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Showing results for 'Vehicles'.
Found 41868 results
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logs show vehicles but without position
mibz0r replied to ventzer0's topic in Mod Servers & Private Hives
I thought the BAF_Offroad wasn't in game anymore or is this a private hive, also are you using logs to find the vehicles because that's abuse if you ask me, borderline cheating in fact, if you are then get off your ass and look for them in game. -
Inventory Can't use stuff (Drinks/food)
remondo replied to MitchellVL's topic in DayZ Mod Troubleshooting
I have this problem too, I have gone so far as formatting my whole PC and redownload everything to try and fix it which didn't help (it needed a format anyway). I have always suffered from this problem since I started playing a few months ago. The game runs fine for a few minutes and then it won't let me eat food or drink, just as you described. I right click the item in my inventory and left click the green box which pops up. When I click it the box stays open and the food remains in my inventory. Some 20-30 seconds later the eating animation will happen, the food will disappear but my food icon will remain red. Related to this I am often unable to provide medical aid to other players, repair vehicles, construct tank traps/barbed wire and I'm even unable to pickup vehicle parts but other loot works fine. Other people I'm playing with do not suffer these problems. I have recently noticed that if I go to a tent or vehicle the 'save' prompt in the action menu will always be there even if I am miles away from the tent/vehicle. When I'm driving vehicles I do not see all the roadblocks in towns and can drive straight through them. The only way to fix these issues is to log out and log back in which only fixes it for another 2-3 minutes. Restarting the whole game fixes the problem for a longer period of time but it happens again within 15 minutes. EDIT: This only seems to happen on a vilayer private server that I play on. I have just played for an hour+ on a public server and everything worked fine. Which server is OP playing on? I'm now thinking this problem is internet related but I have a reliable BT connection with 2mb/s download speed. I have tried forwarding ports but the BT homehub 3 is notoriously rubbish with port forwarding. I don't have another router to test with. I'm also thinking this could be linked to my player ID. Is there any way to get it reset? I am launching with DayZ commander running full Steam versions of Arma 2/OA. I have tried launching with Six launcher and the problem persists. I have fresh installs with no other mods installed. I'm running an i7 930 with 12gb ram and a gtx 560ti which gives me plenty of fps so it's not an issue with my PC. EDIT: I've now realised that when I'm no longer able to eat/drink etc. the (Esc) menu changes from saying: Save (greyed) Restart Respawn (greyed) Options Abort to: Skip Restart Respawn Options Abort Once the menu has changed all the buttons are clickable. I've tried clicking Skip but nothing happens. I daren't click Restart or Respawn because I have full kit and don't want to lose it. Anyway, it's as if the game thinks the mission has ended. Can OP check if his problem is similar? Any help would be greatly appreciated. -
hi I was going through my logs to see if the huey had spawned or if someone flipped it into the sea. It was still there, but I also noticed things like : 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Woodlander2/ 2:49:47 "OBJ: "#######"Ural_TK_CIV_EP1" 2:49:47 "OBJ: "#######"Lada2" 2:49:47 "OBJ: "#######"UAZ_CDF" 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/CDF_Soldier_Militia/ 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/CDF_Soldier_Base/ 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/CDF_Soldier/ 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/CDF_Soldier_AR/ 2:49:47 "OBJ: "#######"Volha_2_TK_CIV_EP1" 2:49:47 "OBJ: "#######"car_hatchback" 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Citizen2/ 2:49:47 "OBJ: "#######"hilux1_civil_3_open" 2:49:47 "OBJ: "#######"hilux1_civil_3_open" 2:49:47 "OBJ: "#######"BAF_Offroad_W" 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/BAF_Offroad_W/ 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/BAF_Offroad_D/ 2:49:47 Cannot create entity with abstract type BAF_Offroad_W (scope = private?) 2:49:47 Cannot create non-ai vehicle BAF_Offroad_W, 2:49:47 "OBJ: "#######"S1203_TK_CIV_EP1" 2:49:47 "OBJ: "#######"Smallboat_1" 2:49:47 "OBJ: "#######"Smallboat_2" 2:49:47 "OBJ: "#######"Smallboat_1" 2:49:47 "OBJ: "#######"PBX" 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/RU_Soldier/ 2:49:47 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/RU_Soldier_AR/ 2:49:47 "OBJ: "#######"ATV_CZ_EP1" 2:49:47 "OBJ: "#######"ATV_CZ_EP1" 2:49:47 "OBJ: "#######"ATV_CZ_EP1" 2:49:47 "OBJ: "#######"ATV_US_EP1" 2:49:47 "OBJ: "#######"ATV_US_EP1" 2:49:47 "OBJ: "#######"ATV_US_EP1" 2:49:47 "OBJ: "#######"ATV_US_EP1" 2:49:47 "OBJ: "#######"ATV_US_EP1" We had already found the ural v3s hatchback ... some ATVs and I was curious if the BAF_Offroad might had spawned somewhere or the Hilux. Thing is, for both hilux, the s1203, the landrover and some ATVs there are no positions given by the hive. There are no entries given like : 0:45:42 "HIVE: WRITE: "CHILD:###:#######:[###,[x.x,y.y,z.z]]:0:"" havent they just not spawned yet or is there some other reason for this? Also we found a I think its a Lada or a Skoda, but it doesnt fit the Skoda in the wiki. It looks brandnew and its white, not blue/rusty-red. Hacked car maybe?
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question about a private hive server.
