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Showing results for 'Vehicles'.
Found 41868 results
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I haven't tried this yet, but I suspect the best bets for finding a vehicle would be: 1) The forests within a 2km radius of NW airfield. Presumably people keep camps and vehicles there so they can quickly loot the airfield for awesome military loot. 2) The Northern and Western edges of the map 3) On an island, teleported there by a hacker. In that case, you can only destroy the vehicle and wait for it to respawn on server restart. All that said, I have found vehicles on the south coast before - a couple of old bikes in and around the towns, a fully-repaired motorcycle that was abandoned because its previous owner got it stuck in a fence (knocked the fence down with a hatchet and rode off into the sunset), and a couple of heavily damaged ATVs sitting in Kamorovo. Not once have I found a vehicle at a vehicle spawn point, despite searching those extensively. I've also never found anything larger than an ATV, presumably cars, buses, lorries and helis are hoarded in hard to reach places by groups and clans.
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Vehicles should be tougher to total.
[email protected] replied to hatfieldcw's topic in DayZ Mod Suggestions
The point wasn't about wear and tear, or deterioration of components, (I honestly think there should be WAY more to fixing up vehicles than there is currently anyway. Ignition lights and horn always work fine, and that's just the tip of the iceberg) The point is; bullets should not cause a car to explode, or randomly burst into flames, or become entirely unsalvagable in any way shape or form! Especially in an apocalypse survival game striving for authenticity. If a car has sat for up to 5 years, is already riddled with bullets, has no fuel, smells like rat piss and for some inexplicable reason has had its wheels removed (they didn't just fall off), and can be made to run, (in game, hypothetically) as is the case with DayZ, then why, with all the oxidization and evaporated fuel, would a bullet or two make it burn up? You can literally throw a lit cigarette into a bucket of petrol and nothing will be set on fire, (but yer tab will git put oot) You can shoot a full petrol tank all day, and you'll just end up with a petrol tank full of holes. We should at the very least be left with a "Car Corpse" to store gear, and salvage parts from. -
NV goggles disappeared when trying to store in motorcycle
drpoonhammer replied to shreddog's topic in DayZ Mod Troubleshooting
When you put things in vehicles that don't fit they don't disappear, but instead they end up somewhere around the vehicle. (usually within 10 meters) -
New server looking for players LOTS vehicles tunngle youtube filming
turkfalso posted a topic in Mod Servers & Private Hives
i everyone i have a bliss server and am looking for players! admins and lots of vehicles spawned, i hope you will have a great time! you need tunngle and enter network-private networks and enter into this tunngle private network Name: dayzhiveprivate Pass: dayz open up OA and go to LAN and join the server now! but i will recommend to only try if your are local to the UK or near the UK for example Ireland,France or Holland due to connection getting worse. no hackers, please enjoy :) if you cannot connect to the server i recommend you to update or downgrade to the server version. hope to see you there and we may film for youtube, appear on the server and i may get you in a vid :D -
Looking for people to play with!
boxman80 replied to qwertypopo100's topic in DayZ Mod General Discussion
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 -
We need to do a full map reset on our server because there are tons of vehicles that have been teleported and even after restart they stay there (boat in Stary) plus loads of tents with hacked weapons. Is there a way we can do a full map reset and start on a fresh new map? If so, reply to this thread or email me at [email protected] Thanks
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Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140
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I gave you beans for teh enthusiasm and some of the ideas mate. 1. Yes it should be more difficult for groups. I would suggest groups simply spawn more zombies and at a quicker rate. Also sounds from gun shots and vehicles should attaract all zombies within the spawned region. Firing a gun should be more hazzardous. 2. Fair point but will probably be tackled in stand alone anyway. 3. Dont see why not. Alcohol should play it's part in the game for furtehr extended reasons, explosives sucha s molotv coctails, as a kind of in-game karma/rewards system for humanity (sharing a smoke or a beer/spirit increasing humanity) and as a disinfectant for basic medication. 4. Maybe. I know Rocket mentioned this before but this and dogs for me shouldnt be priorities. Long term, yea possible but if people want cyber pets they should get a tamagotchi. But for the sake of "sandbox" sure ok. 5. Youalready have a shock/fear system. Maybe just rework it and imporve it a bit. 6. More melee weapons for sure. These should be more heavily focused on and an easier alternative to fire arms for players to employ.
