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Found 42964 results

  1. Jake M-95134cba205f9097

    welcome to THE BOOK OF ELI!!

    Hello and welcome to THE BOOK OF ELI!! TheBookofEli-PVE(PVP-Zones)/Apocalytic-Chernarus/Nuke/AI/BaseBuild/BetterLoot !!! NEW Address: 5.62.100.15:18000 !!! EN / GER MAP = PVE + PVP Zones (with Outlaw system) pls check my discord Difficulty: Start: Hard - Hardcore .... Equipped: normal Baseraid are NOT allowed! (This rule only applies within player territories. Vehicles, tents, boxes, etc. OUTSIDE of player territories are not affected by this regulation and can be hijacked without consequences. Tip: Lock your stuff by codelocks outside of your base!) Ingame press "b" to open Book for further Server rules! The post-apocalyptic world of chernarus awaits you. Apocalyptic towns and villages a lot of different loot (weapons, clothes, food, radio&cassettes, ... ) Zombies are slow but dangerous and hard to kill (use headshots)... Zomies are able to open doors!! There are also Zombie hordes - don't let them surround you AI players and patrols will encounter you / Friendly AI will help and (optional) follow you You can get infected with the zombi virus You can have a dog as a companion Crash sites & Airdrops (with medical, military, basebuild- or other stuff) - Look for red smoke to find the Dropzone - but attention, airdrops attract zombies Houses and garbage can be searched for loot There are different TRADERS (Balota, GreenMountain, 2x Kamanka, NEAF, Krasnostav, Svetloyarsk) where you can buy different stuff, parts or vehicles There is also a black market trader near Tisy (buy and sell high-end stuff) Airstrikes with gas, bombs and tactical nuclear bombs (if you hear a siren, better run away!) Gas and nuclear contaminated areas Build your own base / territory with territory flag (ensures long-time-persistent) nail up the windows of houses or build your own house (log cabin) Lots of items to set up your base (furniture like lockers, fridges, cupboards, beds, plants, sheeds, houses, greenhouses...) lots of building material (cement, pallets, sandbags, metal, wood,...) vanilla, expansion and CabinMod base build Missions (e.g. B. collect and deliver items, free hostages, kill zombies,..) many vehicles (cars, vans, motorcycles, trucks, helicopters) including inventory in car! Seasons and temperatures with summer, fall, and winter (dress accordingly) many new Sounds... inventory sounds, sounds when aiming and moving the weapon, adjusted Stammina settings, etc. "Skip the night" function - just lay down at night - and hope that other players do it same - if all players sleeps, the night skips until sunrise
  2. Hi there! Long time no see! I've been away for a while (and still kind of am) but every now and then some idea crosses my mind and I would not want them to die as just a thought without first sharing them. What this list is about? A new list of QoL (Quality of life) suggestions for DayZ Standalone. I have created several of these lists in the past (you can check the links down below) and fortunately, many of them have made it into the game (Not because I have suggested them, of course). What is a QoL suggestion? These are small changes/tweaks that I think could/would improve the game experience and that do not imply huge development efforts for their implementation. Always within the philosophy and style that I understand DayZ has: a hardcore survival game. Do you have to read everything? No, the titles and pictures are intended to be illustrative and self-explanatory. Just make sure to check the brief explanation before commenting about them. OTHER SUGGESTIONS SUGGESTIONS PART 1: https://forums.dayz.com/topic/247601-50-qol-suggestions-dayz-future-updates/ SUGGESTIONS PART 2: https://forums.dayz.com/topic/250890-55-qol-suggestions-dayz-112/ SUGGESTIONS PART 3: https://forums.dayz.com/topic/251715-45-qol-suggestions-dayz-115/ SUGGESTIONS PART 4: https://forums.dayz.com/topic/252772-dayz-50-qol-suggestions-part-4/ SUGGESTIONS PART 5: https://forums.dayz.com/topic/254494-dayz-50-qol-suggestions-part-5/ SUGGESTIONS PART 6: https://forums.dayz.com/topic/259915-dayz-30-qol-suggestions-part-6/ HERE ARE MY +30 QOL SUGGESTIONS 1) Continuous action for patching clothes and repairing/cleaning weapons As it has already been done with the bandaging action a few updates ago, wringing clothes, patching multiple wounds and many other actions that are now continuous (you just hold the click and it performs multiple cycles). The suggestion is then to apply the same logic to everything related to repairing clothing, weapons or equipment. It is functional, intuitive and definitely a quality-of-life improvement for a smooth gameplay. 2) Increase Gorka/Patrol Jacket and pants insulation value Many of us were probably surprised to learn that the Gorka equipment (known as Patrol Jackets/pants currently in DayZ) has a low level of insulation. This means that they are not very functional clothes to combat the cold, although they are functional since they are waterproof. However, I think this definitely needs to be reviewed and modified to at least a medium insulation value. Is reasonable, easy to implement and would have a better match even with the gorka/patrol equipment description itself. 3) SAM splint as an alternative way to treat a fracture At present, the only thing we can use to treat a broken leg is an improvised splint or resign ourselves to wait long enough (30min) to heal a broken bone. It would be interesting - and in tune with the DayZ era -, to be able to add a specific mid/high tier medical item to treat a broken leg. Dr. Sam Scheinberg's invention during the Vietnam War, commonly known as SAM splint, would be an excellent alternative to broaden the range of medical items and provide them with a greater depth. This item could be better than an improvised splint by offering a shorter recovery time or maybe, just a compact size in our inventory with the same exact recovery time. 4) Dropping a headtorch should always point straight ahead (like flashlights) As has happened at some point with flashlights, if we decide to leave a lit headtorch on the ground by dragging it to vicinity or holding the "G", it should always point to the front. Throwing lights on the ground to illuminate the front is a widely used resource. This same criterion was used a few patches back with the flashlight, which now always points to the front. 5) Sawed-Off M79 Grenade Launcher Self-explanatory title, I suggest to add the possibility of sawing-off the M79 to make it even more compact in the same way we can do with the BK-43, BK-18, Mosin, etc. The saw-off feature is not really popular in general (there is no overly convenient reason to do it) but in the case of the M79 it would probably be the only weapon where this would imply a benefit for the gun since there is no really need for marksmanship nor precision. Would also be a way to revitalize this feature (sawing off weapons) with a concept that existed for decades IRL (very common in the Vietnam conflict for example). 6) Change the 40mm ammo position in the vests (vertical) Following with the M79, while it is mostly an aesthetic thing, it is unnatural in relation to how it looks on our player outside the inventory where grenades are carried vertically, while inside our inventory they are placed horizontally. The logical thing would be to unify and that they are always seen and stored vertically, like the rest of the grenades. 7) Allow to craft a tripwire with a Barbed wire Add the possibility of creating a tripwire with barbed wire (in addition to the classic one with metal wire) but that this also generates a cut in the player who crosses it. It would be a good alternative trap with or without attachment (grenade or whatever item) since it would generate a stumble followed by a cut, slowing down our prey. 😎 Bury barrels as a new storage method A bit more than a QoL suggestion o simple tweak, but I don't think it is a very complex implementation (credit to Dabs for reinforcing this idea with his server), being able to bury barrels underground, exposing only their lid, would be an excellent (and realistic) storage method for DayZ without being extremely OP. It would work exactly the same as the feature of burying any other container, except that it would expose the lid (which could be unified in the same color for any type of barrel). I also suggest that, in an area of at least 0.5 meters around, we could apply a metallic noise when walking on them as a way to balance the possibility of finding them. 9) Allow to fix the weapons attachments with epoxy putty I could not find too many reasons of why this should not happen to be honest. Simply allow the gun attachments to be repaired with the epoxy putty stick like the vehicle’s parts, helmets or vests. 