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Found 2794 results

  1. As we said, the server restart seemed fishy, but may well have been a happy accident. What wasn't however has the multiple times we've seen your members, or associates disconnecting in firefights and ghosting over the past week. As disconnecting dialogues are disabled on your server it's extremely hard to get pictures - not that i'm making a fuss to get you banned it's simply entertaining that the rules go out of the window when you're faced with the loss of character. With all (if any) due respect Dredge, I'm not whining to your admins, I'm simply telling the playerbase our experience on your server, hunting your clan. I would however, like to commend the Cherno overwatch crew for taking their repeated deaths like men, although there may have been one instance of ghosting to retrieve an AS50 it was overall an enjoyable evening.
  2. Changed the thread title as appropriate' date=' apologies. No need to be rude. [/quote'] yeah sorry, just loads of people call it ghosting when its not. i just dont want a wrong term to catch on and be used haha. but i agree, this dc'ing and coming up behind people is retardedly game breaking
  3. thats not ghosting. google words before you make yourself look like an idiot
  4. The Poacher

    Logging out to avoid a serverhopper.

    Fair enough, it just seems to be what everyone is calling it. Ghosting, Nightcrawlering, Serverhopping. All are just fancy ways of saying 'bullshit'.
  5. Thanks Validuz. The DayZ community seems to be changing the definition of ghosting and I'm not sure why. The "ghosting" aspects from the fact that a dead player is usually the one relaying the tactical information to a live player hence "ghost".
  6. Validuz

    Logging out to avoid a serverhopper.

    To my very long internet career Ghosting is when on LAN or splitscreening is when you are watching another players screen. Or as urban dictionary says: Ghosting, or "to ghost" is The act of one or more dead players spectating an alive enemy player, with the intent of revealing his or her actions or location to their alive comrades, giving them an unfair situational advantage. This is achieved usually through a voice chat program, such as Ventrillo, or an IRC client. Dont change the meaning of this word. What he is doing is simply serverhopping 2.0.
  7. So my group and I (15 men) set up camp on a certain server, the admin of the server also owned a clan (roughly 8), we've competed for resources for about a week and had very minor skirmishes with this clan. However, I tried to establish some sort of an alliance to the two warring bandit factions, unfortunately they declined. That was fine for us, the skirmishes and combat was still incredibly fun but later that night an enemy clan member comes into our vent posing as a new recruit, this devilish plot was to ghost one of our squads across a loot run. We didn't really catch onto the ghosting until the 2nd encounter to the enemy squad, first at Starry then in a dense forest when we were resting for 10 minutes. The clan literally surrounded us with frag grenades, smoke, M249 rounds, sniper fire, etc... They took one of our men down in the first shot, but beyond that we escaped unscathed which was the sad part. How do you manage to ghost/cheat to surround your competition to kill them- yet YOU CAN'T KILL ALL 5 STATIONARY TARGETS 70M AWAY FROM YOU?! Yes- It's our fault our TS may have been given out/found out with a search function No- Ghosting is not apart of the game, it's just as bad as cheating Yes- Moving servers Yes- them MISSING the kills on us pissed me off more then them ghosting, why? It showed their stupidity. THEY MISSED STATIONARY TARGETS.... What happened to fair play? It doesn't exist in this day and age anymore, huh?
  8. septuscap

    Logging out to avoid a serverhopper.

    The best solution I've heard to ghosting is to not let some one reconnect to server A after having d/c'ed from server A and connected to server B. Maybe put a 30 minute cooldown before they can reconnect to server A. The only time I've legitimately had to do this was when I had my tent on server A, but the admins kept taking the server down for days at a time, so the next time I saw it up I just moved all my shit from server A to server B. But aside from that I can't think of a real use-case for letting people hop between two servers repeatedly; 90% of the time it's probably a ghost. More importantly though, logging out should take 30seconds+ and should have an animation (kind of like when you're bandaging, making a fireplace, etc). It'd be nice if you saw the player setting up a bed and knew it meant he was logging out.
  9. Xianyu

    server hopping again

    So...no one can ever log in at Cherno, Elektro, or the Northern Airfields then? A more likely fix would be forcing someone who logs in at hotspots (barracks and the like) to log in at a predesignated series of coordinates in the forest/grassland AROUND the areas, regardless of characters inside the designated areas. This would fix (to an extent) server hopping for loot, and ghosting in the high-traffic areas.
  10. Xianyu

