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Found 41868 results

  1. dylang11

    Save vehicles

    since the update vehicles and tents won't save right. They likely won't be there tomorrow, or the gear you had in them will be gone.
  2. i think the quad is the funniest one to drive in dayz and would love its buggyness to stay lol, it just adds that much fun to the game, when you are on the ATV getting some serious air pissing your pants, its so fun, and when you try to push it over and fling it 30m up in the air lol, the arma engine is forever not understandable. But yeah, the flip mechanics as they have in takistani life should be added to dayz, i dont know why it hasnt as vehicles play an important role and i think that a person could easily unflip an ATV in RL so not having that mechanic in would be unrealistic. Why were takistani life smarter? in that game you can just buy vehicles and the map aint so big,
  3. Just got back from Gamescom. Must say, it was a great treat to finally meet the Rocket and get to ask him some questions. I asked him about tents and vehicles not saving gear and he said that its not really relevant as you can now store all your gear in Dogs; as well as ride them. Cant wait for 1.7.3.
  4. In this video my team and I coordinate an attack on a friendly colony, US 1040, who have taken up base camp at the factory. Surrounded by snipers with thermal scopes and patrols inside and outside of the facility we figure that a friendly approach is the best way in... I guess they never thought that someone could bring satchel charges in on their main inventory! Normally we wouldn't do this however these guys are fascist azzhats who reset their server whenever it best interests them and swing their ban hammer at anyone who they feel is a threat. Near the end you will notice that they didn't ban me but some random person who didn't do anything wrong! lol wow Our team logged into their server far away from the factory. Our plan was to peacefully infiltrate their colony to test if we had followed the rules correctly, leave and retrieve the charges, then return and blow up the place! I had 4 satchel charges on me and was waiting in the woods under a bunch of trees in Black Forest far off from the factory. I had no backpack, no main or secondary weapon, and was in civilian cloths equipped with a flashlight. After a few minutes of waiting, and entering their teamspeak, I hear in game chat of someone talking to me WTF!? Someone had found me somehow but it wasn't hard to convince them that I had lost my backpack while swimming and that I was friendly. The person who found me was the server admin Hunter in a hero skin, hero skin looks pretty cool, and he asked if I was going to the colony and so I had my ticket inside! He gave me a set of NV, GPS, a 1911, and on the way to colony we found a winchester I picked up in a barn. Once inside the colony I waited for 45 to 60 minutes for my friends to arrive and eventually got bored and decided to carry out the plan myself. I placed 3 satchel charges inside and while the helicopter was landing I placed one near their vehicles outside. There are no death messages on this server unfortunately so I have no idea how many people I killed but it sure was fun. It's too bad that they reset the server and banned that other random person lol. If it wasn't for that I would feel bad about doing this... too bad they didn't take it like a man. To avoid suspicion I committed suicide by zombie since I had a bandit skin on. TLDR: My team and I had a plan to blow up colony. I got in early, I got bored, so I blew up the colony before my friends got there. They then reset the server and banned some random person. Protip: The helicopter respawns on the island each time they reset the server, have fun!
  5. kirai

    Save vehicles

    Thanks, now I just hope people doesnt find it to fast. Imo vehicles is fun but don't find em that usefull unless you just want to go from point A to point B fast, atleast with a heli that blows your cover quite fast. I don't like to shoot survivors either so the heavy mashine gun hmm naa.
  6. sergio (DayZ)

    Hotfix Build 1.7.2.5 Rolling Update

    1.7.2.5 is pretty unplayable for clans - no way to store gear (tents and vehicles don't save items inside) and a lot of vehicles just vanish as soon as the server restarts and appear in their default spam locations and broken again (just lost the chopper after hours of fixing *sigh*) To lingor island, at least there should be some news there.
  7. resin_

