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Showing results for 'Vehicles'.
Found 41868 results
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this depends from server to server. I play on a 1.7.2.5 and everything saves just fine. Vehicles repair state, loot and position. Tents save too so im having no troubles as long as i save my tent or vehicle after i used it
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Best Non-Hive Server, Over 130 Vehicles!
[email protected] replied to Cyanide_I's topic in Mod Servers & Private Hives
Tents and vehicles saving properly? -
PRIVATE HIVE Welcome To Wolf Armouries! I'm currently playing on a private hive, it's the reason the store has been less active this weekend. If you want to join the AFDT Hosted server [click here] Some information about the server, quoted from the website: The rules of the server are: Thus far, the server has been brilliant. I've been on it at late night and when it's been more active with around 20 players in-game. The server is UK based, I have had no lag thus far and quite a few interactions with other players. Most seem to be relatively friendly but it'd be boring without those murderers, bandits and scuzzballs. It's safe against dupers and hackers and with extra vehicles? Join it. PM @ foxdie_01 if you have any inquiries.
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Welcome to a Fresh server US 905
MiNdl3sS replied to Krosof (DayZ)'s topic in Mod Servers & Private Hives
what do you mean? we're paying 40 a month and its a brand new clean server. i see you're using host altitude, just ask them to give you a new instance id and you'll get a fresh start. vehicles may take some time to start spawning however -
a list of good dayz suggestions....
CerebralZombie (DayZ) replied to apache25's topic in DayZ Mod Suggestions
I could see hunger taking a bit longer to start blinking, but with all the running you do, it's not bad the way it is at the moment. Also there is a lot of food in DayZ, and with how far along the outbreak is, there wouldn't be as much food as there is. I think this seems fair, as I've always thought the blood amount should regenerate a little bit like it does in real humans. (Not sure how fast it actually accumulates though.) With all the supplies and food in the game, I do agree that the outbreak isn't to far along and should include some vehicles that are drivable with some fuel in them. That will definitely be fixed in the stand alone, and hopefully soon in the mod. I've always wanted to do this in Left 4 Dead, even though that game is about moving forward. You can pretty much do this in games like Day of Defeat, and Counter Strike, so I'd love to see it implemented into DayZ. Maybe even the ability to board up a door too, but there really is no reason to stay indoors. Once DayZ has the ability to have way more zombies on screen at once + in game, than maybe this would be needed. Have huge hordes of actual hard zombies would be great! Instead of things on the floor this could be cool, but it'd take a bunch of un-needed time consuming programming that could go towards other things needed in DayZ. So no real rush, or need for this one. Meh... It's still the same amount of food, and you can really eat any canned food straight out of the can. It should be already cooked, and just needs to be heated up. I could see having some melee combat in DayZ, and maybe having it so if you're around a corner, or even run up to another player, the ability to disarm them and maybe even aim their gun at them too. There could be two methods of disarming, one that knocks the weapons away, and another that give you the weapon. It would make player take more time and be more careful when searching around. It would also change the whole close combat side to DayZ. Meh, once again. I think that players should randomly blink though. That'd be a cool feature to Arma, having to blink randomly. Maybe have the wind in the game and sometimes dust/dirt that causes you to blink more and squint in first person. Also see in soldiers squint when firing or taking fire. Plus when a grenade is thrown, or close by. Much more elaborating needed, but it'd be pretty cool. I guess that's it. At least this get some new ideas or ideas to work on. I still trust Rocket and the team to know what will be best for the game and mod. Giving them ideas though can never hurt. Can't wait to see the stand alone! -
Remove Thermal Abilities From Weapons
[email protected] replied to magicflute's topic in DayZ Mod Suggestions
Define "extremely rare", please. I have a L85A2 AWS, and i lost count on how many others i have seen inside tents, vehicles, and in other people's bodies. This weapon is ridiculous, at least in my opinion, and it should be removed from the game (at least the thermal scope, not the entire gun). MY OPINION. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
shagohad replied to ruarz's topic in DayZ Mod Suggestions