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Trusted Medics of the Wasteland - 100% Trustworthy Players List
sarcasm83 replied to - Valkyrie -'s topic in DayZ Mod General Discussion
Edit: Or uh, wait, is this just the list of people YOU've helped ? :) lol.. if so, ignore the rest.. I think it's safe to add me to that list. Saved by [TMW]Nurse Kobra once some time ago and we've then checked a few spots for vehicles, traded some items (Him giving me a tent, I give him antibiotics etc...) in-game for several times. I've also reported coordinates of a few medical supply tents I've found to him. AND I've also offered to provide cover if needed, but he hasn't really needed any favours lately. I guess Kobra could vouch for me at least. Hoping I could maybe join some day (or immediately ;P) or at least take part in some form, to get some purpose and something else out of the game but the nothing-but-deathmatch I've stumbled upon so far. 65 hours played now and I still haven't killed a single player :P So yeah, I'm definately not a shoot on sight kinda guy. I guess Recon, supplying, overwatch and cover would be my forte. -
Shooting a car's hull shouldn't make the car blow up. They really need hit box detection in vehicles. Shoot the engine block, the engine turns red and stops running. Shoot the hull and your gets really, really ugly. (Your car shouldn't really provide much cover or protection except behind the engine block anyway.) I don't know if it would throw off the fun driving around in your car like a badass and then being killed when someone fires a volley of .45 rounds through your door. But it would be pretty funny.
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Exile Clan on US 503 combat logging and cheating.
ChernoPTA replied to Jest8r's topic in Mod Servers & Private Hives
Since you're going on at length about using other game profiles and what not I'll just leave this here. Amazing how we killed a Jester that wasn't you, but you're the only Jester in my player database, you're also the only one with a current Hive record on the private hive we use. Sure to be more though soon enough. Far as adversaries, we'd love some, that whole deal on the North Hill was really cool til you and your friend combat logged because you knew you were pinned. I let it slide because even though I state I ban combat loggers, we have been trying to give people a break so people would take up residence on the server and...yanno, be legitimate adversaries. Base building is part of what the game is about, working together as survivors to defend whats ours. We actually recruited a guy that came to the factory and laid down his weapons because he saw there were more of us than there were of him. The move was a simple tactical call, and as stated I managed the entire thing, you were not on the server, not as Jester, not on a different game profile either cause...as the DB log there shows you haven't used one on 503. So the whole situation of you seeing the V3S and "one other vehicle" heading west completely falls flat. Especially since there were 5 total vehicles on that run, and none of them were traveling together. The final total vehicle count was two UAZ's, the SUV, one Hilux Truck (that you had not destroyed) and the V3S. Some went completely off road, none traveled together, there was no point where you would have "observed" the vehicles together as you stated and, also, as stated, you were not on the server during the move. Had you been tagged on the server with the same GUID with a different name you'd be right there in the database. Overall this entire argument is rather pointless. You can red text my statements if you like and say "thats not me, it wasn't me", but you've been on and off 503 for well over a week and we've given you plenty of opportunities to be a legitimate adversary. Ghosting on 525 to get in position on 503 is enough for me to call it quits in regards to giving you further opportunities. There are no AS50_TWS's on 503, DayZ Anti-Hax 0.7 actually parses for non-standard weapons and removes them. BTW, so whatever that guy's added to your post is hogwash. You should know as well as anyone that we only have TWO AS50's, one that was in the V3S you stole, and now the other that we removed from the van you left behind the base when you took the truck. And they're just plain AS50's, we have a few M107's though...don't use them, but someone brought them in from a chopper crash. Oh and truck inventory....yes there were things removed from it. 4 sets of NVG's that were stored on the truck were no longer on it. 4 sets of NVGs were in the tents on 525. Including quite a few other items that were incredibly similar to our previous stockpile at the factory. So if it wasn't you hauling the gear out, perhaps someone got in there and stole the NVGs and just happened to take them to the EXACT same spot you took the V3S to somewhere in the 30 minutes between me logging off and you logging on. Oh and that Exlie clan isn't us, btw. Not sure why you even linked those. Kwark was a problem causer we had on 401, video evidence wasn't enough apparently, just got a lot of "wasn't me, that wasn't us" from that too. Only place I screwed up was with the christian clan that hit us, but we thought they had teleported in because of a screwy read on positional data in the RPT files, because they started out attacking from the hill, then suddenly there were people in the factory too, they ghosted in, legitimate on the public hive, but doesn't mean I like it, and its part of the reason we went private. -
*Radio Transmission* (Lone survivor looking for a buddy).
