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drbowe
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Everything posted by drbowe
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People are saying it's an intentional 'bug' to keep people from server hopping, but this is quite possibly one of the stupidest work-arounds I've ever seen if that is actually true. If this is the best that can be come up with, a freaking 3-4minute knockout every login, then I highly recommend they go check the suggestions forum and see other ideas that they can use. If this is, however, a bug...then fix it fast please.
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Date/Time: 05/24/2012 - 11:00pm EST (Has happened multiple times before though) What happened: In order to bypass the item limit of tents, I would fill a pack up to the brim with supplies and store it in the tent. As per usual, I would hardsave the tent so any crash would keep items intact. However, backpack contents do -not- save after server restarts. You can store them and pull them out just fine before restarts, however. Where you were: I'd rather not disclose where, since it's rather irrelevant. What you were doing: Playing the game, storing stuff, saving tent, being sad at backpack contents being wiped, the usual. *Current installed version: 1.5.8.4 *Server(s) you were on: Seattle 45/45 *Your system specs: Not really relevant, this is more of an internal error with database saving and such--not so much hardware related. *Timeline of events before/after error: Again, not entirely relevant. Correct me if I'm wrong.
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Add 'Damage Tagging' to prevent players 'cowardly aborting'. [Explanation Inside]
drbowe posted a topic in DayZ Mod Suggestions
So, I'm sure some of you are wondering what 'Damage Tagging' may be. Well, let me explain. I come from a Minecraft background. I owned a server for roughly 6 months, developed plugins (rather popular ones) for roughly 6 more, and have developed systems to prevent something that I'm sure many of you have run into: 'Player Logging' to prevent otherwise imminent death. It existed in Minecraft, and it most certainly exists here in DayZ. Now, here is what I propose, and do pay attention here: In Minecraft, I (among many others) developed a system that I came to call 'damage tagging'. If a player was hurt, the system would recognize that they were hurt recently. It would tag the player in a list of those who were recently injured, and keep an eye on them. This is all in layman's terms, of course. If they tried to log off whilst being watched by the server, the server would allow them to disconnect--but leave a 'clone' of the said player in place for a short period of time. This removed a quintessential issue: people logging out to save themselves after being hurt. I propose to Rocket and team, a system that is more or less the same. The concept itself is rather simple--and the execution should be (I would imagine) fairly simple as well. Of course, this is from developing plugins in Minecraft. Obviously this is a whole different ballpark of coding and development. How it works: When a player takes damage from one of the following sources: - Zombie hit - Gunfire - Any other perceivable damage source that does not include periodic damage (IE bleeding, starvation, what have you) *Have the player become 'tagged' in the system for 10 seconds. Every time this player is hit by another damage source (again, only the select ones), tag them once again. Do not add time, only renew this 10 second tag on the player. This is the easy part. Now, for the tricky part. When any player attempts to log out, have the server perform a boolean check on whether or not that 10 second tag is on their character. If it isn't, proceed as usual. If it is, allow the player to log out, but place a 'ghost' of the player at their original location for 10 seconds. Not how much time is remaining on the tag, but a full 10 seconds. This ghost, for all intents and purposes, is to be recognized by the server as the player's actual character. Zombies can continue to wail on it, and players can continue to shoot it. Regardless of what damage this ghost takes after the player has logged out, it is to despawn after the 10 second timer. The player should probably be given a message stating that, should they log out, such a clone will appear. This is just to increase awareness of what they are about to risk. What this effectively solves: Rocket, you yourself said this game is supposed to be a dark and harsh environment. Yet, I find that hard to believe when I can be chased by 100's of homing zombies and simply log off to reset their awareness. I could be swarmed by bandits, and simply log off after the first shot is fired into my body. This would effectively eliminate this issue in 90% of all scenarios. I, as I'm sure many others are, am tired of hunting down a bandit to shoot them, only for them to disconnect after the first shot is fired, hop onto another server, heal up and move, and then log right back on. Of course the scenario is not the same for everyone, and I'm sure that bandits would like this system as well, but of course--opinions are always different. TL;DR Version - Cowardly disconnecting to solve issues is a problem - Tag players who take direct damage sources for a short period of time, leave clone if they try to log out - Any damage take to clone during the short period that it remains will be transferred to character's player - Effectively solve coward disconnects Let me know if you have any qualms, improvements, or praise for this suggestion. Spent a while typing this out, mind you. :P -
Why does this game punich you for going OFFLINE?!
drbowe replied to zalman's topic in DayZ Mod General Discussion
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Why does this game punich you for going OFFLINE?!
drbowe replied to zalman's topic in DayZ Mod General Discussion
I understand it just fine, I just find it extremely stupid and over the top. -
You use FRAPS to view your FPS, and FPS is Frames Per Second, not Fraps per second :P
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Why does this game punich you for going OFFLINE?!