I have some ideas about vehicles Right now the map doenst really make sense. It is littered with vehicles that all looked like they got strafed by an AC130 I think thats due just to the models available but it would make much more sense if every vehicle is theroretically repairable. What varies is the condition of the vehicle. Occasionally you would find one that someone had stashed away in a garage and so is in good condition. Most would be almost useless save for scavenging parts required. This would eliminate the current situation of all the vehicles being snatched early and forever hoarded up north, leaving most newbie teams out of luck if they want one. I think fully rescuing and repairing your vehicle would add to the sense of attachment. Maybe with a large and instanced underground base you could have a small garage. my other suggestion is for a train. I think its been discussed, but basically at the moment a train is sitting in cherno. It would in my opinion be fucking awsome if that train moved. If it required only fuel and was restricted to the coastal rail lines there would always be at least one vehicle that new survivors could play with. Buddy spawns in Kamenka? np just grab the train off the bandits using it to pillage by way of an epic train heist and go grab them. It would remove the risk in say taking a bus because any asshole can destroy the bus or take it up north killing your fun. The train would always have to be somewhere along the tracks. I jsut think it would fule really interesting palyer driven moments. -
Interesting. A couple of times I've come across vehicles with a bunch of loot stored in them. I didn't see anyone and didn't get shot at so I jumped in and drove off to some crazy remote place to check everything out. I usually put a few better items in my inventory when I log off, and save the vehicle. If I play the next day (or the day after), they are always gone.
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Dayz Horror Community | Multiple Servers | Website & Forums | TeamSpeak | Active Staff
smKes replied to smKes's topic in Mod Servers & Private Hives
It was a bad file message.. you could try it again! Yeah anyone can join it's a PUBLIC server on a Private hive! Full control - We can literally do anything we want to the server without fear of repercussion from the DayZ server police. Hacker detection - People who spawn in vehicles will be very very easy to spot, as vehicles are only otherwise added at the server restart. More vehicles -- There's a limit of 50 (configurable) vehicles on the server, if one of them is destroyed during a gameplay session, it'll be respawned as an entirely new vehicle random on the next restart, most likely. More vehicle spawn points - Some of the vehicle spawns are not marked on any loot maps, which should provide an interesting challenge for everyone. Vehicle Inventories, damage and position - They work perfectly now, come rain or shine. Tents - I haven't tested these, but they should work fine. Barbed Wire and Tank traps - After a few days of being inactive or unused, they will be automatically removed, or they can actually be permanently removed with a toolbox now. Lightning fast loading times - From lobby to game in 2 seconds, also: No more memory leak. Less server restarts - It's likely that I'll bump up the restart period from 6 hours to 12 hours or more because of the performance increases, however I still have yet to see how the server is after 6 hours. -
An interesting thought occurred to me earlier... During the Zombie Apocalypse in Chernarus, a lot of military technologies that were originally top secret before the outbreak would probably have been issued to soldiers as the government rapidly became more desperate to keep the infestation under control. When the US/UK relief force arrived, I would imagine they would have done the same, but would also have quickly begun developing entirely new weapons systems, explosives or even vehicles designed specifically to combat zombies. And I suppose I was hoping that one day we would see some of these entirely new systems in the stand alone. Now, obviously I'm not suggesting they go Call Of Duty crazy and start dishing out rayguns and freeze-rays, but perhaps a few more plausible ideas would be interesting and enjoyable. Obviously the British SA80 weapon already has a brand new 'Future Soldier' technology weapon sight, so perhaps they could go down that route or realistic, but also fun. Perhaps ammo that has little effect on humans but can punch through a line of 7 zeds and cause all of them to combust or gas grenades that can be used to either attract or repel zombies, for the purposed of clearing out buildings before you raid them, luring groups of zombies into open ground so you can pick them off easily, or, if banditry is your thing, throwing into a building in which a hapless survivor is hiding, bringing an entire horde down upon your hapless victim. The possibilities are only limitless really. I understand that people enjoy the realism of Dayz and that nobody, including myself, wants to see it go down the road that other zombie games and films have gone into and become unbelievable nonsense. But perhaps a few small items both wouldn't hurt and would possibly even add to the realism of the game. I mean, given the situation... It would probably seem stranger if there were no weapons designed for zombie combat left over from a zombie apocalypse.
