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Found 43149 results

  1. Dfrss

    Van & other suggestions

    Devs had long time ago mentioned about possibility of adding Skoda S1203 van as one of repairable vehicles in the game, but it never fully materliazed. In my opinion a van would be a great addition to the roster with it's slower speed and higher cargo capacity fitting between cars and the v3s. Ether S1203 or it's other eastern block cousin RAF - 2203 wouldn't look out of place in ether Cherno or Livonia, just like Praga V3S fire trucks are now outside every fire station, these vans would fit as destroyed ambulances outside hospitals for spare parts. Another suggestion, FN FNX45 feels too modern and out of place in the game, USP 45 would fit the timeline better. All they have to do is re-skin the weapon.
  2. Dfrss

    Van & other suggestions

    Devs had long time ago mentioned about possibility of adding Skoda S1203 van as one of repairable vehicles in the game, but it never fully materliazed. In my opinion a van would be a great addition to the roster with it's slower speed and higher cargo capacity fitting between cars and the v3s. Ether S1203 or it's other eastern block cousin RAF - 2203 wouldn't look out of place in ether Cherno or Livonia, just like Praga V3S fire trucks are now outside every fire station, these vans would fit as destroyed ambulances outside hospitals for spare parts. Another suggestion, FN FNX45 feels too modern and out of place in the game, USP 45 would fit the timeline better. All they have to do is re-skin the weapon.
  3. merropa93