    Save vehicles

    Yes, vehicles & pitched tents do not transfer servers.
  8. We just had to shut down our server as we had cheaters on our servers and we would like to contribute a few names for the banlist but we are not familiar with the logs and would need some advice on locating the traces in the log: What happened exactly? We were looting the factory close to Polana as we heard out of the sudden a helicopter and we saw how it dropped a little down ( as if spawned in mid-air) and began to circle around us. We began to open fire and several players with the vehicles with bullets. I myself spent 5 x 30 Bullets on the helicopter. The sparks were raining from the helicopter's hull and we saw fuel leaking but it didn't blow up. So far no big deal. Next the helicopter landed on top of the factory and one dude left the vehicle. During the landing a sharp shooter of hours had the pilot hit. He bleed like hell the pilot should have been dead ( He used a M107 ) but as the person was still alive and rolling on the ground as to mock my teammates who shoot him. I heard bullets everywhere and they hit him. He bleed and bleed but didn't die. They went down the stairs a little bit but suddenly a second one was spawning next to him. Also invincble. We retreated as we depleted our ammunition. The sharpshooter suddenly saw the person looking at him and then we heard how he reported that someone was next to him. So an obviously teleported player. That's what happened but we need to find the trace... We have some strange entries... 15:19:03 "READ/WRITE: ['PASS',[false,true,false,true,true,false,true,644.891,["aimpoint","neck","pilot"],[1.20227,0],46303, [600.452,455.993]],[80,22,0,0],["","adthpercmstpsnonwnondnon_1",42],[222,[-18697.6,25815.3,0.00137329]],2500]" (Directly after a player's connect Pilot? Connected to our incident?) How can we find them? Or can we improve our server security anyhow? We are have a hosted server by gamed.de Greetings, AmaruKaze
  9. As someone in a different threat stated: it's time for a complete reset of all the stats, vehicles, weapons and tents. But first they need to address the duping issue. After all that AS50, M107, SVD Camo and other very rare items will be rare again. They don't need to remove any weapon from the game, they just have to add more different types. I bet you that if the duping and hacking is fixed in the standalone, this weapons will be rare as fu***
  10. I wish vehicles did get reset nightly, its horse shit that people hoard them from everyone else... I see people taking bicycles just to have them, they dont even use them
  11. tsmhicks

    Another "I quit because..."

    I completely understand OPs issues, but its Alpha and core components are still being developed so gameplay will be changing over the years, hell even the stand alone is starting in an Alpha for so ya. Here is my 2cents experience on what I have seen this game come from to what it is now. *WARNING LONG POST* When this mod first came out it was an experience myself and my group had never experienced before. We have played ARMA2 for awhile now so, we knew this map pretty well, but we still felt lost and unsure on what to do, how and where we go and what to do. ALMOST EVERYONES first week of playing should be like this without the consequence of getting capped near a town like Elektro or Cherno. I know for atleast 4 weeks I never died nor did I just shoot at anyone. Everyone early on was like "wtf is this, yo dude can you help me. Man these zombies are scary as fuck (as u go prone next to them)" . The immersion was so insane and it made you addicted. Finally we find an airfield, still not getting into firefight at this point, and we find a DMR. WOW A SNIPER! *FAP FAP FAP*. Our first thought wasn't to kill each other or anything, but felt safer that we had a sniper now in our group. THe game is still early alpha and not a single "BIG" youtuber had even heard of it or had interest in it nor did popular websites like 4chan, reddit, etc. Finally after about a month more people started to hear about this mod and it got server populated pretty fast. We encountered a bandit for the first time. We killed him and was like wow that was close. But that moment stuck with us forever. He didn't tell us to stop moving he just saw my group of 5 and started shooting. From there on we said to ourselves, "trust no1". So we ended up going up and down the coast line and ran into 3 dudes. Both groups halting and freaking out BUT STILL NOT SHOOTING. After about 15min of talking back and forth we recruited them into our group. NOW we are running 12 -14 guys deep nightly on a server. Now early on food and water was so easy to get, you never had to worry. Now I feel like food and water are more scarce and harder to get ahold of, so we as a team designate peopel roles for ammo, weapons, food, water, medical supplies etc. THis type of immersion has never happened in a game before. Also during this time there was no vehicles so we just went to airfield looking for endgame gear and getting into small skirmishes, but the experience was different everytime NOW lets jump to now. Now there are over 1million UID and 1k's of servers. So a new player spawns on shore gets killed 5min into going into elektro and cherno without warning, without help, without mercy. No1 helps eachother. No1 is patient to group up. Everything is SHoot then ask questions. No1 groups up unless your friends. Endgame gear has been duped / hacked in so much that there is a huge influx of endgame gear circulating the mod. Was it expected? Yes, definately since Arma2 is a scripted based game. We who played early on knew this would happen but not as bad as it is now. I mean just last night, I spawn on coast, go into cherno, kill a guy with my axe and get all gear and a hacked as50 thermal (cool btw but fucking lame). I burry the body so no1 can get this gear again. I drop all the hacked items and end gear in water and wait for it to dissapear. No one chooses to be a hero (majority of the players). Everyone is running around using as50, m107, NVGs, etc is all starter towns killing new players and its Bullshit. So now sicne my group is tired of this faggotry, we decided that all 12 of us will slowly purge the campers of these towns. We go into servers in our secret spots (NO not ontop of cherno factories, thats too obvious and everyone spawns there hahah) and we kill these people and hide their bodies without looting them. I personally think until a good dupe fix is out and DB is wiped clean to start all gear and players clean this type of gameplay will continue. Hacking cant and wont be stopped since only battle eye can do that. Its in alpha stage, yes I get that which is why i and many others suggest a HIVE wipe and start everyone over clean again. If there is more risk in losing weapons and gear becasue duping is fixed the best of its ability people might find out how to play this game. Will gear get duped and circulated again? Yes of course, but it will be slower since everyone will be starting fresh with NOTHING and nothing saved etc. TL version : Game/mod was awesome and best immersive gameplay before it got so popular. Now just a fag fest of noobs thinking its funny to shoot then ask questions. Solution: Fix duping to best ability and wipe DB/HIVE and have everyone start completely over 1) better data gathering 2)People learn and see how game is supposed to be played. Also not meaning to plug my buddies videos, but he captures all the moments from early on that NO ONE ever gets anymore EVER This video is the very famous "Battle at Devils Castle" that many people here on DayZ Forums has seen. This was a large battle we secretly organized for 7 hours. This was also when Dsyncing was so bad that you moved it desync'd so it might seem "bad" but the mod was uh haha not smmoth, but the experience was just so insane I feel bad for those unable to be able to get this Also here is his playlist with all early footage
  12. foxwolf45