10) Allow to get bark/sticks from trees by using a crowbar Right now, you cannot get bark/sticks from trees with a crowbar when common sense would tell you that it is probably the tool that would most easily allow you to do so. I suggest enabling this as happened with the axes at the time. 11) More item combination (The ones that make sense) Since the title is quite explanatory, so I will just mention the most obvious examples of items that could be linked together as being perfectly logical and possible: Leather sewing kit, regular sewing kit, Electronic Repair Kit, Duct tape, Tire Repair Kit, Garden Lime and bandages. This would improve the organization of our inventory, help to economize the quantity of items in general and would be a clear improvement in quality of life considering an eventual extension of the continuous cycles for the multiple actions (bandaging, repairing clothes, cleaning/fixing a weapon…) 12) Make portable gas lamp illumination warm (orange) instead of cold (white) This is a bit of a whim but it does not escape the realism argument, the portable gas lamp currently has an extremely white light as if it were an LED lighting when in fact it should be a much warmer light because it is still a flame. In this sense, the suggestion is to modify the tonality of the light for a less cold and more orange, giving a better atmosphere in pursuit of realism. 13) Codeine pills effects. Calm/hide coughing, sneezing, shivers and pain sounds. Codeine tablets are probably the least used drug in DayZ because it is basically the little brother of morphine and there are very few scenarios where its use is really justified. In the quest to give more utility and depth to this drug, and always respecting the correlation with its realistic use, let's remember that codeine is an analgesic, a sedative and an antitussive. Thus, in addition to the current use to prevent shock damage (while having a broken bone), it would be interesting to be able to suppress flu/cold symptoms (coughing, sneezing) and shivering caused by cold through codeine. It would also be reasonable to also affect the pain sounds (low HP) from our character. By this, codeine will thus have a much more important role, not only to treat an ailment but also as a good ally at the time of a PVP or to hide our pains or noises (sneezing or coughs) when necessary. 14) Non-disinfected rags/bandages should have a visual representation In line with the previous suggestion, the suggestion is that rags/bandages that are non- disinfected should simply have a yellowish coloration (plus the wear and tear according to their state), while the disinfected ones should be white like the ones we currently have. I know that many will tell me that you only need to inspect the item to realize it. However, this QoL suggestions is not necessarily aimed at old players, but at those who find this a great frustration as they are unfamiliar with most of the DayZ features when they start playing. Believe me when I tell you that there are tons of new players who find in the wound infection feature one of the first major obstacle to learn if there is no one to teach them (plus I believe that anything that allows us to keep them out of our inventory/interface is always a good thing.) 15) Quick bait (worm) replacement for the fishing rod I hope I saw right, but in some gameplays of the new DLC (Frosline), this would already be possible. But to reinforce the idea, I emphasize this quality-of-life improvement: currently when fishing, we must craft a hook by combining the hook and the bait (worms). This requires a slow and clumsy animation for a very simple process. The suggestion is then to be able to combine them directly - without an animation, as with meat and a sharp stick for example. Once your bait is gone, you just drag and combine a new one into your fishing hook. Easy, simple and definitely possible. 16) Broken leg, “+” symbol after applying a splint Many of these suggestions arise after playing with friends who are completely new to the game and struggle with a learning curve. Dayz shouldn't be an easy game by any means (it isn't), but it shouldn't be counter-intuitive either. In the case of broken bones, we have the classic fracture symbol until we heal. However, when we apply a splint, the symbol remains exactly the same, without warning if we really did something right to heal the bone. The QoL suggestion in this case is to simply add a "+" symbol to the broken bone after applying a splint (could be any other symbol representation different from the broken bone stat symbol), indicating that the fracture is being progressively healed (similar to the "+" we get with the heat buff). 17) Bandanas should go to the mask slot by default Very simple but definitely a QoL change, I think 99% of players assign that slot directly by dragging it to our inventory and it always, by default, ends up in our character's head. It would be a simple and quality of life change that the default slot is the facemasks slot. 18) Slightly less “limiting” and more immersive unconsciousness This suggestion could be a bit more controversial than the previous ones, however, I am convinced that it could add a lot to the gameplay: Currently, when we fall unconscious, our screen turns completely black for the first seconds and then, we progressively recover vision through a dark vignette that alternates between 0 vision and minimal vision (small circle). The sound, both of the world and from our character is nonexistent, and if it were not for the lack of the classic “you are dead” message on our screen, we would not be able to distinguish death from unconsciousness at all. I think this could be improved by trying the way ARMA REFORGER treats unconsciousness, which is actually quite similar, but with subtle changes. How? 1) First of all, the screen is only completely black only in the first seconds after falling uncon, but then, the field of view (black vignette) is reduced to a minimum but without reaching full black. 2) Then, as we recover, this dark vignette becomes slightly larger and its edges become more transparent. Unlike ARMA Reforger, our head should NOT be able to move at all. 3) Simultaneously, the sound (both of the environment and of our character) is not completely suspended, but continues but in a mitigated form. We hear our heartbeat while the ambient and effect sound is significantly reduced. You can see an example of this concept of unconsciousness here: https://youtu.be/UWJq0q1hbcE?t=7850 19) Improvised fishing hook crafted from metal wire We have "professional" fishing hooks that we find around the world and improvised ones that we can craft out of bones. It would be interesting to be able to also have an intermediate and realistic version crafted from metal wire or barber wire as "metal fishing hooks". You can get one just by combining any of these items (metal/barbed wire) with a pair of pliers. 20) Improvised sewing needle from metal hooks Directly linked to the previous suggestion, metal hooks should not be limited to fishing, but, when combined with a rope or netting, could be transformed into an improvised sewing kit to repair our clothes (not leather). I am neither the first nor the last to suggest this. Of course, they should have less "uses" than the regular ones. 21) Allow to abort the climbing animation Definitely an idea that far exceeds what would be an easy implementation but, at the same time, a real evolution in terms of gameplay and control of our character, the suggestion is to eventually be able to have some control over complex animations such as vaulting, allowing us (in some case) to cancel the animation in the middle of its execution. In this way we could, for example, cancel the vaulting animation when jumping over a tall fence, backtracking the steps and performing the same animation but backwards. I repeat, I am sure there are hundreds of factors that limit this idea but I would like to leave the concept to get feedback from people who have more technical knowledge about this to analyze its feasibility. 22) Craft double armbands by using a sewing kit I am not suggesting anything new because there are already mods that allow it in an excellent way and its official implementation, I believe, should not have too many difficulties. The possibility of crafting a double armband from 2 armbands and a sewing kit would allow a much more visible identification between the members of a squad, an element that is sometimes a bit lost with single armbands. It's not a major or decisive change, but I think it would add depth, content and freshness to the gameplay. 