The Reaperman replied to The Reaperman's topic in Mod Servers & Private Hives
thanks dude, yeah thats pretty much my view on it too. I did speak to another customer when in teamspeak who said you can access the database, because as you said, whats the point in going private if you cant customise. It must be vilayer covering their back by saying you cant when you really can to stop people from fiddling with things then running to them complaining their server doesnt work. Does anyone have the dayz package deal? Whats the script with the acp? Can you increase the number of vehicles with that? Ideally i want to add a few more transport choppers and increase vehicle numbers. -
EPM-Gaming Private Hive I 96 vehicles + 4 Helicopters I Active Admins I Custom Weapons I
cortez (DayZ) replied to cortez (DayZ)'s topic in Mod Servers & Private Hives
if we can get the server full i may think about adding an area for anyone who wants to be a medic on the server. I can give you a helicopter and some vehicles so you can travel around the map and aid people. -
Limited resources [Minecraft proof of concept]
Apanthropy posted a topic in DayZ Mod General Discussion
Hi there. This is a long post, but I felt I needed to get my opinions out there rather than just responding in random threads over and over with what I want to say. For a long time I have been a believer in the whole "if you have a scarce amount of resources, you will encourage more trading and alliances, rather than always have everyone kill on sight". By resources I mean food, water, medical supplies, weapons, ammunition, vehicles - everything. Currently in Day Z, it is extremely easy to gear up and survive. By this I do not mean high-end military gear, which I will address shortly. What I mean is that, for any Day Z player who is even decent at the game, it only takes 20-30 minutes to find food, water, a backpack, an assortment of watches/compasses/maps/hatchets, and a pistol/shotgun/AK with enough ammo. They are set for survival, and it isn't even a struggle to stay alive. I won't even get into the zombies and how boringly easy it is to stay alive from them. I know this subject has been debated for a long time, and I just want to preface the rest of my post with three things: 1) I am in NOT advocating absolutely zero banditry or player killing. In fact I think that is a very large part of what makes this game great. All I want is to have a game with a system that gives players viable options for both killing, and not killing other players. 2) Item scripting and duping of high end military gear is another subject entirely and has nothing to do with anything in this thread (it obviously should not be in the game, though). 3) Other things would have to be implemented as well to make something like this actually work and be fun to play, I believe. Maybe even something as obscure as a rebalancing of how hunger/thirst/blood meters work in the game. Zombies being much more threatening is another big one that I think would need to be there to coincide with this, as well as adding a large variety of items in general - a lot of the time maybe useless to you during the present time, but always useful to at least someone that you might come across. Also, I could be totally wrong in all of this, but I'm not satisfied with how Day Z is currently, and I really feel that this is something that could potentially make it a more interesting game again. Onto the main point of this post. Here is a thread I was linked to by a friend on the Minecraft forums that I believe is a very good proof of concept of the idea of having fewer resources in general for players: http://www.minecraftforum.net/topic/1212125-closed-map-experiment/ For a tl;dr, basically 30 players played on a PvP server with a closed 350x350 map for several months (only playing when all 30 could be on at the same time). They weren't allowed to leave these boundaries, and therefore the only resources in the game were also contained in these boundaries. It meant that eventually their resources would run out, and the end result was that the players formed alliances and trading corporations in order to obtain resources that they didn't have, by trading with others for what they needed. All the resources they were trading with were all, essentially, an infinite resource in a normal Minecraft map. Things such as wood, saplings, iron, diamond, sand (for windows) and even cobblestone once the wood for pickaxes began to run out. After the fallout of all of their resources, when the corporations crumbled, players STILL teamed up and formed groups for the sole purpose of keeping themselves alive from NPC enemies. It was both safety in numbers, and the ability to pool what little resources they had. Something you never see in Day Z right now, because there is such an abundance of resources. Why team up with someone you don't know when you don't receive any benefit from them whatsoever? You can get your own food, water, medical supplies, and safety (weapons+ammunition) extremely easily already. There's zero point in giving mutual help to another player through yours and his resources. The conclusions drawn in the thread were done with a separate intention from what my thread here focuses on, but the results are still beneficial for both parties. And yes, the two games are different in many ways, but similarities can definitely be drawn. I often frequent a hardcore deathban Minecraft server that has a 1 month ban if you die. While you see less killing in general than you do in Day Z because of the fact that it's simply harder to kill people in Minecraft in a lot of circumstances, you will generally find that when players have the ability to, they will kill (or grief) anyone they do not know. The only times this doesn't happen are when players have almost no resources (just like two players starting off in Day Z without a weapon and befriending each other) or when they have enough resources to where it takes a very long time to actually kill them (diamond armor, enchants, etc.. something that doesn't have a parallel in Day Z). There are definitely alliances on this server, but they are based on friendships that have formed outside of the game generally, on their forums, etc. Basically, the bottom line is, with infinite resources in a deathban server where players can do whatever they want, they will exhibit the same qualities that players do in Day Z - they kill other players. Now, the experiment that I linked is not a deathban server. However, we can still see examples of trading, teaming up, and forming large corporations/alliances that occurred EXCLUSIVELY from the lack of resources, as well as players teaming up for the exclusive benefit of staying alive and pooling resources towards the end when everything in the game was becoming scarce. Everyone playing knew that a lot of the things they took for granted were now very limited and valuable, and understood that in order to have them, they would have to cooperate with the people that already owned them through trading for a resource that they had an excess of. Without this lack of resources, basically none of this would have happened at all. You would have seen very minimal trading, and the only alliances formed would