    'hardcore' servers

    I'm not sure what word to use describe this. I'm suggesting a list of 'elite' servers where your character is stored server-side. These would be servers where you would not be able to loot hop, ghost, or alt + f4 to avoid engagements (because you'd log straight back in in the same spot). I think this would be the fastest way to stop ghosting and loot farming, at least for that server. Any items on these servers would have to be found on THAT server. It would be a true DayZ experience. I've seen one or two of these servers around already...but I'm not sure if they're even legit. I'm suggesting an actual legit list, of maybe 10 different servers running this modification to the DayZ mod.
  11. Desaan

    Logging out to avoid a serverhopper.

    It's one of only a few major flaws the mod currently has but probably the most detrimental. They need to come up with a solution to the server hop loot farming and ghosting. It's out of control, especially as more people become aware of it being an easy way to cheat the game. It's definitely solvable but it all depends how high or low it is on the devs priority list and the longer they leave it the more it will annoy the community.
  12. Xianyu

    Logging out to avoid a serverhopper.

    Logging out to avoid ghosters is legit. I was in the northern airfield, in the barracks, with a friend, looting. No, we weren't server hopping. We cleared the barracks, made sure it was empty, and then began looking through the loot. My friend was in the bathroom, when we heard footsteps. So I went prone in the room I was in (third from last) and just laid there watching the door, because I know the windows are magical bullet-stoppers. Guy starts talking to me in direct chat (doesn't know about my friend in the bathroom). We have the tactical advantage, and it's the goddamn BARRACKS, so when he says 'leave and we won't shoot you' I'm like 'lolno.' So then it's 'leave or we will kill you.' I say 'bring it'. So the guy is like 'okay, we're logging out now'. And he actually does leave the server. I smell a trap: so I get up, and RUN to the end room of the barracks, and wouldn't you know it? His faggot friend has just finished logging in to the farthest room. Well, a M4 on single shot does not measure up to a M14. I killed him, and then both my friend and I logged off. I have absolutely no regrets. I'm not going to continue to 'play fair' against a player who abuses the rules. If they do this 'ghosting' bullshit to get the perfect edge on me, then I will remove myself from their bullshit equations. Until there are measures put in to stop ghosting, I will log out when faced with a ghoster.
  13. "Lost" Alice

    Logging out to avoid a serverhopper.

    Yea, three of us got taken out by a ghoster near stary this morning, he shot anders in the head first, and then when we were keeping a sharp eye out, he suddenly appeared behind us and wasted us (he was a TERRIBLE shot, so I could see why he had to resort to ghosting). When Tim went down in front of me, I considered logging to save my life from the ghoster, but I decided not to. Goodbye all my medical supplies :( I don't mind dying, this game is cruel and I've accepted that, but dying to complete bullshit is extremely frustrating.
  14. Ander (DayZ)

    Out of bounds item/vehicles cleanup [2012-07-06]