    Console Update 1.27

    Console Stable 1.27 Update 1 - Version 1.27.159420 (Release on 25.02.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED New Features and Locations New villages added to eastern coast New ship wreck location off the coast of the Shantar island Added wooden log cabins on mountain sides Loot and Map Enhancements Improvised sandbag bunkers on Burukan island replaced with new concrete bunkers Dynamic military containers now require a corresponding key to be unlocked VSD variant with wooden stock, handguard and old metal body Aniva city has been expanded Reduced the vegetation cover on the military island Environmental Interactions Snow falling from the trees and on various interactions: cutting, harvesting, tree falling, car hit, and sprinting through Naval buoys with flashing red lights to serve better navigation through the ice sheet maze Particles for explosions on snow terrain added Functional Additions Functioning mounted outdoor thermometers reflecting the current temperature Boats can now despawn - degrade continuously until destroyed CHANGED Gameplay and Effects Player is now able to get longer heat buffer with all clothing. (increased for low insulation) Added a delay between falling unconscious due to blood loss. Behavior of lights in the warhead storage rooms Audio Sounds of footsteps from walking in the forest with and without snow New ambient sounds for Warhead storage New sounds for the power generator added New audio of birds, changed in intensity and variations Reduced noise level of owl sounds Loudness and reverb for electricity and storage doors Barefoot movement on Sakhal snow surfaces had no footstep sounds FIXED Gameplay and Effects Heavy metal poisoning effect could persist after player death with a new character Collecting and eating snow inconsistently impacted player temperatures Fixed inconsistencies in the freezing calculation Heat buffer "+" signs now display accurate heat buffer duration. Portable power generator could not warm up the player Characters could keep fast swimming or climbing even after running out of stamina (T188552) Players could perform multiple heavy attacks in quick succession while consuming very little stamina (T175065) Clipping and Collision Issues The player is able to clip through the drill geothermal plant tower Clipping and collision issues within the Antonov plane wreck Goats could spawn inside rocks Specific items could be built inside warhead storage Fixed exploits used to look through walls Environment and Visuals Wheel particles will no longer be present if a vehicle is driving on a surface without any defined. Boats could disappear when left on the shore or ice shelf Mushrooms spawn in a dried state Incorrect surface and interior detection in the Sakhal power station building Fire barrel fire could look different compared to a fireplace when dying out Structures and Objects Levers in Sakhal power station are off after server restart Sakhal school had a Chernarus flag Opening the storage doors in the bunker is not properly matching the sound Stash buried in snow did not properly save in server storage. Animal and Player Interaction Player could drink from springs from any possible direction Frozen animal corpses could be skinned It was possible to cut out seeds from frozen vegetables Sound and Audio Sprinting through a snow-covered tree could not make a sound Soundtrack related to Volcano could not play near it GENERAL GAME ADDED Backpack and Item Attachments New item attachment slots for specific backpacks Sound Effects Sound of rattling teeth when a player is exposed to low temperatures for an extended time Sound of boat propeller Sounds of boat splashes are now matching the animations Sounds for deploying and disarming mines and explosives More variations for bullet cracks sound Particle Effects Bullet hit effects on vegetation - different hit particles for autumn, green, and conifer trees Animations Patching items Repairing with tape Cleaning/repairing firearms Splitting long sticks Splitting firewood Splitting logs with axes UI and Quality of Life Controls options settings now have numerical values Controls options settings can now be edited by entering specific desired value Clickable link in the main and pause menus to access the Feedback Tracker directly New hints added during the loading screen New cartridge icon for crossbow bolts Show/hide UI cursor in main and in-game menu menus when the input device is changed Feedback tracker QR link within the main menu 'Previously played' tab in the server browser Technical Improvements Latency exploit mitigation, freezing players in place when having bad network connection CHANGED Loading times Improved general game loading times Sound and Audio Improvements Reworked SMG weapons sound Improved cooking sound effects system indicating "done," "in progress," and "cooking without ingredients" The sound of the wind when driving the boat is only audible to the boat driver Improved footstep sounds for some building interiors Improved trigger zones to ensure consistent soundtrack playback in specific areas Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching Boat sounds reduced from close ranges and increase on long distance. Weapons and Combat Reduced smoke of VSS because it was too obstructive. Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated Rebalanced dispersion and damage of the Mosin, VS-89, and VSD. Heavy attack modifier keybind moved correctly under the Combat category instead of Unsorted. Vehicles and Boats Boats now slowly decay when abandoned for too long. Hoods of car wrecks are opening in the same direction as the drivable cars Crafting and Actions Splitting items from attachments is now possible Cutting up the guts to make a rope leaves player hands bloody Added continuous crafting option for some actions and recipes: Digging worms Repair tent and its parts Repair car parts and chassis Repair with blowtorch Crafting bone and stone knife Repiring electricity Repairing with epoxy Sharpening Patching Repairing with rags Repairing with tape Cleaning weapons Repairing planks Repairing with pliers Inventory and Interaction When scrolling through the inventory, the active gear section remains pinned to the top of the screen (T178787) Items created after player actions are found below the player more randomly, not directly on top of each other Cooking and Food Mechanics Food poisoning has been reworked. Chances to catch Salmonella vs Food Poisoning have been rebalanced. Cooking human steak to burned steak is no longer removing the brain disease Water boiling when cooking is now indicated by particles and new audio sound Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance Burn rate of fireplace fuel (except firewood) and kindling has been increased Character and Gameplay Mechanics Increased blood regeneration for low food and water levels Increased blood regeneration while unconscious if the blood level is low. Items carried by players while swimming now adjust more quickly to match the water's temperature Surrender emote is no longer possible while standing on cars and boats Particles and Visual Effects Particles for cooking, hot items, and breath of characters Particles for vomiting and bleeding Disabled water reflection to improve performance Controllers and Input Adjustments Minimum left and right gamepad stick input changed from 0.5 to 0.7, for both PS and Xbox controllers Fishing and Gathering Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective Miscellaneous Changes Fireplace goes from scorching to cold slower to make more space for re-igniting it Dead fox tail changed on the model and in the inventory to look more natural Removed the redundant rough and precise skill meter from the tutorial screens Player could receive chemical poisoning instead of food poisoning when opening Unknown food can Cow, goat and sheep are now more likely to run away Sherpa hat braids are now moving less frantically (T185025) FIXED Performance and Gameplay Fixed a game crash related to throwing physics Possible to see through walls when canceling or finishing Dig up action Exploit of players being able to peek through the trees Exploit of getting inside a locked room in certain houses through closed windows Exploit of moving unseen beneath the the map Players could perform actions and move freely while inspecting an item When digging worms, players could see through the walls Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting (T188352) Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging (T188364) Eating cold or chilly food incorrectly