have been of people who were already friends to begin with, or who made friends with others on the server over time. No alliances, trading, or teaming up of any kind would have been formed exclusively for mutual benefit, rather they would have all been formed out of friendship and nothing in the actual game. Therefore, I believe that, while from a different game, this can be a very good example of why having much more limited resources in Day Z could potentially be a good thing. Not only would it make the game more difficult in general (something a lot of people desperately want), but it would at the very least ENCOURAGE player interaction beyond simply killing each other. Because maybe you can kill one or two people with only 2 bullets in a pistol, no food, and maybe 1 bandage, acquiring a can of food here, or 3 bullets there. But then what happens when you find the 3rd, 4th, or 5th person? And who's to say they have what you need after you kill them, if resources are scarce? Two sets of eyes would make it easier to find food and water when it's a rarity. Two players with few resources would also be much safer if you upped the zombie difficulty as well (something that is hard to do currently, but could be possible in the standalone). People would slowly start to realize that maybe teaming up with strangers to pool their resources would, in the end, benefit both of them more greatly than the benefit they gained of just killing them without a second thought. Just food for thought on the state of Day Z currently.- 11 replies
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SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2
DemonGroover replied to ryahn's topic in Mod Servers & Private Hives
Just had a run through - awesome stuff! Hung around Elektro and there were literally a 1000 zombies on the server. It was epic looking out across Elektro from the fire station tower and seeing Zeds everywhere. Also at present most people were friendly - this may have something to do with Zeds being a big problem to deal with. Few things to report: I think the zeds can hear the hatchet - me and 2 others were literally in the church for 15 minutes axing to death wave upon wave of zeds with our hatchets. They just kept coming so we eventually had to run for it. Things got a bit laggy with so many zeds but i suppose thats to be expected a bit. My ping was quite high so it may have been my issue as well. Lots of vehicles - in my hour long play i got a lift in a Little Bird, drove a UAZ and tried to help refuel a Chinook. Awesome. Great job and cant wait for more updates. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Bombolz (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
Suggestion 1: Military Fortress built to withstand bombing runs and such. You can enter this area with a access card (very rare) found from a high ranking dead military personel. Once inside you can close the gates which will prevent zombies from entering, this area will have weapons and other military gear inside. This area is also a bunker and will have food and water, though there may be other players already inside. Certain military fortresses may be occupied by A.I.s that may refuse or accept your entry request or just shoot you on sight. Also be warned, that this area will be infested with zombies, so even if you do have a access card, getting in will be hard. Suggestion 2: Dead bodies should have loot respective to who is dead. e.g. Police officer will most likely have a pistol, or rarely a shotgun. Soldiers will have a much more powerful gun, or no guns (since they may already be taken by someone else). Suggestion 3: To be able to see blood trails, possibly from stepping on blood your shoes will leave a mark on the ground for a short duration. This can become as a warning to another player. Suggestion 4: Buddy system perhaps? Players on your buddy list will have their name appear green when your cursor is on them,other players will have white names. Suggestion 5: Scale walls using ropes, grapling hook, or 'wall climbing machetes' (which was suggested by someone else). Suggestion 6: Possibly a hunting ground. Where there are huts in which you can find weapons such as a knife, bow/crossbow or hunting rifle. A hunting ground will have more animals around and possibly a river in which you can rifill your water. Maybe a rowboat as well? That would be cool and add a bit of diversity to the vehicles. Suggestion 7: A more complex weather system. The addition of fog (especially when higher up mountains), possibly snow? A more differentiable sun - as in, at times there will be more light than other times. Different levels of rain downpour - heavily, light, thunderstorm. And this may flood up certain areas forcing you to swim across, or use a rowboat. A full moon/ hald moon, you' know, that kinda stuff. Suggestion 8: Radios, (also can be heard in cars) tell the player of certain events e.g. A military convoy carrying N2 Infected zombies has just been attacked, no further details have been given, but we will keep you up to date. Or other players using a mic in a radio station sending messages to other players. Players can switch frequencies (normal radio, music, or player communications). Radios also create noise, so be careful, and use when your sure there are no zombies nearby. Suggestion 9: A more apocalyptic scenery. Right now the towns are too small, they should be much larger like a city. And there should be houses that are already barricaded, and the windows are boarded. The glass in some buildings will already have been destroyed. Also the ability to close - open blinds which will hide your presence from other players and zombies (and removes light inside). Suggestion 10: A larger diversity of animals, deers, bears, wolves....(which cry out during the night and start growling when players are nearby. -
Hi all, we at Clan ubik would like to invite you all to our server. It is a Seattle hosted Vilayer Bliss hive server, run by Clan ubik of Australia. We have upped the amount of vehicles by 30, which is currently spawning 3 choppers! New spawns also get a boost by starting with a map and hatchet. The server is set to Veteran with 3rd person and cross-hairs on. The clan members are all mature laid back guys, looking for other players to group, help, kill and ultimately have a good time. So search for clanubik or add our IP 216.244.86.90:2342 and come have a look. Cheers PainKiller
