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Showing results for 'ghosting'.
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When a player logs in, he will be spawned randomly within 150 - 200meters of his last saved location. A quick and easy bandaid vs ghosting for kills / metagaming. Will also force some people to loging in a "safe area" rather than a spot in the map. So they don't get spawned into trouble. What do you guys think?
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One Idea to Fix Them All (D'Cing in combat, server hopping, relogging to move)
[email protected] replied to Oompa's topic in DayZ Mod Suggestions
On "the other thread" (http://dayzmod.com/forum/showthread.php?tid=26504, warning foaming at the mouth from the get go...) someone had actually a pretty smart idea to prevent "ghosting" (defined as disconnecting, then using another server to flank and reconnecting to the original server), have a timer (he suggest 1h) during which you cannot return to the server you came from (I'm not 100% if he meant that this should happen only if you connected to another server in between, probably or it would again be "penalizing" those who just have their connection dropped from underneath them). However it does not solve disconnecting to avoid consequences and does not solve farming (there are plenty of servers to jump around in). -
No Spawn Proximity (Server Hoping Random Death Exploit fix?)
3rdparty posted a topic in DayZ Mod Suggestions
OK im sure i havnt thought fully through the potential negatives of this, but i couldnt find any thread directly related to this suggestion (im sure theyre there) Does anyone think it would be a good idea for say a player to be refrained from entering a server until all other survivors were at least 40m away (whatever distance), this is to avoid exploits such as ghosting, meeting up via meta gaming (teamspeak, skype) and generally reduce server hoping. A note on teamspeak, i do use it myself in DayZ, i wasnt really intending on diminishing its use, but more those very lucky situations where peeps have been able to meet up precisely and log in at the same place on the same server via team speak. The only problem i can see with this is potentially friends just logging out for the night in the same safe place, having troubles getting back into the same safe location together. LIke i say im sure there would be more negatives to this. Any suggestions or similiar threads? -
Thinking about setting up a server. Can we ban exploiters of Server hopping or ghosting? For those that don't know, server hopping is when you hop from server to server staying in a high loot area (such as barracks) Ghosting is when you join another server to move into position and rejoin previous server to get jump on unsuspecting enemy.
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What’s DayZ's biggest reward?
torph (DayZ) replied to Play (DayZ)'s topic in DayZ Mod General Discussion
In terms of loot? The NVGs by far, managed to find them at the NW Airfield Barracks on Saturday and playing at night is immensely easier now. Playing by day however seems that much harder as i'm trying not to get killed! In terms of gameplay? Being fired upon by a Sniper and his friend with an AK. Retreating over a road and into a gully with my friend before flanking around and waiting in the very same treeline for the two attackers to return after looting the Berezino tents. We opened fire upon visual contact and took them down rather quickly. The AK went down fast to my friends M1014, the sniper in the ghillie suit took a few shots and took cover in a bush. I crept up to him and nailed him again a couple times. He disconnected. Moments later after an unsuccessful ghosting attempt the sniper reappeared, falling unconscious immediately and received two rounds to the back of the head. Thanks for the M107! -
Base Defenses ( Document included )
mahoney (DayZ) replied to ZombieGrin's topic in DayZ Mod Suggestions
have you though about padlocks that would make doors and cars unenterable to anyone but owner if locked (if unlocked everyone has access), wood planks to baricade windows and some traps. Also it would mark your house as habitated so zombies wont spawn inside but will spawn nearby. If the house had fireplace you could make fire as well to increase your temperature. You could designate two owners, since most padlocks has two keys. Also crowbar can remove padlock, as well as fire arm, but hey - its normal. Also if my idea of login places succeeds, then you could save yourself inhouse without any time restriction and if anyone has this house on other server you will spawn right outside ;) ( to prevent ghosting) -
Sup Peeps! My clan members just linked this post to me and suggested I clear things up. So this is what really happened. around 8-10 of us logged onto your server after having a hacker spawn bombs on top of us and our tents in our base camp on chicago 15. We decided to quit that server and were going to make your server our new home. The reason for deciding on your servers is an admin presence, discouragement of hacking/hackers and most importantly it looked like from what posts one of our members were reading... lively battling between different groups. anyway our members logged on some of us decided we would start in cherno for the challenge and two other groups of us started and met up in other locations to re-gear and set up a base camp. alaroady, gorechild, tabor & myself... if I remember correctly were the ones that all restarted at cherno. I died twice to snipers. Then finally found a enfield and was creeping through cherno when i saw a guy running down another street with zombies after him. I started running paralleling him on another street and picked up some agro myself as well. He ran out of town north of the apartments with myself right behind him. I heard a bunch of heavy weapons fire and decided not to chase him. turned an ran back towards the backside of the apartments came around the corner tot he front and