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One random blog? What is this crud about moral objections and potential censorship? Take Australia pre-R18+ rating. Usually a game being censored concerned context, sadism and gratification. Is the player encouraged to perform or rewarded for sadistic behavior? Is it out of context? Games/movies previously censored in Australia before the R18+ rating was put in place were usually banned according to this criteria. Given that the player is neither encouraged to perform the act and there are dire consequences of the act (disease/potential emotional reaction devs could add) it's hard to see any calls for censorship carrying weight where there exists some type of adult rating system. Games featuring cannibalism (and gore) exist. The ridiculous nature of censorship is that Fallout 3 was initially banned in Australia because of drug names. The bloody mess perk and cannibalism that is fine! Explode some heads and eat their bodies for health! All good bro. But pop a few pingers (ecstasy, Jet in the final version) for some extra AP. Sorry your game is banned. Given that Australia was one of the most restrictive censors of video games (historically) and that very few games have ever been banned for cannibalism, (where it was featured) or violence (so long as it was in context and not overly sadistic) and this was before the R18+ adult rating was even in place it is doubtful that DayZ will find itself the subject of censors. What about game play? It's too early to tell. Once the initial novelty wears off we must try and measure this feature amongst the constant constant tweaking of loot, that many key features of the game have not been put in place yet (hunting/trapping/horticulture/medical healing system), that finding food is still pretty easy. I don't see how a final version of cannibalism can change much from from what it is now, it's never going be anything else other than skinning a body and eating the flesh. We simply need more content and features to see where cannibalism rests as a survival option.
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I didn't see the none. Was thinking shit son is this some new radical design?! Do they crush and recycle those pallets into super condensed pallet pellets? Does it take all of those pallets go into just one shotgun cartridge? All of these questions came to mind so quickly and suddenly...a world of frightening possibilities
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Yeah i'll stop you there and ask you why? Implement said change > My thread/complaint is no longer relevant > It's no longer relevant because the game isn't the same experience anymore (no more intense moments) > No more of what makes DayZ, DayZ. As mentioned shards solve your problem. But seriously though that's the best part of DayZ. Tension increasing incrementally over time. It makes the gameplay and all decisions so much more interesting. It's why you can yolo as a fresh spawn and not give a fuck but try that with a character that has been through a few scrapes and or has gear? I don't know why the sickening feeling of loosing the capital/time I invest in any character is damn 'dopafying', it's chasing the dragon man. The thrill of being feeling constantly hunted and hunting.
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I'm old and I suck at it so I play on empty servers.
Trizzo replied to Butifnot's topic in General Discussion
And you know what! That's just fine. I wish they had a compass and map system like the mod though...it can make aimless wandering a little less aimless and the best part is you can pat yourself on the back when you navigate to the precise location that you choose at random! (not joking, please add a proper compass/map, i'm so lonely) -
I suspect they will add the ability to carry whatever you want willl come later, when as hicks said "a single bullet matters" (paraphrase?). Perhaps right now if you could carry two rifles you'd be a rampaging commando (two akm with drum mags for example) and it feels out of place for the game they want DayZ to be. It still doesn't make sense not to be able to carry stuff of similar size, weight, and dimensions just 'because'.
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They are? I was under the impress that hunting packs were made from material that doesn't scrape, scratch and sound like fingernails on a chalkboard when brushing up against trees/bush so you don't spook animals. You know all the non-water proof, not hard shell material. I thought things got wet in the rain but hey I could be wrong. All packs come with seperate rain covers, either generic or branded. Unless it is a waterproof/dry bag by design.
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Does anyone dislike the "no military stuff" agrument?