23) Disable traps from the vicinity tab I’m sure I already suggested this a while ago so I will use it as a reinforcement, the fact that you can detect active traps such as landmines or tripwires just by walking next to them with the vicinity tab open is kinda is a bit discouraging. This not only conspires against their effectiveness but also against the realism the game could have in this regard. The proposal is then that the traps, once set, cannot be seen at all through the vicinity tab. 24) Running heavy melee blow > regular heavy melee blow Many may not know it (probably because they don't follow WOBO, shame on them…), but the "strong" melee attack does the exact same damage (HP & Shock) as the running heavy attack. I think this should be slightly modified by increasing either health damage or shock damage in the latter case. By that, to be able to hit this blow that is “loaded” with our body's own inertia, in some cases would have to knock out the target in one hit. 25) High light and low light for vehicles I think it would be a good addition - and not extremely complex to implement in my opinion - the possibility of having high and low lights in vehicles with different levels of energy consumption (battery). The reasons are the same as in real life (higher consumption, higher visibility and vice versa), and at the same time the possibility of achieving a little more stealth when driving a vehicle. The low/high lights could be activated in the same way, but in one case you just need to hold the lights key (default L) and in the other, just tap it. 26) You should not be able to carry barrels full of water/gasoline Barrels are one of the first items to “disappear” after a server wipe. Players hide them for the first few days and then it is almost impossible to find one. At the same time, they are a key element in large bases to store liquids (water/gasoline) and equipment. The idea in this sense is to benefit both universes (availability of barrels in the world and persistence in the bases). For this it would be good that the barrels loaded with liquid can NOT be carried by the players without emptying them first. At the same time, and as it already happens, if one punctures the barrel, it loses all its liquid content and logically allows to transport it. In the latter case, it would also be interesting to reduce the lifetime of the barrel with holes to 1944000 seconds (22 days) instead of the 3888000 (45 days) of non-perforated barrels. 27) Immune system boost along with the heat buff Since its addition (about 3 years ago), the temperature boost (+) mostly implies a “bonus/buff” to prevent your temperature from dropping below a certain limit when obtained. Although this feature is key in cold maps (like Namalsk), is very rare to find its use in other maps like Chernarus or Livonia where it only works as a residual effect of cooking next to a fire. Therefore, my idea is to extend this feature a little bit by allowing that, once obtained, along with the temperature “bonus”, we also get a immune system boost (quite similar to the vitamins pills effect) that fulfills the same role but can be achieved thanks to this “comfort status”. (Thanks Dumpgrah for the feedback on this suggestion). 28) Reduced the sound for vaulting when crouching (or alternative animation) Let me illustrate it with an example: you are crouching stealthily in a city tracking some shots from inside a house close by and suddenly, you come across a very low fence. When trying to overcome it, your character jumps over it as if it implied a massive effort, making a loud sound and a dramatic animation. So much for our stealth. It would be interesting, therefore, to have an alternative animation (or sound reduction) when we pass over a fence from the crouching position. Perhaps something similar to the good and old vaulting back in the DayZ (one leg first and then the other). (Example: https://www.youtube.com/watch?v=F2s6z-qC4Yo) 29) Smoke grenades should cause coughing after a while (Tear gas alternative) Smoke grenades are an item that could definitely be given more love with small changes to their effects: when we find ourselves inside the smoke, they should cause our unprotected character (no gasmask, or facemask) to cough (alerting us to our presence to others). By this, their use be not be limited to cover a position or signaling, but also as a way to detect the presence of camping players inside buildings. An alternative to this may well be to simply add a 6230 CS grenade with the effects mentioned above that can be found under the police loot flag. It would be an excellent “low tier alternative” for the PO-X Vial, fulfilling a similar role in PVP situations (although without generating any real damage) and expanding this amazing PVP dynamic without the need to reach high tier areas or dynamic events. 40mm tear gas ammunition could also be a thing to consider in that case. 30) Butane canister | Apartment buildings stove and gas cannister refill This suggestion is intended to do 2 things: 1) Extending the use of gas canisters as a non-disposable item once they are used up. 2) Provide with a little life to the apartment buildings with a functional asset. What does it consist of? As with the wood-fired indoor stoves in multiple houses around the map, we can do something similar in the apartment buildings around the map by adding portable butane canisters stove. This item could be “fueled” with the – already in the game files – butane cannister. In addition, the butane canister should be able to refill the gas cannisters by combining them together. 31) Extend the detonator range by using an electronic repair kit (or combining it with a GPS) Both the plastic explosive and the improvised explosive (case protector) require a remote detonator unit to be able to active them whenever we want (not with a timer). However, the detonation distance is, at most, about 50 meters, which for me is quite a small range to work as a trap and not just a raiding tool. That's why I think it would be a cool idea to be able to combine the remote detonation unit with a GPS (or retrofit it with an electrical repair kit) to double its signal range, leading to much more interesting (and safer) scenarios. Regardless of the item or method involved (it can also be the field transceiver for example), the concept is to allow improvement of this item to increase the detonation distance. 32) Modify the compass holding position/animation The idea is to slightly modify the position of the compass in our hand to avoid those situations where the excess or lack of illumination prevents us from seeing it correctly. Simply giving a greater verticality (as ARMA Reforger does, for example) would be enough. 33) Increase bullet dispersion in automatic weapons This suggestion is far from being simple and definitely requires a lot of testing to reach the best conclusion. However, after having personally tested all automatic weapons in DayZ, my humble opinion is that the bullet dispersion of automatic weapons when firing from the waist (misnamed “hip fire” or “off ADS”), is extremely low (impacts are extremely close together). Why is this a problem? Mainly because, even on hardcore servers that disable the crosshair, TONS of players are using artificial crosshairs (from their monitors or with external software) to have an advantage. They abuse the “hipfire” thanks to the (IMO) minimal bullet dispersion that exists in automatic weapons, controlling recoil much better than in ADS and delivering many, many shots almost effortlessly. The suggestion, therefore, is to significantly increase bullet dispersion for automatic weapons when shooting outside ADS, so that PVP does not become a mere point + click. I really recommend checking out the other suggestion threads. Most of them are still valid and Im sure they would make excellent QOL additions for DayZ. THANKS FOR YOUR TIME OTHER SUGGESTIONS SUGGESTIONS PART 1: https://forums.dayz.com/topic/247601-50-qol-suggestions-dayz-future-updates/ SUGGESTIONS PART 2: https://forums.dayz.com/topic/250890-55-qol-suggestions-dayz-112/ SUGGESTIONS PART 3: https://forums.dayz.com/topic/251715-45-qol-suggestions-dayz-115/ SUGGESTIONS PART 4: https://forums.dayz.com/topic/252772-dayz-50-qol-suggestions-part-4/ SUGGESTIONS PART 5: https://forums.dayz.com/topic/254494-dayz-50-qol-suggestions-part-5/ SUGGESTIONS PART 6: https://forums.dayz.com/topic/259915-dayz-30-qol-suggestions-part-6/
  3. GAMELAND

