vehicles and tents but I never really suspected hackers. Figured since they spawn weapons and vehicles by themselves there wouldn't be much purpose. -
US 1857 Admin bans for guns we had
F4ll3N replied to wurocket's topic in Mod Servers & Private Hives
dont pick up weapons you know arent in the game. If you do youll get kicked or banned. Do you honestly think it is conducive to a legitimate environment of gameplay to allow ANYONE to have hacked in items regardless of how they got them? People that pick up or have hacked weapons are 2 kinds of people - hackers or people prone to exploiting to have an edge ingame. Both parties are undesirables in legitimate servers. Want to have a ban free game? research whats ingame and whats not and never exploit, dupe or pick up hacked items/vehicles. I highly doubt rocket will come along and say "Oh yeah and hacked items are totally going to be allowed in the standalone, dont worry I wont let those bad admins ban you" more like fook those devious suckers ban away. -
Thunderdome Schmunderdome
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Back into the game after work - they've had 11 hours and they've found both our vehicles (motorbike and truck) across a 225km map... OFC a helicopter might make it easier. -
Loot Damage! Making you think more before PlayerKilling
mattldempsey replied to mattldempsey's topic in DayZ Mod Suggestions
Its just a base idea to work from, I didnt put much thought into the details. But as I say NVG would get blown apart in a headshot from a sniper. When you think about it, item hoarding (not vehicles, just items) is actually not a bad thing. It is just an alternative end game to sniping. Item hoarding could encourage creative base building, not to mention game development, whereby the scenario develops and power and wealth (through items) becomes more important. But yea, item hoarding doesnt negatively effect other players, unlike mindless murderers. -
I do have one ghillie suite id be willing to trade, unfortunately i do not have any vehicles for sale, i only possess an atv that i use
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Logs show "Undead Locust" 8:18:07 BattlEye Server: Player #13 Undead Locust - GUID: 985d553d1b4fdfa305b9b7497e79fd43 (unverified) 8:18:07 BattlEye Server: Verified GUID (985d553d1b4fdfa305b9b7497e79fd43) of player #13 Undead Locust Logging in and TPing around the server handing out weapons and vehicles to players on the server. Issuing local bans for everyone that accepted gear and Undead Locust for providing the gear. Would appreciate a global ban for Locust. Not sure whether those that accepted obviously hacked gear should be permanently banned though. ~08:18:07 -> ~08:42:41 time on the ViLayer.com hosted server US958. Example of conversation from logs: 8:20:24 BattlEye Server: (Direct) Undead Locust: SUP BROS 8:20:30 BattlEye Server: (Direct) Undead Locust: YOU READY FOR SOME FUN 8:20:34 BattlEye Server: (Direct) Undead Locust: I ain gonna kill ya 8:20:37 BattlEye Server: (Direct) Undead Locust: Need a car? 8:20:52 BattlEye Server: (Direct) Undead Locust: can ya hear my mic? 8:20:54 BattlEye Server: (Direct) Undead Locust: im friendly 8:21:04 BattlEye Server: (Direct) Undead Locust: AWW 8:21:10 BattlEye Server: (Direct) Undead Locust: well I can spawn you guys a car 8:21:13 BattlEye Server: (Direct) Undead Locust: or a heli 8:21:14 BattlEye Server: (Direct) Undead Locust: yes 8:21:26 BattlEye Server: (Direct) Undead Locust: Im what you know as a friendly hacker 8:21:41 BattlEye Server: (Direct) Undead Locust: ;3c okay then 8:21:44 BattlEye Server: (Direct) Undead Locust: wait a second 8:22:02 BattlEye Server: (Direct) Undead Locust: have fun 8:22:12 BattlEye Server: (Direct) Undead Locust: I know ;3c 8:22:17 BattlEye Server: (Direct) Undead Locust: yes I am 8:22:35 BattlEye Server: (Direct) Undead Locust: I'll give you 2 helis etc. 8:32:59 BattlEye Server: (Direct) Undead Locust: lucky day huh? 8:33:07 BattlEye Server: (Direct) Undead Locust: Who would think a friendly hacker would show up 8:33:16 BattlEye Server: (Direct) Skavok: lol nice man 8:33:45 BattlEye Server: (Direct) Undead Locust: need anything? 8:33:54 BattlEye Server: (Direct) Undead Locust: I can give you a set of wheels 8:34:08 BattlEye Server: (Direct) Skavok: lol alirhgt 8:34:23 BattlEye Server: (Direct) Skavok: what ya got 8:34:46 BattlEye Server: (Direct) Undead Locust: a motorcycle sound humble enough? 8:34:56 BattlEye Server: (Direct) Undead Locust: its fast off and on road 8:35:00 BattlEye Server: (Direct) Undead Locust: and safer than a helicopter 8:35:02 BattlEye Server: (Direct) Skavok: sounds perfect 8:35:33 BattlEye Server: (Direct) Undead Locust: okay 8:35:39 BattlEye Server: (Direct) Undead Locust: run for it 8:35:47 BattlEye Server: (Direct) Undead Locust: head that way 8:36:34 BattlEye Server: (Direct) Undead Locust: have fun 8:36:37 BattlEye Server: (Direct) Undead Locust: be safe 8:36:41 BattlEye Server: (Direct) Undead Locust: good hunting STALKER 8:36:45 BattlEye Server: (Direct) Skavok: lol goodluck! I'd pull the console log but ViLayer's interface is being problematic. If more information is needed please let me know.
