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Found 41868 results

  1. Wubgunz

    Scripter/Cheater in ANZ1

    Yes I was as well so I can second that. He started with dropping almost the whole server from the sky. I just left that server because of him. He also did something to delete all the tents because my tents were gone after someone asked him to(to delete all the tents not just mine). What I dont understand is why most of the people on that server were treating him with respect. *started around 4PM Perth time, I left about 4:30 from being sick of hearing his voice in side chat. He said he took all the vehicles and spawned them in one place and sounded like he was driving around with many others.
  2. Ipurgepeople

    Vehicles and backpacks

    All of you guys laughing at the OP.... shame on you. As odd as it seems, this is a simple misunderstanding of information in text. It's not the OP's fault that the description is vague - and it's VERY vague. I was also confused by the backpack/weapon slot meaning on vehicles until I asked someone who had experience with such things, and they cleared it up for me. Although I didn't think a sedan would fit into a backpack that can only hold a dozen cans of beans. I'll clarify for everyone who may be unsure or unaware (Please do note, however, this information is strictly observatory, based on my own experiences, and my interpretation of information): Some vehicles (not all) have extra capacity ("slots") in addition to normal item slots. These are weapon slots and backpack slots. In conjunction with item slots, this makes up the total amount of storage in a vehicle. For example, let's use the UAZ since I'm quite familiar with it. The UAZ has the following capacity: 50 item slots 10 Weapon slots 2 Backpack slots* *The wiki page says 2 backpack slots, but I have 5 backpacks in mine, so I'm not sure how that works out, lol. This means that you can have 50 cans of beans, 10 M107's, and 2(+?) Alice Packs (Or M136 launchers, as they take up backpack slots instead of Weapon slots - SO I HEAR!) inside the storage area of your UAZ. If you overfill the capacity, look on the ground around the vehicle (It will be a bit farther away than you might think, it's about 2-3 meters away) and the excess will be laying around. PLEASE: If I'm wrong about this, and you can show some kind of proof, please do correct me. I'm currently not able to get to my UAZ atm as the server it is on is currently not operational due to some technical difficulties.
  3. Zombie Jesus

    Finally Lost My Spirit in the Game

    I've lost so many vehicles near the ural spawn I've lost count. My offroad pickup hurt the most, give lingor a try before leaving for good. It is more casual playing legit since there are military spawns all over the map.
  4. Principal Kohoutek

    Hacker teleported me off map into ocean.

    Yesterday I was running across the northern boundary of the map looking for camps and vehicles when a hacker teleported me into the heart of Cherno. Actually worked out pretty sweet because my housemate had just spawned nearby, so I ran around with him popping zombs with my M4 while he geared up. Even so, all hackers should be put to sleep (gassed).
  5. SystemiK

    Vehicles and backpacks

    Vehicles have storage capacity of varying sizes, that may have been what they were referring to. Some of them can also hold a certain amount of backpacks in addition to other types of items.
  6. polli

    DE 397 Server Thread

    Update: - ArmA2OA Beta Patch: 96493 - Server side fix for tents and vehicles. Now saving!!!
  7. Come join us. Download Ace 1.9 and CBA from armaholic or six updater More zombies. New Vehicles. Full moons every night. You can use ACE_SM or JSRS1.4 to change default sounds. (optional) If you need clear instruction how to install lingor island, ACE, and CBA go to our forums @ DayZOahu.webs.com
  8. The "thrill of death," aka the 10 minutes it would take me to re-gear sans tent? How about the thrill of fighting other groups to keep your vehicles and tents secure? Because I found that to be the feature that kept many people playing. I, and most end-game players, can grab gear from a coastal city in no time flat, it's just not even a factor in our gameplay. How many tents do you see stocked with backpacks, compasses, binoculars, matches, etc? You don't, b/c end-game players literally just pick it up within 30 seconds of spawning.
  9. smonneke

    Whats the point of Humanity?