boxman80 replied to Zhunk's topic in DayZ Mod General Discussion
lol cool way to look for a clan I like it! Have some beans for your efforts! If you do fancy getting involved witha team or small groups then look no further than our community @ www.bsbnetwork.com We are The BSB Network. We do also have lots of Day Z players that play at various levels from casual to hardcore, we have several teams but also individuals that like to team up in small numbers. We also use our own Teamspeak server for comms, a couple of home servers, base camps, supplies, vehicles and considerable fire power for our community. We are well established as been playing games as a group for over 10 years and mostly all adults over the age of 18 (well over in most cases!). We have players based in the UK and Europe but also dedicated teams from accross the US and rest of the world. We have players on at all times of the day and night (check out TS server here to see for yourself here www.bsbnetwork.com/servers ) so the're always some one on to play with! Hope to see you in game soon! -
Unfortunately, placing a cartridge backwards into a magazine does nothing at all. The firing pin would strike the bullet itself, and wouldn't ignite the primer on the back of the round. But, most automatic rifles and really anything that takes a magazine would foul, as the bullet would not be able to fit into the breach like that. It would likely require a couple seconds for the player to figure that out and then drop the mag out, thus requiring them a few seconds of time to unjam the gun. Shooting tires is fun indeed, but what if you don't have a gun, and only a toolbox, or even just one set of wireclippers? Variety is the spice of life, death, and sabotage. I did suggest rigging explosives to objects, but you should always be able to find them with careful examination. Likely to miss them, if you're rushing into the vehicle, but they shouldn't be so hard to find everyone eschews vehicles for the prospect of NOT getting blown to smithereens. Indeed. There is a fine line between wanting to make a game that simulates an action, and one that tries too hard and makes itself unplayable. And so would I. A much more satisfying death than just gunning them down. Heh. I'm not sure how viable poisoning a pond would be. But it would be amusing. Water purification tablets would be a counter. And all of these would be the most amazing videos ever.
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I agree with them all except 2, which you can already do. Shooting tyres is great fun xD But number 4 could be expanded on by jamming a bullet in the wrong way or something, making it explode and knock out/injure the user as well as destroying the gun? Maybe put the suer in shock and lose 1500 or 2000 blood would be enough? The rigged explosives would be good in combined with tents and/or vehicles, so if you start a car it blows up, or you can see the bomb in the tent, but try to open the gear menu and it blows up. The tire iron could be in a toolbox. Very good ideas, I particularly like number 1, but the difference could be subtle in pictures of the items. Maybe a dent in a can of beans, red fading to gray at the bottom of a bloodbag (which could give someone illness - cured by antibiotics?).