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getting the hang of this game enough to not be a noob anymore. looking for one or maybe two other people to run with. i am not into rampaging other players or zombie annihilation, but i am curious about what it would be like to try to set up like a permanent camp and try to live for as long as possible, maybe assemble some vehicles, etc. etc. well if you're interested i play pretty much at any time. skype: pettigree09 steam: pettigree edit: central time (US), sorry about that.
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getting the hang of this game enough to not be a noob anymore. looking for one or maybe two other people to run with. i am not into rampaging other players or zombie annihilation, but i am curious about what it would be like to try to set up like a permanent camp and try to live for as long as possible, maybe assemble some vehicles, etc. etc. well if you're interested i play pretty much at any time. skype: pettigree09 steam: pettigree
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I think one of the huge parts of this game that sets it apart from others, is its wide open sandbox style, that allows you to stake a claim to a certain piece of woods, or in some cases buildings. People locking down cities, or factory areas, or making an armory in the middle of the woods. It is SO much fun. But while the cats are away, the mice will play, and this is where my inpsiration for this suggestion comes from. I think it is a little silly that after days and days of work getting a camp setup, that some newspawn can just by sheer luck stumble accross it and take it ALL. Though, this is the nature of the game, and that is not what my suggestion combats. My suggestion gives us a way to protect our selves, even in just a small way. Recently my clan began to fortify a small warehouse are in a smaller city in Chernarus. I drew some inspiration from this as well, since we used the warehouses as storage units for vehicles and such. I think it would be a pretty unique feature if we added combination locks. This item, when used, would lock a door from being accessed without the use of the combination set by the user when the lock is originally used. The lock would be looted when used, and the person who unlocked it would have to lock it again before logging out or leaving. This would give us horders a way to protect our goods while we're logged out. -User uses lock -Interface comes up and requests you to enter your desired 3 sets of 2 numbers. I.E. > 03 < 15 >> 30 -Door/Foot Locker is locked -User opens door -Interface comes up asking for the 3 degit code Other forms of entry could include -High Powered Rifle -Tool Box -Satchel Charge Make the item extremely rare, as if it is too common there would be locks on every door. Rarest Ware House spawn. Could be too easy to crack to be worth implementing, but at least it would stop those new spawns with absolutely nothing from taking my ATV and my best guns...and all my beans and mountain dew... Thanks, Bruins / Neolism
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He spawned 2 vehicles right on top of each other on sniper hill on server us 1411. he then ran past me with a head wound, and was invisible except for the blood. i aimed and was about to shoot when he teleported some where else, and i started to berate him on direct chat, telling him i couldn't wait until his copy was bricked, then instakilled, no sound, -14000 blood, with nobody around and under a tree.then went to us 729, instakilled. no pictures are needed so fuck off with the pics or didn't happern bullshit, because it's a fucking game with game logs that are easily read.
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It's Raining, It's Pouring! - You better watch out!
mistermenphis22 replied to Soviet Tiger's topic in DayZ Mod General Discussion
Aha same thing happened to us. These hackers copy youtube videos and streams -_-. So this kid joined our server, destroyed our vehicles, gave us rides and then killed us.So my whole clan decided to cuss this kid out. (no admins on at the time) He was only like 15, and, well since we couldnt just cuss him out (he would have come back) we got his address, his telephone number, his facebook, his ip address, his skype and his youtube. Well after that he got scared spawned us in the Thunder Dome, and said "there guys take whatever you wanted." But we procceded to still cuss him out, for you kno playing like a bitch. and well he left the server and hasnt been back since. BTW he never changed his name, (tracking him using dayz commander) and he hasnt been to our server since. -
Got hit by the respawn bug where you 'die' then it respawns you at the beach. Wasn't looking forward to an hour march back north. Within 5 minutes I found a GAZ sitting (badly) hidden in a tree line north of Cherno. No shots rang out as I drove 15kph through the field to a road. Made it to camp in half the time (ran out of fuel too far from a gas station and had to run there with an empty Jerry) I have to agree for the most part that vehicles are only worth it in a large group that can defend it. Otherwise the noise and banditry makes them not worth it. I learned quickly never to park near my tents as choppers or hackers can find your vehicles practically instantly. Bicycle is the way to go. Silent, fast, easy to repair, no fuel. I love the Ural though. That has Boss written all over it. I love the chopper too but never kept one for more than a couple hours.