    The green acres Im refering to that now have a 6h respawn limit is the area outside of vegetation (no grass texture except the flat ground, the border can be clearly seen and other people here have posted pictures). You arent supposed to be able to pitch tents there but due to bugs it has sometimes been possible anyway. Tents, sandbags, wirekits, tank traps and so forth have now been wiped. There are fields in far north, west and northwest that are fine to setup bases in that still have long grass. But I'd personally say those fields are usually where people get the same idea... so they stumble upon other people camps. Someone complained that this is a "win" for carebears. I'd say this is a nerf against carebears who want safe places to store their phat lewtz. This is a boost to playing inside the map borders. Grow a pair, hide your bases better in deep forests. Dont store your vehicles in large psuedo-parking lots where they are easy to spot. Got myself a nice little camp in almost center of map where we have a couple of tents. Gone 2 weeks without anyone finding it (L85, NVG, rangefinder etc). If you want to build big camps (that are easy to spot), prepare to defend it or keep watch. I know some hardcore communities out there actually post guards through out the day/night to spot hostiles. As for the future. I've got a few ideas on how to assist people who do want to build bases and fortify it. I'll be discussing it with Rocket and see what he thinks. And also a few ideas on method to handle ghosting, more on that in separate posts.
  15. devilswings5

    Logging out to avoid a serverhopper.

    i think it should say who killed you in chat where it says u died example johnDoe was killed by TheGhoster i think it would help for bans on people that do do ghosting i have had this happen to me i was sitting with a sniper rifle over looking my buddy raiding the tents in stary when i saw a guy running up on him i fired 2 shots missed them both after that he dc and next thing u know the guy idk how he found me came up behind me while my buddy was comming back to me shot me in the head and dc again all my buddy said was someone spawned next to me shot me in the head and dc again im pretty sure it was the same guy for one reason i wasnt in really good cover and after i fired he did turn and see me
  16. I believe this server reboots every 6 hours. I was DC'ed at 3PM and 9 PM on separate days. As with any player, disco'ing / ghosting to avoid death in the middle of a gunfight is 100% bitchtitted and lame. And this is why you don't use a bus:
  17. psyth (DayZ)

    The Walking Dead USMC is recruiting

    As of now, US 35 will ban if you are caught server ghosting (disconnecting to gain an advantage while engaged in PVP), combat logging or debug forest killing. "Disconnecting to avoid death IS an exploit. It will be patched out, very easily, in a future update. The update is ready to go and will be released when the Beta patch for ArmA2 is out." - Rocket Taken from: http://dayzmod.com/forum/showthread.php?tid=8029&highlight=meta Be advised that all of our members are running either video capture software or screen shot software. In addition, I can pull server logs to match time stamps. And be assured that if you are banned from our server for doing so while I cannot issue you a global ban I will make sure that other server admins get your name, GUID and ISP as well as inform the DayZ staff of any infraction against their terms of use. If you have an issue with that, find another server.
  18. psyth (DayZ)

    The Walking Dead USMC is recruiting

    As of now, US 35 will ban if you are caught server ghosting (disconnecting to gain an advantage while engaged in PVP), combat logging or debug forest killing. "Disconnecting to avoid death IS an exploit. It will be patched out, very easily, in a future update. The update is ready to go and will be released when the Beta patch for ArmA2 is out." - Rocket Taken from: http://dayzmod.com/forum/showthread.php?tid=8029&highlight=meta Be advised that all of our members are running either video capture software or screen shot software. In addition, I can pull server logs to match time stamps. And be assured that if you are banned from our server for doing so while I cannot issue you a global ban I will make sure that other server admins get your name, GUID and ISP as well as inform the DayZ staff of any infraction against their terms of use. If you have an issue with that, find another server.
  19. psyth (DayZ)

    Walking Dead USMC

    As of now, US 35 will ban if you are caught server ghosting (disconnecting to gain an advantage while engaged in PVP), combat logging or debug forest killing. "Disconnecting to avoid death IS an exploit. It will be patched out, very easily, in a future update. The update is ready to go and will be released when the Beta patch for ArmA2 is out." - Rocket Taken from: http://dayzmod.com/forum/showthread.php?tid=8029&highlight=meta Be advised that all of our members are running either video capture software or screen shot software. In addition, I can pull server logs to match time stamps. And be assured that if you are banned from our server for doing so while I cannot issue you a global ban I will make sure that other server admins get your name, GUID and ISP as well as inform the DayZ staff of any infraction against their terms of use. If you have an issue with that, find another server.
  20. Dirty Rotten Scoundrel