increased the player's heat comfort Client crash occurring when viewing specific characters from above from certain distance range Game freezes when player unfavorites all favourites on the first page and switches to the second page Sound and Audio The infected and animals in the water did not have correct sound Wrong sound played when crafting a fireplace with firewood in hands Boat engine sound did not turn off after the boat was beached with the engine Sound of infected falling to the ground after being killed did not play correctly Sound of some doors could be silent and delayed Weapons sounds sometimes had delay issues when firing large magazines continuously Tree ambient sounded like footsteps in the forests Changed the volume and audible range of bullet impacts for players to hear (T179210) Some weapons missing jamming sounds when jamming occurs Inventory and Interaction Combine action to mount barbed wire in the inventory was not working as expected Items dropped in corners were floating in mid-air in small houses Possibility to scroll in both inventory and vicinity at the same time in certain conditions Dragging and dropping items from inventory to vicinity slot sometimes did not work Mounting barbed wire action prompt could be hard to target Splitting the stick could trigger desynchronization with the server Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory Single seeds couldn't be planted via the widget, only by drag-and-drop. The last seed in a stack was also unplantable (T188464) Ensured repair and crafting actions correctly complete or stop when expected during chained actions Players were sometimes unable to water garden plots due to targeting problems (T183542) Weapons and Combat Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode Switching scope modes on one weapon carried over to other weapons Noise levels increased unexpectedly while crouch-walking with a raised firearm Players couldn't sprint after lowering a firearm while crouch-walking Attaching a suppressor to a weapon was sometimes not possible PSO-1-1 Optic displayed duplicate reticles when a battery was attached (T188335) Vehicles and Boats Start engine action was not displayed when starting the boat without the spark plug Vehicles and boats could start bouncing when hitting rocks Items stored within fire barrels mounted in trucks could fall to the ground during server restart The car startup for missing spark plug would not play if no fuel was in the car Environment and Building Placement Clipping and seeing through various buildings and objects has been fixed. It is now possible to place large tents in big hangar buildings. Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled. Balota sign pointing in the incorrect direction Mitigated the issue of some objects clipping through the containers Some trees had incorrect particle effects when being shot New exterior wall texture on Old military barracks asset Sun rays could be present in the Tisy HQ basement Fixed a gap in the warhead storage ground that could have been exploited for an advantage LOD issues on some broken-down houses would cause unintended visual changes at short distances Thawed area around the fireplace was not visible at night despite any light source Character would be unable to climb up the ladder to the life boat Animations and Character Actions Fixed a faulty pose in the hare animations (T183546) Players were be coughing, laughing, and shaking when unconscious Animation for taking Improvised fishing rod to hands from shoulders was incorrect Left hand could get deformed while jumping backward with a two-handed firearm Axes could temporarily vanish during firewood splitting and fly back to the player's hands once the action was completed. The character would stand up when filling a gasoline canister with snow Food and Cooking Burning sound of food continues playing even after it has cooled down The water bottle containing liquid could get damaged when cooking even before it lost the water inside Cereal box was misplaced when cooking on cooking spots Burnt green bell peppers would stand unnaturally on the fireplace grate Cooking items could clip through the fireplace Items Hatchet now has correct textures in all of its damage states. Unknown food cans could sometimes not be eaten after opening. Damaged state for the female hoodie was not visually displayed. Localization and UI Issues Buttons for audio settings had the wrong focus when changing menu tabs The Online Tab loses focus after the focused player disconnects In-game server browser could focus on "Search by name" line instead of server names Localization for "Lock" and "Unlock" briefcase was not correct in some languages Changing any slider in the Controls tab would reset it back to 100 after applying Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes Sensitivity slider values do not always increase or decrease correctly when adjusted OPEN STORE button in main menu was not highlighted when the cursor hovered over it Correct translation of Server Browser buttons Xbox: scrolling in the Xbox Main Menu could get stuck on specific options Xboxb: attempting to join a server via a friend’s invite on Xbox might result in a connection timeout and failure to connect. CHERNARUS Part of the Vybor air base was visible on the in game 2D map LIVONIA Fixed issues with certain houses that player can see through when looking around the corner Wrong street sign to Gieraltow New and more coherent set of footsteps for some surfaces Water was not properly aligned with the canal in the Livonia underground SERVER Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning (T179382, T174730) Fixed: Linux servers could crash on shutdown Fixed: Weapons spawned through the init.c could not be reloaded. Fixed: Optimized JSON file loading Fixed: Synced player stats of int type is always 0 on client Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (T182340, T182316, T182304, T182260 , T182313, T182311, T183634) Fixed: A server crash Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (T182340, T182316, T182304, T182260 , T182313, T182311, T183634) Fixed: A server crash Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown Changed: Updated the debug monitor to allow higher resolutions Changed: Added count in map flag to certain flag items (https://feedback.bistudio.com/T186626 - private) Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)(T185827) KNOWN ISSUES Equipping and unequipping items between hands and shoulder/belt slots in multiplayer could cause animation glitches, missing or doubled audio, and character twitching. Spamming Reset Filters and Apply Filter in the server browser while official servers are still loading could cause the client to freeze The Right Upper Frame of a Watchtower on the top floor creates an invisible collision, preventing players from walking across Players can get stuck while Pushing the boat if the water level rises while performing the action, resulting in a frozen state with a loading wheel on screen
  4. (PC SERVERS) Locked and Loaded chernarusplus |PVP| |VEHICLES| |TRADER| |BASEBUILDING| 193.25.252.66:2302 --------------------------------- JOIN DISCORD FOR RULES AND GUIDES [https://discord.com/invite/RCnsn5aRam]
  5. 🌍 Survive, Build, Thrive – The Ultimate PvE DayZ Experience! 🌍 🔥 No PvP – 100% PvE Survival! 🔥 🚗 Vehicles & Helicopters – Travel the wasteland with ease! 🌱 CannabisPlus – Grow, harvest, and trade for survival. 🏠 BaseBuildingPlus – Build the perfect safe haven. 🎒 Virtual Storage – Keep your loot secure. 👕 WindstridesClothingPack & Uncuepas Civilian Clothing – Customize your survivor. 💀 BodyBags & Creatures – Face unique PvE challenges! 🛠 PristineRepair & NoVehicleDamage – Keep everything in top shape. 🛡 Military Gear & EDO_WEAPONS – Defend yourself against the environment. 💰 Trader & LootChest – Trade and loot your way to success. ⛏ DayZ Mining System – Discover valuable ores and gems. ☢ TerjeMedicine, TerjeSkills & TerjeRadiation – Master advanced survival skills. 🔄 BetterTrac & AutoCarFlip – Quality-of-life improvements for smooth gameplay. 🔎 Search For Loot Improved – Find what you need faster! 🖥 Join Our Friendly PvE Community Today! 📌 [Pure Gaming UK | PvE Only | Chernarus | Summer | Syberia & 193.34.77.96:2302] 🔗 Discord: [https://discord.gg/UAzQdwAhrx] 🚫 No PvP – Just Pure Survival & Exploration! 🚫
  6. (PC SERVER) FRESHLY WIPED Locked and Loaded chernarusplus |PVP| |VEHICLES| |TRADER| |BASEBUILDING| 176.57.178.148:2302 --------------------------------- JOIN DISCORD FOR RULES AND GUIDES [https://discord.com/invite/RCnsn5aRam]
  7. Devtryak