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I have flipped the offroad pickup truck (white) onto its side. Is it possible to reflip it? P.S. This would be using external vehicles as I cannot get into the car. EDIT: I nudged it slightly with a bus and it blew up. There goes 2 AS50s, two FN FALs, one M14 AIM, two bizons and a shittone of supplies. :| I spent six hours fixing that up.
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How To Detect Hackers & Dupers - ViLayer
butcher501 replied to spex's topic in Mod Servers & Private Hives
Best thing you can do is find dedicated players on your server that call it home - and make them admins - Logs are not in real time, only way to catch cheaters in real time is to be in the server when they start blowing up towns and spawning multiple vehicles (or flying helicopters around that are hidden off map). I have 10 random people as admins on my server, it restarts usually 4-5 times a day due to cheaters blowing up vehicles etc. If you update your script detection it usually catches people right away, for example spawning a vehicle or weapon crate. -
No. Patch 1.7.2.4 is saving vehicles and tents normally (tents still have the usual dupe bug, meaning if you take something out and do not save the tent it will be back in there again after restart) vehicles are fine. If you are running patch 1.7.2.5 tents will not save their contents under most conditions and vehicles will always reset back to their spawn point after restart. For this reason alone I recommend running 1.7.2.4 and only playing on those servers. Also, on occasion, tents and vehicles will fail to load into the game after a server restart (this has been happening in all versions since the beginning) but they will be back after the next restart.
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One server ruins hours of gameplay :/
SystemiK replied to 2hi4me2cu's topic in DayZ Mod General Discussion
Server Admins can do the following. -start the server -stop the server -ban someone (with proof of hacking or for racism) -look at the server logs -change the server version -set the server difficulty and time -set the max ping Hackers can do everything you could possible imagine. Including teleporting to you, teleporting you to them, teleporting anywhere on the map, spawning you in the air to fall to your death, spawning the entire server into one location, insta-kill entire server, god mode, all items in the game and all items not in the game (arma 2 stuff), see everyone noted on their map, see all vehicles and tents noted on their map. So think about who you are really pissed off at before you go bad mouthing a server, and think about what an admin can do, versus what a punk ass kid with a few downloaded scripts can do... -
De 1731 Whats going on vehicle despawn constantly
SystemiK replied to nitsuj's topic in Mod Servers & Private Hives
Two things you need to know. 1. For a very long time now, vehicles and tents will randomly fail to spawn into the world after a server restart. They WILL be back on the next restart. I always go to one of my tents before restarting my server and if it did not respawn after the restart I do ANOTHER restart just to make sure that tents and vehicles are there for everyone. Apparently your admin does not verify this and thus you will have to wait for the next restart to have your stuff back. 2. Any server running patch 1.7.2.5 will reset all vehicles to their original spawn locations in a broken state at every restart. This is a bug and if you want your vehicles to stay where you put them you need to revert back to 1.7.2.4 and start playing on those servers. It really is as simple as that. -
De 1731 Whats going on vehicle despawn constantly
nitsuj posted a topic in Mod Servers & Private Hives
Greetings DayZ community, I've been playing in DE 1731 for quite some time. I've encountered many vehicles over a long time. Every time we lost one we thought it was because of someone just happend to pass by our vehicle spot (always random around the camp in the forest). However, this is not the case! The vehicles we have found despawns on the server restart etc that the admin does all the time. (at least 3 times a day or something?) We(my group consisting of 5 and I) currently are getting pissed off. I'm only writing down that im 100% sure of they despawned and not the ones we are thinking of "hmm.. It got stolen? idk how but maybe just pure luck.. Which is rather.. weird since if correctly no players would walk here since its like near the edge of the map with no sight of a city in the area." First off. Bus - Wonderful thing. We stole it from a group of people (we didn't encounter them) in berezino, I got in fast and drove away fast. It was fully fixed and had a remmington shotgun inside and some med. supplies. Cool nothing indicating that its from hackers (like if there was an AS50 in it or something) nothing out of the ordinairy so we suppose its legal and will stay on its location where its saved. Server restart like 2hours later when we found it. We stepped out of the bus and saved it. We waited till server restart and logged back in when it came up