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Your DayZ Team
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Everything posted by DemonGroover
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Any sign of Vive / Rift support?
DemonGroover replied to steross1981 (DayZ)'s topic in General Discussion
Dont the VR technologies require a minimum of 60 FPS at all times? This could be a problem for a massive gameworld such as DayZ. I am still gonna wait 20 years for the real Matrix to come out. -
Agree. The first iteration of the Enfusion engine, as well as the future player controller could be the start of many great things.
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Oh God, the number of times i have forgotten what blood type i am!
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Isnt there one due today, Tuesday?
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Very nice work
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What is your honest opinion on the future of DayZ
DemonGroover replied to karlkurtz32's topic in General Discussion
It is sometimes hard to be patient but great things are coming I am sure. There is still no other game that gives me that feeling of complete paranoia than DayZ does. -
What you want most in .60? (Choose two. Discuss why.)
DemonGroover replied to Espa's topic in General Discussion
Zombies for sure -
I assumed that the zombie infection in our bodies, even though we are immune, gives us all severe neck ache.
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I have read this thread. Would definitely read again. 10/10
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Something I must get off my chest....
DemonGroover replied to OfficerRaymond's topic in General Discussion
I am not going to lock this but i do fail to see what you are trying to achieve? A discussion on what exactly? If this is your opinion then the only responses will be "I agree" or "I don't agree" For some DayZ has a long ways to go before it is playable - yes the dreaded alpha status. I myself enjoy each update and seeing the game slowly growing towards 1.0. Maybe you just need to wait a bit longer. -
Am thinking you need to put -newui in your Launch Options for DayZ in Steam
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First vs Third Person Discussion (Dslyecxi video)
DemonGroover posted a topic in DayZ Mod General Discussion
Arma vet and Youtuber Dslyecxi has released a video regarding the always controversial first person vs third person debate. I think he has some very decent arguments. Rocket elaborated on the subject a bit today after touching on it in one of the Gamescom interviews here We're still toying with what to do with first person/third person, we have a few plans around that. Whether we do context sensitive and force players to not use third person in certain situations for example maybe when you go prone on the ground the camera moves in really close or forces you into first person. However, sometimes you are running around and you want to be in third person because it's just a good way to see your character and what's going on. Q: I really dig the idea that if you prone, the camera goes into first person. It's logical and stops something that's been a bane to the ARMA series, also crouching could zoom in / go over shoulder a bit. It's going to be hard to get it right, but I really want us to try. I find I am using third person alot in DayZ SA while running long distances, or to "check" my character (like to see where I am shot to check direction of firer), but then third person is so exploitable in prone. So we are going to try both forcing first for prone, and the "sucking camera in close" and see which works best. Agree too, crouching would really benefit from a more "over the shoulder", we'll try that and put some previs up for people to comment on. [source] Q:Third person can still be used to look behind corners and over walls while standing.. I'm comfortable that enough rational has been established for the absolute and complete removal of third person from the standalone. I also believe that third person allowed servers, by virtue of demand, are more popular in the mod than first person ones. I think that it has been demonstrated that there is a "problem" with the allowance of third person, and the proposed solution is the best I can come up with. It's not perfect, but if we just allow servers to turn it on/off then I think demand will dictate that people gravitate to 'third person allowed" servers - despite them acknowledging the exploits. This is a long winded way of saying, so what do you suggest given the evidence at hand? [source] Q: What about yanking people out of third person when they get close to objects like trees, bushes, rocks, cars, trash piles, walls, buildings, etc From a technical standpoint, this is very nasty because its going to either involve constantly polling for nearby objects and possibly raycasting also. It will have to be done serverside, adding to the poor servers increasing load. It will also result in a massive array of false positives and false negatives - as many map objects have no "object" status and are thus... not real objects to the game. I'm taking a wait-and-see approach at the minimum, at the maximum I'm proposing we put some context related limitations to 3rd person. Stance is easy to poll, and can actually be controlled in animation. [source] Q: Why compromise and allow the exploit, why not remove third person all together? Because I can see (and employ myself) many legitimate uses of 3rd person. The servers are also far more popular than 1st person ones. What I'm doing is acknowledging the problem, acknowledging that server-demand will drive in favor of third-person allowed servers, and proposing a compromise that perhaps eliminates the worst of the offending, at the very least taking the edges off it. In short, because removal of a feature should not be taken lightly, and I'm just not convinced we should remove 3rd person at the game level. [source] Q: I'm curious about what you think third person adds to the