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freeman83

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Everything posted by freeman83

  1. freeman83

    Up Close and Personal

    Hey whats up guys, Ok so my suggestions are mostly related to Stealth, Close Quarters Combat, and melee style gameplay.... with some survival thrown in. Im sure none of this is new but i just wanted to swap ideas with fellow stealth lovers and Ninjas who also like it up close and personal, maybe we can come up with some awesome ideas together =) Ability to swing melee weapons while moving at any speed Stab in back/ Cut throat, stealth kill animations Ability to climb trees Hug tree and blend in like Arnie in Predator Build tree house, or nest for concealment Long bow/ also catch fish with bow Blow Gun with poisonus darts Ability to use hunting Knife as weapon (MGS3 style) throwing knives Crouch evasive roll in 5 directions (ninjitsu) Once killed, must become zombie for 20mins or until kills survivor Non lethal weapons. (Tranq gun mgs) Choice between bare foot, boots, sneakers etc. Each has different consequence for noise produced and what surface can be walked on Fishing in lakes and rivers Traps for catching animals Bear traps need to be stronger use oven in houses to cook (will add your Suggestions here) I was fed up with being killed over and over without even seeing the eyes of my enemy, so i vowed that things where going to be different in future. I went away and did some research on Tactical movement, Stealth, Cover and Concealment, SAS survival tactics, things of that nature, trying to find a better way of surviving in dayz. After playing dayz this evening with my new method, i have fallen in love with stealth tactics and Melee weapons. i want to share my story with you all.... .... (Act-1) I was just hanging out in a forest near Cherno scanning the forest for some animals to hunt, when in the distance my eye caught something. I took a second look and there he was, a cold blooded Killer loaded with weapons crouching down around 100m in front of me. He was looking around and i was prone and playing dead amongst the clutter so i knew he hadnt seen me. He starts moving in my general direction so i roll to my left and put a tree between him and myself then i keep still. He keeps coming, walking right towards me, occasionally stopping to look around. as he gets close i start to move slowely around the tree to keep it between him and me. He gets within 8m of my position as he passes by the left side of the tree. Amazing!, he hadnt seen me!,. He then picks up the pace and starts Jogging,so i start sprinting up behind him with my hatchet drawn, he realises he's in trouble and starts sprinting and changing direction wildly, but im locked on to him. It's to late. He turns to aim his revolver at me but it's just to late for him. I check through his belongings, he has an M24.. an AKM...a revolver, Binocs, grenades, etc. I only took his alice pack, binocs and an empty water canteen, i left the rest, its of no use to me. Why you ask? The Hatchet is all i need. The hatchet combined with tactical movement is a force to be recconned with and also very satisfying to face an enemy with all that fire power with only a hatchet. Before you all start lableing me a murderer, my stats said Bandits Killed +1. After this encounter i felt i had found a style of survival that worked for me, so i stuck with it. (Act-2) Later that evening, i was aproaching Cherno from the north west, when i could hear lots of rifle fire, and every few seconds a player was being killed. I hid nicely in some bushes along the tree line and took a look at Cherno with the binocs that i had aquired earlier from that bandit. From where i was, i could see the factory clearly but there was no snipers up top, then my eye caught some movement on top of a tall chimney like tower with ladder access in front of the factory... and there he was, a cold blooded killer no different to the ones that had killed me when i innocently went to take a drink from a pond or to scavange for food in the shop in cherno. But things where different now, i could see him, but he couldnt see me. It's then i realised that i was the hunter and he was the prey. His rifle couldnt help him if he couldnt see me coming. I watched his movement for patterns, he was predictable, changing direction to scan every 5-10 seconds. The problem was between me and him there was 200-300m a large open field filled with zeds, and he had a clear visual on anybody that approached from my direction, so i watched him and i watched the zeds until the stars alligned. He turned away from me, and the zeds where no longer occupying the space between me and a tree in the field so i went for it! .. i sprinted around 30m then dropped to prone when i realised the tree had covered the snipers line of sight so he could not see me. I crawled up to the tree which was V shaped and took my binocs out and watched him through the gap. My next target was a red house 100m away (enterable). Once the stars had aligned again I went for the house, went straight through out in to the back yard and stopped at the corner of the adjacent house and took a peek up at the tower, which was very close now,... and there he was...looking around. As soon as a zed had vacated the garden and the sniper turned away from me, i moved to the wall in the backyard then sticking to it moved to the base of the tower. I climbed the ladder, when i got to the top i went for him... he didnt stand a chance. He also had an M24... I left it and carefully retreated back to the forest. Surprisingly i got a +1 for murder, but thats gotta be a glitch because he was a killer for sure. http://www.youtube.com/watch?v=v0kI9-bD5Bo
  2. freeman83

    Up Close and Personal

    Your right pal it's not. This game is about survival, in which Close quarters combat and stealth should play a big part ;)
  3. freeman83

    Up Close and Personal

    http://vimeo.com/38315587
  4. freeman83

    movement noise

    well maybe there is an opertunity to make the game play more interesting. Maybe you start the game with bare feet. Then you have to find some footwear that fits or kill somebody for theres. Then you could have a choice between boots, sneakers that each have different characteristics. Maybe you can stay bare foot which will reduce the amount of noise you make, but then compromises you in other ways like what surfaces you can step on. Maybe you can take damage by stepping on eg: glass (die hard) or stingy nettles/rocks/ or genarrally any ruff surface.
  5. freeman83

    Up Close and Personal

    Heres some inspiration for brain storming...
  6. freeman83

    melee weapons + new items

    Yes, you hit the nail on the head. The key is to have items with dual purpose = Hatchet, harvests wood/weapon hunting knife, gut animal/weapon/ throwing knife torch/weapon hammer, tool/weapon
  7. freeman83

    FULL Physical

    Having no shoes means you cannot run or perhaps walk on a particular surface without pain/blood loss...something. So after starting with no footwear you have to find some that fits, perhaps from a freshly murdered body...hehe
  8. freeman83

    CryEngine 3 - Possible?

    Imo Cryengine3 is the way forward and the obvious choice but Rocket wont do it, hes already stated that he will use the Arma2 engine. Maybe he feels awkard if he ditched BIS after all the history or perhaps they have offered him support in making DayZ standalone, where as on his own it would be more difficult.
  9. freeman83

    Early warning alarm system

    +1
  10. freeman83

    Melee weapons/ hand-to-hand

    A punch is already possible in Arma2. Rocket maybe you can contact those responsible for this. http://simhq.com/forum/ubbthreads.php/topics/3474417/Future_Weapon_03_Punching.html
  11. freeman83

    Trading post creation

    Hellooo Stranger, I got something that might intrest ya >:)
  12. freeman83

    Melee weapons/ hand-to-hand

    anything.. something. Meelee is sorely needed.
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