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Everything posted by DemonGroover
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The fix is coming Chillax!
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Your thoughts on interior zombies?
DemonGroover replied to Shaimou's topic in DayZ Mod General Discussion
Yeah and it would be cool to hide while one wanders in, has a look and then wanders away. You would be crapping yourself. -
You mean this? http://dayzmod.com/forum/showthread.php?tid=16037&highlight=4chan
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The old planks of wood over the door trick eh? Gonna be tricky carrying them around.
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ZOMBIE AGGRO RANGE IS TOO DAMN HIGH!
DemonGroover replied to ZombieGrin's topic in DayZ Mod Suggestions
Check http://dayzmod.com/forum/showthread.php?tid=16919. I think he gets it people - next issue please. -
Stealth = Always Prone = Not a well-designed mechanic
DemonGroover replied to ForcefulCJS's topic in DayZ Mod General Discussion
Stealth does need a rethink. I dont think that merely going prone should be an Invisibility cloaking device that it once was, but neither is the super spidey senses of the current Zeds realistic as well. As stated by Rocket in another thread http://dayzmod.com/forum/showthread.php?tid=16919 the current system will be rectified. Lets wait and see eh? -
Your thoughts on interior zombies?
DemonGroover replied to Shaimou's topic in DayZ Mod General Discussion
Yes i think it should be a possibility but a rare one. Just enough to keep you on your toes. Also perhaps a Zed could just wander in an open doorway every now and then - not aggroed, just wandering. -
Infected Detection behavior is not as intended
DemonGroover replied to rocket's topic in DayZ Mod General Discussion
Let us give thanks. Does anyone think people will now relax and be patient? No, didnt think so either! -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
DemonGroover replied to rocket's topic in Mod Announcements & Info
Server Admins - get your shit together and install the right files!!!! All this talk of rolling back to 1.7, etc is causing havok. How can we frigging test if the files arent correct??? -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
DemonGroover replied to rocket's topic in Mod Announcements & Info
Excuse me but i hardly think the visibility system worked. The fact you could safely crawl right in front of Zeds?? What a joke! Something needed to be done and has been done. There may be issue at the moment but this is definitely the way forward. I have said this many a time, but - its the fucking Zombie Apocalypse people!!! -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
DemonGroover replied to rocket's topic in Mod Announcements & Info
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Zombie movement - the zig-zag shuffle.
DemonGroover replied to eko (DayZ)'s topic in DayZ Mod Suggestions
I am pretty sure this is an Arma, not a specifically designed Zombie issue. In truth the Zeds would run straight at you, maybe even falling over obstacles and each other in their desire to get you. -
I am sure some of your ideas are where this game is headed at some point. I can see the future where small safe zones are inhabited and protected by survivors, constantly doing battle against Zeds and waves of bandits (Mad Max style)
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Nightime, Moonlight and Visual Adjustment to Darkness
DemonGroover replied to MissBehave's topic in DayZ Mod Suggestions
+1 I agree. In the wilderness where there is no man made light the stars and moon are bright enough that you can see ok. The problem comes when it is moonless and cloudy but again your eyes adjust and it is never pitch black. I think a little tinkering with the nightime is required, but we still want it to be more challenging (but easier to hide) than daytime. -
There already is a panicked feature, in that you character breathes more heavily, but i dont know if there is any other effect. Surely being chased by Zeds would make you a little stressed out. Not sure about the kicking out on death though - seems a little harsh, especially if it takes a while to get on another server. Headlamps wouldnt be a common occurance (where would you find one - a mine perhaps? And why exactly do you want an eyepatch? You planning on going Captain Jack Sparrow crazy or something? As for the water issue - in an Eastern European country i dont see how you could possibly die of thirst. Surely you could find water somewhere and drink straight from that source without need of a water bottle -though of course the water bottle is a handy thing to have.
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Make bandits skins a lootable costume like camo and ghillies
DemonGroover replied to Blippy's topic in DayZ Mod Suggestions
+1 Definitely -
Another issue would be the trains of Zombies people would bring to the safe zone - you might feasibly get hundreds milling about the place. Now that would be cool.
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New zombie idea/type: Flocking zombies
DemonGroover replied to Survivor-Kyle's topic in DayZ Mod Suggestions
Why not have a "Shuffle like a Zombie" walk option? Would be hilarious to see players shuffling in Cherno. Rocket could even change the music to that Party Rock Anthem song. -
I think finding matches, a watch or even a very rare Makarov is fair enough. Maybe even a zombie skin could be taken so you can disguise your self a la Walking Dead. Endless possibilities i suppose, all up to Rocket and co.
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A problem with this is you would just get bandits camping around the safe zone and slaughtering anyone trying to get in or out. How about churches being safe havens - anyone killing another player in or near a church gets struck down by lightning. Just kidding.
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I think the odd tougher Zombie would be the way to go, say perhaps a 6 foot 9 giant farmer needing 5 body shots or some miltary zombies wearing bullet proof vests and only being killed by headshots. I dont know if freaky, inhuman zombies are the way to go, but more variety on Zombie types is a step forward.
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BRING BACK BANDIT SKIN PETITION
DemonGroover replied to Lucifer Dream's topic in DayZ Mod Suggestions
Finding the bandit skin would be cool, but it shouldnt be forced onto a player. -
They do have loot - the regular ones can carry food etc, while police or military can carry magazine ammo.
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Seriously what happened Rocket?
DemonGroover replied to robersdee's topic in DayZ Mod General Discussion
You do realise that progress is based on Trial and Error. Nothing has ever been achieved straight away. Some things will work, some things wont, but what we cant do is rollback to 1.6 or some other old build and think all is hunky dory. There were issues back then and some were fixed, some were gotten rid of and new features have been added. What happens to bands who play the same music every album. They are panned for doing the same stuff. The truly great bands (IMO) are those that have evolved, experimented and taken chances. If the experiment had ended at 1.6 i wouldnt be playing it now. I have high hopes for this "game" and hopefully there is still a long way to go before development ends and the true bug fixing occurs. C'mon surely everyone is hanging for new features - why else are you here? Have a lie down and a cup of tea old chap - it'll be alright in the end. -
Why is everyone I meet an ***hole?
DemonGroover replied to Deacoon's topic in DayZ Mod General Discussion
Because as of yet there isnt a mechanic that allows you to portray yourself as friendly. At the moment if you bump into someone you both think "I better shoot because he will soon!" Until there is a mechanic that allows people to see you as friendly it is just pot luck whether you get wasted or not. You can quickly salute but this usually ends up being the last thing you do....