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Hi, I love this game ! That the game i hope since many years. I sent many suggestion about game like this one (but not with zombies) to many game's editors. I'm so happy see you make a so beautiful game, new style, new concept, play on realistic world, with fantastic events. My ideas are about play as real. Many ideas type (server, gameplay, difficulty etc.) Sorry for my english, not very good, but i think you can understand. I'll give you more ideas later. Take all you think good and remake it as you think the best for this "game of the year 2013." Have a nice day ================ In extinction In a same area. More you will kill zombies respawn less zombies will spawn quickly. More you kill zombies less there will be zombies. That is logic. Anyway the first respawn will be same, many zombies. Players will kill them, one respawn will be done. If they kill quickly each respawn the next one will appear later. And more later for the next, and more again, and more again. Loot respawn will be slower too. Visibility and noise When raining zombies can't detect us easily, visibility and noise is reduced. Rain noises cancel walking noise. That like at real. And same for other noises, A noise can hide other song. Beach wave, vehicle, rain, etc. Shadows must hide us a little more than over then sun. More the shadow is dark more we are hidden. Eating : Eating every hour a can for 3 person is lame! Loot Let us able to search loot in trashcan, furniture, dump etc. Radio : Players can use chat or microphone to speak with nearest peoples. They can shout for silence, speak for normal, or they can scream to let be readable or listenable on a long distance. Anyway to speak or use a général canal chat players will need to find a talky-walky, radio, or other gadgets. Barricade and camp In addition with barbed, a barricade and a portal. Barricade is better that barbed, zombies can't see players, but a single barricade will need more than one part to be constructed. Players will be able to construct a safety camp. 20 barbed minimum + one portal minimum. Any barbed part can be replaced by a Barricade. Safety camp can be enlarged to 50 barbed parts. A camp can't be construct if another camp is nearest than 10 km. Camp can't be larger than 50 barbed parts. Camp will be closed and only the portal can be use to enter. Zombies can't use this portal, the portal need a key or can be open from the inside. Any player can duplicate the key if he has one. The key is the same for all camp. With a key in you tool belt you can enter the camp. That needs to make yourself the camp or ask other player to give you a double of keys. ================= Multi map: On server for one map. Each map is linked to other border map with a real road. To change map (and so server) player need to get this road. When at end of the road player can select the server he wants from list of server who playing the map where he wants to go. Player can wait for free slot on a specific server (number on queue must be show) If all servers full, road is like blocked, he must wait in queue or take another road. Se road can lead to several other maps. Why not let player repair train? Or use airplane? to go to other map. Use a set of server to coordinate maps. Same servers will be attached to specific other one. Useful when player want to change map, he must go to the same map of his player team. About queue: If some die, if server full, the dead man must wait his turn at end of queue to ruturn in this server, or he must go do a new server. So, when server full and players in queue, if someone die, the next on queue get his place. Anyway on death player can change his server or set of server. All maps make a full world, very very very large. Like a puzzle. Player will need to use road to change map/server. That mean many time running or drive to travel all the full set of maps. Player can keep his vehicle when changing map. He'll never be able to change his map by other way than road. Except if he was dead? That will ask a lot of map to make a full country/world, but that will do a revolution on online games. That will be a real country, a real world. Let player and team make maps for you. You only need to give them all restrictions useful to keep their map able to be played on official server. 3 server's styles: Server not as mmorpg server, not as fps server. I think it will be better to keep your new style server. Better than a regular mmorpg or fps ranked server. 1/ Ranked servers You need one or more server to keep players information's. Same as now. Let players, teams, and banner open and pay playing servers. You need ranked server to have many server paid by customers, teams etc. Each must respect some constraints to be able to get the ranked title. - If some maps, one server for one map, map never changes. - Persistent world, never offline (except for update or debug). - Players information's sent to official server. 2/ Full official persistent world with events : I will speak about official's servers like mmorpg. With month fee for players. If using multi map idea, each map is attached to one other map with same ping and usual language. Player Choice his set of server and will never use an other one. Like mmorpg. Player will not be able to change server to loot again in same position. That mean real big servers, very stable. With this style of game map you can make some interaction from map to map (and so server to server). Players can find nuke and send it to another map to let place free during 1 hour, 1 hour with zombies in the map. But nuke will destroy all players, destroy all loots for the 30 first minutes, make all vehicles and electric widgets off. Players can get many vehicles and go with on a same map. And so organize driving killing or race bus. 3/ Why not offer each type of online gaming? Why not let player able to play on 3 types of servers: - Free server paid by teams/players/banners - Ranked server linked to official players information servers. - Real official servers with month fee. ================ Run, sprint and endurance Slow the speed over the time is a good idea. But. On each movie I saw zombies were slower than humans, but humans are tired by running. Usualy zombies are very very slow. Too many zombie have a full running. That tedious. That need more zombie types. Maybe one type of zombie can run, and will not make run each time, and will stop his running randomly from 3 sec to 5 hours without a reason. Keep the running end when out of view is good. For many other zombies that will be better if human will be faster zombies when running. That let able to add more zombies per area, players can make a run to distance then zombies but will have quickly too many zombies following to try something other than running farthest as he can to get out of here. That will need running points (like 100 points) and endurance points (like 10.000 points). The first points as used likes actually but will consume running points. When running, running points will down, speed down. When out of running points, speed is really slower but that will not consume endurance points. To get more running point, player must walk or motionless. To get more endurance point player must wait, running will not affect the very sow pull up of endurance points. You can sleep to have a seepup pull up of endurance points. Anyway sleep will make black screen and sound partially audible, at wake up you will need to eat and drink a little portion. Eat and drink will pull up a little more the endurance points. So, in wake up, endurance points pull up very very slowly. No global endurance points mean no running endurance point restored, you will need to run slowly if you won't take time to sleep or eat. Additional Sprint mode is a really the best speed you can do. I think 65% faster than normal running. That will directly consume endurance points, and all of them can be consumed in some short seconds. 50 to 200 meter maximum. 