again. Bus is gone. Bus haven't been spotted again at the location we stole it from. Motorcycle - fully repaired on a spawn marked on dayzdb.com/map - Nice, first one we've encountered. We drove miles with it and found a ural Civilian and we tought. Damn we gotta have that. We drove to all industrial houses and got supplies for it (engine, fuel tank part, scrap metal, 4 wheels). Oké we fixed it. But my friend failed on fixing 1 wheel as something bugged out on his screen or something and according to him he fixed the last wheel but meanwhile it was still orange @ driver seat. Anyway, the ural couldn't drive. We went off again and came across a tractor (neat fully fixed & fuel full). We got to a industrial building we found more supplies. We putted all the supplies in the tractor and saved it. Server restart. After restart. Motorcycle gone! EVERYTHING in the tractor has resetted to the way it was where we found it but the tractor itself wasn't despawned. It was on the spot where it was when the server restarted. Anyway.. So once again we searched for engine parts etc to fix the ural and well mourn for the motor cycle as it despawned next to us when not on it. We found again some items. but yea it was like 4AM we went to bed and stationed the tractor next to us in the forest (saved). Next morning my friend took the tractor and BBBBBB And we drove towards the ural with the tractor. the Ural has RESETTED to its original state. We lost some items inside of it & we lost kinda all our hours of working to fix it, Engines are really too rare. We found millions of Motor rotor assembly.. while theres only 1 type of vehicle that needs it and that vehicle (the heli yes) is soo damn rare. Anyway.. this is just shit. We went to the motorcycle spawn (atleast where we found it last time.) We found it fully repaired once again. The vehicles in Stary Sobor (UAZ & White pick up truck ) keeps spawning in each other and nearly completely broken. We've fixed them countless times and drove off and saved it. They keep despawning and respawning at the spawn location in stary sobor. Same happens at the blue S1203 van between the factory and city solnichniy at the fuel station. // Nitsuj -
Eh, at first it was just to survive. To meet fellow survivors and fix vehicles. Then the challenge died and KOS became the new thing, now I rock the hero skin. I hunt bandits occasionally and I give medical aid to those who are in need. I currently have over 20,000 humanity and rising. Making the KOS kiddies cry and help those who know how to play.
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How do people feel about tents? (not about the bugs)
septuscap replied to sostronk's topic in DayZ Mod General Discussion
If SURVIVAL is difficult/exciting for you, you're a moron. Literally. Go sit on a hill, kill a boar, start a fire, then sit there for 4 hours eating meat. The reason tents and vehicles add so much to the game is because they are the subtle beginnings of territorial conflict. For those players who are actually IN clans, you start noticing who is grouped with who on your server, where they tend to be, where their STUFF tends to be, and how best to take theirs and keep yours. You might be the kind of guy who maxes a char to level 40 in an MMO and instantly rolls another one to start at level 1, but for many people, that's not a game, that's a hamster wheel. Yes, it's exciting to play a game for the first time and be "completely lost," but it's pretty tough to keep getting that feeling from the same game. It's not something any dev should try and aim for, because it'll always be trumped by the actual act of PLAYING A NEW GAME. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Moriarti replied to ruarz's topic in DayZ Mod Suggestions
Maybe, fewer zombies that are harder to kill? Same speed, larger sound aggro radius. I think it would make zombies a bit more of a danger/gank deterrent. Maybe add some military npc fortresses? They take your guns while you're inside or something? Sort of a faux-safe-zone? Dangerous wildlife? (Wolves, bears, ocelots, rabid lemmings, etc.) Working camoflage? Tree climbing? Digging? Destructible buildings? Or, sort of a Frostbite-esque partial damage system? (I just want a peek-a-boo hole to shoot out of.) Team-forming and seizable resources/bases? Parachuting, squad vehicles/aircraft, and specializations. Different types of food and location-based loot spawns? (Hardware in hardware stores and cakes/bread in bakeries.) -
Helicopters DON'T Save... (WTF)
SystemiK replied to DenverDeCoY's topic in DayZ Mod General Discussion
It's because you are playing on 1.7.2.5 and it is BROKEN. 1.7.2.4 is working just fine with regard to vehicles saving. Downgrade to 1.7.2.4 and play of one of those servers and you will be just fine. I still can't figure out why 90% of servers are running a hotfix which failed to fix the graphic glitches and subsequently broke vehicle and tent saving. My server will remain on 1.7.2.4 until 1.7.3 is released. -
Downgrade to 1.7.2.4 and play on those servers. Easy, I've been doing it since my first waste of a day fixing up 3 vehicles -.- there are plenty of servers running it.