    Console Update 1.25

    Gameland™: 🔥US | Livonia | PVP | AUTO TRADER | MOD | GAMELAND | PlayStation| 🔥 ‼️1.25 Update Freshly Wiped! We our doing a Contest! The Prize a Year Subscription for PlayStation Plus!‼️ ______________________________________ 🔵 U.S 🔵 52 Slots 🔵 Livonia 🔵 PlayStation 🔵 PVP/ PVE 🔵 Bunker 🔵 Auto Trader 🔵 Custom P.O.I 🔵 PlayStation 🔵 Kill Feed 🔵 Bounty ping 🔵 Unlimited Stamina 🔵 Boosted Loot 🔵 No Lag 🔵 Factions 🔵 Weed 🔵 Cupid Bow 🔵 Bare feet 🔵 Drip Store 🔵 Trader 🔵 Black Market 🔵 Flag spawn 🔵 Fully built Vehicles 🔵 Event: Fight Night 🔵 Event: Prison Break 🔵 Event: Death-match 🔵 Event: King Of The Hill 🔵 Event: Capture the flag 🔵 Every 3 month server wipe 🔵 Private Faction Channels 🔵 New Factions receive $250,0000 🔵 Everyone starts off with 75 meter base ping Custom base ping only your faction can see 🔵 Use Discord credits to get custom base etc. 🔵 24/7 Base raid with base damage Enabled on weekends ==================================== Where every gamer’s dream becomes a reality! 🎮 Dive into our immersive world filled with exclusive features tailored just for you! Here we have a new DayZ server by the name of (GAMELAND)! As we all know DayZ is a great game. But let’s be honest we can do without the bugs & cheaters. This is why we invested in a DayZ server to assist you with In-Game Activities and much more! Say no to money hungry servers! Players mean more to us than just a Dollar! All DayZ perks & custom bases Are easy to obtain by using Discord credits. Which you earn via playing & participating in activities! Giving you the options to buy credits or simply grind credits. Credits are easy to obtain. Hunting,building,PvP, playtime, selling weed, selling books, events, and discord commands like /work /crime/ casino plus more. Can easily get you started in no time! No matter your choice you will never miss out! __________________________________________ https://discord.gg/P543Z5PHFn
  4. ‼️1.25 Update Freshly Wiped! We our doing a Contest! The Prize a Year Subscription for PlayStation Plus!‼️ ______________________________________ 🔵 U.S 🔵 52 Slots 🔵 Livonia 🔵 PlayStation 🔵 PVP/ PVE 🔵 Bunker 🔵 Auto Trader 🔵 Custom P.O.I 🔵 PlayStation 🔵 Kill Feed 🔵 Bounty ping 🔵 Unlimited Stamina 🔵 Boosted Loot 🔵 No Lag 🔵 Factions 🔵 Weed 🔵 Cupid Bow 🔵 Bare feet 🔵 Drip Store 🔵 Trader 🔵 Black Market 🔵 Flag spawn 🔵 Fully built Vehicles 🔵 Event: Fight Night 🔵 Event: Prison Break 🔵 Event: Death-match 🔵 Event: King Of The Hill 🔵 Event: Capture the flag 🔵 Every 3 month server wipe 🔵 Private Faction Channels 🔵 New Factions receive $250,0000 🔵 Everyone starts off with 75 meter base ping Custom base ping only your faction can see 🔵 Use Discord credits to get custom base etc. 🔵 24/7 Base raid with base damage Enabled on weekends ==================================== Where every gamer’s dream becomes a reality! 🎮 Dive into our immersive world filled with exclusive features tailored just for you! Here we have a new DayZ server by the name of (GAMELAND)! As we all know DayZ is a great game. But let’s be honest we can do without the bugs & cheaters. This is why we invested in a DayZ server to assist you with In-Game Activities and much more! Say no to money hungry servers! Players mean more to us than just a Dollar! All DayZ perks & custom bases Are easy to obtain by using Discord credits. Which you earn via playing & participating in activities! Giving you the options to buy credits or simply grind credits. Credits are easy to obtain. Hunting,building,PvP, playtime, selling weed, selling books, events, and discord commands like /work /crime/ casino plus more. Can easily get you started in no time! No matter your choice you will never miss out! __________________________________________ https://discord.gg/P543Z5PHFn
  5. Dwight Schrute405