200 meters sprint is really hard, try it if you can ! So you will be tired quikly. You will must stop you sprint before have negative points. When you have negative points you will not be able to move any more. You will need to wait point's restoration, slowly. You can use your weapon with difficulty. Prepare a camp. But must wait the first positive point before eat or sleep. Like someone breathless. As real. Additional effect: more you have endurance point more you will have bonus effect same as paintkiller (and other why not). Random Using random for all loot, zombies, and other movable's widget is good. Anyway, random reaction on a fire must be on each zombie and not on the fire. Actualy if I fire with a sniper gun, all or no zombies want my death. tedious... That will be better to have this random interaction for each zombie, one by one, in the sound effect area. ========== Making great trap against zombies and maybe players. An incredible death trap machine ? For exemple (maybe this example is too complicated too). You need a big fire camp like a stack. Some ropes. Some wood log. Some levers. Some wood board. Your actions will be : make the stack, lever(s) and wood board(s) all around the stack. Attach each wood log to a rope. Attach each rope from lever to nearest tree or wall or floor lamp. Then fire the stack. Zombies will be attracted by the firing stack. When the walk on wood board, lever will be down, wood log will be free and push zombie inside the firing stack. You will need each time to attach the robe to a nearest widget. Zombies are attracted by fire that let you free if you don't fire with your gun. Other ideas : - Hole ground with or without peaks fatal. Without mean they stay alive some time before kills their self. And they do many sounds when in the hole if no peaks. - Mannequin, looks like and smells human. Useful to lure other player too, and located them when he try fire the mannequin. - With a long pipe, very long you can make a sound fare as you are. Unroll the long pipe. If you do a sound at the first end, the sound will be only audible at the other end. There can have some different long pipe, large pipe for lot of sound, fine pipe for little sound. Some different sizes. 10 meters (need to be hidden useful for traps zombies). 25 meters, 50 meters and 100 meters. ========== Automatic skill upgrade Why not add automatic skills upgrade? Not like levels or like other games. Skills points will be one reason more to escape death. Player not need do manage anything, that automatic. More you fire with a specific gun, more your aiming and recoil will be better with this gun. More you run more you will have endurance running points. (see my idée about running). More you sprint less you will consume general endurance points by sprinting. (see running idea). More you bandage you or other player, less you will need time to bandage. More you are damaged by high jump, less you take damage from high jump. etc. You can have bad effect too: More you eat in short time, less you will have running endurance points. Only use % adaptation. No skill point to add manually, no levels. On other games points are never realistic. Usually players can put point on his health with points won by firing enemies ... stupid! Here you will win point on the action you did many times. As really experiences won. For bonuses, maximum points are 200% of starting points. For penalties Minimum points are 75% of starting points. Players mustn't be able to get the maximum bonuses. He mustn't have an end in his skills point's quest. More he win points, less he will points. And so player will never be able to have the full x2 multiplication, but be able to win more and more points. Quick example, First shot will give him a total of 115%, the next one 129%, the next one 141% the next one 152%, 161, 166, 169, etc. For aiming that can be degrees, firing angle of the weapon, lower and lower. For running, that will be points. For preparing eating that will time duration time. Etc. ======================== Zombies spawn. Never zombies must spawn in the field of view of player, expect when he dig himself out of earth, when he get out of his grave. If the ground is not earth, he can get out of an empty house, appear behind house, behind car, get out of a flue, etc. But player mustn't see the spawn, mustn't see the zombie appear by magic. That nor realistic. I think about use spawn as spawn area and not spawn point to let able the server select the best point in each area for each spawn time. Server need to cancel spawn if player can see it. And please do not let zombies appear near player except if get out of the earth. Same for get out of a house because player maybe just searched in it. Anyway let able from the flue too because player can't watch inside flue. No respawn near players, some time i had spawn inside the house. But i just killed all in the house, 2 times... really not realistic. ============ Stupid Zombies Usualy zombies are stupid. They can't open door, etc. They can any destroy some of fragile doors. Let player get safe in houses. Slow zombies in building are good idea, but maybe too easy. Why not be safe in house if we close door, safe but closed and trapped. Zombies can stay long time around the house. Player must do no sound long time and wait. Maybe another player will make sound near you and will attract zombies fare as the house. Players can use flare from window to try attract zombie far as the house. Smelting Why not let zombies smelt human smell. That will not help them to find player except if player is very near of the zombie. That will only excite zombies. If they smelt human, they will be very active/aggressive. If they smelt nothing more that zombies, they will be very passive. Players can have 2 types of smell points. Death smell points and alive smell points. Player can have zombie smell (death smell) for long time if he do some rolls over a dead zombie. 5 rolls over 3 different zombies will give a a perfect smell. It mean full points, for long time. Zombies can smell alive smell (players smell) too. Player can down his alive smell with some hunting spray. The human smell pull up when running or where on adrenaline by firing 3 time or more during latest 30 seconds or less. With perfect smell zombies will never smelt you when you are near them. To stay stealth and not excite zombies your alive's smell's points must stay lower than your death's smell's points. Zombie's imitation Why not let player have a key to imitate a zombie. Maybe with an adequate disguise (need to take clothes from dead zombies). That will let player walk safety (if walk slowly) with zombies. And that can help to lure other players. Anyway player must have perfect movement to but not detected by zombies. If zombies see you, watching around you all the time... They will beat you. Players must walk in an only one direction, follow other zombies if they listen a sound, or if all of them are walking in a same direction for any reason. Player must do all like other zombies. Player's falling. In addition to my running points idea. Player % Chance to fall when try watch back while running. Player must stop before turn him to the back. Same, use % when try run backward/reverse and slow his step. When running fast in full wood.