drbowe replied to zalman's topic in DayZ Mod General Discussion
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Why does this game punich you for going OFFLINE?!
drbowe replied to zalman's topic in DayZ Mod General Discussion
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Why does this game punich you for going OFFLINE?!
drbowe replied to zalman's topic in DayZ Mod General Discussion
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An End to Server Hopping? More Server Persistence?
drbowe replied to warioman91's topic in DayZ Mod Suggestions
"The more feasible method, is that simply if you join a "new" that is not the last server you were on, the game spawns you as if you starting from square one in one of the random spawn points(along the south coast or whatever). Perhaps this wouldnt prevent server hopping(I think players would do it less though) but it would at least slow down the rapid looting that I see rampant." This. This could work, and rather well. Still, a better solution will most likely be thought up by Rocket in due time. About your point on disconnecting to save yourself, you should check out my damage tagging thread in this forum section. Pretty much addressed what you're saying there. -
Add 'Damage Tagging' to prevent players 'cowardly aborting'. [Explanation Inside]
drbowe replied to drbowe's topic in DayZ Mod Suggestions
But the idea is that this restriction will only ever activate if you are 100% for-sure in a situation. If you have been tagged with damage in the past 10 seconds, you are clearly trying to log off to save your arse 90% of the time. If it was designed to only track direct damage as well, so no bleeding/starvation, it would be even more forgiving. Certainly less annoying than a timer to log out, should a feature to prevent disconnecting to save yourself ever be implemented. -
While we're discussing languages, what language was this game coded in? Out of curiosity, should I ever want to try modding it.
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Max chase distance for zombies.(that or melee attack)
drbowe replied to Supershutze's topic in DayZ Mod Suggestions
Another positive of this may be lightening stress on the server. From a programmer's point of view, if you create a max chasing distance for certain scenarios, less of the server's powers are spent on pathfinding AI for that one zombie that's 2 miles away from you but still hobbling along on his journey. -
Add 'Damage Tagging' to prevent players 'cowardly aborting'. [Explanation Inside]
drbowe replied to drbowe's topic in DayZ Mod Suggestions
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Please stop d/c-ing every time a bullet flies your way :/
drbowe replied to [email protected]'s topic in DayZ Mod General Discussion
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1.5.8.4 The first action you take on a server is stuck with you
drbowe replied to Luieburger's topic in DayZ Mod Troubleshooting
If you get desperate' date=' just press Escape->Abort->Disconnect and then re-join the game. You keep your spot on the server and you reconnect where you left off. It temporarily gets rid of this action menu problem. Re-connect, cook your meat, be happy. :) [/quote'] That was my idea, until I realized that my only wood for a campfire had just been used up in a futile effort to cook meat when it simply couldn't be done. Wasn't able to be done in gear menu either. -
Add 'Damage Tagging' to prevent players 'cowardly aborting'. [Explanation Inside]
drbowe replied to drbowe's topic in DayZ Mod Suggestions
I thought about the timer idea as well, to be honest. Both would do wonders here to solve the issue--I just find this game to be a huge time sink. One of those where you'll look at the clock and realize "OH CRAP I HAVE TO GO NOW" sort of games. Hence the solution to those who would rather not wait to log out, provided they know the risk. Granted, code-wise, a timer is much easier to implement. -
Need Medical Assistance? We can help.
drbowe replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Any of you kind gentlemen up for a rescue mission in the far NW portion of the map? -
I'm going to go ahead and verify this issue. Or at least mention that it occurred to me as well. Friend died next to our campsite after starving while he was offline--had a GPS and several other valuables. Heard the flies, but absolutely no body.
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
drbowe replied to Slamz's topic in DayZ Mod General Discussion
Night is a completely different gametype, and I like it that way. There's a great sense of security from other players and zombies if you play it carefully. Even without Gamma Vision, you just have to learn that night is completely different than day. -
1.5.8.4 The first action you take on a server is stuck with you
drbowe replied to Luieburger's topic in DayZ Mod Troubleshooting
Couldn't cook my meat because of this and am now stuck starving on a server. This needs a hotfix ASAP. -
I made an account just to post a few things on this video. It's good, but could use some polishing. 1) Mind Heist, while an amazing piece of music for trailers, is being incredibly overused lately. So while a nice piece, maybe search for different music that fits the same feel but is 'fresh', so to speak. 2) You could have done a lot more with editing to the sync of the music itself--this is HUGE when making trailers to just about anything. Music racing along with the footage is up their on your priorities 3) Spelling has been mentioned already 4) Bandit scum. (I kid, I kid) Overall nice job though, one of the better ones I've seen.