    Y'all Want Bikes in the Game?

    I mean yeah true but I feel like people should be able to craft their own bikes, like it would need multiple pipes, nails unless they add screws, 3 tires (one for the seat), and probably tape. I just feel like since there isn't many cars people would be looking for or making alternative vehicles so they don't have to walk everywhere, I mean I'd do that in an apocalypse, and I'm sure others would too.
  8. Riddick_2K

    Car crashed

    This problem (vehicle management) has been around for a long, long time. What I can say from personal experience is that if you increase the processing power of the server's processor (power on a single core... unfortunately... even if you set everything to use all available cores... many server installations will use a single core: another known flaw. but not to everyone, from what I read), the problem is greatly reduced. In my personal server, when I changed processor (from an overclocked AMD FX 8 to an AMD Ryzen 7) I was also able to race with vehicles and set speed records... even with some friends (I don't know how many players it would have been able to manage at the same time. The server's FPS were many thousands and dropped slightly with each additional player. But it could have been a logarithmic progression...). When I rented one with Nitrado, even if it promised the world, the performance was always very poor, even with few players... I think that game server providers (certainly the "poorest") promise performance that they DON'T deliver. Always to save as much as possible, I think. I am convinced (but at the moment I do not have the time to try it), that a personal server with dedicated ad-hoc hardware is a better solution than any public provider. And the management of "automatisms" that the game does not provide natively, you can use "Omega Manager" (from what I have read). One of the next things I am planning... if I will find the time to do it. Surely, from direct experience, Dayz Server works on the raw power of a single processor core... and the functioning of the vehicles depends entirely on this. 😔
  9. Riddick_2K

    1.27 Experimental Release

    No. Boats are part of the game, NOT the map. It's not the same. As it would happen in reality. You can swim. You are not forced to visit the islands. The inflatable boats are difficult to transport inside the land, they will be deposited on the shore, anyway... go and get one (swimming) and take it away. There are many possibilities remaining in realism or... in the advertised "authenticity". Rather, it would not be bad to add a raft buildable with wood and nails. There used to be a mod for this, I do not know what happened to it. Now there are some much better made and more realistic motorboat mods. In the "serious" servers (NOT the official ones which are a joke) the Vanilla rafts will end up like the Vanilla vehicles (also poor and unrealistic): either modified in characteristics and functions... or deleted so you can not use them. This is the reality of the facts... if you also follow the community servers. Obviously in this forum it makes sense to contest the "Vanilla" characteristics, not those of the mods. And these rubber dinghies, as they were programmed, are completely unrealistic and almost useless. Only positive note (finally one): they work well even on servers with high ping... as it should be for vehicles and as it happens in ALL "normally written" video games. P.S. If you go to an island with a dinghy, play a bit (maybe try to build something, a base, a warehouse, it doesn't matter), then go out and continue your normal real life. Then, when you can, maybe the following weekend you come back to continue playing, but... you can't find the dinghy anymore? If it was stolen, it would be part of the game... you have to be resourceful not to have it stolen (this is how it would be in reality and this is how an "authentic" game should work !). But if you can't find it because... it "disappeared" due to a "*!@↯★ programming choice" of the person who manages the game? It's absurd, this is "crippling" the game, "distorting" it from its original vocation, the one for which it is advertised and sold: an "authentic" game. Come on, let's try to be a little realistic and see all the possibilities of the game, not just "our own personal little garden". 🤨
  10. The 7Zeds Resurgence is the revival of an old experienced admin group who hosted arma2 servers over 6 years ago with popular and successful servers. 🔑 Explore Loot Rooms: Unearth hidden treasures with 4 unique keys, unlocking everything from essential basebuilding supplies to top-tier military equipment. 💥 Exciting Raiding Mechanisms: Engage in heart-pounding base raids with breaching charges. Master lockpicking to find and drive away vehicles. Hacksaw your way through tent locks for extra loot. 🔫 Mighty Military Gear: Equip yourself with powerful tier 3, 4, and 5 armor. Find high-caliber weaponry and gear to dominate your adversaries. 🎒 And Much More! Dive into a world where strategy and survival are key. Enjoy a dynamic, immersive gameplay experience with unparalleled challenges. Join us today and prove your mettle in a server that redefines DayZ adventures! Connect now and become a part of our fun community. - Join our discord community https://discord.gg/YS7xG2ew8g · 30 Slot · IP: 205.209.104.179:2869 · Discord : https://discord.gg/YS7xG2ew8g · Twitter : https://twitter.com/7ZedsResurgence · Youtube : https://youtube.com/@7ZedsResurgence We have missions for anyone to complete for rewards CUSTOM FEATURES: • Autorun • MMG Mighty Military Gear • Base Raiding • Group System • Base Building Plus • MMG Base Storage • 15 min nights / 3h 45m days • Autorun • Map • Loot Rooms • (50cal, Lapua, Sa80 +50 more variety of weapons) • Restarts every 4 hours with messages • + MORE SERVER UPDATE 22/1/25 NEW Loot room added. NEW Red loot room key to be found. Adjusted loot room balance. Multiple random key colours now available when getting a loot room car.
  11. Parazight