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First, I'm aware I posted this on the 'lump' suggestion thread, but I thought it would be nice to get a better discussion on it here. So! Sabotage. It would add to the paranoia, and probably the variety, of gameplay were players able to make changes to lootable items, vehicles, or areas, in order to make them less effective/hazardous to use/explore. A few examples. 1 - Poisoning consumables: Survival in the zombie apocalypse is a fight for resources, whether those are blood bags, food cans, water containers, or all other forms of medical and edibles. Obviously you're not going to be able to carry it all, and, while you could eat the excess to stave off hunger that much longer (And get fat, fatties.) Perhaps, using something you've found earlier, you'd be able to poison the item to have dastardly effects on other players. Perhaps small poisons or chemicals could be found for this purpose, and would instill a lessened set of stats for a player unlucky enough to eat it. A more devious use for this would be the ability to foul medical items by introducing the same harmful substances, or even in the case of blood bags, by placing zombie fluids inside an otherwise life giving bag. Imagine! Johnny Nobeans gets low on health/blood, and someone gives him a transfusion. But alas! The blood was tainted with the malevolent intentions of another player, and instead turns him into a zombie! Perhaps not as severe, but you could see the implications. Water and oil would also be able to be tainted like this. To avoid not having any way to know if the item was tainted, perhaps in the description of the item it could say it smells off, or in blood bags perhaps the color of the fluids doesn't look right. 2 - Vehicles: I'm fairly sure most of us have been at some point run over by someone else with a car. It's a fairly messy and rather fatal experience, to be sure. Wouldn't it be fun to get back at those people who ran you down like so much roadkill? With a toolbox and the appropriate tool, you could puncture their gas tank, cut their brake lines, or otherwise foul the car. I don't suggest being able to harm the engines, because, while realistic to do so, it would be unrealistic, and likely very hard if implemented, to fix a car engine. But the thought of some jerk off flying off the side of a cliff because you clipped their brakes appeals to me. Or someone trying to lift off a helicopter and wondering why the rotors won't spin up. That would also be amusing. Some visual cues would be neat to implement, like being able to see a puddle of fluids from where the car/bike/chopper/etc was damaged. Being able to pop the tires off a car and walk away with them would be hilarious, provided you had a tire iron. Oh, yes. Also you could pop the tires on a pedal bike rather easily. 3 - Rigging explosives: Being able to control where loot is easily attainable should be an aspect of the game, whether it is with razor wire (when it gets fixed), or with a cleverly rigged grenade to a door handle. Say you know this building is frequented by players, and you want to make sure at least one of them isn't able to get the nice items inside. You have a grenade, and a bit of some sort of thread. Could be rope, string, etc. You attach the pin to the doorhandle via those fancy knots that all survivors would know, and poor Johnny Nobeans, fresh from his tainted blood induced death, gets an eyeful of shrapnel and explosions when he charges through the doorway. To a lessor extent, you could attach explosives, if you have them, to car door handles, bodies, items, and perhaps even set up tripwires. Visual cues such as the ropes, explosives, or a small noise when the door is opened would be an interesting way for players to figure out they had a few moments to gtfo, though I must admit I'm rather short on ideas for that. Also. Rigged explosives should be able to be defused, though there could be interesting ways to rig those explosives with more explosives. A bomb within a bomb, if you will. 4 - Fouling weapons: Not much of this would go on, but it would be interesting to say, jam an already loaded magazine or mess a silencer up to make it cone the noise towards the target, but I can't see many usefull uses of this, and as such won't spend nearly as much detail on it. While some of these suggestions would be ripe for abuse and definitely would be amongst the crueler aspects of the game, they would be realistic, and would add just one more shade to the already paranoia colored world. Feel free to expand on these if you would.
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Private Hive Spawn Locations
Wabid Wabit replied to Wabid Wabit's topic in Mod Servers & Private Hives
Thank you for the reply s - I have found a Vehicle Script I will play with which I can determine where they spawn - I have to fool with it though because he added all kinds of vehicles and a big ass air carrier plane which is ridiculous - I would add the SUV and the Dirt Bike back and keep the rest legit Thanks again -
Private Hive [100 Vehicles] Active Admins
drakken replied to drakken's topic in Mod Servers & Private Hives
We now have 100 vehicles. -
Look no further than our community @ www.bsbnetwork.com We are The BSB Network. we have lots of Day Z players that play at various levels from casual to hardcore, we have several teams that dont mind taking new people on, regular events and tournaments, our own Teamspeak server for comms, a couple of home servers, base camps, supplies, vehicles and considerable fire power for our community. We are well established as been playing games as a group for over 10 years and mostly all adults over the age of 18 (well over in most cases!). We have plaeyrs based in the UK and Europe but also dedicated teams from accross the US and rest of the world. We have players on at all times of the day and night (check out TS server here to see for yourself here www.bsbnetwork.com/servers ) so the're always some one on to play with! Hope to see you in game soon!