    i think everyone has to still figure out the pros and cons. For example, a hero(humanity +5000) runs significantly faster then a bandit. If you travel large distances without vehicles i think this is a great advantage worth considering not being a bandit
  10. I agree but I think the more important things should be concentrated on first. Such as vehicle/tent saving, loot saving in those vehicles. Soon as servers restart the 6 hours you put in to getting a helicopter up by yourself is gone in a flash. I could careless about AS50 Thermals, hell I think they should be put in at a very low spawn percentage. That gun is awesome and fun as hell to use. People still have to aim and shoot with it. With most players on DayZ accuracy isnt common haha. Definitely work on the major bugs first. I definitely wont be putting much time or effort into this game until I am able to roll down the dangerous streets of Cherno in my bus with all my gear without losing it to a server restart. Should be losing it to a bandit. But for now I think Ill go back to my console game until the next update. Ive put way to much time into these servers to keep losing stuff. If I do play Ill be the douche bag sniping people from rooftops and forests not even to loot your body or steal your gear. Just for the simple pleasure of killing noobs that are actually trying to put cars together.
  11. After the seven millionth time my day was ruined by a hacker, we decided to run a private hive. This is a vanilla DayZ server, standard amounts of vehicles, zombies, spawns etc. The only odd thing we have noticed is that the server appears to be running an older version of the vehicle spawns so the out of game map is useless for car hunting. 3DP: On CH: Off Tags: Off Side Chat: On All of the admins are just players, the owner is the only one with database access and it is used very rarely to check on potential hackers. We love a good firefight and killing an admin will get you a high five rather than a ban. We require a sign up on a facebook page, no payment or any bullshit like that. Its just to keep potential hackers and idiots away. Server resets twice a day and resets to daylight each time. Sign up here: https://www.facebook.com/PFprivatehive Read the about page for what is required on sign up and the servers rules. The rules are common sense like: Don't be a hacking cumstain. Server is currently Chernarus but we are considering either running a second server or converting over to lingor.
  12. and private servers are broken I have one but its 1.7.2.5 and there is no point playing on it if i cant save tents and vehicles and of course hfb (Horrible F^$&ing service) wont do anything to help except close my tickets without helping.
  13. ThuggleS

    What's your DayZ goal?

    My goal is to set up a hidden tent camp in the woods near a water source, accumulate a couple vehicles, and continue to travel to towns, raid, and then stock my treasures in my camp. Also, killing bandits. I've done this a few times now, but my camp is always found - BUT this time I found a really, really good place that is really hard to see and is in an unlikely spot that someone would walk to, even if they are looking for camps. At the moment I only have 1 tent there because my last few supermarket raids yielded no tents :(
  14. Kalle Karhu

    DayZ Screenshots!

    Worst vehicle hideout EVER. (Ty for the easy stuff) Abit later More vehicles? :o
  15. If you need medical supplies or to be helped, or need ammo or guns we can help you out. Been playing this game for a while and have come across a lot of guns and vehicles and just looking to play with the community of Dayz. Hit me up on steam : saltypants or skype : xterminator70
  16. As one of this party, I can confirm this. I was the gunner on our chopper when they banned the pilot mid raid, resulting in my firey death. Was banned the next day whilst roaming the wilderness north of Kamenka with nothing but spawn loot, as was everyone else on the server without a {CQF} tag. Nothing can be done about enforcing rules on a private hive server - is now either offline or private (or so I've heard). Here's a recap of our 'mission' (2nd and 3rd of 4 raids on their base over three days) So Friday night our DayZ crew organised a raid on another clan’s stronghold. Others had done some recon, we knew they had tents, vehicles and a helicopter at a heavily fortified castle to the north. Five of us met up at the nearest town, and headed up the mountain, splitting into two groups near the top. When we got near one of the two guys with me took a bullet to the knee, so we knew there were hostiles at the base. After some patching up and morphine, the two guys flanked to the left whilst I made a run for the wall. I got shot at, no major hits. They went up the outer wall and both got taken out. Meanwhile the other two got shots on a couple of the enemy clan and took them down. I used the diversion as an opportunity to flank around the wall, and made a quick run for their chopper. Jumped in a took off while the other two stole a van full of loot. I then went around the map and picked up the new spawns who died, and those who weren’t around for the first wave of the assault. We met up with the van, fueled up the heli, patched ourselves up, then all 8 of us jumped in the chopper for another run at the castle (screen shots start here: http://imgur.com/a/ClzhY) As soon as we got close another heli takes to the air, guys on the gun takes some shots at them and they retreat. We take some fire from a gunner on the roof of the castle, then decide on another ground assault. The pilot and I (on gun) stay with the chopper while the other 6 head up the mountain. When they get close we fly in to spray them again. Just as our guys reach the others the admins kick the pilot of the chopper, we crash, I die. One of our guys drops a ‘nade in the confusion, manages to take out their guys. End of the day we pwned them, they responded by banning us all from their server.
  17. Ipurgepeople