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OK so here is the story... I join a server at the nw airfield... I thermal scan and find a bandit in the trees near the south west barracks. As i range a shot up i hear a bus start up 200 meters in front of me. I then range a shot up for that with no clue what is happening as a uaz comes out from the trees. They both take off as i fire some as50 5 rounds at them. Failing to damage either vehicles i run off after them leaving my guard down and full on sprinting. I see the bus over the hill and fire again, I again don't damage it. I run near the last seen position as i head towards a marker on the map which says 'camp'. On my way I hear tons of some sort of LMG firing and shortly after, a death. I run in that direction constantly scanning and hear the UAZ yet again. It pops over the hill, he must have thought the guy he killed was the one who shot at the NW airfield. He drives straight towards me and i fire at least 20 l85 rounds into the drivers seat and he drives straight past, i switch to my as50 frantically trying to get it out to shoot the tyres. I did it; I shot the tyres and the car just kept going in circles, I shot the bandit driver. I ran over took some meat and checked for a spare tyre. Next thing I know I hear footsteps... Sure enough, it was a bandit un armed. I drop to the floor with blood still full. The chances are he wont loot my gear, he will just spawn in an ammo box and drive off. Now that's what I don't get. He can teleport to vehicles and all, so easily. They can even spawn there own in (i heard). So when a TMW Charlie squad bodyguard kills you on his own fair and square, why do you feel it necessary to kill me for no reason? If I knew how to hack and did (which i disagree with strongly.) And I were to be in that hackers footsteps I would teleport back and say, wow good job and have fun; lemee repair the wheel for you. Take care now bye. What was the point in him killing me like that for no reason, after i just earned myself my first car, not just stealing one from a camp or finding one at a hacker spawn. I do have a camp where I can regear so it's no problem. It's just at the time I had so much adrenaline from that and I was so happy and proud of myself, now its all disappeared and its back to what's the point in this game? Thanks for listening to my horrible tale :( What are your view on this? What would you do now? Reply to this post with your views and what you think. If anyone will be ever so kind as to give me a lift up to novy sober I would be ever so grateful and be willing to play with you for possibly the rest of the day.
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US 4551 Finders, New Private Hive.
Tuggo replied to [email protected]'s topic in Mod Servers & Private Hives
I would suggest against playing on this server. The admin was accusing me of hacking after I engaged two of their vehicles with my trusty Lee Enfield. I was out on Veresnik hill where I usually like to start looking for chopper crash sites, when a small car is driving through a field just west of me. I go prone and start putting lead down range. The driver pops out and starts rolling around on the ground, and I am having a hard time hitting him as I have to deal with 2 zombies hitting me that were from the deerstand on the hill. I estimate about 400m, and I go through about 10 rounds or so. Another vehicle, an offroad, comes at me from the south, attempting to run me over. It was the server admin Totalwar. He stops the vehicle right next to me, and I put a few rounds through the passenger window right into his face. It had the desired effect. So I jump into it, and head east. A few rounds hit the back of the vehicle as I guess his mate decided to stop rolling around in the grass at this point. I make a clean getaway in a vehicle that was better than the one I was attempting to jack in the first place! At this point the admin accuses my brother Teffass in chat (who is playing on the same server) of teleporting one of their folks to the coast or somewhere. He then accuses me of the same thing. We are both playing in the same computer room as we live together, and we're like wtf is he on about? Teffass was somewhere further east of me I think, and was not involved in the engagement. We had agreed to meet up in Pavlovo, and I was running ahead. The admin then claims that since we are not in the server TS that we are suspect and we must be the cheaters. He then berates me about engaging "superior forces" possessing "high grade" military weapons with an Enfield, and that I surely must be suspect as to my motives. They are not "coastal newbs" running around with Enfields. Could have fooled me. I'll tell you what my motives are. I kill people. It's what I do. I have never cheated in this game or any game, nor will I ever. I have the same CD key and GUID from my initial Arma2 purchase to play DayZ. My brother Teffass as well. I don't want to play on a server where the admin accuses you of hacking when he gets bested. Lee Enfield, the very best there is. When you absolutely, positively, gots to kill every motherfucker in the room; accept no substitutes. Play on this server at your own risk. -
Hey guys, Im not sure if its just me, but im getting stuck at the loading screen when logging into servers, specifically Vilayer ones. Me and a few friends opened up a HFB server and got the new Fallujah map loaded on it. For some reason, vehicles dont spawn on our server though so were planning on switching to a Vilayer server soon. Anyway, I've been playing on a few other Vilayer servers until we switch over. I found me a fairly decent Humvee that was loaded with gear. No one was around so I repaired it and drove away. An hour or so later, Im looting a hospital and the server kicks me. It didnt give a reason or a BE error, it just said "You have been kicked." I thought it was a fluke so I reconnected, pressed join and the game got stuck at the loading screen. Having dealt with loading glitch countless times, i go through all the steps to fix it, still get stuck. I start tinkering with the dayz files, reinstalled arma and oa, all the maps reinstalled, still get stuck. So I tried joining our HFB server thinking it would just get stuck and id need to wait for another Dayz update, but lo and behold it joined without any problems at all, although i was across map from where i got kicked. Spent a few hours playing on there, thinking id fixed it and got alot of gear i had lost earlier in the day. So i tried reconnecting once more, stuck at the loading screen. I tried a different Vilayer server, stuck. I tried an almost full server, stuck. A server that was completely empty, stuck. Out of frustration i tried a non-Vilayer server that showed up, joined without a hitch. Did I manage to get banned, which i might add isnt allowed by any server hosting service, for something legitimate in the game? And if so, how come im banned on ALL the Vilayer servers? I really need help on this, be pretty pointless switching to Vilayer if I cant join. Any help would be greatly appreciated! Also as a footnote; anyone know why vehicles dont spawn in Fallujah on a HFB server? I havent seen a fix yet, already contacted HFB and they told us that the vehicles take time to spawn in. I cant see how thats true, ive found atleast 50 vehicles on other servers, none of which were HFB servers...