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We've all heard stories about the Dew, and how it is bad luck, and you should never ever pick them up, right? Well, my friends and I found one and decided: Fuck that! Since I found it, I decided it shall be my drink next time we go to raid a camp. We got in two of our pickups and rode out, two of us going to a camp we found earlier, two of us going to the NW Airfield. I went to the camp. We regrouped just outside Zelenogorsk, and decided to try to find one more camp before we go back. No dice. I drank the Dew. We head back to camp. Now, before I go any further, I have to explain the scale of our camp. 6 tents, all have one or two really good items in them (because I didn't want to have the tents desync from massive amounts of items), and 5 vehicles: One GAZ, two Pickups, a tractor, and a V3S. Our V3S is literally at it's limit on loot. AS50's, MK 48, L85 Ect. Ect. Anyway, when we get back to camp, we notice our V3S is gone. I thought that we should move camp, but no one (myself included) wanted to play anymore, and we decided that we'd get on later. We all logged off, a bit spread out. My three friends decided to get on before me. I was playing Gmod with my friend, and they all got on. I started getting steam messages by the boatload. They were things like: THEY'RE RAIDING! GET ONLINE! I closed Gmod, much to my friend's dismay, and got on DayZ. I was at the camp, and there were a LOT of dead people. Like 10+. My friends had dropped many. I looked around, and saw a dust cloud in the distance, and noticed one of our trucks were missing. I hopped in the other and drove after them. Shortly after I saw them, I heard shots. Had to be SVD Camos. They blew the truck, and killed me. We discovered that they took all the other vehicles, too, and ran down the camp. Ditch the Dew!
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Restructured Loot Tables (Pretty long post)
L0G!N (DayZ) replied to KnT47r's topic in DayZ Mod Suggestions
While I agree the loottables should be re-evaluated based upon experiences and data, there is one thing that is missing from this whole post... ADD MORE ITEMS TO SPAWN!!! Adding more items will automatically put 'pressure' on loot-drop-chances, only a couple of items can spawn each time and the chances of the items that can drop that time are always 100% when combined together. So shifting % around only makes one items spawn more often than another. But add more items to the loot tables and other items just spawn less, because this new item needs a % of chance to drop too! ... also, once more buildings are enterable there are going to be a lot more places where loot can spawn, and thus there need to be more items! Possible items: - Clothing of all sorts, tons of it - More different food items, based upon calories instead of just 'filled' - More different beverages, based upon 'hydratation' instead of just 'filled', esp. sugary or alcoholic beverages would also provide calories. - More different types of melee weapons - More 'trash items', partial maps, notes, postcards, shopping lists, w/e - Now that upgrades and guns can spawn seperately, do so - More different types of bags, also broken ones (http://dayzmod.com/forum/index.php?/topic/30663-cut-down-inventory-space/ ) - More types of tools - More types of base building items - (rechargeable) bateries, batery boxes for vehicles, generators, light bulbs, electrical cord, soldering iron, solder, fuses, resistors etc... electrical items using bateries... - etc. and so on... After all these things get added, THEN the loot tables can have a good evaluation, and it's fairly likely several items will spawn way less just because there are now more items that can spawn in it's place... -
Hackers, and the state of the standalone game?