    Operation: Fix This F!#king Car!

    Pro-tips: Save the vehicle ONCE, don't spam the save. Typically, I tend to save the vehicle every time I get out in a new town or gas up, or if I happen to find something really nice (Like the M16 ACOG and Coyote Backpack I found at the NWAF) I'll save after loading it in. Furthermore, flipped vehicles are returned to their natural alignment upon a server restart, so if you happen to flip your poor car, save it, pull any essentials out of it you can, and log out nearby.
  18. JADNOne

    Any blue-collar bandits looking for help?

    Hoarding vehicles/having camps appeals to some people, it wouldn't appeal to a server hopper, all they care about is killing people.. but for some players who play exclusively on one server, having the vehicles/camps (even if they don't save) is a blessing, as you need to be able to move around the map, if you're just server hopping at NWAF for loot, you don't need to move.. you just get the gear, ALT+F4 a loading screen a couple of times, respawn on the coast, and go DM in cherno/elektro... I've played 14 days on my current character, and play exclusively on one server.. killing people is fun for me, but so is attempting to stay alive as long as possible.. There is fun to be had, in following players around, and taking them out at the least expected moments, or knocking them unconscious bandaging them up and leaving them there on the ground, to do it again as soon as they stand up lol..
  19. I guess I am looking for some guys to play with. I grouped with a bunch of guys from another clan i belong to for another game... but besides talking about being killers, duping gear, and just basically protecting their gear ... and collecting vehicles for seemingly no reason whatsoever (they never used them other than to pick up new spawns or go repair other vehicles), they really just weren't out killing. Now I'm NOT into spending inordinate amounts of time getting, duping, whatever for gear. In fact, I'm looking for pro bandits who feel themselves ready for fighting with just basic assault rifles, civilian clothing, etc. But I'm not talking about a lack of professionalism, nor maturity... but I see a huge divide between the talkers/loggers who dress & gear like snipers, tell you stories of how they'll shoot people between the eyes, etc., and real killers who, like me, are actually down there in the cities getting kills ... sometimes even if it's spraying and praying with a Makarov, or swinging a crow bar because you couldn't find a hatchet yet.
  20. Not as good of a map as you think. My clan has been trying to get a Lingor server running right for about a week now. No matter what we do all vehicles spawn with 10 copies at the same place, and with every server restart any saved vehicle ports all copies to that same spot (unsaved vehicles are random). That's even if the damned things spawn in the right place (100+m out of place or 10m in the air). We had to re-wright all of the spawn code and still they dupe, causing them to destroy themselves EVERY TIME! It's bad enough to keep a chopper in shape, but having to re-build it and every other vehicle with each server restart is just fucked up. In short. Lingor is a very nice map, or infantry. Try to add in vehicles and it becomes a horrid mess with the duping and blockades loading AFTER you hit them at high speeds. It's a PvP map, nothing more.
  21. dutch_miller

    a list of good dayz suggestions....