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Best Non-Hive Server, Over 130 Vehicles!
Cyanide_I replied to Cyanide_I's topic in Mod Servers & Private Hives
Actually no, It's plenty of vehicles but not too many, This increases the combat level. There are mostly more bikes and motorcycles so not anything crazy, just enough for people to move around the map faster, ups the game play. Only problem being that since it is passworded now the population has dropped since before it was passworded -
@DayZ Admins: Do you really dont give a damn?
andreasb replied to andreasb's topic in Mod Servers & Private Hives
And what part of the quote was this for? Since you are unable to edit the part you are actually referring to I'm gonna go with the first bit. I DO NOT HAVE A THERMAL AS50. I DO NOT HAVE AN MK48. I DO NOT HAVE ANY HACKED/SCRIPTED VEHICLES/WEAPONS ON ANY SERVER. I DO HAVE A _LEGAL_ CCO SD, and a glock. Now stay the fuck on topic. -
The Bandit Dilemma: An Inner Look at the Economics and Psychology of Banditry and the Inevitable Collapse of Day Z
willbrunelle replied to Chiefmon's topic in DayZ Mod General Discussion
This post is brilliant. I enjoy the application of actual analysis and theory to games; demonstrating that they create this kind of complex societal simulation and decision-making is critical to demonstrating their value as a medium. Your post reads like a proper thesis, and I was very, very impressed. You have my beans. I'm also generally inclined to agree with you, at least in part. As the game currently stands, in its Alpha/conceptual state, teamwork is both the best option and the least desirable to pursue. It's dangerous to attempt within the confines of the game, as it is high-risk with potentially high-loss/low-gain results. Therefore, we resort to meta-gaming (which I enjoy, and Rocket heavily encourages, but most people [understandably so] don't want to do) in order to find a clan, two or three friends, or just someone who can give us a blood bag when we need it (Trusted Medics of the Wasteland, we owe you a great debt <3 ). I myself was motivated to find a clan in under 48 hours of gameplay, simply because three player encounters later, I had only managed to collect four flashlights, four bandages, and four boxes of painkillers, and I lost 75% of all of them. You see my issue. I had yet to discover where it's easiest to find a means of self-defense, how to properly search for gear, etc., yet others who knew all of this and had the best gear were too frightened of my Patrol Pack to actually call out and offer me a hand; they simply killed me so that I could not be a threat to them. Many players say that this is a logical option, because we cannot then find a gun and immediately become a threat to them, after they've let us run out of view (because we were unarmed at the moment of contact). However, the flaw there is that if you are encountering a freshly spawned character, there is an extremely high probability that you're very far south or east, near the shoreline. And in DayZ, every spawn point is in the far south or east, along the shoreline. Therefore, there's a chance, and a good one, to boot, that the player you shoot will simply respawn near to you once more, only now they're out of your sightline and very possibly going to discover a gun. And when they get that gun, they're going to go looking for the guy with that really impressive-sounding rifle that just killed them, because his stuff is better than the fresh spawn's stuff, and as we all know, in a game about stuff, you've got to have the best (stuff). [sorry. Tangent here that will probably only be appreciated by other RT Podcast listeners.] Basically, killing fresh spawns serves no purpose, as they're only going to come back to find you, and there's a chance that when they do, they'll be better equipped to get the drop on you. However, I've digressed from the main thread, here. I had to find people to play with in order to survive, and they taught me that once you're all geared up, as you argue, ChiefMon, the only way to protect myself 100% from losing my gear was to kill on sight. Now, I don't fault them for that, because they're completely right; if I see someone else before they see me, assuming they're hostile and eliminating the potential threat is much wiser than giving away my position, as the other player may have someone on overwatch that will eliminate me before I have the chance to become a threat to them. It's a positive feedback loop, and one that plagues this game only because there is no reason to work together beyond getting your first, basic set of gear. However, This game has a long future ahead of it, and Rocket has many plans to augment the currently existing features in order to create a fuller, richer world that offers more options to the players than the current Alpha version does. And only one