    Car crashed

    Cars will always be a problem. Moving cars back to client side would probably mean they'd have to rebuild the entire game. It's been like this forever. The team decided to put cars server side in order to mitigate cheaters. Instead of just optimizing the code, they compromised performance by prioritizing anti cheat measures. Does this make sense? Of course not. Should have relied on their original plan of making a game that could be modded and then maintained by individual server administrators. Instead of optimizing code, they decided to fight bad actors on official servers. LOOK HOW GREAT THAT TURNED OUT. Community servers have active admins to fight bad actors but now we have vehicles that will kill people randomly when you drive into a stop sign going 10 km/hr. Worthless security measures are obviously more important than having a smooth gameplay experience.
  12. 100% uptime guaranteed. Online since November 2024. In loving memory of my son, Rupert aka SirPGTipz! Join our UK-based PvP server! Explore Zed-Free Zones for safe trading, receive Discord alerts for raids, embark on exciting treasure hunts, and take advantage of a unique Black Market for rare items. Connect with a vibrant community and elevate your survival experience! Dedicated in-house server: Ryzen 7, 8 cores, 16 threads, 32GB RAM. Which means high fps and low latency. I run the server on Linux using my own custom scripts, with auto-restarts, auto mod updates, etc. Max Players: 100 IP: 86.1.55.11:2302 Day / Night Zombies (can damage vehicles and smash in doors) Restarts: Every 4 hours (calculated on last restart) Mods - Discord Raid Alerts, AutoRun, EarPlugs, Traders (Safe zone and Black Market), Stamina Boost, RaG Cars, RaG Cabins and Base Building, Spawn on bed, Castle Stashes (Treasure hunt), Tisy and Prison Island crates, Shipwreck crates, Umbrella clothing (modded to protect against biological and chemical agents), .. and more .. Playstyle - PvPvE (Mostly PVE) Free Cabin and Vehicle on request. New players only! Run by an old school dayz server admin and modder (Arma 2 Mod years). High FPS (run on a dedicated server with 8 Cores / 16 threads, 32GB of RAM and SSD storage).
  13. https://discord.gg/4cXYYg9Vcz Welcome to Chernarus Server IP 216.173.119.200:2947 A S.T.A.L.K.E.R. inspired server with many QoL mods that elevate the hardcore survival experience you always wanted in DayZ Carefully created loot economy delieveres a smooth experience where there is always a better weapon to obtain, a better armor to be found and better and easier survival experience to create AI system that has been implemented is carefully monitored to make sure that you always stay on your guard, observing a group from a far not knowing if they are friendly or not is always a question of how ready you are for a probable fight We always improve the system and try to bring the server to life recreating the ALife system from stalker game with random encounters, AIvsAI fights, AI that go about their business looting and trying to survive just like you. Be a monster or a helper is up to you, recruit or execute is a choice made entirely by you The map over the course of the year changes with seasons replicating real life FEATURES AI Our AI system is very close to the STALKER A-Life system. With different groups of AI roaming the map, looting, surviving and going about their business as usual. You will meet many different types from military guards, to hunters ; from Special Forces Operatives to regular civilians Some are friendly, others not. Some you can even recruit to join you on your adventures GUNPLAY The server uses Mortys weapon pack with selected few weapons that fit into the servers lore. With more focus on old era soviet weapons with NATO weapons being considered as high tier. With sGunplay and Tactical Flava it gives a smoother experience when it comes to gunfights. Just make sure to keep an eye on your ammo. Every bullet counts VEHICLES RUSForma vehicles are used here. Vanilla vehicles are not currently available except for Boats which you can use to traverse to other islands. Gather the parts, and fix up a car for yourself. Or better yet find someone elses and steal it. Much easier and quicker 😉 BASES&STASHES This server has NO basebuilding. Nails are completely out of the loot pool. What we focus more on is stashes of all kinds of sizes and shapes. Every storage item has persists for 45 days and will despawn unless interacted with You are free to make your stash wherever you want, you are free to steal from other peoples stashes, you are free to create traps and wait out for the owner of a stash you found! Whatever you like, you can do. These were only the "core" features of our server, there are way more and way too many to list in one post. I hope you will come join and check us out sometime soon
  14. Undercover60

    Remove moving while looting

    I agree that moving while looting is rather antithetical to the fundamentals and borderlines metagaming in practice but it ONLY makes sense to remove if the bodies themselves can be moved (which should be a thing for its own reasons) Whether dragging a body, which should be debilitating to aim and movement, or carrying, which should be less so, it’s a feature that would have myriad opportunities for expanding upon. -Moving players out of fights. -Moving players into or out of vehicles. -Not just unconscious players but those with broken legs as well, perhaps only a drag option but they can still fire. Or possibly allow their arm over your shoulder while you move them even faster. -Hostage mobility (for the less compliant sort). Admittedly, there may need to be a bit of a change with how respawning works while unconscious because this would probably never be used otherwise (I’ve always felt that being able to respawn before the “You are dead” message was kind of lame). This always seemed like a strange absence from a game that sprung from one which did have that exact feature and more interoperability/player interactions goes hand-in-hand with what this game is all about.
  15. Riddick_2K