    Would be realistic but it would feel like you NEVER need food. And you would not be able to sprint forever and do everything that you can in DayZ on a nutritional diet where you eat every 3 days. There's plenty of food in DayZ, and theres no reason to say Exactly 2 and only 2 will spawn. This is a tricky one. Repairing/refueling a car is not a problem in DayZ generally. The trouble is in finding it. maybe less damaged, sure. Maybe with some fuel, why not. However there is an argument that because the server resets vehicles so frequently that why go through the trouble of repairing it if you know it will disappear? In the end I say sure only because of the server reset argument, but if that was not an issue then I would say no. ..? Zombies spawn when you are nearby the town because if every zombie was spawned in at once it would lag like a mother. I'm not even going to address this further. Yes, but it will be too laggy. So no. Again, most open houses will hold this anyway, and again why does there have a to be a definite number? A major part of scavenging in this game is that you DON'T know what will be waiting for you inside. Use this argument with every " X% chance of spawning Y and Z in every W" Love it. Don't love lag. Maybe, although nightmares seem pointless to me. You could make convincing arguments either way for sleep, but that's a post for another time.
  22. Mentize

    Confused on the loot system.

    You enter the area to quickly after a server restart, ill explain Every-time a server goes down, all the loot, bodies, vehicles, and tents are wiped (patch 1.7.2.5) -this means the server is 100% clean, and has only loaded the pre-setup elements (vehicles, the floor, buildings, ect) Loot is not included in pre-setup, once a player has visited an area, the loot spawn in for the entire server. For example, now once you have visited the airfield and waited for loot to spawn, loot will always be at the airfield from then-on, (Until the server goes down for w/e reason) Because the server has loaded that section of the map in terms of random loot generation. Loot will spawn after around 5minutes, whether you are in the building or not (Just today on my own server I stood in a store after a restart and it spawned around me)
  23. What you state about player reacting to the game is prevalent to the current player trends of playing merely to shoot, not caring if taken out or not once they have the "play to survive" mind becoming numb when they know that if their character dies they will only need to go back to a private server that is connected to the hive thriving with vehicles/tents to instantly get all the gear they want back and hop back into a new server, rinse repeat. Again given the current state of the game, sticking around too long in cherno/elektro means dealing with people positioning themselves to gun down fresh spawns with high end warfare gear - as if after all some kind of legit longer term effort you would go all the way back to the beginning parts of the map to use the most nasty military items accessible in DayZ to shoot the newcomers/recently dead players? In all logic such a player wouldn't remotely want to travel all the way back there with such gear. The rest can be poorly equipped compared to you in that spot, doesn't mean you're immortal. It would also mean upsetting your chances of staying alive for your new parcour, provided you don't switch servers. The shit is still there though and will upset the rest of the player's situation in there, getting shot by those types of weapons in areas where someone carrying it shouldn't even logically decide to be there. The play to survive right now has been ditched by the window because of this, (including the script/hack users largely participating in this) as those kind of players leave dead bodies with the sweetest loot possible in the starter areas and upsetting how the areas should be tactically and strategically evaluated as you progress through the different hotspots. I mean, for the guy that doesn't have any kind of "help" like those, why even try to go elsewhere than cherno/elektro? All you need - no - you could find anything, even the sweet loot by simply staying there. You'll spend longer time there so you're likely to die there. You might not slip out of it either because the big guns are hidden on the outskirts of those cities, letting nothing get out alive... You know... "what happens in cherno/elektro... stays in cherno/elektro" or "the only way to leave cherno/elektro is in a bodybag". The quotes are exagerative, yet awfully close to how DayZ is played. If not it's "then go to stary or straight to NWAF" or "go on edges of the map until you find tents with top gear - don't save state after picking stuff or the next time you go there again once the server restarts you won't be able to pick what you took again"... Then what? Yeah the guys go back down in cherno/elektro. Probably because of the easy gearing up and... the only unconscious reaction left for the bitter ones out there, give some payback or go psychotrigger on anyone because you had to go through that. All of the reactions have been twisted / became a pejorative. "LOL kill or be killed man, don't be a pussy", "Dude don't play try to survive as long as possible, it's stupid and