    The Purge - PS4/5 UK Chernarus

    Welcome To The Purge Playstation Sever 👋 🗺 Chernarus 🚧 Custom Trader 🏞 Custom Bunkers & Keycards 🏘 Custom Towns 🪖 Custom Militarys 🛸 UFO Crashes 🧱 Custom Bases 🔨 Weekend Raids 🔫 PVP At All Times 📊 Killfeed, Statistics & Leaderboard 🚘 Ready 2 Go Vehicles 💰 VanillaPlus+ Boosted Loot 🏃🏻 Unlimited Stamina Apart From Melee 🧍‍♂️ Custom Fresh Spawns Loadout 🚁 Increased Helicopter Crash Spawns ⏳️ Restart Every 4 Hours 🌃 Night Time 30 Min 🐻 Bears&Wolves Increased https://discord.gg/ZHgZK6tJ94
  6. we should be able to but sheet metal or logs or planks on vehicles bit it will slow them down depending on which material is used and we should be able to make more improvised walls and log walls and reinforce metal walls with concrete or use metal pipes for the posts and for the frames and we should be able to make smaller gates so it can be the same size as a door to a house
  7. ⚠️Disclaimer⚠️ Please be aware: Information shared in our development blog represents a work in progress, not the final product. Contents and features discussed are subject to change before release. We aim to provide insight and foster community engagement, but details may evolve as development continues. Thank you for joining us on this journey, with the understanding that what you see here is a glimpse into the process. Introduction Welcome to our Development Blog, an exciting channel where we'll be peeling back the curtain to provide you with a unique glimpse into the inner workings of DayZ Frostline Expansion. Our goal is to bring you closer to the creative process, revealing the challenges, achievements, and day-to-day endeavors that shape the game you love. For our second instalment into this series, we're thrilled to peak into Environment and Snow. Stay tuned for our next installment, where we'll delve into Skybox and Weather. First, I'm thrilled to bring you all along for a special journey into the heart of our recent DayZ Survival Camp event, a monumental celebration marking a whole decade of DayZ adventures. This year, as we toasted to DayZ's 10th anniversary, we decided to do something truly special: invited a group of influential creators to join us for an unforgettable experience and have exclusive look at our new Expansion - DayZ Frostline. Sneak Peek Description - Summary Environment A Closer Look at DayZ's Frostline Expansion: Insight from the Development Team As we delve into the creation of the Frostline expansion for DayZ, set on the enthralling Sakhal archipelago, there are a few design decisions and creative directions we've taken that we're happy to share with you. Our vision has been to create a unique survival experience that breathes new life into the game, and here's how we're making it happen. The Decision for a More Intimate Map Sakhal stands as our most compact map to date, boasting an area of approximately 87 square kilometers of traversable terrain (Subject to slight changes depending on development), not including the vast expanses covered by ice sheets. This shift towards a smaller landscape was driven by our observation of player interactions within community-favored modded maps, which highlighted a clear preference for environments that encourage encounters and engagements between players. Moreover, this more intimate setting allows us the opportunity to delve into an unprecedented level of detail in the environment design. The smaller size does not mean a reduction in complexity or exploration; rather, it enables us to craft a world with rich storytelling and intricate details that larger maps could not accommodate, thereby enhancing the immersive survival experience DayZ is known for. Utilizing Tanoa Terrain: A Strategic Choice In our quest to expand DayZ's universe, we evaluated numerous factors, with time and gameplay standing at the forefront of our considerations. While the allure of crafting a brand new map was strong, the practicalities of map development, such as time constraints, data acquisition, and legal hurdles, guided us toward a different path. The decision to adapt the Tanoa terrain from a lush tropical landscape to a rugged, volcanic island nestled in Far East Asia was not taken lightly. This approach allowed us to leverage existing geographical data and transform it dramatically to fit the harsh, survival-centric gameplay of DayZ. From Tanoa to Sakhal: What Remains and What Evolves It's essential to clarify that our use of Tanoa’s base elements — satellite data, heightmap, and key geological features — serves merely as a foundation. Significant modifications have been made to these components to capture the essence of the cold, desolate landscapes characteristic of the Kamchatka Peninsula. The familiar road networks while somewhat retained, have been tweaked for gameplay, forests reimagined to suit the new climate, and the topography tweaked to align with DayZ’s distinctive gameplay needs. This transformation extends to the assets utilized within the map. While some assets from previous maps have been repurposed and readjusted to retain the Eastern-European architectural vibe; re-using some models make perfect sense. we're also introducing a wealth of new building assets specifically designed to reflect the rural and rugged essence of East Asia, and more specifically, Kamchatka. This ensures that, despite some visual similarities, Sakhal offers a fresh and distinct experience compared to its predecessors. Florian (DOJ) - Environmental Designer How will Sakhal distinguish itself from other maps? Our team is brimming with passion for world-building, and we're enjoying the process of populating the map with varied, detailed environments waiting to be explored. Sakhal is crafted to deliver a raw, authentic experience that sets it apart from other maps. It highlights a distinct visual style that is uniquely its own. We believe this drive to authenticity and uniqueness will elevate the immersion and realism for DayZ players, surrounding them in an environment that's not just seen but deeply felt. Michael Docherty - Environmental Designer Snow Description - Summary The introduction of a new terrain brings with it the challenging task of reimagining how players interact with the environment. Snow-covered landscapes aren't just a visual spectacle; To give you a glimpse of what's in store, we've prepared a series of sneak peek videos showcasing environmental differences that you may not find in Modded Maps. Snow covered placements Thanks to the Enfusion team, we were able to update super, multi and plant shaders with a possibility of projecting a texture layer in any defined direction. This is particularly beneficial in case of rocks and trees, which do not need to be placed or textured in a certain way, because snow will always be projected from top to bottom. Adam Franců - Creative Lead Snow Tracks Note: Particles behind vehicles and alive entities moving on the snow are also being looked at. Thawing Snow Flora Visuals Infected feeling like home One of the aspects I truly cherish about working on DayZ is the chance it provides me to delve into in-depth research on specific topics, garnering references, and gaining a comprehensive understanding of how things operate - like exploring the intricacies of Frostbite. Windstride - Artist Read More and Wishlist
  8. RyanRoxta-22d75ef063b9a765