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"No, im not sure why, its just from experience. So please do tell, how can someone bring so many items that doesnt even exist into this mod?" Quoting this guy too... Are you dumb? There's taking the core game (Arma 2) Which has all of the core parts to the game, Maps used, Weapons, Items, user interface etc. In Arma 2 there are configs that run the game and allow and disallow such thngs as weapons and items. This is what DayZ does. if you noticed that when u downloaded the game it wasn't GB's big. it was merely couple hundred MB's. DayZ is a MOD - Which has edited those configs and added a few extra items in which obviously took alot of tweaking to get right. As this Mod is in alpha stage alot of things are bugged. The DayZ Devs can't stop people gaining items that aren't required for the DayZ mod because all it takes if you're smart is a simple script. BattleEye was designed to be an anti cheat for the core structure of the game (Arma 2) which allowed all these guns and items that you see the supposed "Hackers" using. infact they're not hackers... they're just scripters. When u see ingame Battleeye kicking people for Script Restrictions that is when someone tried using an item that is delagated illegal in DayZ. unfortunately DayZ devs can't restrict all the guns u see because let's say the AS50 has it's core components. and the gun u see AS50 TWS uses the Core Components and has an addon which u see the thermal vision. if they wanted to disable the AS50 TWS they would have to get rid of the AS50. same with the alot of the other guns. The only thing BattleEye is there for is to get rid of "Hackers" who inject their code into the core part of the game... aka to modify their game to use Aimbots ESP hacks (Nametags, Distance, Weapon in use etc) Wallhacks. Spawning of Vehicles isn't one of these... its another script. Please people get to know the difference between people who use Scripts and people who use Hacks. The people who use scripts won't get banned in the same way as people who use hacks. So to sum up what i just said... People spawning items in the game that aren't supposed to be in Dayz are Scripters. People who Teleport, Aimbot Wallhack and ESP hack are Hackers. Now, when DayZ Goes standalone It will be a STANDALONE CORE ENGINE that is designed SPECIFICALLY for DayZ. This will give them the advantage of Only implementing into the game What DayZ is supposed to have. So it will get ird of the scripters. (item spawning vehicles etc) It won't however get rid of people using hacks such as aimbots and ESP hacks etc because no matter what game you have unless it's 100% server side aslong as theres a client that you install on your computer, modifications can be made. That's where Battleeye comes in and does it's best like any other anti cheat to detect them and ban them via IP/GUID Regards The slightly more intelligent part of the community.
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Banned from US 3370 - Hosted by Katet Clan
pl0xy replied to Deadchicken (DayZ)'s topic in Mod Servers & Private Hives
Yeah i was putting them around the place where we have our tents/vehicles, we had about 20 tank traps and wire fences when i was putting them up but only around 6 sand bags, was bored so thought it'd be a good time to start putting them up. Didn't realise i am only allowed to place a few at a time. My apologies, i will try to leave at least an hour between every set of 3 tank traps and one wire fence i put up so as to not be banned in the future :] -
UK player looking for other serious players to explore with
boxman80 replied to BryanDB91's topic in Clan / Group Recruitment
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 -
Looking for a few players to team up with ( Europe)
boxman80 replied to External89's topic in Clan / Group Recruitment
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 -
sandbags and wire fences dont stop vehicles like cars, tractors and atvs, only tank traps do
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European DayZ Community Servers by BR4INZ Squad
BR4INZ Chopper Bob replied to BR4INZ Chopper Bob's topic in Mod Servers & Private Hives
vehicles should be fiine ;) -
What I think has a big influence on the rarity (or commonness) of Firearms - and what nobody seems to mention - is the point at which the Game takes Place. The distribution of firearms and ammunition will definitely change a lot depending on how much time has passed since "the event". Let's compare a few points: - immediately before and at the very beginning: The Situation will be as most describe here in the thread: depending on the country, in civil homes will be found almost none (EU) to almost everything (US) Weapon Stores will have a Standard Stock of Weapons and Ammunition. Military facilities will have "full" armories with Assault Rifles, LMGs, Sniper Rifles, SMGs, Equipment ... Same for Police Stations. - When the population becomes aware of the thread, the military + Police try to keep order: People will stock up on Weapons + Ammo. In the US, Civil Homes will be full. Weapon Stores will be empty (except for some guns, but most likely no ammo), as everyone wants to be prepared. Military facilities + Police Stations won't have "full" armories anymore, as Soldiers and Officers will be out on the streets to keep order and fight the Zeds. - During the Apocalypse: Martial Law, Chaos, Destruction, ... Civilians will barricade in their homes and pump out lead on everything that moves outside. Military and Police will pump out lead on everything that moves on the streets. Most military weapons will be in circulation. Everything that's left in the facilities are leftovers; malfunctioning guns etc -> Ammo gets rarer and Weapons are spread all over the country. Already now, Looters will try to get as much as they can from dead soldiers, empty houses and stores. - The Aftermath: The Military failed, Civilization has come to an end. Some People will have survived (We, the Players), but unfortunately no one that was barricaded in his house with tons of guns. Military Equipment will be spread all over the country, mostly on dead soldiers, in crashed trucks or helis, in basecamps ... Raiders + Bandits will roam the lands and loot everything of worth. So most Military equipment will already be gone. And anyways, The military has spent most of their ammo. All that's left are some half empty or empty mags. Surviving soldiers and Equipment will have been flown out onto some aircraft carrier. (Except for some downed helis) - The Reconstruction: Slowly, but steadily, some kind of order is restored. A Post-Apocalyptic Situation like in the "Fallout" Games. New Societies, Tribes start to form, People start to settle down again. Zombies are killed and become less. Currencies and economies are created. Military and Police forces are getting organized. And so on. I think we all agree that the DayZ Setting is "The Aftermath". So we can pin down: - Military Equipment: Weapons, Ammunition, Tools, Vehicles, ... Is spread all over the land. Dead Soldiers, Crashed Vehicles, Crashed Helis, Camps. All small locations that held a small amount of equipment. Larger Military facilities hold only leftovers, not more than every other small Camp. Same for Police Stations. The Equipment is worn, ammo is spent and has been taken by Raiders. There is not much left, And everything's widespread. There are NO Central Locations that hold "the best" or "the most" loot. - Civil Weapons: Shotguns, Hunting Rifles, Pistols, Historic or Collector's Weapons. (Maybe some AKs) People will have stocked up on Ammo, but will also have spent a lot of it. Depending on how (realisticly) the distribution of arms would be in Country like Chernarus, that amount of Guns & Ammo could be found in Civil Homes. But again, Raiders have looted everything they could find. So, there won't be 30 Guns with 1000 Rounds each in every house. So, there can be anything, from complete armories with 3 Hunting Rifles, 2 Shotguns, 6 Different Pistols/Revolvers, 5 Historic (useless) Weapons and a few boxes of ammo for each, to 1 Revolver with 4 Rounds that you have to take from the cold, dead hands of the guy that shot himself and his wife. (This of course, needs to be randomized, to prevent having again the ONE location that will become the destination for everyone. Like 1 Full Weapons Cabinet for every 100 enterable Houses, randomized once a day.) - Weapon Stores will be empty (If there even are some in Chernarus) For Melee Weapons: Everything that's suited can be used. Baseball Bats, Golf clubs, Cricket Bats, Crowbars, Hatchets, Knives, Machetes, Sticks, Hammers, ... TL; DR: Less Firearms (especially Military) IS realistic. Think about the development of an apocalypse. And Sorry if I'm not clear or contradict myself or something.
