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Found 41868 results

  1. datguy (DayZ)

    THIS GAME IS SO.....

    It used to be better. 17 days ago, before the patch that broke tents and vehicles, back when people were working on this mod, not circle jerking with game-media wankers about the stand alone version that might be ready one day. ah, those were the days. you could find and repair a vehicle, save it, log off, and when you logged back on it would be where you left it. or put a gun or two in a tent, and save that, and come back a day later and still have things in your tent. those were the days. tbh I stopped playing DayZ 2 weeks ago because of that shit being so busted ass broken. you tell that to kids these days and they won't believe you.
  2. shortnangry

    Australian Clan [SASR]

    Hey, I have sent you a message AussieStig, Hopefully i am able to join :). Gamertag: Slade Steam: reaperx69x Email: [email protected] Age: 20 Playstyle: Pretty much Stealth around, Searching for campsites and vehicles. Loadout: L85A2 AWS G17 NVG Range Finder ToolBox Entrenching Tool GPS Coyote Backpack Ghillie Suit Also have a M4A1 CCO SD with mags, and is happy enough to give to someone in the clan if they need it :), i also know a few Camp Sites, fully loaded, but i don't know for how long. Cheers, Slade
  3. Keep an eye out for spam in your scripts.log this weekend, we had a visit from a cheater on one of our servers. There were reports of mass deaths and all vehicles be teleported to a remote location in the ocean. All players had the following scripts remotely executed for them resulting in the following logs for ALL players: 24.08.2012 10:27:18: USERNAME (IP) GUID - #121 " _whatIsThis = compile fap_fnExec; call _whatIsThis; " 24.08.2012 10:27:18: USERNAME (IP) GUID - #122 " _whatIsThis = compile fap_fnExec; call _whatIsThis; " 24.08.2012 10:27:18: USERNAME (IP) GUID - #97 "if (isnil ("bInvisibleOn")) then {reyalPyMtcejbo hideObject true;};" In our case the invisibility was later replace with this createVehicle: 24.08.2012 10:31:15: USERNAME (IP) GUID - #20 " if (isServer) then { _dsasadsa = createVehicle ['M1030', [554.713, 3819.73, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable" Both createvehicle and remoteexec were clear of any entries during this time so there must be functional bypasses working going into the weekend. Prepare for a long one and think twice before you ban for the executions above as they may be falsified.
  4. I've posted my idea before, but I am going to post it again in this standalone thread since I think it is such a huge game changer. It deals with something that seems to bother nobody else but me --magic, invisible leprechauns that go around and re-spawn loot and zombies before your very eyes over and over and over and over. How does this not bother everyone else? The only thing I would prioritize above this idea is hacking/exploit fixes. Let me begin by saying that I love DayZ, and am very thankful for this mod. My goal with this post is to propose a couple of ideas that I think would dramatically change DayZ for the better (much more authentic) without trying force (punish/reward) anyone/anything artificially. The ideas simply change the environment to a more authentic one given the zombie/survival apocalypse that is the setting for DayZ. Loot--current system: 1. Spawns only in structures (authentic only if zero re-spawns occur) 2. Spawns in the same exact locations (authentic only if zero re-spawns occur) 3. Spawns an unlimited number of times (completely ruins the authentic scarcity of resources that would be present in this situation--combined with #1 & #2, players can actually thrive instead of struggling to survive) The real culprit of the inauthenticity with loot in the current system is the unlimited re-spawning. But, just removing #3 would not work in the current system since there are not permanent players for each server (server loot must sustain much more than the 25, 30, 50, etc. number of players that the server allows simultaneously). Even if each server did have a permanent set of players, removing #3 completely would make for a setting where, eventually, all players would be reduced to crossbows, canteens, map, compass, matches, etc. (all of the unlimited items) since the initial loot piles would not be re-spawned. While this may be an authentic scenario, I do not think that this is Rocket is trying to accomplish. Reducing loot spawns, while creating a more playable scenario than removing them altogether, still leaves that inauthentic feel of magically reappearing loot in places that have already been completely scavenged--no authentic explanation of these re-spawns can be made. So, if #3 is necessary, how can the loot system be made more authentic while keeping #3? The answer is removing all structure spawning, and replacing it with air drops (maybe have structures continue to infrequently spawn a non-weapon item (can of beans, etc.). The authentic basis for this idea comes from a man who describes his experiences during the Yugoslav Wars of the 1990's when the Balkan city where he lived was surrounded and cut-off for a year (google "Selco" & "Balkan"). He credits US air drops with saving his life. Add zombies to Selco's experience, and you have something very close to DayZ. The aircraft making the drops in DayZ could originate from the regions to the north and west (south and east is ocean) of Chernarus, and either be random (time and location), somehow authentically influenced by players, or a combination of both. The aircraft would then fly across the map to its drop zone, make the drop, and fly back across, and off of the map. These air drops would create all kinds of interesting (and authentic) scenarios. Players desperate for supplies may rush recklessly to the drop zone to grab what they can before zombies and/or bandits arrive. A large, well-supplied group might secure the drop zone to try to take everything for themselves, and engage anything that comes near. A group with a functioning Huey could become extremely powerful, since they could use radar to locate incoming aircraft, and quickly travel to drop zones all over the map (not to mention its weapons). Who is making these air drops? It could be the same group that failed in its military missions (crashed choppers). The variety of weapons/ammo/supplies that are dropped is explained by the fact that this group is just scavenging, stealing, etc. whatever it can find to include in the air drops. Zombies--current system: 4. Spawn and remain (unless giving chase) only around structures (unauthentic--zero zombie threat in the wilderness (opposite of what one would expect)) 5. Re-spawn an unlimited amount of times (combined with #4 makes for a completely unauthentic experience--even if all 50 players banded together, they cannot keep a small town clear since the zombies just keep re-spawning forever right in front of their eyes) Just like loot, it is the re-spawning that makes the current zombie system unauthentic. And, just like loot, partially or completely removing zombie re-spawns still leaves a feeling of inauthenticity (either zombies still magically re-spawn by structures even if it has been cleared, or no zombies ever threaten a cleared area again). Again, we need an authentic solution that allows re-spawning (zombies this time). The answer is moving all zombie spawns/re-spawns to the north and west edges of the map, and have the zombies migrate in packs to the south and east across the map. The packs would change their migration path if it sees/hears players, aircraft, and/or vehicles (sprint toward any of these). If the ArmA engine could view these packs as a single unit (unless they are being viewed by a player--similar to the current system), then the packs could be large (25 packs with 40 zombies each = 1000 total zombies). The combination of both the loot and zombie ideas would also give an authentic risk/reward system regarding player location. The further north/west a player is located, the earlier the player can spot an aircraft on its way to making an air drop, which is a big advantage (reward). But, the threat of zombies is also increased the further north/west a player is located (risk). Conversely, the further south and east a player is located, the less chance they have of seeing/hearing an aircraft, but the less chance they have of facing zombies (zombies killed off as they migrate south and east).
  5. Xucphra