    Ozone DayZ Community | US Servers

    About us We are a new community with the goal of making a server based of the community with a unique twist. Discord https://discord.gg/Vw3BC24PpE Our features • Custom Areas • No safesones • Drug dealer • Store locations • Black market • Lots of weapons, clothing, and equipment • Lots of base storage items • Expanded base building • More vehicles, boats and helicopters • No stamina • AI strongholds with high end loot inside • 24/7 raids and much more We are still adding new features to the servers weekly, our main goal is to keep PvP high, add store locations throughout the map for players to utilize but store items will be limited and seasonal. Players are still expacted to loot for high tier loot or raid AI strongholds or player bases for high tier loot. We hope to see you join our new community! Server Join Info IP: 209.222.101.101 PORT: 27800 Timezone US Mods Mods include weapons, expanded base building, clothing, equipment, and vehicles. Mod list is in our discord. Discord https://discord.gg/Vw3BC24PpE
  9. 1.25 Update Freshly Wiped! We our doing a Contest! The Prize a Year Subscription for PlayStation Plus! ______________________________________ 🔵 U.S/ EU 🔵 52 Slots 🔵 Livonia 🔵 PlayStation 🔵 PVP/ PVE 🔵 Bunker 🔵 Auto Trader 🔵 Custom P.O.I 🔵 PlayStation 🔵 Kill Feed 🔵 Bounty ping 🔵 Unlimited Stamina 🔵 Boosted Loot 🔵 No Lag 🔵 Factions 🔵 Weed 🔵 Cupid Bow 🔵 Bare feet 🔵 Drip Store 🔵 Trader 🔵 Black Market 🔵 Flag spawn 🔵 Fully built Vehicles 🔵 Event: Fight Night 🔵 Event: Prison Break 🔵 Event: Death-match 🔵 Event: King Of The Hill 🔵 Event: Capture the flag 🔵 Every 3 month server wipe 🔵 Private Faction Channels 🔵 New Factions receive $250,0000 🔵 Everyone starts off with 75 meter base ping Custom base ping only your faction can see 🔵 Use Discord credits to get custom base etc. 🔵 24/7 Base raid with base damage Enabled on weekends ==================================== https://discord.gg/P543Z5PHFn Where every gamer’s dream becomes a reality! 🎮 Dive into our immersive world filled with exclusive features tailored just for you! Here we have a new DayZ server by the name of (CursedDevils)! As we all know DayZ is a great game. But let’s be honest we can do without the bugs & cheaters. This is why we invested in a DayZ server to assist you with In-Game Activities and much more! Say no to money hungry servers! Players mean more to us than just a Dollar! All DayZ perks & custom bases Are easy to obtain by using Discord credits. Which you earn via playing & participating in activities! Giving you the options to buy credits or simply grind credits. Credits are easy to obtain. Hunting,building,PvP, playtime, selling weed, selling books, events, and discord commands like /work /crime/ casino plus more. Can easily get you started in no time! No matter your choice you will never miss out!
  10. 1.25 Update Freshly Wiped! We our doing a Contest! The Prize a Year Subscription for PlayStation Plus! ______________________________________ 🔵 U.S/ EU 🔵 52 Slots 🔵 Livonia 🔵 PlayStation 🔵 PVP/ PVE 🔵 Bunker 🔵 Auto Trader 🔵 Custom P.O.I 🔵 PlayStation 🔵 Kill Feed 🔵 Bounty ping 🔵 Unlimited Stamina 🔵 Boosted Loot 🔵 No Lag 🔵 Factions 🔵 Weed 🔵 Cupid Bow 🔵 Bare feet 🔵 Drip Store 🔵 Trader 🔵 Black Market 🔵 Flag spawn 🔵 Fully built Vehicles 🔵 Event: Fight Night 🔵 Event: Prison Break 🔵 Event: Death-match 🔵 Event: King Of The Hill 🔵 Event: Capture the flag 🔵 Every 3 month server wipe 🔵 Private Faction Channels 🔵 New Factions receive $250,0000 🔵 Everyone starts off with 75 meter base ping Custom base ping only your faction can see 🔵 Use Discord credits to get custom base etc. 🔵 24/7 Base raid with base damage Enabled on weekends ==================================== https://discord.gg/P543Z5PHFn Where every gamer’s dream becomes a reality! 🎮 Dive into our immersive world filled with exclusive features tailored just for you! Here we have a new DayZ server by the name of (GAMELAND)! As we all know DayZ is a great game. But let’s be honest we can do without the bugs & cheaters. This is why we invested in a DayZ server to assist you with In-Game Activities and much more! Say no to money hungry servers! Players mean more to us than just a Dollar! All DayZ perks & custom bases Are easy to obtain by using Discord credits. Which you earn via playing & participating in activities! Giving you the options to buy credits or simply grind credits. Credits are easy to obtain. Hunting,building,PvP, playtime, selling weed, selling books, events, and discord commands like /work /crime/ casino plus more. Can easily get you started in no time! No matter your choice you will never miss out!
  11. The Honey Pot Community! Server: Chernarus Language: English Sever Location: EU Server IP: 145.239.205.188:2322 The Honey Pot PVE | 150k | Custom Armour | Helis | Custom Cars | Keycards Features: Custom Weapons and Gear Collection Rewards Snafu, Paragon and Epix Weapons Paragon, FoG and Renegade Gear RaG and Meru Vehicles, Helis Key Card Vaults Pitstop Monsters Various Money Earning Opportunities Unlimited Stamina Custom Bears BBP LBMaster Group and Garage System Bitcoin / Ore Mining Our team offer you following: Active and helpful community Active Admin Community Events and Giveaways Helpful Guides in Discord The Honey Pot PVE | 150k | Custom Armour | Helis | Custom Cars | Keycards Join here: https://discord.gg/P8KHSr7zFf All are welcome into The Honey Pot Community!
  12. 1.25 Update Freshly Wiped! We our doing a Contest! The Prize a Year Subscription for PlayStation Plus! ______________________________________ 🔵 U.S/ EU 🔵 52 Slots 🔵 Livonia 🔵 PlayStation 🔵 PVP/ PVE 🔵 Bunker 🔵 Auto Trader 🔵 Custom P.O.I 🔵 PlayStation 🔵 Kill Feed 🔵 Bounty ping 🔵 Unlimited Stamina 🔵 Boosted Loot 🔵 No Lag 🔵 Factions 🔵 Weed 🔵 Cupid Bow 🔵 Bare feet 🔵 Drip Store 🔵 Trader 🔵 Black Market 🔵 Flag spawn 🔵 Fully built Vehicles 🔵 Event: Fight Night 🔵 Event: Prison Break 🔵 Event: Death-match 🔵 Event: King Of The Hill 🔵 Event: Capture the flag 🔵 Every 3 month server wipe 🔵 Private Faction Channels 🔵 New Factions receive $250,0000 🔵 Everyone starts off with 75 meter base ping Custom base ping only your faction can see 🔵 Use Discord credits to get custom base etc. 🔵 24/7 Base raid with base damage Enabled on weekends ==================================== https://discord.gg/P543Z5PHFn Where every gamer’s dream becomes a reality! 🎮 Dive into our immersive world filled with exclusive features tailored just for you! Here we have a new DayZ server by the name of (CursedDevils)! As we all know DayZ is a great game. But let’s be honest we can do without the bugs & cheaters. This is why we invested in a DayZ server to assist you with In-Game Activities and much more! Say no to money hungry servers! Players mean more to us than just a Dollar! All DayZ perks & custom bases Are easy to obtain by using Discord credits. Which you earn via playing & participating in activities! Giving you the options to buy credits or simply grind credits. Credits are easy to obtain. Hunting,building,PvP, playtime, selling weed, selling books, events, and discord commands like /work /crime/ casino plus more. Can easily get you started in no time! No matter your choice you will never miss out!
  13. Amberrxdankk-7d692e5cc23393ac