    Disconnecting to avoid death

    I just can't believe how long you have talked about this. All that needs to be in place is a logout timer. Just like a fucking mmo. 30 second logout timer to avoid this very problem. Now if they are ghosting just make it so you can't auth your CD key more than once in a 5 minute time frame. That is based off the hive not the game server so I am not sure why you are talking about server performance. Really? you would want it to be no logging out in a town/city/airfield. that is retarded and ruins the free form of the game. 2 easy fixes logout timer Cant auth cd key more than once in a 5 minute time frame. Longer to find a server but I would deal with that to stop douche bags from spawning behind me and shooting me when they had no chance simple enough.
  21. adamtheheretic

    Idea how to make killing a harder choice

    Another way to try and control people from going down the path of a bandit. Face it, because people are faceless they kill without remorse and because there's either a group of them or they know everyone is doing it they feel justified. We just need a way to make death seem like the worst thing in the game whilst diverting ghosting, and a way to recognize other people whilst retaining that fear of not knowing if someone is friend or foe.
  22. DayZPvP.com

    Removing stuff off-map

    Giving notice at all is a HUGE blessing to a lot of people. Not myself because I don't ever go off map. I will not rely on an exploit that everyone knows will be patched out. Stop the alt-f4 and ghosting issues and we will really have something here.
  23. I know there are a hundred threads about this already, and I'm opening the doors to flamers, but I just needed to get my two cents in, as it's kind of becoming a huge issue that I can say has gotten worse. It's happened to us all. We get into an engagement with other player(s), they take their shots. You finally gain position on them, fire, hit, and they log out. It happened to me once within my first few days of playing. It's irritating to say the least, but I accepted that a) we're in alpha and b) asshats will be asshats. However, we also have to deal with a similar issue called 'ghosting' where we shoot at someone, they log out, go to a low pop server and gain a better position, relog to the old server right behind you and kill you. I see more and more of this the more I play. To me it seems like more people are learning this exploit and using it everytime they encounter other players. Today, my group finally made it to the nw airfield, ready to form up and loot the hangars. While we were looting we heard a shot from the other side of the airfield. Since I was overwatch I spotted him, aimed at him with my m107, but as soon as he saw me getting ready to shoot he just disappeared. We continued to loot for a moment when out of thin air someone logs in right in front of 2 of my group mates, kills them, then logs out again. 5 minutes later, as I'm trying to get out of there without alerting zombies, the same person appears in front of me. Luckily I had a good angle at him and I saw him first, he runs behind a truck and quickly logs out again. I climb down the ladder and start heading towards the woods when BANG I get hit and killed by the same guy who appears behind me. One guy took all 3 of us out by 'ghosting'. So cheap. But I accepted my death regardless, and respawned near Bolata in hopes to get some good starter gear. We regroup and start looting when we encounter 3 other players, we say 'we're friendly' but of course they open fire, missing all shots. When we start firing back, they all logged out. We were wise from the last time at the nwairfield and decided to get out of there before they spawned behind us. We headed to Cherno for med supplies since one of us was hit and needed blood ASAP. We raid the northern hospital, then we start checking the apartment buildings when we see someone enter the furthest building down from us. We shouted friendly once again. And decided to stay in the same apartment building. After 5 minutes of waiting for someone to poke out of that building, we hear revolver shots inside the apartment we were in. The guy logged out, ghosted his way on top of the roof of the building, and took all 3 of us out in the building with his revolver and akm. Frustrated we started again, headed north, we spotted a crashed heli near Kozlovka. As we approached we noticed 3 other players also approaching it, we were unseen, so we fell back into the treeline to decide whether to let them pass or engage. 