pointless" etc. However the only idea I like about giving more visual and sound cues is not for the player seeing his own character do it, but for me, as the other player witnessing his current health state. This is both interesting for the ill-intended player or the kind one. If this is really meant to happen, I think we can say that DayZ is meant to have every sign in game to leave ambiguity and rough estimations as a part of the gameplay. You see a survivor/hero/bandit. You have a possible idea of how he might behave, but nothing is certain. You see someone moaning, it might be thirst, the beginning, end or inbetween part of some sickness (different types of illness in the future?). It could be hunger. You're not too sure. You have an idea but you'd have to get closer to get a better idea. Things like that. As of suppressing entirely the UI, I guess we'll see. Personally I don't mind the need to evaluate, as long as there isn't anything with too many colors changing to give you that rough feel of how your character is doing since I have some color blind issues: irl handicapped players are always tough to think about, because it is way harder than some could think it is to actually realize how things are harder for them. It could also be someone inflicted with some partial paralysis: I actually played with someone on another fps and he later told me about having complications due to his "hemiplegic" issues (dunno if it's said that way in english, kinda frenglished it, hehe) after I was getting a bit upset on what seemed to be reaction timing issues ingame after being his spotter/backup for months - I tried finding a way to propose a different keybinding set to optimize as much as possible his physical limitations that were having too much negative impacts for him ingame (he has about... 2 fingers "and a half" that are numb / almost entirely unresponsive for his left hand, the one he used for the keyboard. He actually liked using a joystick instead, as his wrists are not impacted by his handicap!). Ok that one is really stretching the offtopic but I found the deaf argument interesting and wanted to add things to it. But how about the different autisms and degrees of them? For those who have a limited awareness of body language, by how much would they be oblivious to it in order to identify/estimate the health state of their character? Maybe by exagerating the expressions? To go back to the colorblind example, even the UI right now gives me issues about evaluating of how much more time/running distance I can cover before it starts blinking. I see it green/greyish when my character is fresh, then it seems to become red at some point - the slow transition from green to red for me is nearly impossible to see properly until I stop, stare, focus and strain my eyes. At least, the essential moment of emergency is clear, thanks to the blinking part. Should it not blink, I probably would have hunger/thirst issues pop in my face like a bad surprise on a regular basis. Ironic that a UI-less interface, for my case, might end up being a more consistent and accurate way for me to know what's up with my character. Sorry for the wall-text, it's a bad habit. Including the drifting off. My last joker is that it's getting really late. Pillow has my beans. Bye.
  24. Server Was cleared completely on 8/28, everyones gear reset, everyones vehicles reset, and vehicles added. Tents save properly, hackers are promptly banned, Server is ran in PA, USA, Max players are 47, We are looking for clans to come fight ours. Come by ASAP
  25. You know what im sick of? people on their soap boxes yelling that everyone must have proof via screenshots or video. What would the point of screenshot "you are dead", or the list of players currently in game from the lobby? It does just about as much as having nothing. This is why I said for Moderators to go look at the logs on the server as proof of any anomaly's occurring. Look I dont know exactly what the logs show.. but if they can show teleporting, kills, scripts, ect.. then they should be able to see who's hacking. It doesn't take a genius to go log onto the server and find out for themselves to confirm a hacker, after a while they will port you/kill you. Like last night on au4 had some asshole killing everyone with pipe-bombs with god mode on in electro. You only have to log in, go there to see the mayhem for yourself. This is the fundamental problem with this community, Everyone thinks everyone else automatically are a bunch of sore losers with nothing better to do than try and get people banned out of revenge. I have no reason to falsely accuse some player of hacking just to get revenge. I never said ban them based purely on what Ive said, I said check the logs for proof. Its one thing to simply get killed by another player and accuse them of hacking when it could be legitimate. Its another entirely to be teleported to the player in the middle of a forest surrounded by spawned or taken vehicles to get killed by someone playing music over mic. (which they often do). This report is to moderators of the forums, If I come across hackers I will report them purely because they are hacking, screenshots/video or not. This is not for your benefit. Don't like it, bugger off.
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