    Better Than Vanilla DayZ Servers

    Welcome to Better Than Vanilla DayZ Servers! Are you ready to elevate your DayZ experience to new heights? Look no further than our servers, where action, excitement, and community thrive! Server IP: 172.111.51.140:2302 - Map: Chernarus Server IP: 172.111.51.140:2402- Map: Livonia Server IP: 172.111.51.140:2502- Map: Chernarus/4 Man Server IP: 172.111.51.140:2602 - Map: DeerIsle Features: PvP, Loot/Stamina+, Guns+, Base Building Plus, Killfeed, Custom Reskin/Repaint Bench, Raid Item Logout Prevention, Prison Sentence for Rule Breaking, Rare Custom Toxic/Lava Bears and Wolves, Hidden Stashes, Custom Gear and Vehicles, Custom Base Supplies, Custom Keycards, Body Bags, 24/7 C4 Raiding, Spawn Select, Balanced Armored Vehicles, Loot Chests, KOTH, Airdrops, Collectable Items, RawCore/Pitstop Clothing and Weapons. Experience Enhanced Gameplay with: Iventory Build Base Building Plus for improved construction mechanics. Raid item logout prevention to ensure fair play. Graphical in-game and Discord killfeed for real-time updates. Custom reskin/repaint bench to preserve your custom skins. Prison sentences for minor rule infractions instead of outright bans. Rare custom toxic, lava bears, and wolves with valuable drops. Hidden stashes for competitive edge acquisition. Custom gear, vehicles, and clothing for personalization Access to the best loot via custom keycards. Persistent body bags to safeguard your gear. 24/7 C4 raiding system to eliminate base exploitation. Balanced armored vehicles for safe travel in custom military zones. Loot chests and KOTH events for exciting challenges. Collectable items to decorate and personalize your base. RawCore/Pitstop clothing and weapons for style and functionality. Join our Community: Immerse yourself in a vibrant community of fellow survivors who share your passion for DayZ. Connect with like-minded players on our Discord server, where you can share tips, trade resources, and form alliances. Participate in community events, competitions, and role-playing scenarios that bring our world to life. Our dedicated, non-playing staff are always available to provide support, answer questions, and ensure a fair and enjoyable experience for all. Join Us Today! Embark on an unforgettable journey by joining our DayZ servers now! Dive into the action-packed world of Chernarus, Livonia, and DeerIsle, where every decision you make could mean life or death. Whether you're seeking intense PvP battles, thrilling loot hunts, or cooperative base-building adventures, you'll find it all here. Don't wait—join our community today and experience DayZ like never before. See you in-game! Join Better Than Vanilla DayZ Servers https://discord.gg/better-than-vanilla-1114935474772004865
  14. Originall 223

    DayZ: BATTLE-GROUNDS™

    ☠️ BATTLE-GROUNDS™️ ☠️ https://discord.gg/dayz-battlegrounds ⚔️ ! ( PvP++ | PvE, Factions, 24-7 Raid, PvE Safe-Zone Area's, Custom Trader, Boosted Loot, 5X Helis, 10X Vehicles, Max Humvee 's, 10X Base-Building Supplies. ) 🏃 Unlimited MAX Stamina, ✓ 👀 3rd Person, 1st Person View, ✓ 🖱️ Mouse And Keyboard (enabled) ✓ × Base Damage Always (On). × Rewards, Giveaways, Events. × No Boosting When Raiding! × No Toxic Contaminated Zones! × Custom Gas Station Gun Rack. × Custom Underground Bunker. × (Sitnik) Is A 600 Meter Safe-Zone. × Custom PvP Arena At, Air-Field. × Custom Character LOADOUT. × Base-Building, Fortify Anywhere. × Faction Bases, And Clan Bases. × Active Discord, Friendly Admins. 🌐 (English) Platform. 🟩 DayZ Xbox (Console). 🔵 Active Discord Support. 👥 Public-Community-Server. 🗺️ Map: Livonia (dlc) 50 Slot. 🇺🇲 🇬🇧 (American/British, Server) 💀 (3 killfeed Services.) ☠️ (DayZero) - Paid service ✓ ☠️ (SS9-DayZ) - Free-version ✓ ☠️ (Omnipotent) - Paid-service ✓ ***Server created by: Original_Games! "All Copy Rights Reserved"***
  15. Kyiara

    Console Update 1.24

    Console Stable 1.24 Update 1 - Version 1.24.157448 (Release on 20.02.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBookZ contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister Server browser filter for 1st and 3rd person servers Control hints for the in-game map FIXED Entering ADS with firearms could result in an unintended switch of the 3rd person camera position Voice section of the settings did not change its color correctly when hovered over with a mouse When accepting an server invite while joining a separate server, the ongoing connection attempt would not be overridden When taking a container with items into hands, only the first row of items would be displayed (https://feedback.bistudio.com/T169893) The descriptive text of the Livonia DLC in the main menu could disappear when switching accounts on Xbox The shoulder triggers were not properly switching between inventory containers (https://feedback.bistudio.com/T174203) The heavy melee attack was displayed with the wrong key assigned in the settings for keyboard-users Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) Fixed a bug resulting in the exit countdown stopping Fallen tree branches had too many trivial collisions, interrupting character movement Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces CHANGED The weather in the main menu screen was always clouded and rainy Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield SERVER Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation) Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular> Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275) Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Changed: PlayerSpawnEditor now saves documentation when saving xml Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation) KNOWN ISSUES A loud sound distortion might appear when entering the main menu, a fix is being tested in internally
  16. Welcome to ApocalypseZ Aftermath Looking for a thrilling post-apocalyptic adventure? Look no further! Our server is seeking dedicated and enthusiastic Staff and Admin to join our community. Features: Fully Working Tanks and Turret Vehicles: Experience intense battles with powerful war machines. 50+ Weapons: Choose from a diverse arsenal to dominate the wasteland. 50+ Camo Sets: Personalize your look with a variety of camouflage options. 50+ Vehicles: Traverse the desolate landscape in style with an extensive vehicle selection. Custom Events: Engage in unique and exciting events designed for maximum enjoyment. AI Groups: Encounter challenging AI factions as you navigate through the chaos. Base Building: Establish your stronghold with one base per group, accommodating up to 10 members. Weekend Raids: Unleash mayhem during special weekend raid events. Active Admin: Enjoy a responsive and supportive administrative team. Community Friendly: Connect with like-minded survivors in a welcoming community. Map: ChernarusPlus Server Name: ApocalypseZ Aftermath - Jungle - Dinos - AI - Survival IP: 74.208.55.101 Port: 2302 Discord - https://discord.gg/FxTBRus6J8
  17. @everyone ☠️ Battle-Grounds™️ ☠️ https://discord.gg/KWFwDVsTNG ⚔️ ! ( "PvP, Factions, 24-7 Raid, PvE area/Safe-zone, Trader, Black-Market, Custom Jsons, High-Loot+ ) 📌 Max Stamina, High Vehicles, Humvee's, Stacked Trucks, PvE Area, Safe-Zone (Sitnik) 600 meters no pvp or raid. Heli-crash-sites, Santa-crashes, × No Contaminated Zones! × Custom Gas Station Gun Racks × Custom Underground Bunker. × Deathmatch Only In PvP Arena. × Custom (Sitnik) Trader Base. × No Boosting Into Bases! × Custom PvP Arena In Gliniska. × Custom Character LOADOUTS 🟩 DayZ Xbox (Console) 🚩 Public-Community-Server, 💥 50 Slot Public, (Livonia PvP), 💀 (3 killfeed Services.) ☠️ (DayZero) - Paid service ✓ ☠️ (SS9-DayZ) - Free-version ✓ ☠️ (Omnipotent) - Paid-service ✓
  18. Dwight Schrute405