    Pro Tips! Post Pro Tips Here!

    If you get a vehicle: Old Bike: - Play either Queen: Bicycle race or Ridin Dirty over direct chat! -This is the ultimate indestructible weapon of Trollhala. Bling Bling around players and bring zombies to them. - Indestructible it is, because of a bug, if you disembark and get on as driver again, the bicycle fully heals. ATV (All Tripping Vehicle) : - Go into a town and honk. - Play the Warthog song over direct chat. (youtube and search for Warthog song.) - Drive over bridges and railroads as fast as possible. - If you flip it, get off as quickly as possible and wait till another players comes and helps you flip it over. BUS (Big Unmaneuverable Suicide): -Pick up random people on the coast at gunpoint -Shoot them if they talk on the BUS: Tractor: - Buy farming simulator and get some practice, remember, the zombies are "wheat" you need to drive over and harvest. Motorcycle: -Find a friend and honk around Stary Sobor on the sniper hills, bonus points for breaking sniper's legs. Ural: - Find other vehicles and ram them off the road, saying you are the truck police. - Bonus points if you have a whole swat team of friends in it, then park at a contested building in Cherno or Electro and let everyone disembark and wreck the building. - Tents are your enemies, drive over them. UAZ or Military Offroad: -You are pretty much set gamewise. Get some friends and play military police, a UNO peacekeeping unit (bonus points if you find blue helmets) or be a medevac (drive over people, then heal them.) Civilian cars: - Drive only offroad with it, it's seriously a lot faster on it if you imagine it is! - Taxi people, take bullets as payment, preferably from the barrel. Fishing Boats: - Let a friend drive it and then run past him, mocking him. PBX (Plumber Bro Xtreme): - Do marytime raids on Electro and Cherno at night without NVG's, if you hit a rock, you won the game. - Drive over people swimming, punish those who disturb Neptune's slumber! Helicopter: - Let the most newbiest of your group drive the chopper, if they didn't do the chopper tutorial, even better. Believe me, it will pay off. - Constantly shoot the Miniguns when you are the gunner. - Try doing para drops into forests, 5 points for leaf trees, 10 points for pine trees, 0 points if you miss all the trees. - Troll your friends as a pilot by shutting off the engine and say the engine is out, telling them to eject eject! And remember kids, the more you honk, the cooler you are!
  13. If you do join us, make sure you have downgraded to 1.7.2.4. Just another update to the community. As I like to keep everyone informed and up to date on what we are doing. If you want to join a server with active admins, no downtime, all vehicles and tents saving properly and just about all vehicles are still in their spawn points. Then come on over and give us a try. Our server is routed out of Dallas, TX and set to UTC -6 and runs day and night. We do not reset the time when it becomes night. We use our flashlights and play the game as intended. We do use veteran setting with 3DP ON, CH ON, nameplates off, waypoints ON. BUT we are open to the community and listen to all suggestions for changing settings to the players liking.
  14. Option 1) Don't use vehicles/tents until they're fixed and stfu. Option 2) Don't play alpha versions of games and stfu. Option 3) stfu. Your call bro.
  15. Zarfir

    Eddy the Bus... GONE!

    no not bad luck. in 1.7.2.5 when u fix up a a vehicles it will respawn back it its spawn point after the server resets. u cant do anything about it. its just a pug
  16. GeordieMarv

    Eddy the Bus... GONE!

    It's either been discovered or the server has restarted. There are alot of posts about vehicles and tents not saving properly on server restarts. So it has to be one or the other. Poor Eddy, all alone somewhere!
  17. PvtBeaner

    Another "I quit because..."