Trizzo replied to stielhandgranate's topic in General Discussion
I dislike it but i understand it, especially in regards to guns. All this military and new guns keep rolling out but nothing else competes against guns. Guns work well. Everything else doesn't. Therefore it looks imbalanced. Hey I loves me an AK/SVD/lever action/shotgun/derringer/vests/helmets/scopes that go on guns/X,Y,Z kills stuff...but what about something else that actually works? Like a peaceful tool of sorts that isn't a placeholder or hint of whats to come. -
Shift tab or alt tab and the fourth wall crumbles down. Kills the good vibes and there are so many good vibes I want to keep up. It's not about direction per se for me either, it's about contours. You might know 'the way' but you can never commit the contours for the whole map to memory.
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Gaze upon me you fucking filthy casual! (jks, but seriously have a gaze) Why use the ingame map? -Immersion -The in game map is superior to DayZ DB in terms of planning your movements around the map because it has contour lines and clearer topographic features. Ohh? I wouldn't say that. Here is a summary of your argument. Community builds X thing to make Y easy > this (according to your argument) overrides the developers vision /authorial intention = therefore make the developers delete/change their vision Y to suit community. Terrible line of reasoning. Welcome to the casualisation of gaming harteman, thank you for contribution. If one can simply "alt tab" to look at wiki/map lets clutter the whole screen with Borderlands/RPG/MMO style hit detection, stats, rpg, stuff, waypoints, hitpoints, auto crafting because the recipes are now all online and it's "so easy" because all that info is "just an alt tab away". What your trembling causal knees are standing on top of is called the "slippery slope". Luckily for me this is a survival game being built by a like minded dev team who won't implement easy features. Why get semi pissy about this? Because if follow your way we don't have DayZ anymore.
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To have twice as many bullets i would think.
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Yes i believe it is! It looks ever so slightly offset. It's not chronic, chronic but it looks odd. Without the ability to overlay the compass on the map for grid bearings we will never know what the error (if any) there is. I fucking hate the compass choice as well, it's antiquated. Base plate compass is the standard not this geologist/lensatic compass, the latter is very much out of favor. It's an annoying regression and they double down on this annoyance with the aforementioned lack of map/compass overlay.
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Yes...good...good Oi you two... Serious note. A complete/combined N and S Map is the best map because of the topographic features and that means those sexy, curvaceous, contours. The only time i would use DayZ DB would be to measure a perfect 1km stretch for the purposes of determining the navigation timing of walking/running/sprinting a 1km straight line but only if they add proper compass functionality :(
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You clearly don't understand the process of adding a suppressor to a Mosin then, because you have to "change" the mosin in order to add the suppressor. A "youtube video" has has not enlightened you. So unless the game adds the required tools that are needed to 'thread' a suppressor on a Mosin the game should not have one, all about the authenticity. Lipstick on a pig, polishing a turd, all saying I keep in mind for the Mosin.
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Yuck. The point of a mosin is to enjoy the flash, fireball and boom. There is no other reason to own one! A good sniper needs no suppressor. If you were snipining at a range, location and tactics that actually constitutes long range sniping sound is irrevlvent. Sounds like you want to play on easy mode in city pvp. Fire church mosin isn't sniping. Slings yes. Unfortunately for you you're probably never getting a suppressor for the mosin unless they add the ability to thread barrels via workshops and add the ability to lathe your own suppressor.
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Oh ok...anyways Ghillie suits are....the most overrated item ever. This debate is funny. Ghillie suits go in and nothing is going to change. And you want to go around without a backpack with the current server stability? That's fine with me. Strawman about server stability issues aside the counters to sniper are the same ghille or not. Sticking feathers up your butt does not make you a chicken. There is a dissonance at the core of ghille suit in DayZ. Namely how much a player is required to move. Add the addition of hypothermia, rain, weather, hunger, predators (forthcoming), it just never meshed with how it is meant to be used. Add in addtional backpack micro management, lower ammo counts, where is the return for investment? It's getting pretty steep for a bit a long range PvP. I'm sure many will make the call but I for one am not quaking in my boots. Ghilles don't grant skill, they impart overconfidence imho. Rangefinders aren't that crazy rare, specialized yes but not a unicorn. You find them in sports shops, golf shops and hunting stores...i guess Chernarus has a pro shop!