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Date/Time: Multiple occasions What happened: Usually when I damage my vehicle, get out quickly, and get back in, it repairs itself. Sometimes not. Sometimes it stays damaged until I interact with it with a vehicle part i.e windscreen glass or a jerry can. Where you were: Multiple locations What you were doing: Looting, driving, accidentally crashing the car, etc Current installed version: 1.7.2.6 Server(s) you were on: This can apparently happen on any server Your system specs: 256MB integrated HD graphics, 6GB RAM, 2.8GHZ dual core CPU, Windows 7
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Sometimes on server restarts all tents/vehicles disappear, they usually return at the next restart. You'll often find empty tents because they have been found already. I always put some garbage loot in there too as it's less likely to be stolen.
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I walk in the woods all the time mate. It's relatively safe there. I only come out when I need something :) I've even found stashed vehicles in the woods a few times. Usually when people come back to their super-secret camps and find them looted, they instantly assume it was caused by cheaters -- "how else could they have found our camp?!" -- but usually it's just enterprising hunters like us lol Btw, I fully agree with your signature re. the steaks vs blood bags :)
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No ALT+F4, process kill, disconnecting in the middle of the firefight!
check.php posted a topic in DayZ Mod Suggestions
Quick idea about all these that do not have b***s and quit during firefight. Why not, instead of disappearing from server, your body would look like sleeping? An everybody could access it? You got me? You do not disappear from server when you press disconnect/when your game closes etc. You just go to sleep. That means you can't exit during firefight because somebody just will get to you and shoot you in the head. That would also mean, you can't disconnect in the middle of Cherno with 40 people around thinking "hey, I'm safe!" You have to hide somewhere! Just like you hide your vehicles thinking "I hope nobody will find it" Worthy of discussion or building other idea at last? -
Private Hive [100 Vehicles] Active Admins
drakken replied to drakken's topic in Mod Servers & Private Hives
The cFix are not scripting or spawning in anything. They are definitely not teleporting to recover stolen vehicles either. We got the SUV stolen last night and fly around in a chopper for 20 minutes looking for it before we gave up. The sandbags were dupped to create a parking lot to store the vehicles they find to trade them to other players for medical supplies, car parts, food, etc. They offer players pickups and rides for trading items. I don't see anything wrong with that. Cash, you, along with other players were kicked for having questionable gear. All bans were lifted because we realize now that some hackers came in and spawned a bunch of stuff, then put them in the back of a few vehicles. Because of this, we cannot determine whether or not the gear people have was found or spawned in. Therefore we only ban people for either being asshats, teleporting or mass killing the server. We suggest that all players report illegal items when they are found. The top 3 are AS50 TWS, Radio and Satchel charges. -
Exile Clan on US 503 combat logging and cheating.
ChernoPTA replied to Jest8r's topic in Mod Servers & Private Hives
Hi, I run US 503. My MOTD says we don't answer to anyone, especially you. But I'm a nice guy so I'll give you an answer. As the poster above you indicates, I banned you for usage of DayZ Navigator. You did not at any time "observe" us moving the V3S west on the 24th, and I can state why. First, some backstory: On the 22nd you and one other individual attacked the Factory from the North Hill, you didn't kill anyone, and once fire was being returned and there were defenders moving up the hill to engage you at closer range while over watch positions had you pinned down, both of you combat logged within 20 seconds of each other. I'm not going to drag your friends name into this but I was there and I watched the entire thing go down...I let it slide...once, cause I figured, alright these guys have been playing on the server and I'll give them a chance. On the day of the 23rd the server appeared to be down due to a node error, it had no activity at all that day except me and it took me a lot of work arounds to even get to the lobby, once we got the node issue sorted out the server was back up. On the morning of the 24th, you waited until members of the server known to you as the survival group at the factory were not on the server. You joined the server at 05:56AM, after going through the tents and grabbing some grenades and an M249 and several ammo belts, you then began to destroy vehicles in the base including 1 civilian Ural, and a White Hilux truck. Fair game, no problem, you were attempting to destroy a third vehicle when you were legally killed by Epo, a member of Exile. After your player_death event, the log data shows you disconnecting at 06:07AM. After the event at 10:32AM I logged in and was appraised of the situation. I decided at that time due to the material loss we'd taken, that it was time to move elsewhere. The