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Game Server Hosting by SurvivalServers.com *** INSTANT SETUP | CUSTOM CP | FTP | CUSTOM MODS | ANTI-HACK **
SurvivalServers (DayZ) replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
UPDATE: We're filling ton's of orders right now so If you are still waiting, your order will be ready very soon! Introducing Survival Servers DayZTools!!! Only available for Survival Servers Private and Community Private hive. Control your private/community private server with our custom built Private hive control panel! This makes controlling your server easier than ever! Features: 1.) Change your time zone in 1 click! 2.) Choose how often you want to run different tasks! 3.) Control how many vehicles you want (current max of 75) 4.) Remove wire fencing, hedgehogs, bear traps, and sand bags whenever you want! 5.) Clean up all vehicles out of bounds (off the edge of the map) This is useful if a hacker teleports your vehicles off the map. 6.) Set a max number of vehicles. 7.) Make all new vehicle spawns 100% fully repaired, or choose how much damage they have. You can also adjust the amount of fuel and a few other vehicle settings! All current customers now have access to this tool, and all new orders can add this to their server for just $5/monthly. This $5 is going to also include ALL NEW TOOLS that we release. So when we come out with more awesome tools, you get them for free! When you order your server you will see it on the purchase form, just include DayZTools in your configurable options. If you already have a server and want to add on this option, purchase DayZTools at this link for just $5 monthly: CLICK ME TO GO TO ORDER FORM Screenshot: -
apologies as this may have been asked (probably numourous times) but i was just looking for a bit of info/advice. basically theres tonnes of private hive servers these dayz (see what i did there) so im starting to wonder if its worth the hassle but im looking to set up a private hive server and was looking at vilayer mainly their package deal, 4 maps you can choose private or public, if you for example chose private chernarus can you customise it like all the other servers i am seeing i.e 80+ vehicles and 8 choppers etc? or is this done using dayz bliss? can you install bliss on vilayer servers? i would be happy with just the standard dayz (although idealy patching so duping doesnt work would be preferable) and just more vehicles, when i ask vilayer they only seem to answer part of the question. so i throw myself out to you guys and gals here for any more info. also ive seen people talking about using navicat for my sql when adding vehicles checking for hacked objects in the server, also people are using it to add things like other transport choppers which is pretty cool. i have asked vilayer and the response is "we dont allow database access" but a customer in their teamspeak said you can connect to your private vilayer server through navicat and apparently its quite easy, so my second question is should i be reading between the lines in the sense that "we dont allow database access" means we need to say that so dumplings dont screw all the files up?
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Dayz Horror Community | Multiple Servers | Website & Forums | TeamSpeak | Active Staff
Stigmata87 replied to smKes's topic in Mod Servers & Private Hives
Bump just because this is such an epic server. been here a week, love the clan, love the fact i haven't encountered a hacker. been in vehicles and heli's. epic stuff Bump.! -
I usually ignore vehicles. A car is nice to have, but you'll be a big whopping target for everything. I like to sneak around and don't be a clown in a large moving object.
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DayZ Weapons - A Question?
[email protected] replied to DemonGroover's topic in DayZ Mod General Discussion
Uk gun ownership is pretty limited and then limited to, shotguns (not exceeding a magazine of 3 cartridges) on shotgun licences which are reasonably common in rural areas (and easy to get). Rifles - Bolt Action in any calibre on a Fire Arms Certificate (FAC) these are rarer as you need to show justification to own the weapon and the certificate does not allow you to simply buy weapons each weapon must be police approved and entered on the certificate. FAC also allows for shotguns with larger magazines but again have to be justified. I own a Lee Enfield SMLE and it's easier to jump through flaming hoops than get another weapon. In the event of an apocalypse the civilian weapons would be pretty irrelevent this country is FULL of military weapons in storage, we spent the Cold War stockpiling weapons and ammo for the commie invasion these "War Stocks" still exist and contain mountains of everything from small arms to towed artillery and armoured vehicles, their locations may not be public knowledge but in the event of meltdown of society it wouldnt take long for that stuff to spread out. TLDR - Apocalpyse UK - Few Enfields and shotguns- SHITLOAD of FN FAL, FN MAG, L85A1/A2, L86A1/A2, FN GP35, BREN gun (the 7.62 version is still in war stock)