ran up the stairs into the apartment building top floor with a widow over looking the street. At this time crouched down upstairs at the widow I started looking for where the heavy "Loud" sounding gunfire was coming from. I saw a guy on the roof of the adjacent apartments. So I shot several times till was sure I had dropped him. I saw a death message of Silver Chair was killed. I then dropped down on my belly because there was still other gun fire going on. Few minutes later I saw someone run into the adjacent apartment buildings door. I kept looking for him to come out on a roof but didn't see him again. Meanwhile I was telling Alaroady and the others where I was located. Alaroady was going to clear the other apartments and as he was rolling up saw a truck and grabbed it and took off with it. Apparently whoevers truck it was was chasing after him. I was trying to convince Alaroady to come back and get me but he wanted to go stash the truck somewhere. We were pretty sure it was hacked because he said that it had every best weapon in the game in it. Any way he ends up crashing and blowing the truck and himself up. Meanwhile since Alaroady isn't coming back for me I decided to make a hospital run since the gunfire in the area has died down. I run out of the apartment and towards the hill so i can wrap around the back then over to the back of the hospital. I then ran up the fire escape and stuck myself in the back corner of the roof. I was re-aranging crap in my backpack & person when I see a guy come up onto the roof from the same fire escape. He was looking in the other direction off the roof as I closed my backpack hit enter so i could go into first person and was starting to draw a bead on him. I had my video setting set to high so I was having trouble centering the crosshairs on target because he was crouch walking as he was turning. He saw me and turned to fire on me and got off a 3 round burst just as I aligned and shot once. We both died. I then read who I killed an was killed by... it was Blasty. So, Mr. Blasty... I was crouched on the roof in the back corner the whole time. You just failed to check the roof. I would have killed you right off if I hadn't been preoccupied with other crap. It just sounds like you are using me as a scape goat for not being more situationally aware... and from what I have read... butt hurt about loosing your hacked stuff. So after I was killed I was somewhere outside of east of cherno running for a farm house picked up a bunch of aggro didn't feel like running for 10 minutes trying to dump zombie aggro ran inside a single entrance house and logged out. When I logged back in I was knocked out and had a five minute timer so I alt-tabbed out of the game and started watching a tv show waiting for the timer. When I alt-tab back I saw a message that I was banned for ghosting. That was the first time I had even heard of that term since I have literally only owned the game a week. Also there were a lot of people firing at each other in about a four block radius and apparently it was multiple groups. I'm not quite sure how my name is drawn out of a hat other that I killed Blasty at the same time he killed me and he was pissed and decided to go board warrioring about it and / jump on the band wagon because my name was already thrown out there. I play with a great group of guys. We all belong to a fairly large guild spread across various games. We also have more of our members and friends picking up the game daily. We think it would be fun to play on your server... it would make some kick-ass clan wars. But not if our members are unable to play together because one or more of them is banned from the server especially when they were not cheating. One of our chief concerns is over zealous admins that might be ban happy when things don't play out their way in a fair fight. But it doesn't seem that way. When I was banned last night the feeling was I got banned because an admin got mad because he got headshot and then we made off with their hacked truck full of weapons and destroyed it then shot another admin...(we thought blasty was one as well). So we were going to pick another server today till a couple of our guys saw this post and decided to give the server another chance and suggested I make a post. That is conditional though on removing my ban because like I said we all prefer to play together. So anyway nice to meet you guys look forward to playing with or against you guys in the future if you so decide. Cheers and Kudos if you made it through this lengthy post! Xtinction
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suggestion to make player think twice about PK
Sarissofoi replied to Calcey's topic in DayZ Mod Suggestions
PVP is OK. Problem is DC exploits, ghosting and cheaters. Also lack of proper communication channels. Add One identify for one player. Let people communicate(bring back the side channels or add radios). Add logout timer, fix dc exploits, server hopping etc. And PVP will become great. Now it is just broken. -
Ghosting is logging to avoid death and waiting till its clear and then logging back in, or logging out, going to a differerent server, changing positions, and then logging back in to fight. And Blasty, you either don't know what you are talking about or are just still butthurt about losing all your stuff and believing what you want because of that. There is no way you could tell us from the third party group who was ghosting because they were in the middle of us the whole time. We could barely tell ourselves at times. Nothing is stopping you from finding a different server to play on if you think the admins are ghosting, but that is not the case, period. Obviously You don't seem to believe me, so do whatever you like. And if you see a helicopter in game, it is probably hacked. I believe only really old servers like maybe the PL ones might still have a few that have still yet to die. We had asked for some clarification on that but never got a response from the admins in the thread I linked.