of these added features is needed to both argue against your thesis and assuage your concerns: the addition of player fortresses and structures. As the game stands now, Bob the Survivor can find a tent (and we'll assume for the purposes of this [extreme] hypothetical that tents are working properly and saving equipment without duplicating or erasing anything), load it up with stuff (perhaps even that [dickbag] guy from the woods near Otmel that shot Bob as he was running away being chased by a horde of zombies with nothing other than a FLASHLIGHT...'s stuff)*, and then surround it with sandbags, tank traps, and barbed wire to protect it. However, Bob must leave an opening so that he can access his tent, which means he must leave an opening where other survivors can access his stuff, as well. Barring that measure, all that Bob can do is "ghost": completely surround his tents with multiple layers of player-built fortifications, and then switch to a different server to exit, and hop back to his "home" server once clear of the area. And Bob must follow the same formula to go back in, as well. And even then, his stuff isn't secure, because any other [dickbag] survivor that wants to get to Bob's belongings can also follow Bob's [dickbag] example and "ghost" to another sever in order to gain access to Bob's [dickbag] fort. The point, here, is that in the current Alpha build of DayZ, Survivor Bob can only protect his belongings by being a [dickbag] dickbag. And it doesn't even completely protect those belongings. However, with the addition of instanced, cooperatively built fortresses, such as the underground lairs that Rocket has been so excitedly talking about in interviews lately, Bob now has a solution to his problem! And, in addition, Bob has a reason to reach out to other players and cooperate, and, most importantly, they have achieved a reason to not shoot him for doing so. The players have both received what is most necessary to combat the Bandit Dilemma: a GOAL. I therefore offer a counterpoint to your thesis, Chiefmon: When all players are placed in an equal position to benefit from diplomacy (i.e. given a GOAL), they will naturally be inclined to choose peace over battle during moments of initial contact, and the Bandit's Dilemma will have a solution. The addition of fortresses as an instanced, one-server-only location where goods can be stored and access can be truly limited (within reason; I'm sure some sort of Breaking & Entering functionality will [and should] be added) creates an environment in which those who engage in diplomatic, peaceful interactions can achieve a greater goal than the acquisition of stuff. They can achieve a mutual benefit much greater than the gain of a weapon or can of beans, as now they are in a position to create a home, in which they can store (non-duplicating, un-hacked) weapons, stockpile food and ammunition, and actually become a team. Right now, teams either have never-ending supplies (i.e., tents from before they became bugged, which are now dupe-bugged) or no way of saving supplies at all (i.e., vehicles that move unpredictably at server restarts or tents from after tents became bugged, which delete everything inside themselves). When a new environment is created, with player structures and, as Rocket has openly called it, an "endgame" functionality, there will be a purpose to diplomacy. As it stands right now, you are correct; there is either too much risk in teaming up, or, as others have pointed out, the only point in teaming up is to have more guns to kill fresh spawns with. However, in the future, more important version(s) of DayZ, especially the Standalone, players will have goals beyond getting geared up initially, and will have a reason, ideally many reasons, to continue pursuing diplomacy after they have gathered many good weapons and accessories. *I apologize for the use of anecdotal evidence. I'm just tired of [dickbags]. -
Was playing on the server US127, the admin has a message posted upon login that hackers are rampant and that he can do little about it other than we the players bitching on the forums, so i had bandicam running at the right place at the right time. The entire server was teleported over the ocean or under the map,somewhere, and left to fall to our deaths killing the entire server except for a few people who could manage to alt+f4/escape+abort before death like me. They were even spawning vehicles across the map but a friend who was in the server spawned in the firehouse 30 seconds prior to teleportation and heard 1 of the hackers over direct chat that they needed to spawn another vehicle. Start the vid at 3:00,you'll hear a saw, like 2 secs after that everyone is teled and then you'll see the rest of the server die and somebody say who was hacking Go to 7:44, that's where my friend panics about the hackers and tells me what they said