    1.27 Experimental Release

    Well, it was seen that these dinghies (made and managed much better than vehicles: they work well even on servers with high ping... as vehicles should be and as is the case with all other games), for the features they have are basically useless. And they even managed to make them worse. I've been writing this for a few years now: it seems that these programmers hate the game or its players, since they try to ruin it on so many occasions/deliberate choices. These are programming choices, not defects that they will be able to fix (maybe)... unfortunately. This is much worse than the defects... 😠
  16. 🌍 Map: Namalsk (Winter Wonderland) 👥 Playstyle: Solos/Duos | PVPVE | AI | Hardcore Join our immersive DayZ server designed specifically for solo players and duos seeking a mix of adventure and relaxation! Build your base, take on AI, and engage in thrilling PVP encounters while exploring a custom winter wonderland. Enjoy Tarkov-inspired gameplay featuring missions, bounties, and an extensive selection of weapons and gear. 🚁 Features Include: Traders, BBP, AI, Missions King of the Hill (KOTH), Airdrop events Collectables, vehicles, and helicopters A seperate deathmatch server with S-gunplay and AI action Become part of our small, active community with beginner streamers. Dive into the action—your adventure awaits! 🔗 Join us now: Discord Link: https://discord.gg/f2E6vSP4
  17. Join us on CplxServers! we are a growing community with currently 140 members in our discord. We appreciate newcomers and welcome them with open arms and our great admin and staff team will be willing to help those who follow the rules We do giveaways and we have a variety of custom bases made by our builders to purchase for our server. We have an easy to use economy system to gain zruble which can be used to purchase in game items such as Guns, ammo, food, plank spawns and much more! We hope to see you on our server and good luck… https://discord.gg/k8ddZubN
  18. **🌌 Echoes of the Deep: Sakhal Survival 🌌** 🔫 **Base Building | Raiding | PvP Action** 🔫 🗺️ **Map**: Sakhal 🌐 **Location**: USA (Hosted in Portland, Oregon) 🎮 **IP**: 208.115.255.13:2303 🧍 **Players**: 0/35 --- ### **🔥 Why Join Our Server?** 📆 **Dynamic Gameplay**: - **4-hour restarts** to keep the world fresh and loot abundant. - Perfect for both short bursts of action and long survival sessions. 🏗️ **Base Building & Raiding**: - Construct fortified bases and challenge others in heart-pounding raids! ⚔️ **Mods for Maximum Fun**: - **Drones & Miniguns**: Scout enemies from above or mow them down. - **Underground Bases**: Hide your loot in style. - **Fallout-Themed Gear**: Embrace a post-apocalyptic vibe with unique outfits and gear. - **Dead Air Weapon Pack**: STALKER-inspired arsenal for hardcore gunfights. - **Longer Lasting Items** & **Improved Loot Searching**: Spend less time grinding and more time surviving. - **Kuru Cure**: Outlast even the harshest DayZ challenges. 💥 **Custom Vehicles & Items**: - Drive a **Dune Buggy**, stock up with **Bullet Stacks of 1000**, and explore with advanced tools like the **Gauss Rifle**. 👨‍⚕️ **Better Healing**: - Enhanced medical gameplay with advanced crafting and repair systems. --- ### **🛠️ Full Mod List**: - CF - Community-Online-Tools - Dabs Framework - DayZ-Expansion-Bundle - DayZ-Expansion-Licensed - InventoryPlusPlus - Stack bullets to 1000 - Kuru Cure - M134 Minigun - MBM_DuneBuggy - Drones - Heat Guard - DEAD AIR - Weapon Pack STALKER (Air DevTeam) - Bloody Nightmare Winter Camo Sets - Underground Bases - BetterSmalleritems_2.0_Expansion - GRW ER7 Gauss Rifle - FC_Fish_Equip - WickedRV - FalloutZ - Fallout1Pack - apokot_fallout_canteen - Supressor Hybrid - MMG - Mightys Military Gear - Better Medical Pouch - Updated RepairItems - Crafting Repair Tools - Longer Lasting Items - Filter Bottle Belt Attachment - crossbag - Search For Loot Improved - CombinableItems - Bed-Respawning --- ### **🎯 Join Now and Dominate Sakhal!** 💀 Whether you're a lone wolf or a group looking for a new battleground, **Echoes of the Deep** is the perfect place to make your mark. 📢 **Upcoming Events**: Stay tuned for PvP tournaments, treasure hunts, and seasonal challenges! --- 📡 **Discord Community**: Join our Discord for updates, events, and to connect with fellow survivors! 🌐 [Discord Invite](https://discord.gg/JSAupGV7qP) 📷 **Scan the QR Code Below to Join Instantly!** ![Discord QR Code](sandbox:/mnt/data/Echoes_of_the_Deep_Discord_QR.png) --- ![Promotional Graphic](sandbox:/mnt/data/A_realistic_promotional_graphic_for_a_DayZ_server,.png) ### **Will You Thrive or Just Survive?**
  19. IP Address: 193.25.252.40:2202 Map: Chernarusplus Platform: PC Mod List NoName Server, PvZmoD_Spawn_System, Airdrop-Upgraded, Treasure, RedFalcon Flight System Heliz - UH-1H, Vehicle v2.0, [CrSk] VAZ-2107, [CnG] UAZ-452, Gerphelius Zil-130, Dingo_Truck, Kamaz_Truck, FuelControl, BetterStash, Mag Obfuscation, QuickMoveItemsByCategory, Tactical Flava, Forward Operator Gear, Advanced Weapon Scopes, MunghardsItempack, Code Lock, BaseBuildingPlus, Basic Territories, BoomLay's Things, R22R Storage Overhaul, R22R_Base_Fortifications_RELOADED, R22R_Mechanics_PUBLIC, CJ187-NoWell, TerjeRadiation, TerjePartyMod, TerjeSkills, TerjeMedicine, DumpgrahsCollectiveWorks, InediaStamina, InediaInfectedAI, sGunplay, SkyZ - Skybox Overhaul, Lad's Lighting Overhaul, Notifications, MiniMap Relocated, Community-Online-Tools, RedFalcon Flight System Heliz - Core, TerjeCore, IEF, BuilderItems, DayZ Editor Loader, sFramework, Dabs Framework, CF. 🔹 Realistic Survival – fuel economy, dynamic airdrops, and enhanced zombies. 🔹 New Vehicles and Aviation – helicopters, off-road vehicles, and unique repair mechanics. 🔹 Base Building – an expanded system with fortifications and upgrades. 🔹 Unforgettable Atmosphere – Chernarus with refined lighting and weather effects. 🔹 Advanced Combat – with sGunplay, weapons behave realistically, offering challenging and satisfying encounters. 🔹 Enhanced Survival Mechanics – TerjeSkills and TerjeMedicine mods introduce new skills, complex medical care, and deeper gameplay. 💥 Ready for the challenge? Play today and create your own story in the harsh world of survival! *The server is new, and there may be minor issues. We apologize for any inconvenience and appreciate your help in resolving them. Discord: Join
  20. Xbox Experimental 1.27 Update 1 - Version 1.27.159223 (Release on 16.01.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GENERAL GAME ADDED Backpack and Item Attachments New item attachment slots for specific backpacks Sound Effects Sound of rattling teeth when a player is exposed to low temperatures for an extended time Sound of boat propeller Sounds of boat splashes are now matching the animations Sounds for deploying and disarming mines and explosives More variations for bullet cracks sound Particle Effects Bullet hit effects on vegetation - different hit particles for autumn, green, and conifer trees Animations Patching items Repairing with tape Cleaning/repairing firearms Splitting long sticks Splitting firewood UI and Quality of Life Controls options settings now have numerical values QR code in the main and pause menus to access the Feedback Tracker directly New hints added during the loading screen Show/hide UI cursor in main and in-game menu menus when the input device is changed New cartridge icon for crossbow bolts Technical Improvements Latency exploit mitigation, freezing players in place when having bad network connection CHANGED Sound and Audio Improvements Reworked SMG weapons sound Improved cooking sound effects system indicating "done," "in progress," and "cooking without ingredients" The sound of the wind when driving the boat is only audible to the boat driver Improved footstep sounds for some building interiors Improved trigger zones to ensure consistent soundtrack playback in specific areas Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching Boat sounds reduced from close ranges and increase on long distance Weapons and Combat Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated Reduced smoke of VSS because it was too obstructive Rebalanced dispersion and damage of the Mosin, VS-89, and VSD Heavy attack modifier keybind moved correctly under the Combat category, instead of Unsorted Vehicles and Boats Boats now slowly decay when abandoned for too long Hoods of car wrecks are opening in the same direction as the drivable cars Crafting and Actions Splitting items from attachments is now possible Cutting up the guts to make a rope leaves player hands bloody Added continuous crafting option for some actions and recipes: Digging worms Repair tent and its parts Repair car parts and chassis Repair with blowtorch Crafting bone and stone knife Repiring electricity Repairing with epoxy Sharpening Patching Repairing with rags Repairing with tape Cleaning weapons Repairing planks Repairing with pliers Inventory and Interaction Items created after player actions are found below the player more