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No, ghosting is when you log off one server, log into another server, and then log back into the 1st server in a diff location, generally to gain a tactical advantage in combat.. like flanking someone... Also, the truck from our camp that someone made off with was one we stole from some guys on this server like 3 days ago and it had most of that gear in it when we stole it...
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I'm assuming when you say ghosting, you mean he teleported to you right? I'm not 100% sure of the terminology. most of us only just recently picked up the game within the last week or two. so hacking and scripting isn't something we do. is it possible he just logged out then back in while he was up there. not exactly sure, I wasn't on at the time. again I'm not trying to start anything other trying to get to the bottom of this and hopefully have him unbanned so we can continue to play on this server.
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I lately saw a thread about using server hopping against snipers in cherno or electro, sure those are some of the lowest kind of bandits, sniping newly spawned players without defense, but using ghosting against them makes even a normally friendly survivor being a bigger asshole than the sniper I have read some post from rocket about fixing combat logging and how easy it were to fix, still waiting for that to happen...
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You guys had the truck with all the weapons in it??? Looked like a hacked truck to us - too much stuff parked in cherno. Lucky for us one of our guys cant drive for shit and crashed it, exploding him and all the contents. Im pretty sure xtinction wouldnt of been ghosting. We just joined this server because we had our base hack bombed by some idiots last night. It looked like you guys had some well established groups fighting each other, based on this thread, and we wanted to get involved. I'll let him defend himself though.
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US40 and =7Cav= Server Offline after Admin + Clan Member Killed
MrEpicGoat replied to terex's topic in Mod Servers & Private Hives
I can confirm that he did get kicked for ping a few times, but yet you always ended up ghosting in other servers and rejoining ~5 minutes later only to appear behind us. You also did manually quit/disconnect multiple times, and that doesn't explain how scripts weren't being logged, and how your team of players ghosted in on us. And btw, you seem to find a lot of scars... so legit. I banned them for now from the server... if any devs are against this, like I said in the main post, PM me or reply here; I can support this with logs. edit: and awechiit, you're either an idiot or a friend of Machine.Go. I was just adding evidence as to why there were no entries in scripts.log for him. And fyi, I didn't know how to ban at the time, and obviously wasn't going to let suspected hackers 'roam free' on the server. After seeing three of you ghost in, along with the log, I shut the server down. -
Plan and simple if there is a server with a good deal of constant DCers--- activate fraps before there is a gun fight so you can document the DC. I'm assuming we will see xyz disconnect in the chat location. This comment is a general one toward any mass DCing or ghosting.
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M107 guy was not a baller flank. For the 30 minutes this fight lasted, I basically spent the first 25min running around scared and confused, at the other side of the town, hearing my friends die. Then I started randomly running in a wide circle around the industrial area in a "gotta find them at some point" kind of pattern, and finally landed, in a bush, in the middle of what seemed like an automatic gunfight between the blasty, manny and korbac group, and some unknown entity on the spiral thing. At first I just killed manny, like, nearly meleeing him zeroed at 100m. Either the two left killed the people on the spiral or made them ghost away, I dont know, but then I saw Blasty in the forest, took the shot, then saw korbac running around near where blasty was dead and aimed, but then korbac was behind a tree and i thought he was ghosting. but at some point he started crawling again, and the second Tie Fighter shot got him.
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xtinction was def. ghosting.. he logged in behind me on the hospital roof in the midst of it.. i killed someone with an m249 (dunno if that was one of you guys?) and then another guy up on the hill and he almost got me by ghosting behind me... Whoever was up on the spiral staircase, def logged out up there when we started shooting at him.. dunno who that was up there but def ghosting. in any case i got annhilated and my thermal gun is gone.
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A different (partial?) solution to ghosting.