original plan was to move the two UAZ we had left and the SUV (which is a legal spawn on Bliss Hive btw) to a new location. One of our members down on the coast came across the V3S while we were in the process of emptying our tents and packing, so we picked that up. Now heres where the hole in your story begins. We had the V3S and had our move completed before 4:00PM Server time, there was only one unknown on the server during the move, it was not you or your friend. The entire move was completed by 14:00 hours...and you might notice...right here...that your connections on the 24th show you on the server at 05:56, disconnecting at 06:07 after being shot dead, and then...your next log entry on the server shows you logging in at 16:41(4:41PM), long after the move had been completed. Simple facts are, you couldn't have seen a V3S because we didn't have a V3S at the factory when we killed you, and you didn't know we had one because you weren't on the server the whole day after you were killed while attempting to take down our entire vehicle base. The timestamps are right there. You couldn't have "seen" the V3S moving west because you WERE NOT THERE when the V3S was moving west. Nobody witnessed the V3S moving anywhere. As the only other hostile on the server had logged off and it was just our usual group by the time we passed through Novy Sobor with said V3S. So...stands to reason theres only one way you could have known we had a V3S and that we took it west and I've already explained what that reason was. Now heres a fun fact. Later that night, you turn up in Vybor at 0111, as the log shows, you were spotted there by someone we had up there on salvage duty, we immediately sent out a foot team to pen you in and put you down, I personally wasn't sure why you'd ended up in Vybor at all, you'd been on the server on and off since being killed at the Factory, maybe you'd already gone back to the factory and figured out we'd moved by then...who knows, but for some reason you're in Vybor, We sent in 5 people to take you down, and just as we're closing in on your position, you log out. Could be coincidence, so I let that one go. I found it odd that you all seemed to have followed us to the west side of a very large map but hey, things happen right? Anyways, I was up til 05:00 on the 25th, I did a server restart at 05:00 approximately because the server had been up for 24 hours, I checked our defenses, saved all our stuff and logged off, figuring that one of our euro time scale players would log on soon enough and all will be well. You log on at 05:32 approximately 30 minutes after I went to bed, potentially having noticed the server is empty. And make your way down from Vybor to the Putoshka base, and if you took down that southern set of defenses in a "minute" I'm impressed, I used the last of my cat wire and tank traps buttoning up that position as best I could (we only had 20 or so of each left) and that portion had at least 8 sets of cat wire down and 6 tank traps...but hey, you're a skilled guy obviously. I should also mention that you made the run from Vybor in a S1203 Van, got into the base, got the V3S out and parked it 7 klicks north of its position at base, as far north on the map as you could go without it going out of bounds, all in just over 30 minutes....obviously you're a very skilled guy. And you come inside the warehouse there, and take a V3S you couldn't have possibly known we had, in fact, couldn't have possibly known any of the vehicles were there at all because they were inside the warehouse and not on open view....yes there was a bus out there, yes there was a tractor outside the walls. But for some reason, you were very sure, obviously, according to your own original account in the first post, there was a V3S that you couldn't have possibly ever seen inside that warehouse. (christ we didn't even know it had spawned, Bliss Hive 6 had a bug where the V3S wouldn't spawn at all, we'd only update to Bliss Hive 7 that morning which fixed the V3S spawn and it turned up in the usual place.) And "being a cool guy" you only stole the V3S, cause I guess destroying the Ural the day before had tired you out and made you feel dirty inside. And you carted the V3S to 022001, how did we find it? Well I'll tell you how, we spent all day driving around looking for it cause it still had most of our critical supplies on it. We'd been cycling loot spawns in Putoshka and Vybor for tents most of the previous evening and only came up with 10 of them in a whole overnight process of attempting to build back up from losing our storage at the factory. Finally around 1500 CST, after driving as far north on the western highway as a our search team could, they turned around to head back and one of them spotted the V3S up in the trees. Now heres where things get more fun. At 16:41 on the 25th you log in at 022001, just as you said, to find the V3S gone. You immediately log out and go to US 525...why is that? Oh well I think we know why. To check your camp that you were going to ghost all our gear over to, 525 being on the same shared private hive and all that. Notice the timestamps afterwards. You log back on to 525 for 3 minutes starting at 19:33. You then log into 503 at 19:37 stay for three minutes and log out. You then log in to US 525 at 19:41 and spend 14 minutes on US 525 doing...who knows what, probably