    The Purge - PS4/5 - UK

    Welcome To The Purge Playstation Sever 👋 PS4/5 - UK 🗺 Chernarus 🚧 Custom Trader 🏞 Custom Bunkers & Keycards 🏘 Custom Towns 🪖 Custom Militarys 🛸 UFO Crashes 🔨 Weekend Raids 🔫 PVP At All Times 📊 Killfeed, Statistics & Leaderboard 🚘 Ready 2 Go Vehicles 💰 VanillaPlus+ Boosted Loot 🏃🏻 Unlimited Stamina Apart From Melee 🧍‍♂️ Custom Fresh Spawns Loadout 🧱 Custom Bases 🚁 Increased Helicopter Crash Spawns ⏳️ Restart Every 4 Hours 🌃 Night Time 30 Min 🐻 Bears&Wolves Increased https://discord.gg/ZHgZK6tJ94
  19. Welcome to the Zombey - DayZ Server! Are you looking for a server that prioritizes fairness and fun for everyone (both PvE and PvP)? Then join our server and prepare to be surprised. We're ending our beta phase, and after the wipe on May 25, 2024, at 8 p.m., the server will restart fresh. The Zombey - DayZ Server offers you: A mix of many activities in both PvE and PvP Live events such as Secure, KOTH, Airdrops Additional content such as old photos, keycards, and drug cultivation Individually designed map with custom-made traders like drug dealers, black market, deluxe trader, and high-T market Fast travel system Safe base (Safebase) New vehicles and helicopters Custom implemented crafting system Join our Discord, visit our website, and connect to our server using the following IP: 116.202.32.120:2302. We look forward to seeing you!
  20. Riddick_2K

    Add a turn cap to weapons

    Have you noticed that the consumption of weapons, tools, shoes is simply "absurd" (not slightly out of the norm). Have you noticed that the doll eats like a pack of wolves but never becomes obese? Plants that grow, flower, fruit, wither and rot in a few hours?!? To mention the most glaring absurdities, but also other things "completely out of reality" impact the realism of the game much more than a bit of inertia in moving a weapon. The setting up of tents, fences, the general management of vehicles (as well as their behavior), the cold (very different clothes = minimal difference), the damp (waterproof clothes should remain dry... only matches suffer the humidity), etc... And do you mind the "poor inertia" of movement of the weapons?!? Did you notice everything else?!? No bother at all?!? I do not understand... 🙄 😕 😞
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  22. EmergenZ

    EmergenZ

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  23. Riddick_2K

    Recoil improvement

    But haven't you yet realized that this (beautiful, unfortunately) game is a very complex arcade that passes itself off as "realistic"... but that in reality it is just a very complex arcade that is becoming more and more "arcade FPS" ?!? There's no point in complaining about a "realistic inaccuracy" when everything else is absurd, grotesque and out of all reality! Just think about the consumption of materials, shoes, equipment... the infinite hunger of the puppet who seems to have a tapeworm in his stomach... and the impossibility (on purpose, unfortunately) of putting the curtains where they are needed (the curtain I need it in a deserted forest with uneven terrain, not on a road or in a square... Developers: have you ever been camping in the woods and NOT on a beach? Have you ever seen a tent pitched uphill ? and on bumps and ditchs?!? I assure you that in RL it is possible!!!), same thing with the fences... but also the management of the vehicles (which still don't work!!!) but think about your car: when you enter you don't the pockets or backpack disappear (which should be removed and placed on the back seats, not held on your back to go beyond the seat) and from the car you can drink, eat, shoot out the windows, lean out of the windows and shoot (many games do this , it's NOT impossible!), I'd light a cigarette and smoke, if one drives, the others can do maintenance on their weapons, take care of themselves, feed themselves... in RL it's NORMAL!!! In this game it is IMPOSSIBLE!!! And many other things that don't come to mind right now. I understand that an "unrealistic recoil" could be annoying, but... in the meantime I remember that DayZ should NOT be a "War FPS", but a complex game about "survival from a pandemic"... therefore the "realism of weapons " (although important anyway) should NOT be in first place... first there should be everything related to "survival"... hunting, fishing, makeshift constructions, repairs, recovery of materials and restoration of equipment, shelters, etc ...THAT should be the primary focus of the game developers' care... However, I understand that even imperfect "weapon accuracy" can be annoying... but how serious can a "grain of sand in the eye" be when EVERYTHING else is moribund? And the "doctors", instead of serious treatments, cyclically offer handbags, hats and theater masks?!? My 5 cents.
  24. • The UAZ 469Wrecks of these are fairly common at military installations; the vehicle was featured in ArmA 2 • The Ural 375/4320Wrecks of these trucks are also fairly common at military installations and convoys, and they were also featured in ArmA 2. • The Skoda S1203Wrecks of these can most commonly be found at the southwest traffic jam, and on the road north from Tisy. They were featured in ArmA 2 • The M3S/V3S Transport Variant These can be found at pretty much any town in Chernarus, and were featured in ArmA 2
  25. PVP, RAID 247, Custom builds, Punchcard trader, online shop ,custom vehicles, loot ++
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