    I didn't just get shot in Elektro and come here. I have played that game for many many hours, I have had camps, vehicles, the best gear in the game, and done nearly everything possible. Helped people, killed people and died in every way imaginable. Again, my post isn't targeting the one sniper who killed me one time, it is directed at the playerbase as a whole.
  18. Rallige

    DayZ Massive overhaul

    Hello everyone, After playing DayZ for a couple of months, I would like to share suggestions I accumulated as well as my thoughts on what’s going on right now and overall community spirits and enthusiasm downfall. One thing to clarify from the beginning – I was encouraged to write this mostly by standalone DayZ project announcing, and I totally don’t rush/expect my suggestions will make it into current mod any time soon. Just knowing that this has been read and taking into consideration while working on standalone by someone from dev team would make me happy. I will post this both on suggestion and general discussion forums, because this thread will have both suggestions and discussible objects in it). So, let us begin. I’m expecting this to be quite a wall of text, so in order to keep my thoughts/ideas logically connected, I find it necessary to take a look in 2 major questions: 1) What kind of gamers does DayZ attract? As for myself, I put game audience in these major categories: I) Zombie fans – expect zombies to be main feature of this mod and, while downloading it, prepare themselves for thrilling survival in cities and wilderness, infested with undead. Just like in the movies. IMO, forms biggest part of newcomers and community. II) Sandbox game fans – people with rich imagination, expecting to create their own stories using whatever game has to offer. Mostly oriented towards PvE gameplay. III) Challenge fans – people sick of modern game industry, yearly producing games with health regeneration and HUD, warning about all possible threats. Expect hard, exhausting gameplay with little to no mercy to mistakes. ( I put all vanilla ARMA/ OFP fans here too, lol) IV) Survival game fans – those who enjoy scrapping the bottom of a barrel and who get adrenaline rush just from counting humble resources left. ( I put here those who love any postapocalyptic setting (not certainly zombie – related) too) NB! I didn’t sort players by game genre, coz ARMA 2 is an action game, and, obviously, its mod will attract action game fans mostly. NB! Please don’t forget that mixed categories are also possible (and, as I see it, form nucleus of DayZ community), and are kept in mind. Zombie fans, looking for challenge, you are not forgotten! Before I continue, that me and rest of our 5-men group fit mixed category of I), II) and IV) with different points of view about challenge. Please keep that in mind as it explains that personal emotion I might put in this text. Now let us continue to second major question: 2) What kind of gamers might get frustrated by DayZ and why? While there are godzillions rage threads all over the forums, I didn’t see much effort to investigate rage reasons and run analysis. So this thread is also written in memory and help of those, who got eaten by hungry trollsZ. So, : I) Zombie fans – because this mod is not about zombies. It may have letter Z in its name, but it doesn’t mean much, coz, sadly, current zombies are more of an annoying obstacle, than key feature. Open “What is DayZ?” tab from front page of DayZ website and you will see, that zombies are mentioned before other features, what automatically places them into core of this mod in eyes of newcomer. And now listen to an average skype/ teamspeak dialogue I have with my group: Friend: Oh man, did you see that video on youtube (blablabla) Me: Yeah, it’s… Crap, gimme a moment, I got a zed after me - (blam) – you were saying? And I’m pretty sure our group is not the only one who has talks like that. Our group are hardcore zombie fans, jumping into DayZ from other zombie games (even after owning Zombie Panic: Source server) for some better zed experience, and all we currently have are weak NPC’s, guarding a can of beans. While it’s true that “The greatest threat comes from the breakdown of society and from other people, not zombies – Rocket”, It doesn’t have to mean that zombies should be as laughable as they are now and that threat they pose should come from their bugs, not mechanics. And while bugs are actively fixed and zed overall polished (which is, no doubt, great), I still wasn’t able to find any new mechanics announced. II) Sandbox game fans – because this sandbox currently has little sand to play with. Over time you will inevitably find out, that it’s much easier and enjoyable to ruin sand castles of other players – because after building a dozen yourself, you will find out that there is nothing left to do, but PvP. Doesn’t matter, how long your road to understanding be – once you start playing DayZ, you’re already a bandit. Beach - > Makarov -> PvP Beach -> Weapon and tools -> Tent camp -> More weapons and tools -> Vehicles -> Helicopters -> PvP Doesn’t matter which road will you take – it’s always PvP at the end. *Why do you need weapons? – to PvP *Why do you need map and compass? – to get to better looting places at North – What for? – to PvP *Why do you need tent camp? – to stock my gear and supplies – What for? – for PvP/in case of death in PvP *Why do you need vehicles/ helicopters? – see “*” number 1 or 2 As long as there is not much to do, this group of gamers cannot be satisfied and will rage/quit quietly. III) Challenge fans – because, to be honest, this game isn’t really challenging. Let’s look into main aspects of this mod: * Survival – the only challenge here is finding matches, hatchet, hunting knife and canteen. In theory, after that, you can survive for infinite amount of time, considering you keep out from main player/zombie populated areas. But this is, ofc, incredibly boring. * Gathering loot – has barely any challenge in it, after you figure out how zombie agro mechanics work and get basic idea about residential/industrial/farm/military grade loot spots. Not only gathering process itself is easy – amount of loot is enormous. Literally after looting only one store you can get enough supplies/weapons to cross entire map on foot. * PvE – incredibly easy if you get any weapon (well, crowbar and crossbow can be tricky) and have basic idea about zombie patterns indoor/outdoor. * PvP – is a two-sided blade. Look at it like “Hah, I can 1 shot kill/knock out with most of weapons” – and it seems easy. Think of it as “OMG, I can be killed by 1 bullet” – and it seems very hard. IMO, only balanced thing in DayZ. All in all, after a couple of days in-game, only aspect that is still challenging is PvP. IV) Survival game fans – just look at “*” 1 and 2 for previous gamer category to find out, why these ppl might get pissed off pretty quickly. So, after we classified most often rage problems, let’s look into mentioned (and not mentioned) problems closely. 