b_winter replied to b_winter's topic in DayZ Mod Suggestions
You are correct in saying that it would "fix" ghosting. However, it places legitimately DC'ing players at too great a disadvantage. Take myself for example: I am (a) part of one of the largest units currently playing Dayz and (b) a father of two young sons. Regarding (a): what if I start playing on one server, then a couple minutes in I find out that a large portion of my unit is playing on another server? Should I then be inconvenienced by a loooooong logout timer while waiting to switch servers? Seems like punishment in the game for something that is outside the game. That would be ridiculous. Same with (b): quite frequently, I play after my children have gone to bed. Quite frequently, I play in-game in areas that are hazardous to my character's existence. Quite frequently, my children wake up and need some small thing. Obviously, I don't want my character to stay in-game while I must deal with the more important real-life situation. However, if your suggestion was implemented, I would have to do just that. Again, I would be punished in-game for something occurring completely outside of the game. Additionally, you point out flaws in your own solution: server side strain, and players getting killed while LOGGED OFF! In other words, your solution, in essence, forces me to render control of my player (in one way, the whole point of the game - control of your character) to the game. It doesn't work. Your solution, I'm afraid, is completely untenable. My solution doesn't punish anyone, especially for circumstances outside of the game, nor does it force you to give up control of your character at any point. -
US21 {CQF} Clan disconnect
Sarissofoi replied to EukanubaDaniel's topic in Mod Servers & Private Hives
Good to read that there is some fair and square fire(or ax) fights. Without ghosting dc and cheats. -
[CRITICAL] Preventing exploiting with serverhopping (2 things)
ZomboWTF replied to [email protected]'s topic in DayZ Mod Suggestions
Yeah, it would at least counter ghosting, i really really hate that, though its great against snipers in electro (killing snipers with axes is fun) and if they somehow manage to let zombies run in buildings, zombies would actually be a threat again without having olympic speeds -
A different (partial?) solution to ghosting.
Shorttallguy replied to b_winter's topic in DayZ Mod Suggestions
my solution to server hoping would fix ghosting as well. see here: http://dayzmod.com/forum/showthread.php?tid=23764&page=4 -
Simple Solution to Loot Farming via Server Hopping
Hendrix (DayZ) replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
People who log in for the first time in an hour do not have a loot penalty' date=' so your point is moot. The only people penalized by loot suppression would be people who have logged in/out/back in in the course of an hour. Oh, and thanks for pointing out that gem of a side effect - this suggestion ALSO prevents ghosting! Since looting a player counts as LOOT, anyone who uses different servers to ghost behind snipers/attackers would be unable to loot the victims. [/quote'] So if you have a power out, lag or poor internet connection the game will penalize you because of a inherint mechanic that doesnt effect the player base in the least except for a few care bear players that have no idea where loot spawns and keep going to the same spot not finding anything so they go whine on forums about it for 4 hours ....no ...this is not in game and will never be in game..... -
Simple Solution to Loot Farming via Server Hopping
thorgold replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
People who log in for the first time in an hour do not have a loot penalty, so your point is moot. The only people penalized by loot suppression would be people who have logged in/out/back in in the course of an hour. Oh, and thanks for pointing out that gem of a side effect - this suggestion ALSO prevents ghosting! Since looting a player counts as LOOT, anyone who uses different servers to ghost behind snipers/attackers would be unable to loot the victims. -
tl;dr If a player logging on was, say (arbitrarily), within 300 meters of another player, the following would happen: the ear/eye indicators on the screen of (of both players) would flash red a few times. Hey all, I've been mulling over the issue of ghosting for a couple weeks. For those of you who don't know what it is, very briefly: ghosting typically takes place in a PVP encounter. Player A (the ghosting party) encounters Player B. Player A then logs off server 1 where player B exists, and logs onto server 2. On server 2, player A then moves to a position that is tactically advantageous, were he still on server 1. He then logs back onto server 1, and gains the upper hand through what is functionally, if not technically, an exploit. The problems with this are, as far as I can see, threefold. One: as mentioned, this is, at least functionally, an exploit. It uses the fact of character persistence in a way which, at least as it pertains to the 'realism' aspect of the mod, is unfair (as others have pointed out, the state of Chernarus does not have parallel dimensions. Frankly, it's just a cheap tactic. Two: It nullifies the value of smart gameplay. Of what use is setting up tactically advantageous positions (say, for example, guarding the only entrance to a building) if someone can materialize in said building behind you? Three: it is immersion breaking. See point one and two. So - what is there to be done about this? Others have offered at least partially viable solutions (login/logout timers, designated logout areas, and sundry. I do have a suggestion to add - one which I suspect might be easy to implement, not involve timers (which I believe have a good chance of punishing legitimate players), and not be too immersion breaking. What if upon logon, there was a script which checked for proximity to other players. If a player logging on was, say (arbitrarily), within 300 meters of another player, the following would happen: the ear/eye indicators on the screen of (of both players) would flash red a few times. That's it. A subtle way to alert the player already in-game and the player logging in that someone is now in the vicinity (without having moved there on the current server). This favors neither the person legitimately logging in or the player already in-game - it gives equal advantage to both. However, for those given to ghosting, it makes it harder to catch their opponent unfairly unaware. Let me know what you think. -{CQF}PV2 Bee
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I'm for the server-side saved characters, would solve server hopping and disconnecting, and even ghosting maybe a ten minute timer before you can get to another server and actually keep your character, or something similar might work, too