curtis19
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They are making it more stable read Rockets updates bro.... http://dayzdev.tumblr.com/
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That wasn't for you, it was for Khursed, as he kept sayign what was real and wasn't real...trying to say my idea wasn't realistic, which I was showing made no sense...
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Just another bump seems, alot of people like this idea...
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Personally, I think no PvP is missing point of game, and exploiting it isn't that big of an exploit the function is more than anything intended to get more strangers to play together.
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1. that makes no sense, in real life everyone doesn't dress the same, you can tell who is who. Dude have you ever been paint balling, i never shot my own team you know why I could regconize them, however in game you can't recognize ppl they all look the same. 2. They took out bandit skins, last I heard, unless they put them back in recently, but if so thats lame. 3. I haven't played in group or had any human interaction i have gone up 1000 in a week.
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I'm not so against this as long as the advantage isn't that much, but I also don't see how adding this and only this feature would impact the game really, outside of the oh nice I'm a prepper, considering how little it affects the game play. It could be interesting if more roles were added, but at that point I'm not so sure how I feel about giving too much back story to players characters, I admit there is both pros and cons to the idea.
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1. It would only be fore ppl in the group, and it was just to make it easier to recognize, I'm not saying this should be for everyone, but just a way for group members to see each other. (Don't be too crazy about realistic, zombies, wouldn't be afraid to run on docks, gas would have gone bad, supplies wouldn't reappear, and so on. I get what your saying but somethings have to be compromised to mimic real life a bit, and make it a bit more simplistic, just think about putting a car or helicopter together.) 2.There is no advantage, bandits could join groups 3 or larger, without anyone knowing, allowing them to use the team as long as they chose, than when the time is right he could try adn kill them off, taking their supplies or leave group, than kill them one at a time. 3.How, and Rocket has already said he wants to build in a group function, this just builds humanity into it.
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1. As it is realism when it comes to player looks is very fake everyone is dressed the same and often look the same, this is a simple thing to allow ppl to recognize ppl, as you would be able to in real life by seeing their face. 2.Not true, often ppl stick together more, as they are better to be safe, animals do it as a means of survival, its one of the most basic survival tactics. 3.Still less as you are helping someone you have a relationship too, and most likely you are doing for your own survival somehow in that situation, however if you go out of your way to help someone you don't know its takes much more humanity. (if your with someone you hate, your with them because its safer, and leaving them would create a less safer environment for you, however helping someone who is of no help to you, is you just being a good person for the simple fact of being a good person.)
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1.I was thinking something much simpler like their name ina green color appeared above their heads only to ppl who are in group. (PPL can recognize faces in real life.) 2.In the REAL world ppl would not all be alone, some would have grouped up before the outbreak. Also your fear wouldn't happen as the function is based on humanity, so ppl who do that mass killing wouldn't be able to group spawn after death with friends. 3.It would takes less humanity to help a FRIEND than a STRANGER simple as that. So i agree it may take some but not nearly as much. 4.Yea, I agree but just throwing that idea out for the simple fact of getting feed back.
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I agree, I really believe they should also be reasonably be able to be personalized, as well.
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
curtis19 replied to Time Glitch's topic in DayZ Mod Suggestions
Good Suggestions, I posted to bump this back to front...GOOD JOB -
Just another Bump to keep people voting....
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Its not so much helping as it is making grouping easier to do, as it is now, ppl just kill on sight. This is to ENCOURAGE group play among those who want to group play, while keeping the game the same for those who don't, however adding in the function of possibly having a bandit in the mix of a group, helps them as well, allowing them to group up and TRY to kill their teamates after using them if they wish.
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I think having skins at is bad, people should be able to dress however they want, in real life I can't tell who is good and who is bad when i see them. Also the spawn idea is to help encourage each type of game play, it actually feeds into the game design, especially when you look at having 3 or more players in a group spawn. Also it would be fine as long as killing someone without caused took more humanity than healing someone gave, also healing friends in groups give you less, or only gave a group humanity.
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Anyone else have any ideas on this topic?