1) HACKING. Not much I can say or suggest on this one other than notice the tremendous hacking issues count increase through last couple of days. Before last update only hacking/exploit issues I experienced were invisible players, who didn’t install beta patches correctly or didn’t update those accordingly. Through past few days I witnessed totally ruined villages/town parts, fought and retreated from hacked vehicles, ambushed ppl with hacked equipment at their camps, etc, etc. + saw youtube vids of parachute cow attacks and artillery strike on Stary Sobor. Needless to say I (and, obviously, whole community) would like to see this solved, coz it’s getting quite ridiculous in a game, that can be rage-indulcing itself. 2) ENORMOUS PvP. Is it an issue at all? I think it is a MAJOR issue, even though Rocket doesn’t seem to care much. Of course, PvP is a massive part of gameplay, and its mechanics should stay as untouched as possible, but current scale is just a joke. Personally, I feel strange about Rockets posts about DayZ being “social experiment” and offering COMMUNITY to do something about it ( “This IS stupid. So do something about it. Posting "aw everyone kills everyone" on the forums is what people have been doing for ages. Has it worked? NO. So try something else.” – Rocket). I’m sorry, but we are not developers and don’t have the tools to change it. Let’s take a look into gamer categories, who get attracted by DayZ. I felt right not to include “Brainless PvP Deathmatch fans” category, because, seriously, you don’t get into something that claims to be Zombie Survival Simulator just to KoS any player you meet, and actually look forward to this. You have vanilla ArmA 2 for that. You don’t even need to loot your weapons there. Personally, I didn’t buy ArmA2 for DayZ and had it ages ago, but some ppl ( let’s face the truth - majority of mod population did), and I don’t think it’s a right thing to roflstomp on their expectations and troll their posts. If there’s so much rage posts it doesn’t mean community is sick and whiny. It only means that more and more people are getting disappointed in DayZ, coz it doesn’t meet their expectations. I believe that discovering that DayZ is about PvP 24/7 rather than zombie survival horror feels like biting into chocolate covered piece of shit ( AVGN ). If you, Rocket, find current situation OK, then please change description/advertisement to show the new truth about DayZ. So that people don’t get tricked into it. It could save their time and your precious forum space. Even if we, as you suggest, “organize” and clear all of Chernogorsks snipers (which, btw, we with my group have already done so many times) and crazy murderers, we WILL get shot after we get down from our positions to meet grateful crowd. Just because people got used to current state of things and don’t expect anything good from people with weapons (they probably shouldn’t, but right now it’s CERTAIN death). And even if we don’t get down we still can get killed by people spawning behind us. So right now there is no sense in solving PvP problem by the means of PvP. It’s a chain reaction that can be broken only by changing PvP circumstances and, well, philosophy, while preserving its mechanics. How? Let’s take a look into current PvP under microscope: Why do people sooner or later get into PvP? I) BECAUSE IT’S SO EASY TO TAKE LIFE. Why? Because firearms and ammunition are plentiful, they are deadly, there is no danger firing them and all of them can be easily operated. Before I start, let’s remember one simple truth – in zombie apocalypse your gun is used to get you out of trouble, not into it. What could be done about it? * On quantity of weapons and ammo – I think everyone would agree that currently Chernarus is actually a barrel of gunpowder, oversaturated with firearms, especially high-tier military grade equipment. And average survivor looks like this (notice the watches lol) : If we hope to see current PvP madness gone, it has to be changed. It might be unpopular decision, but spawn rates for ammo and firearms must be decreased, while new melee and improvised ( smth like crossbow) weapons are introduced. Some loot position rebalancing would be great (make it so spawned loot fits the location – eg. Deer Stands : who the hell hunts deer with AK, UZI, M4 and frag grenades? Make them spawn civil weapons instead, as well as some of tools like matches and knives) For both military and civil firearms – ammo/clip interaction would be nice to have implemented, also seeing random ammo amount in freshly spawned clips would be good ( right now it’s always full clips, unless somebody dropped some used – makes little sense to me, as I look into those like somebody was defending using them, and failed horribly, rather than like they were shipped directly from factory). Would require correct ammo tracking system, which, AFAIK, is being worked on (and it’s great). Military grade firearms, IMO, should be treated a little different than civil. I strongly believe that these weapons should be spread out more randomly through “events” like crashed helicopter sites. Obviously, crashed helicopters might be quite rare to find (and considering what I’m about to suggest they should become even more rare), so I suggest implementing new types of “random loot spawns” like Destroyed military column (would appear randomly on roads of Chernarus and consist of destroyed military vehicles and dead soldiers, scattered around. Would encourage travelling more and give not off-road vehicles a meaning), Abandoned military camps ( 2-3-4 military tents, ruined vehicles and dead soldiers, placed in the woods mostly ), Overrun firing position ( some dead bodies, maybe ruined APC, should appear in cities randomly and be the only military objects in them, make fire stations become industrial/residential buildings, as they should be). By doing this, you will solve “I go – I win” problem, and, as a sideway bonus, reduce sniping problem sharpness (with no fixed high-end loot spawn positions camping would be pointless, forcing snipers to move around, as well as their prey). Military buildings could keep spawning military loot, but % should make adventuring a viable (if not more attractive) choice as well. About demands of cutting out some weapons (like .50 Cal and rocket launchers) – they might be useful and fit into DayZ, as you will read soon enough. *On firearms