game. I find it gives me a sense of my character, especially when running long distances. As stonedlemming noted: it gives you an excellent idea where you are bleeding from. This is particularly relevant with standalone where the particle source is bound directly onto the mesh in the exact position you were hit. During an interview I used this to realize where someone shot me from, and I then killed them. Overall, perhaps it's just my intuition that I just don't feel convinced yet that deleting the feature at the game level is the best solution. Players choose third person servers, and I don't think they are all choosing that so they can cheat. I found I hardly ever used third person in the mod but I am using it very regularly to check my character for many things in the SA, especially because of the range of different clothing. [source] Q: I feel like all of that can be accomplished in first person using freelook, especially hit location... Tried the free look thing. It doesn't work. You can't see most of your body. You can't see your back, butt, in fact your whole back of body and the sides. Even when i used TrackIR not only could I not see most, but it was unnecessarily irritating. My friend was shot in the ass, he knew he was shot in the ass, and he knew exactly where he was shot. I'm not pulling all this from thin air, I felt like I really tried to consider all sides of this. And I'm just not convinced that removing it at the game level is the way to go. I think that the compromise will solve the worst of the offending. [source] Q: I think at the very least you should consider changing the 3rd-person camera so that:It's closer to the character and lower, so that you can't suddenly look over a high wall when in 3rd person. See Last of Us for an example. Put it over the shoulder, rather than hovering behind the character like a magical floating camera.Limit the ability to look up/down to about 30-40 degrees, so that you cant easily look over objects and see things on the other side (which your character shouldn't be able to see).Pull the camera in even closer when prone and crouching, to limit the amount of exploiting. that way you'd have to stand up to check youself for injurires or use the inventory system to check yourself.Here's a couple of screenshot of modded 3rd-person cameras in arma2: http://i139.photobucket.com/albums/q295/macmeister92/arma22010-04-1016-17-17-33.jpg http://i290.photobucket.com/albums/ll246/bla212/in.jpg http://i290.photobucket.com/albums/ll246/bla212/out2.jpg and a video of another mod: http://www.youtube.com/watch?v=o1vW_0vjsqc Note the awesome transition from 1st to 3rd-person as well, looks much better than going through the characters head. This sounds like a good idea to me. Ill look at it more tomorrow when back from germany source My 2 cents: apart from it being nice to see your own character i think 3rd person should be completely scrapped from Arma and DayZ. For me a military sim should not have a 3rd person perspective, at least not one with such obvious exploits. I know this has been discussed before but we haven't had a proper debate for a good while. Please discuss.- 2365 replies
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The newui is still a WIP and Hicks did just recently say it is programmer art atm, rather than REAL artist art.
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First vs Third Person Discussion (Dslyecxi video)
DemonGroover replied to DemonGroover's topic in DayZ Mod General Discussion
Can we stop the authentic/realistic arguments. If you want to nit pick then no game is truly realistic...real life isnt interesting enough to make a game out of.....at least my life isnt. I first started playing the DayZ mod because it was the closest simulation to a zombie apocalypse I could find. I still feel it is and it is only improving. If people want that simulation to involve an over the head 3pp then good luck to them...it is not what I like but if people want to play then go ahead. -
I dont believe it was ever intended that decent loot, especially guns and ammo be easy to find. You might have to search and get away from the coast a bit more but the equipment is still there.
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Moved
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First vs Third Person Discussion (Dslyecxi video)
DemonGroover replied to DemonGroover's topic in DayZ Mod General Discussion
This is starting to feel like deja vu -
First vs Third Person Discussion (Dslyecxi video)
DemonGroover replied to DemonGroover's topic in DayZ Mod General Discussion
Oh shut up you humourless fool. Stop taking yourself so seriously. PM me or report me if you have an issue. -
Ive often wondered why socks are not a vital item of clothing ingame, I suppose like has been said they are invisible playwise so so why bother...but walking around in wet socks is a fucking nightmare irl.
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First vs Third Person Discussion (Dslyecxi video)
DemonGroover replied to DemonGroover's topic in DayZ Mod General Discussion
So in the not too distant future when VR hits mainstream and we all do our shopping, work and vacations via Virual Reality 50% of the world are screwed because they get nauseous? Well that sucks. I am sure evolution will weed you out in future generations though. -
My whole PC crashes when i play ARMA 2/OA and DAYZ
DemonGroover replied to Cooliodann's topic in DayZ Mod Troubleshooting
Moved to DayZ Mod area -
First vs Third Person Discussion (Dslyecxi video)
DemonGroover replied to DemonGroover's topic in DayZ Mod General Discussion
Oh dear, this again. 1PP player - "3PP is easy mode" 3PP player - "Just go play 1PP servers and leave us alone" I agree with both sentiments. -
Bloody Matt Lightfoot.....
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I can think of quicker ways to die than death by pitchfork.....looks painful
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Experimental & Recent update troubles.
DemonGroover replied to cornflakesx's topic in Troubleshooting
Keep the inquiry in this area.