    Vehicle Spawning - Certain or a Chance

    Vehicles that people have taken and stashed away elsewhere won't return to their original place unless they were destroyed or untouched for 7 days. As for whether or not all vehicles are guaranteed to spawn from the start, I'm not sure. It's likely that while a vehicle did spawn there at some point, somebody got there before you and drove off and hid it somewhere. Keep checking different spawns, I personally find ATVs more often than anything else. Good luck.
  6. BlaBlaSoldier

    Need help with Huey

    1.7.2.5 all vehicles despawn after restart.
  7. Notchy44

    Shooting out tires

    already saw 3 vehicles today including a bus right next to elektro church with 1 wheel shot out, i was quite mad.
  8. Zombie Jesus

    saving cars

    When the server restarts it will probably be gone. I've lost two cars, a bike, and a helicopter, but yesterday three vehicles my group had survived a server restart. This means your work probably wont be saved, but you might get lucky. Im really hoping the two trucks, van, and hatchback we have survive the next restart, but I really doubt they will.
  9. MuchHigher

    saving cars

    Unfortunately some servers when they restart all the vehicles respawn too.
  10. I'm not asking for you to go through a long winded process of signing up on a website only to be rejected a couple of weeks later, I'm keeping it within this forum post. I'm just asking that everyone who wants to "sign-up" should speak full english and can speak over a mic on Skype. It would also be a bonus if you had decent gear as well because I have next to nothing.. Just reply to this topic saying a little bit about your time on DayZ and what loot you have, and I guess I will go through an elimination process. My Steam ID is: MrDarkSydeee A group of 4/5 would suit well, so hurry up and get signing. What I Need: - A couple of Snipers. - Full Frontal Assault Players who go into the heart of the battle/action. - Someone who drives and fixes up vehicles. - Maybe someone who has loot to give to me! :lol:
  11. Server Name: DE 1564 (Your) Timezone: GMT +2 Date/Time: 8/9/2012 - 8:54 PM Server Administrator('s): Not sure (sorry) What happened: The server is being locked continuously the last couple of days. I'm guessing that the only time the server gets unlocked is whenever the owner goes to sleep or whatsoever. Fairly sure that there is a high chance of the guy trying to gather as much vehicles as he can without being disturbed by any other players. Evidence/Proof: http://s14.postimage.org/w1i432tqp/e9e1a6.png
  12. Kuramashi