being deadly – not much to add here. It’s ArmA, after all. No changes needed, IMO. Just one thing has to be mentioned – re-logging and spawning behind the opponent’s back. Like other people have suggested numerous times, 1 character per server would totally fix this madness. *On consequences of firing a gun – while scarce ammo might make most players think twice before firing a gun already, I find that it would be not enough. Of course I’m talking about zombie agro mechanics, but it is being worked on just as I type, and it’s really good to hear that. My suggestions: - Larger hearing radius : speaks for itself. Fire a gun only for a good reason, not for fun. - Zombies don’t lock on you aggroed, but slowly bunch up and investigate the sound source, just like they do with tincans; aggro only after visual confirmation of player - Make more zombies spawn. If server can’t handle much zombies at once, make zed spawn and proceed towards gunman from next block after shots were fired (so that zombies don’t spawn on top of player). Might screw other players, who didn’t shoot, but that’s how it should work, IMO. Dead Frontier has this feature, and it feels legit, even when zombies re-aggro on you on their way to gunman. Needs to be discussed. - Dynamic zombie agro : right now zombies get stuck after arriving at point of their interest, without re-aggroing on players just in front of them. Also zombies could re-aggro on other players, if they see them before gunman. - Fixing zombies disappearing after re-logging + 1 character per server rule could keep players from buggy escape. Logging off would only help if you stop playing that character for some amount of time, needed for those zombies to disappear/reaggro. * On operating guns : please see next part. II) BECAUSE IT’S SO UNPUNISHING TO LOSE LIFE. Why? Because all you lose is your gear. While new players might feel really bad about losing ALICE pack and Winchester and fear it, experienced players, with camp set up and vehicles parked laugh at this. Because: 1) They can re-loot most of gear in 1 – 2 hours 2) They can get picked up by their buddies on vehicle and re-equip in a camp in 10 – 15 minutes 3) They can keep respawning until close to their corpse and try looting it (will get fixed soon) Things I’m about to suggest might make you spit right in my face/forum avatar, but I believe they must be implemented one way or another. Skills. Now let me explain what I mean. Rocket has some deep words posted on these forums : “YOUR CHARACTER SHOULD REFLECT YOU”. I would like to take understanding of this to a next level. While I don’t know if Rocket really meant it, I think that this reflection of yourself can be something more than answer to questions “would I shoot on sight or not” or “would I share a can of beans with a stranger”. I would like to reflect myself as much as I can, and bring my RL skills into DayZ to find out how would I do through a zombie apocalypse and society breakdown. IMO, it can be done by: * Implementation of slowly developing skills – as I see it, you don’t get any skill panels like in classic RPGs. You just… become better at what you do throughout day. Without even knowing you “current skill level”. To explain this let’s get back to operating guns. I myself have almost never fired a serious gun (had some fun with hunting rifle a long time ago), and didn’t even see many IRL. Pistols I usually see are holstered and policemen waist. All in all, I think it should be possible to reflect it in DayZ by: 1) Gun is shaking in inexperienced arms ( smth like shock, but a little less ). 2) Gun is reloading longer in inexperienced arms. 3) Rate of fire is slower in inexperienced arms (especially if weapon is bolt action rifle). 4) You can’t keep your breath for as long as experienced shooter can. 5) It takes longer to steady your gun and recoil is harder in inexperienced arms. Now what happens at the end of the day. Depending on how much you used your gun, some (or all) of those negative effects are softer on survival day 2. And it only gets better and better if you have enough practice/ survive for long enough. Which you probably won’t get much considering ammo rarity. Not sure if “getting better” should affect only specific gun you were using or whole gun class (pistols/ shotguns/ rifles, etc). I heard that guns, belonging to the same class can be quite different to feel and handle. Needs more discussion. Especially about operating heavy weapons like AS50 and rocket launcher. I’m sure as hell I’d never come close to rocket launcher IRL without any training at all, and would totally kill myself with a recoil of .50 cal . Skills I described could affect not guns only : there currently are quite some other activities, that usually take practice in order to be effective at them : - Sprinting and running: Implemented stamina and endurance (which lvls from day to day) would give meaning to sitting animation, which currently is only used to take nifty screenshots on top of victims/around campfire. Backpack/inventory weight implementation and affection would be nice. - Medicine : Bandaging could take longer, bloodbag restore less blood (some of it is spilled due to inexperienced medic being clumsy while preparing a transfusion system – I know it from my own experience). You could even need more than one bandage to completely stop bleeding, if you’re new to bandaging wounds. - Cooking : You might burn some meat if you’re new to it - Gutting animals : might miss/spoil some parts of meat. - Repairing a car and driving it : slower repairing and less soft driving if inexperienced. - Something else I forgot to mention. * Implementation of pre-set biography – now after I explained my point of view on skills, let’s think about a way we can bring skills that we actually have IRL into DayZ. I could only think of 2 ways: - Let players choose their specialization themselves, allowing to create custom characters (feels too gamey to me) - Let us choose from a list of occupations (after we choose sex). It should be pretty obvious that police officer would be better with guns, while medic – with meds, etc. To make people rely on each other, there should be a set of actions, open only to “professionals” : complex medical treatment (see below), operating heavy weapons, flying a chopper, etc. Well now, with some sort of REAL (not just finding basic gear) progress, I believe most people would think twice before starting a gunfight. Because now you actually have a life to lose, not just set of equipment. III) BECAUSE THERE IS NOTHING ELSE TO DO WITH YOUR LIFE While there are plenty activities that might take hours and hours to complete/achieve, currently you will sooner or later end up going PvP. While