randomly, not directly on top of each other Cooking and Food Mechanics Food poisoning has been reworked Chances to catch Salmonella vs Food Poisoning have been rebalanced Cooking human steak to burned steak is no longer removing the brain disease Water boiling when cooking is now indicated by particles and new audio sound Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance Burn rate of fireplace fuel (except firewood) and kindling has been increased Character and Gameplay Mechanics Increased blood regeneration for low food and water levels Increased blood regeneration while unconscious if the blood level is low Items carried by players while swimming now adjust more quickly to match the water's temperature Surrender emote is no longer possible while standing on cars and boats Particles and Visual Effects Particles for cooking, hot items, and breath of characters Particles for vomiting and bleeding Controllers and Input Adjustments Minimum left and right gamepad stick input changed from 0.5 to 0.7, for both PS and Xbox controllers Fishing and Gathering Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality Miscellaneous Fixes Fireplace goes from scorching to cold slower to make more space for re-igniting it Dead fox tail changed on the model and in the inventory to look more natural Removed the redundant rough and precise skill meter from the tutorial screens Player could receive chemical poisoning instead of food poisoning when opening Unknown food can Cow, goat and sheep are now more likely to run away FIXED Performance and Gameplay Improving performance on console versions Fixed a game crash related to throwing physics Possible to see through walls when canceling or finishing Dig up action Exploit of players being able to peek through the trees Exploit of getting inside a locked room in certain houses through closed windows Players could perform actions and move freely while inspecting an item When digging worms, players could see through the walls Sound and Audio The infected and animals in the water did not have correct sound Wrong sound plays when crafting a fireplace with firewood in hands Boat engine sound does not turn off after the boat is beached with the engine Sound of infected falling to the ground after being killed does not play correctly Sound of some doors could be silent and delayed Weapons sounds could have delay issues when firing large magazines continuously Tree ambient sounded like footsteps in the forests Changed the volume and audible range of bullet impacts for players to hear (https://feedback.bistudio.com/T179210) Some weapons missing jamming sounds when jamming occurs Inventory and Interaction Combine action to mount barbed wire in the inventory not working as expected Items dropped in corners were floating in mid-air in small houses Focus changing when transferring items from hands to vicinity Possibility to scroll in both inventory and vicinity at the same time in certain conditions Dragging and dropping items from inventory to vicinity slot sometimes did not work Mounting barbed wire action prompt could be hard to target Splitting the stick could trigger desynchronization with the server Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory Fixed an issue with the displayed item tool-tip not updating when the selected item in the vicinity container space got transferred to the inventory and the currently selected item column was populated by a new item Weapons and Combat Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode Switching scope modes on one weapon carried over to other weapons Noise levels increased unexpectedly while crouch-walking with a raised firearm Players couldn't sprint after lowering a firearm while crouch-walking Attaching a suppressor to a weapon was sometimes not be possible Vehicles and Boats Start engine action was not displayed when starting the boat without the spark plug Vehicles and boats could start bouncing when hitting rocks Items stored within fire barrels mounted in trucks could fall to the ground during server restart The car startup for missing spark plug would not play if no fuel was in the car Environment and Building Placement Clipping and seeing through various buildings and objects Placing large tents inside of hangars could have been impossible has been fixed It is now possible to place large tents in big hangar buildings Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled Balota sign pointing in the incorrect direction Mitigated the issue of some objects clipping through the containers Some trees had incorrect particle effects when being shot New exterior wall texture on old military barracks asset Sun rays could be present in the Tisy HQ basement Animations and Character Actions Fixed a faulty pose in the hare animations (https://feedback.bistudio.com/T183546) Players were coughing, laughing, and shaking when unconscious Animation for taking Improvised fishing rod to hands from shoulders was incorrect Left hand could get deformed while jumping backward with a two-handed firearm Food and Cooking Burning sound of food continues playing even after it has cooled down The water bottle containing liquid could get damaged when cooking even before it lost the water inside Cereal box was misplaced when cooking on cooking spots Burnt green bell peppers would stand unnaturally on the fireplace grate Cooking items could clip through the fireplace Items Hatchet now has correct textures in all of its damage states Unknown food cans could not be eaten after opening Damaged state for the female hoodie was not visually displayed Localization and UI Issues Buttons for audio settings had the wrong focus when changing menu tabs The Online Tab loses focus after the focused player disconnects Inventory hint panel is cutting off text from the top in certain languages In-game server browser could focus on "Search by name" line instead of server names Localization for "Lock" and "Unlock" briefcase was not correct in some languages Xbox: Fixed an issue where the switch account button option disappeared after switching the account once CHERNARUS Part of the Vybor air base was visible on the in game 2D map LIVONIA Fixed issues with certain houses that player can see through when looking around the corner Wrong street sign to Gieraltow New and more coherent set of footsteps for some surfaces Water was not properly aligned with the canal in the Livonia underground SERVER Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning (https://feedback.bistudio.com/T179382, https://feedback.bistudio.com/T174730) Fixed: Optimized JSON file loading Fixed: Synced player stats of int type is always 0 on client Changed: Updated the debug monitor to allow higher resolutions Changed: Added count in map flag to certain flag items (https://feedback.bistudio.com/T186626 - private) Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)(https://feedback.bistudio.com/T185827) KNOWN ISSUES There could be longer loading times when starting the game - we are investigating causes _________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.27 Update 2 - Version 1.27.159315 (Release on 04.02.2025) GAME ADDED Animations Added the new animation for axes to split logs Sound Added sound for the lock opening Items Altitude, overcast and fog would affect the outside thermometer temperature FIXED Performance and Gameplay Fixed multiple exploits to look through walls Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting (https://feedback.bistudio.com/T188352) Outside thermometers always displayed the lowest temperature instead of updating correctly Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging (https://feedback.bistudio.com/T188364) If a menu was open the bad connection popup wouldn’t appear, leaving the player stuck until the connection recovered Ensured repair and crafting actions correctly complete or stop when expected during chained actions Players were sometimes unable to water garden plots due to targeting problems (https://feedback.bistudio.com/T183542) Eating cold or chilly food incorrectly increased the player's heat comfort Client crash occurring when viewing specific characters from above from certain distance range Animations and Character Actions Axes could temporarily vanish during firewood splitting and fly back to the player's hands once the action was completed. The character would stand up when filling a gasoline canister with snow Environment Fixed a gap in the warhead storage ground that could have been exploited for an advantage LOD issues on some broken-down houses would cause unintended visual changes at short distances Container locks were not reflecting sunlight due to incorrect material assignment Thawed area around the fireplace was not visible at night despite any light source Character would be unable to climb up the ladder to the life boat UI and Localization Some 'Feedback' buttons in the main and in-game menus were not highlighted on hover 'Feedback' button as not translated in every language Changing any slider in the Controls tab would reset it back to 100 after applying Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes Sensitivity slider values do not always increase or decrease correctly when adjusted In after-death menu, the UI focus highlight does not work correctly on the "Invite Friends" and "Respawn" buttons OPEN STORE button in main menu was not highlighted when the cursor hovered over it Weapons PSO-1-1 Optic displayed duplicate reticles when a battery was attached (https://feedback.bistudio.com/T188335) CHANGED Loading times Improved general game loading times Miscellaneous changes The blue container key now matches the blue container number Sherpa hat braids are now moving less frantically (https://feedback.bistudio.com/T185025) Fishing and Cooking Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective SERVER Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (https://feedback.bistudio.com/T182340, https://feedback.bistudio.com/T182316, https://feedback.bistudio.com/T182304, https://feedback.bistudio.com/T182260 ,https://feedback.bistudio.com/T182313, https://feedback.bistudio.com/T182311, https://feedback.bistudio.com/T183634) Fixed: A server crash Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown
  21. # 🎮 Welcome to GODZofDAYZ - Xbox Community Server 🎮 **XBOX PLAYERS!** Looking for the perfect blend of intense PVP action and community-driven gameplay? GODZofDAYZ offers a unique DayZ experience where YOUR voice matters! ### 🎯 How to Join Our Community: 1. Find us on Xbox DayZ Community Servers: GODZofDAYZ 2. Meet other survivors in-game 3. Ask them about Discord access - our community Discord is invite-only to maintain quality! ### 🏰 Unique Server Features: - **Safe Base Building:** NO 24/7 raiding - your base is your sanctuary! - **PURGE EVENTS:** Strategic, well-announced raiding events for those who crave action - **Custom POIs:** Discover unique locations across the map - **Community-Driven:** Server run BY the community, FOR the community - **Xbox Optimized:** Balanced for the best console experience ### 💰 Multiple Ways to Get Rich: - Sell animal pelts at the Trader - Deal in vehicles - Cultivate and trade goods - Complete COVERT MISSIONS - Participate in weekly events for custom weapons and clothing - Hunt down AIRDROPS for cash rewards! ### 🏪 Trading System: - **TWO SAFE ZONE TRADERS:** Located in Kabanino and Cherno - **BLACK MARKET:** Player-to-player trading (at your own risk!) - **AMAZON DELIVERY:** Shop from anywhere using simple commands - **BANKING SYSTEM:** Manage your money with ease ### 🏝️ PARADISE ISLAND - Cherno's Hidden Gem: - Perfect for RP enthusiasts and newcomers - Fully stocked with supplies and apartments - Protected by dedicated Police Department - Build relationships in a safe environment ### 🚗 Quality of Life Features: - Rental vehicles at Marinas, Garages, and Traders - Regular server resets (every 4 hours) - iZurvive app integration with custom markers - Active Discord community - Xbox-friendly controls and mechanics ### 🤝 Community Values: - Respectful gameplay environment - No toxic behavior or public drama - Active supporter system - Community-voted decisions on rules and events Remember: While we're all here to have fun, there are always bandits lurking in the shadows... 😈 Fire up your Xbox, join GODZofDAYZ, and start your adventure today! Find friendly players in-game to get your Discord invitation! #DayZ #Xbox #Gaming #PVP #Survival #GODZofDAYZ
  22. Are you ready to embark on an unforgettable adventure in DayZ? Echoes of the Dead is the PvE server that redefines survival. With an exciting mix of challenges, exploration, and rewarding gameplay, we offer everything you need to thrive in the apocalypse. 🌟 Why Echoes of the Dead? 🌟 ✅ PC Server - Please use DZSA Launcher ✅ PvE Gameplay – Explore, build, and survive in a world free from PvP threats. Work solo or team up with others to take on thrilling challenges. ✅ AI Enemies – Face off against dynamic AI enemies that will keep you sharp and ready for anything. ✅ Mini Boss Fights – Gear up and team up to take down a challenging Mini Boss. Victory requires strategy, cooperation, and bravery! ✅ King of the Hill (KOTH) – Compete in epic KOTH events for top-tier loot and ultimate bragging rights. ✅ Airdrops – Valuable supplies drop regularly—get there fast or risk losing out! ✅ Drugs, Bitcoin, Ore & Gem Mining – Build your empire with a unique economy featuring resource mining, crafting, and trading opportunities. ✅ 3D Printing – Use advanced crafting to create essential items and gear. ✅ Paragon Collectables & Gear – Discover and equip exclusive items for a gameplay edge. ✅ ZenVirus – A unique twist to survival, adding an extra layer of danger and intrigue. ✅ Fishing & Hunting – Relax with peaceful activities or hunt for food and resources to survive. ✅ Key Card Doors – Unlock hidden treasures and exclusive areas with rare key cards. ✅ RedFalcon Flight System – Take to the skies with helicopters or explore the waters with advanced watercraft. ✅ RaG Base Items & Hunting Cabin – Build your dream base with premium items and structures. ✅ Casino – Try your luck and win big in our fully functional casino. ✅ Tons of Premium Vehicles – Cruise the apocalypse in style with an incredible selection of vehicles. ✅ Traders & BallerZ Gear – Access a robust trading system and exclusive high-quality gear to suit your playstyle. 🌍 A Thriving Community 🌍 Echoes of the Dead is more than just a server—it’s a community. With helpful admins, frequent updates, and exciting events, there’s always something new to discover. Whether you're a builder, explorer, or fighter, you’ll find a home here. 🔗 Join Echoes of the Dead Today! Search for Echoes of the Dead in the server browser or connect directly via 104.255.84.81:2302. 🎤 Discord: https://echoesofthedead.com/discord Survive, conquer, and thrive in the world of Echoes of the Dead. Don’t just play DayZ—experience it like never before. We’ll see you out there! 🛠️🧟‍♂️🚁
  23. 🔥 Why choose us? CodeLocks & Breaching Charges — Protect your base or raid others for loot. Exclusive Areas — Venture into toxic zones and bunkers to find premium loot like VSD, SCAR-H, and AWM. Advanced Group System & Maps — Organize your team with markers and member management tools. ECL Weaponry & Vehicles — Access new guns, cars, and high-tech night vision gear. Custom Crafting Recipes — Create unique items and resources. Survivor Missions — Complete tasks to earn valuable rewards. Exciting Events — Airdrops, helicopter crashes, convoys, and C130J plane encounters await. ⚔️ Play the way you want: Build your base, explore new territories, or engage in thrilling PvP combat. Equip modded weapons, advanced optics, and specialized gear. Team up with friends using intuitive group tools. 💬 Start your adventure today! Join us on Discord: https://discord.gg/PN8KrfTMUP ⏳ Survive, build, explore, and conquer in Eternal Conflicts Land!
  24. Welcome to: 100X | Vulgar - Display - Of - Power | PvP | Discord | Full Vehicles | Trader | ❎ X Box 🗺️ Chernarus 🎮 Controller ⌨️ M&K Enabled ⏰ 24/7 - RAID & PVP 🔥 Weekend base damage enabled 💀 KOS 🪖 FACTIONS ⭐ 50X LOOT 👩‍👩‍👧‍👧 Active members 👌 32 slot 📈 Tiered loot 🗾 NO online heat map 🚙 Full cars 🚚 Build Trucks & Bags 🏪 Trader at Radio Zenit 👮 Active Admins 🥔 Food on Zombies 🚗 Car reset once a month 🛡️ 1 Safe Zone (Radio Zenit) ⛰️ BUNKERS(Tisy/NEAF) 🏰 Custom Bases for factions over 6 members Main Playstyle | PVP/Factions Server Capacity| 32 Slot Main server mods: • BUILD ANYWHERE MOD • Improved Stamina • Custom Loot Economy • Fully Built Cars! • Increased Base Building Materials • Zombies reduced by 50%! • Active Trader with working shop! • Radio Zenit trader Safezone • keycards bunkers and other events Other essential info: • Relaxed Rules • 4 Hour Day | 30 Minute Night • Active & Fair Admins Server is ready for new factions, groups and players with a strong player base as it stands. https://discord.gg/dfJEsdq6Xn
  25. Welcome to: 100X | Vulgar - Display - Of - Power | PvP | Discord | Full Vehicles | Trader | ❎ X Box 🗺️ Chernarus 🎮 Controller ⌨️ M&K Enabled ⏰ 24/7 - RAID & PVP 🔥 Weekend base damage enabled 💀 KOS 🪖 FACTIONS ⭐ 50X LOOT 👩‍👩‍👧‍👧 Active members 👌 32 slot 📈 Tiered loot 🗾 NO online heat map 🚙 Full cars 🚚 Build Trucks & Bags 🏪 Trader at Radio Zenit 👮 Active Admins 🥔 Food on Zombies 🚗 Car reset once a month 🛡️ 1 Safe Zone (Radio Zenit) ⛰️ BUNKERS(Tisy/NEAF) 🏰 Custom Bases for factions over 6 members Main Playstyle | PVP/Factions Server Capacity| 32 Slot Main server mods: • BUILD ANYWHERE MOD • Improved Stamina • Custom Loot Economy • Fully Built Cars! • Increased Base Building Materials • Zombies reduced by 50%! • Active Trader with working shop! • Radio Zenit trader Safezone • keycards bunkers and other events Other essential info: • Relaxed Rules • 4 Hour Day | 30 Minute Night • Active & Fair Admins Server is ready for new factions, groups and players with a strong player base as it stands. https://discord.gg/dfJEsdq6Xn
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