    saving cars

    I own a server and it seems on most new servers vehicles don't save. They don't save gear, location and repairs. As of right now working on a vehicle is a waste of time, i'de suggest finding a Bike or motorcycle since their glitched and don't need repaired. (just save it and its fixed)
  13. Today I've been slammed with hackers, enough I rolled my server back to 2.4 just to try to research whats exactly going on and this is what i've come up with. Here's one example cheaters seem to enjoy doing: 26.08.2012 14:55:38: Steven (200.87.243.50:2704) aff87184d995d9e34594da73609d2cd9 - #0 "PipeBomb" 19:89 19:35 [10828,2230,6] [0,0,0] 26.08.2012 15:00:44: Steven (200.87.243.50:2704) aff87184d995d9e34594da73609d2cd9 - #0 "HelicopterExploSmall" 19:163 0:0 [1719,13927,450] [0,0,0] I have a few others that I see routinely pop up, now is there any way I can ban someone automatically for using a pipebomb? Secondly - The helicopter is a novel item - I have it placed off the map in a secure location no player would find it unless they teleport, and they always do find it and crash it somewhere causing some kind of nuclear explosion which can be seen for a good distance. Another is spawning vehicles, but for right now just limit it to pipebombs for example, any way to specifically ban anyone who uses one?
  14. JAKENBAKEN

    DayZ Standalone Confirmed

    there needs to be one last update to the mod, servers should save vehicles.
  15. ChernoPTA

    A new level of hack.

    That is something of a concern, especially with this mass HE spawn hack that seems to be making the rounds. If 1.7.3 fixes state saves for tents and vehicles, just ONE of these assholes will pretty much bring the entire "survival" side of the game to a screeching halt for anyone trying to play it that way. Problem is with the tent/vech situation as it is now, every day is ground hog day and most of my players are tired of constantly going out and securing vehicles and getting loot at the airfields and what not only to not have it save at all unless we put down a fresh tent (which isn't always viable as we only generally grab two tents off a couple ATV spawns every day, and two tents is never quite enough to help everyone keep their daily haul and tent spawns are fairly rare in the chance loot pool where they tend to show up) and only do one save once we've loaded in everything we've found that night. Overall its crap one way, or crap the other. Right now nothings saving and its not worth playing. If 1.7.3 makes everything work again, one guy that can spit out 2300 rounds of HE grenade ammo in 60 seconds can pretty much destroy the collective efforts of 15 or more people, that might have taken days or weeks to acquire legitimately, in about 60 seconds....all for the lulz. To be honest I'm starting to think its just best to leave my server down til the stand alone comes out.
  16. Tents and vehicles are broken. I'm getting bored gearing all the way up and having nothing to do except kill unsuspecting players, or die, and even when I kill others I just leave their shit on the body because I have no where to put it. Anyone else reverting?
  17. Mechanic: (Could repair vehicles easier possibly jury rig something until necessary parts arise) Gun Smith (If guns ever have condition issues he could possibly repair them with scrap) Medic (Could help heal bones possibly use bandage and wood to make a splint and a crutch) Ex-convict (more of the lone wolf/bandit person feels much less remorse for doing bad things such as killing and stealing)-wtf is this shit? We already have bandits. Police Officer (Increased accuracy with guns (good for bandits but also heroes)) Yes, no one has an advantage over anyone els? If you feel you like to be a medic or someshit then you hold everyone's medical supplys, and bloodbag,bandage or morphene your teamates when they need it. If you want to be a mechanic/engineer you find vehicle parts for what vehicles you have, or fly them. You do not pick classes in this game, you build them with your current characteristics. Also Dean said he'll never add classes, so this thread is pointless anyway.
  18. You cannot simply have an advantage, such as repairing vehicles or being able to heal someone's leg faster than everyone els, simply because you have a perk or you are a certain class. This is not Cod, or Battlefield. There are no classes, you start off as a survivor, and you can choose to be a bandit if you want.
  19. Lysander_of_Sparta

    The chronicals of BuffJesus's last DayZ character

    Lol, my clan just started up our own server. I think some other clan/group of friends decided they liked it and made a camp of their own. We found a bunch of vehicles in the beginning, but I think they're all being hoarded now. :( Me and my friend ran across four of them in a truck while driving our GAZ. Needless to say, we blew up the truck.
  20. kaindebuddy

    Should I go back to 1.7.2.4?

    our server works great since we rerolled to 1.7.2.4. you can save as many times as you want in tents and even blank save enemy tents. and all the vehicles stay were you put them and they save their inventory
  21. butcher501

    Arma 2 vehicles?

    Sad part is DayZ is runned by hackers, like earlier today I got slammed with 6 hackers who spawned over 15 vehicles inside of a hanger. Even worse kids thinking its fun to do this and ruin a pretty fun game because they suck at it.
  22. butcher501

    Any working servers?

    Only 1.7.2.4 servers will save tents and vehicles, 1.7.2.5 only saves Tents if you properly set it up. With only 10% of servers being 2.4 you are outa luck for now.
  23. Where you know.. tents and vehicles save.. let me know via pm
  24. I don't think they allow it but I am keeping my server at .4 version until the vehicles/tents can get saved, rather useless since .5 does not save anything. Sad part is nobody plays .4 version, so its useless to downgrade :\
  25. if these people would just stop playing on2 month old servers they would find vehicles + GG lootbut hey, if they want to leave it all there for me to get im good w/ that
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