suggestions under I) and II) would make mindless PvP less likely, we still need something for those, who don’t enjoy killing other players very much, but have to do it because everything else is boring. We need some kind of goal. Shhhh, I’m not talking about quests and missions – this is a sandbox game, and you create and complete your own quests/missions/goals. What I meant was adding set of… well, circumstances, which would impact sandbox gameplay on a server. I’m talking about Cycles. What is a Cycle? It’s an amount of time (different, has to be discussed), during which whole server experiences some kind of Event. Let’s see some examples: EVENT – Military raid TIME – 3 days DESCRIPTION : during 3 days military units are roaming Chernarus, completing unknown mission, during which they shoot zombies and survivors alike. Can be combated and looted (probably only way to acquire full, unused clips) . Heavy weapons (AS50, rocket launcher) actually have another meaning – fighting possible APC’s and helicopters. Just imagine yourself in a store in Chernogorsk, minding your own business, when suddenly you hear working engine, turn your head and see an APC and 4- 6 soldiers, entering the city. I think it would be thrilling. EVENT – Cold season TIME – 7 days DESCRIPTION : for a week, it’s colder than usual, resulting in more infections. Keep in mind Zombie buff, firearms rebalanced and life experience thingy. Now try finding words to explain your infected mate, why you don’t wanna go to the hospital and try getting meds for him. EVENT – Hungry Times TIME – 7 days DESCRIPTION : for a week, all food loot spawns are 1/2; or even 1/3 of normal, animals are much more rare. Hold on you beans, bro. That’s the most beautiful word now. EVENT – Zombie Infestation TIME – 3 days Description – Zombie count is doubled (tripled?) in cities; they can form packs and roam wilderness at random paths. And so on. As you can see, those really aren’t so hated on these forums “missions” and “quests”, just set of slightly different rules, changing over time. You still make your own decisions and craft your owns story. Just little something to keep you on your toes and prepare for. I would really like to hear your scenarios/events, and play them at least in my head. I would suggest some more things in this part of post, but Rocket pretty much covered everything, announcing that base building might be possible in standalone, as much as other activities. Well, If I), II) and III) get implemented at some point, I believe that PvP scale will be much more reasonable than now. Now those, who PvP because they don’t care do die will have their lives to care about, those, who PvP, because they have nothing more to do will have something to stay occupied, and those who want just grief will still be able to do that, but now it won’t be stupidly easy. It’s funny, but it turned out that while I was explaining my point of view about how enormous PvP issue could be solved, I actually managed to tell almost everything I wanted about other major rage problems: 3) ZOMBIES NOT POSING REAL THREAT Just look into “*consequences of firing a gun” part to see my point of view on solving this. In addition, I would only to answer one single question – what makes zombie (undead ones) theme so different in whole horror sector of movies/videogames? Possible answers: * The fact them being dead bodies is horrifying itself. The way they move, sound, act gives me creeps – imported into a videogame by idle animations/textures/ models/sounds. All those could use more work in DayZ, and, afaik, are being worked on pretty much right now. Good to know. I just would like to see “gorier” textures – blue faces with bruises remind me more of a bums and alcoholics I deal in hospital with, than zombies. * The way they deal with survivors, all that gore of being eaten alive – imported into a videogame by attack/aggro animations/sounds. These could use more work too; it would be really cool to have a separate gore model/texture for survivors, eaten by zombies, rather than they share the same one with those who got shot. Seems logical to me. If fixing aggro mechanics won’t make zombies much more deadly (even though I believe it would), and raising their quantity is not an option due to server lag, than at least buff their HP ( like somebody from the forums suggested recently). If animations are more smooth, then we could think about good old “damage the brain” rule (not gonna happen, most probably) 4) NOT MUCH TO DO OTHER THAN PvP Just look into III) part of PvP text to find out how I see the solution and wait for Rocket to implement what he has planned. 5) BUGS Might be the only part when I totally share opinion of forum’s majority – it’s an ALPHA, those things are annoying, but are constantly reported and eventually get fixed (sometimes introducing new bugs, but oh well). I just hope that by my wall of text I contributed something that can be used for everyone’s good. Last, but not least – I searched the forums for some suggestions\thoughts I posted here, and, of course, found some of those. What I was surprised about, is how fresh most of those posts are. Here, have a look yourself : Argus - skills - http://dayzmod.com/f...age__hl__skills smokeshadows - skills and prior occupation - http://dayzmod.com/f...dea/#entry91653 SolarClipz – not a zombie game - http://dayzmod.com/f..._20#entry443029 mora4al - classes and profession - http://dayzmod.com/f..._hl__profession Hulahuga – guns and ammo rebalanced - http://dayzmod.com/f...ommon-than-aks/ This can only mean that people are understanding current situation, hate it and are trying to generate some kind of solution. What I also tried to achieve, is not only posting a bunch of suggestions, but also try to explain/imagine how they would work together, in case of implementation. I hope I succeeded on that one. P.S I have been writing this for 2 days (with breaks / DayZ playing sessions of course, lol), and English is not my first language, so I apologize for possible mistakes. Thank you for your attention. May the beans be with you. Always.
  19. Ok, I recently heard that the main priority at the moment is to add dogs to the game. Currently there's so many bugs on DayZ, such as vehicles not saving, people randomly getting knocked out, peoples backpack disappearing when putting a ghillie suit on, etcetera. These bugs are luring people away from DayZ. Bugs should be the main priority. Fix the bugs first, then add more features. Before you know it, there will be too many bugs to fix, then you will be having to delete features to find the core of a certain bug. I script for SA-MP servers and I know from experience that it's best to fix bugs first.
  20. Rallige

