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Everything posted by DemonGroover
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Small mirrors to see around walls in first person Ability to kick -chance to maybe knock Zeds over Able to leave messages
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Jumping should be an option. But you shouldnt be an Olympic hurdler however.
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The zones that yields the highest tier and best loot should be suicidal if solo
DemonGroover replied to BaitedHook's topic in DayZ Mod General Discussion
So only groups get the good gear? Yeah that sounds like the kind of fair mechanic Rocket will implement! Just like it was good getting rid of the bandit skins i dont think anything should be done to penalise any play style - its almost suicidal to raid the NW airfield solo anyway. -
Find a wife have kids settle down
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Liberation! (Mechanic of reclaiming towns for Survivors)
DemonGroover replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
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Why do i always feel like a kid on Christmas Eve every time there is a patch pending??
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Congratulations... 1,000,000 Murders
DemonGroover replied to CrimsonBlade's topic in DayZ Mod Suggestions
..........and not one from me. -
It is a loophole and i dont think it can be easily resolved. I know that if i died with an M4, NVG's, GPS and some other rare gear i would be very tempted to run straight back to my body, even though i am against it because of it being unrealistic. I think the mechanic of gear getting damaged is the best option.
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What if you could throw a frag grenade into a lake? Fish for all!!
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I think we are supposed to be immune, but who knows what path Rocket will follow?
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Am I the only one unable to find food?
DemonGroover replied to onedeaged's topic in DayZ Mod General Discussion
Ha! We should meet up and trade! Or maybe you leave a bandage in a designated place and i'll leave a tin elsewhere!! -
Am I the only one unable to find food?
DemonGroover replied to onedeaged's topic in DayZ Mod General Discussion
Food i have...bandages, no. -
Geez man, one hit kill zombies? You sure? I've got another idea, why not make food cans unuseable until a can opener is found. You can even make them spawn once per server.
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I agree. It is one of the things i find to be a loophole. What is the point of death if you can loot your previous body, especially if you have friends to guard it so noone else loots it? It almost becomes Semi-death, you can be back on your feet in 30mins as if nothing happened. It would be a bit hard to fix though - would you create a timer where your body or stuff disappears? Maybe flag the items so you couldnt use them again? I'm not sure it would be a terribly popular idea, especially with those who play in large groups. I think the best option is to have a chance of some equipment becoming broken when you get shot or fall etc.
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Yeah, i always expect those soldier bodies you find to suddenly rear up and rip into my ankles.
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+1 Good idea. They could be fairly common in homes, with flares etc more common in fire stations or military posts.
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The thing is and i think there have been a few threads about it, is that your eyes are quite good in the wilderness when there is no man made light. Starlight and especially moonlight mean you can see quite well. With no man made light the stars would be especially bright. The problem would come when it was cloudy. I have never been outside though and it was completely black - this just isnt real, you can always make out something.
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Not too sure if this isnt just an Arma engine problem
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Lanterns might be better
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I'd prefer if you could attach a frag grenade. Good idea though.
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Thats what the LOS is for, hide. Once they cant see you, you are safe. They arent bloodhounds.
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I like the idea of not being able to logout in certain areas, though as has been said, what about those who havent found a tent or arent able to create a campfire? I am not sure how it could be implemented but just not being able to log out indoors might stop some issues. As for DCing in a firefight - the option proposed where your body stays in game for a length of time could solve this.
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Patch Notes you never want to see
DemonGroover replied to RpTheHotrod's topic in DayZ Mod General Discussion
[FIXED] Zombies now Romero-ed (Speed reduced to slow shamble of 0.1 mph) [NEW] XP awarded for zombie kills -
Liberation! (Mechanic of reclaiming towns for Survivors)
DemonGroover replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
+1 I think Rocket is wanting to implement something along these lines. The fact that Zeds dont spawn in the safe zone but are attracted to it in large numbers sounds good to me. Could be an awesome PvP, Survivors vs bandit gang scenario too. -
Patch Notes you never want to see
DemonGroover replied to RpTheHotrod's topic in DayZ Mod General Discussion
[NEW] Cannot be shot by another player (lets all be friends people)