2 of them spotted us in the treeline and tried to flank. Since we knew where they would come from we were prepared with our primaries pointing downrange. I spotted them both running right towards me, I took a shot at one of them, hit him, and they both INSTANTLY LOG OUT. My group mates also saw the one behind the heli disappear out of thin air. Instead of rushing the heli and trying to loot everything as fast as possible, we decide to gain higher and closer ground and over watch the heli for when they would inevitably come back. After waiting 10 minutes, one of our group members got brave enough to go in and check it out. He found a Bizon and was pretty excited to have his first silenced weapon when we heard a shot. The shot missed him so we told him to retreat back to us. He got there and we were regathering composure for a couple of minutes, when the same guy POOF appeared not even 3 feet beside us and opened fire. He killed our friend with the Bizon but we were fast enough to turn on him and opened fire again. I swear not ONE bullet left our barrels before he logged out again. Also for some reason, our friend's body glitched into the ground and we were unable to loot him for the Bizon or his other gear. And these were just the incidents that happened today. In the last 2 days EVERY person we engaged has logged out. I'm not even exaggerating. EVERY single person. And the funniest part? I play with about 10 other people and not one of us have EVER done that. We accept our deaths. It's a game, and death is inevitable. It SUCKS to die in a group because then the whole group gets separated from you. But STILL we never log or ghost on anyone. I know that honor on the internet is almost non-existent, but STILL PEOPLE! Come on, you are going to die, just take it like a man (or woman). I really enjoy DayZ. I enjoy being a survivor, I enjoy the tension when dealing with bandits and firefights. I'm not one of those ones that moans and groans when he gets sniped by a bandit, in fact, I usually give compliments if the bandits were smart about the engagement and outplayed us. But when 90% of engagements result in people cheating to win, then why even continue to play? Because it's alpha I guess. But even Rocket said this problem was an 'easy fix'. Rocket I BEG you to at least introduce something, even if it's glitchy and people rage about realism or w/e, give us a hotfix to prevent this behavior from happening. At the moment the legit players are having their alpha testing experience ruined because we WANT to help the community, we WANT it to grow, we WANT to help the mod, but we are forced to deal with asshats who don't even give us a chance to play the game the way it's meant to be played. I want to know WHO killed me, so I can report them for cheating, but we don't have obituaries/killfeeds that tell us who killed us. I promise you as a tester I will report EVERYONE and ANYONE who behaves like this, as I record most of my gameplay. At least give us testers a way to fight this problem, instead of just having to 'deal with it'. And this all happened on Atlanta 58, if anyone is wondering, and these stories happened to us at different times of the day. I won't play there again because I feel as though the server itself is an asshat magnet (considering all the side-chat voice was from people who sounded younger than 10). Sorry for the TL;DR and forum rage, but since I am a writer I thought I could help others who have not encountered this problem to understand how frustrating it is. HOWEVER! This will not stop us from playing, testing, and enjoying this mod! We love it, we love Rocket's philosophy, and we love how it encourages a high level of teamwork. But judging by how severe this issue is becoming, something needs to be done ASAP. Thanks for giving this a read.
  24. Argent_LeRoche

    Finding Nemo - Looking for someone?

    To Dave, Muggy and the third bloke who's name I can't remember that I met at the Cherno firestation. Thanks for the fun lads and that bastard was ghosting I even shot him for you once.
  25. First off. The loot system is a total pile of shit so redesigning that before makes any changes to 'fix' the current system is a waste of time. Second, it does NOTHING to counter PvP/server ghosting as i've seen some claim it will in this thread. Most PlayerKillers (I'm not using the term 'Bandit' because its fucking defunct.) are there just to kill you, they already have their weapons of choice most likely, and if you haven't figured it out yet, They aren't killing you for your loot. They are killing you for the lulz, and the tears. Third, and this is the game breaker for this idea: Say i have a mate or two with me, I can just walk/drive 1500 meters away from my favorite spawn point while my friends hop in the barracks say. They can spawn kill everyone, I just drive in and collect the loot for them. Your fix has been out maneuvered that simply. Seems like you had a good idea. But no, you didn't. how did it take you guys 9 pages to see it doesn't work.
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