    How can I fight back ?

    No, as far as I know. You can extract tons of lulz with those "knock out - bandage up" tactics. We kidnapped a guy once by using that. You can put knocked out players in vehicles. So we took one axe maniac, which we found with 2 newbie corpses in some garage, drove him to the woods, read him his rights and executed him for class 1 murder. We had to break car's window, coz he refused to exit the car. At least he didn't alt+f4 like most ppl we tried to kidnap do.
  21. {SAS}DocStone

    Tents appear allways empty !

    This^ In 1.7.2.5. tents (and possibly vehicles) will only save once after creation. Any subsequent saves will not be stored. So pitch your tent, put your items in it then save. After that save every server restart will result in those items being respawned.
  22. Due to a combination of hackers, no brakes on push-bikes and a certain someone who shall remain nameless (your secret is safe BorderKeeper) getting all excited when the Chopper finally began spawning again and crashing it in the sea on the first night, we are slowly losing the vehicles off our server. Now, I know that they are supposed to automatically return to their default spawn positions after 7 days of inactivity but this just doesn't seem to happen with certain vehicles. We haven't seen the chopper since the very first spawn (looking at you BorderKeeper) and we can see two push-bikes at the bottom of a lake, and they have been there for weeks and weeks. So, basically what I am asking is this: Is there a way to reset every vehicle back to default spawn points?
  23. As far as I know and have seen, on 1.7.2.4 tents and vehicles was never a problem to save, only on 1.7.2.5 did I start having noticing problems.
  24. PK Richie

    Another "I quit because..."

    Play Lingor Island :) Same game but different map and people are far more friendly. Also has no graphics glitching and vehicles work plus the buildings are better designed.
  25. 2nd time, being positive, not gloating. And according to your logic the game is all about stealing vehicles or seeing everything as a threat and shooting it to hell? And "trying a little banditry" haha, yeah little. There was 5 of them attacking at once. That's organized ass hattery right there.
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