running like crazy to Putoshka, but you must have been pretty fast to come from 022001 in 14 minutes, but hell I'll even give you that (we checked quite extensively for vehicles in Putoshka on 525, but hey maybe there was a car hidden way out in the trees..who knows.), even though it completely debunks your story about how you actually made your way down to Putoshka while on 503 and that touching little statement about having to log off to do something with your daughter...but the timestamps don't seem to agree with your heroic retelling of your skillfull and valiant attack on a bunch of evil clan members. You then log in to 503 at 19:57 and spend a little time getting into position. I happen to be on the server at the time, Bloodwraith is up on the oil tank doing overwatch and notices some odd zombie activity to the south, so I flank south west and see that its you, back to the scene of the crime and shooting at people. Bloodwraith did combat log and I had a long talk with him about it afterwards...cause lord knows I've died to enough hackers in the last several months that I figured he could at least take a bullet. But after weighing all the stuff in my head, about how you combat logged on us on the 22nd, how you were stalking our camps when nobody was around and how you miraculously just seemed to know that a vehicle you couldn't have ever seen us with because you weren't ever on the server at the times that we had it after we killed you at the factory, had moved 8 klicks across the map to an entirely different location....instead of pulling my guns trigger, I pulled the ban trigger. Now here are my reasons 1.) You are using DayZ Navigator, the only way you could have spotted a V3S where it was was by doing so, you were never on the server, as the hive log shows, during the time the V3S was mobile, so you did not "spot" it moving west. You knew exactly where the camp was, out of ANYWHERE else we could have gone, less than 12 hours after we'd picked up and moved. 2.) You had combat logged on us previously when we had the amount of people to deal with you, and only returned to our camps when there was very little chance of you meeting any resistance. 3.) You were ghosting between US 503 and US 525 and one of the reasons we went to a private hive was to get away from ghosting jackasses that won't fight fair. You ghosted from 022001 on 525, to position south of Putoshka and then logged to 503 to get a "better vantage". Thats why I banned you. Those are my reasons, that is my evidence. And to be honest I don't have to defend my decisions cause....well I don't, but I'm defending them nonetheless. Bloodwraith, though, for your information, is not a member of Exile, he is a member of a clan called Saints. And he has no administrative access to the 503 server. So...he didn't ban you for shooting him. I banned you because I was getting tired of your "ha ha I'm a squirrely bastard" crap and after you'd found our new camp so fast I knew for sure you weren't playing straight. BTW, sorry about your stockpile of stuff on 525. Just so happens that we did a little elementary logic and figured that if you'd parked our V3S at 022001 on our server, there must have been a reason for you continually logging over to 525, there must have been a reason for it, and sure enough there was. Thankfully we retrieved several of the high value items you'd stolen from us, which I was happy you'd taken the time to store them because they're pretty rare spawns and all, and even working the airfield and all the best we've come up with for those NVG's is 4 sets so far. Lot of our people are running around blind at night and as you might have noticed when you were vulturing through our supplies we only had a few L85's and definitely not enough NV Goggles to go around. So...yeah, a guy that plays with us that isn't in Exile did combat log on you, and yeah, I banned you, cause to be frank I'm tired of not getting a straight fight out of anyone at this game. Anyways we're moving the base again when I decide to bring the server back up. It'll be on the Cherno docks, right there in the warehouse, until people like you and DayZ Navigator are no longer a factor, there is no point in trying to "survive" anywhere. So we might as well be right down on the coast so we can kill you people as you come in the door, rather than what we have been doing for the last month, which was staying north of the major towns and the coast and doing our best to try to let the server population grow naturally. Anyways, take care. Its my server and its my rules and it was my call that you're a gutless map hack using ghoster, and I don't have to put up with people like you on my server. So I didn't. Cya. Edited to add a copy of your original post in case you edit it to try to change your story around, champ. -
Setting up new Private DayZ rMod server. Looking for players
pcgnBobo replied to psikys's topic in Mod Servers & Private Hives
enlighten me! can you give us some info on rmod? *edit* checked your link for rmod, essentially it is doing what hackers do with scripts except on the server-side and without scripts. have you gotten this to work to add extra vehicles without spawning them in by editing the database? for instance, with this mod enabled can you just add the vehicles to the spawn tables and vehicles.pl to naturally spawn like the rest of them?