Capco replied to KetchupOnTheDog's topic in DayZ Mod General Discussion
I really didn't think hacking was that big of an issue until it happened to me. Two separate, highly suspicious loss-of-chopper incidences in three days was enough to bring me to this thread. The first one occurred after my clan had gathered two vehicles. We were near a dear stand raiding it (with our cars stupidly parked in the open field; lesson learned) when we heard a chopper approaching nearby. Sure enough they saw the vehicles and began lighting up the forest with their M240's. We all took cover in bushes, and held firm. Eventually they landed (probably thought we disconnected) and we lit them up pretty damn good with 2 M4's and an M24. We saw from the kill list that it was members of some other clan. We then stole that chopper and flew extremely far northwest sometime after the engagement (just off the DayZdb map). A couple minutes after landing, our (undamaged) chopper exploded out of nowhere. Maybe 30 seconds after this, we heard the sounds of another chopper (and this was after the patch where there is now only 1 chopper per server), who subsequently mowed us down as we had very little cover where we had landed. Not only that, someone with a silenced MP5 was somehow on the ground (out in the middle of nowhere) and killed the last one of us who was perfectly hidden in a ghillie suit. The second time, we had actually found a server with an unfixed chopper on the SE island. We spent the whole damn day searching for parts and jerry cans, taking the damn 14km/h small boat back and forth, until we finally had a fully-functional chopper. The next day, we spent another 6 hours flying around the server scouting for vehicles until we had collected 6 vehicles and a bike to compliment our chopper, along with 2 days worth of loot tucked inside them, all tucked away in a remote camp. Just as we were getting ready to disconnect to take a break, the last three of us came under fire from a guy in a ghillie suit with a silenced M4. However, this wasn't a legitimate bandit attack; he was teleporting around us and killing us point blank. I saw the guy with my own eyes disappear right in front of me after shooting my friend 100 meters away and then simply reappear right next to me in my bush! Our last guy alive actually managed to get to the chopper and get it in the air. As he was taking off, this hacker teleported right in front of him and started to shoot him, but to no avail. The pilot came to me on the coast to pick me up. We were headed back to our camp at quite a high altitude when out of nowhere (with no gunshots being heard or felt), we were instantly ejected from the helicopter; about 10 seconds later, the chopper exploded and we were killed in mid-air... Like someone said earlier about the loot/vehicle loss, if it's a genuine bandit killing you, well that's part of the game and whining about it is like whining about the brutal truths in life like taxes and death: it's unavoidable, so why give it concern? However, when it's someone who kills unfairly just for the sake of doing so... well that is game-breaking when you can lose the accumulation of hours of your life at the push of a hacker's button. After reading about how the mod is basically a script itself built on top of the Arma II hard code, the state of scripting in the game makes a lot of sense (not that it makes it any more excusable). I just hope the standalone has at least an average amount of PC hackers; that I could deal with. Losing the only two choppers I've ever come across to hackers in the past three days out of four weeks of playing is just... sadface :( I can take losing a chopper fair and square (like how we took our first one), but I can't stomach it from scripting..... -
Latest "patches" not really fixing key issues?
ZedsDeadBaby replied to kicktd's topic in DayZ Mod General Discussion
ARMA 2 released in June 2009. rocket started employment with Bohemia Interactive 1st August 2012. So, no, I don't "realize that" because it's not true and never has been. Unless you're proposing rocket is capable of time travel in some regard? Vehicles exist in the ARMA 2 engine by default. However, they were never meant to be persistent for weeks or months on end and have a persistent "saved inventory" mechanic. They were designed to exist temporarily and then go away when the mission ends which is usually less than an hour. ARMA 2 doesn't have any concept of a persistent world that must be saved indefinitely - rocket had to cobble that all on top of it with the hive database and the ARMA engine is not designed to work that way. For this reason there are many issues with data integrity and reliability, especially around inventory and storage, that are just not easily fixed in ARMA 2. The feedback has been given, and rocket responded saying exactly what I've told you. What more do you want? Take it or leave it. But do stop spreading ridiculous misinformation about rocket being the "lead developer" on ARMA 2 because that shit is hilariously inaccurate. And please spare me your "I wrote some Perl scripts so I know how development cycles work." When you've participated in a full life cycle from concept to live ops with a full team of engineers and testers in a commercial environment you can bring up your "I'm a developer, too" argument, okay? -
Hackers, and the state of the standalone game?
Flaminglamb replied to KetchupOnTheDog's topic in DayZ Mod General Discussion
When I start seeing characters from TF2 appear on my server, I want to be able to find a flame thrower and hide out in the fire towers with an Engi and Heavy covering my back. Otherwise, I am not exactly thrilled about having dudes on my server f**ing around with my hard work! I would say that I have experienced 7/10 of these hacks on various servers (inc. my own) in the past week: The following is a DayZ Script Hack Package (V.I.P LostDay) with the following features: 1) Boost Hack (move to the direction of view in set number of meters specified in settings) 2) Give Weapon Set Hack (give a weapon and an item, specified in the settings) 3) Change Skin Hack (change skin to any here) 4) Heal Yourself Hack (recovery meter temperature, hunger, thirst) 5) Repair Car Hack (repair vehicle next to you) 6) Car TP Hack (randomly teleport a vehicle to you) 7) Spawn Object Hack (spawns an object - house, tent, helicopter crashes, the lighthouse, etc) 8) Map Hack (Shows the location of the players, vehicles, tents, crashes, etc) 9) Spawn Vehicle Hack (spawn a vehicle) 10) Invisible Hack (you are completely invisible) YOU NEED A BYPASS TO GET THESE HACKS TO WORK, SOME MAY GET YOU BANNED INSTANTLY (VEHICLE SPAWN/TELEPORT) source: **************************LINK REmoved Fun times! DO not post links to Hacks/Sites,,,,, whatever the reason. 4 posts and you're out already, ffs. -
Luckiest(and best moment to date) I've had.
DiscoDan replied to DiscoDan's topic in DayZ Mod General Discussion
update: logged on right now to see if the vehicles are still there....they were stolen *sadface*. Well it was fun while it lasted