logan23
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DayZ Alpha won't launch until launched !
logan23 replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
There has to be a picture to make this line into a MEME...there has to be -
I think we are going to see hand guns, rifles ,shot guns, and a few automatic rifles. I don't expect to see the high end military weapons for awhile and some won't be in at all- i'm going to assume. This method will allow them to introduce them in small updates over time so they have more control. The mod will be the more go military gear full out game while the DayZ SA will be more about survival gear then getting the top gun. How will a gun help if you have an infection that will kill you over time or make you weak. You just need a weapon for defense and resources.
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DayZ Alpha won't launch until launched !
logan23 replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
I'm fine with the June possible release. All I wanted is to see some game footage, that will tie me up till June. -
SOMEWHERE TO STORE ITEMS IN THE STANDALONE
logan23 replied to THEKIDINABOX's topic in DayZ Mod Suggestions
So you want DayZ to be like The WarZ? I'm sorry but this will not happen, players can create their own safe or guarded area but ...you just have to understand in DayZ there is no where that's safe. DayZ is about an experience -
I'm not so concern with the player but I am concern with the Admins being kids since most are not mature.
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Hows the testing going =)
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Limiting number of times you can use a Matchbook but then Matchbooks can be less rare
logan23 replied to logan23's topic in DayZ Mod Suggestions
Understandable but my post actually shows how using existing code(soda can-tin can) in the DayZ mod to allow this to be possible. -
Who else LIKES the new update?
logan23 replied to MissSweeney's topic in DayZ Mod General Discussion
i like the update. I knwo they are working on a fix to tweak a few things so it will be interesting if this help resolve some of the player complaints -
I can hear the QQing that my normal blinking got me killed. I was trying to shoot player/Zombie and i blinked when I was going to fire which made me miss. Nice concept but wouldn't work.
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Limiting number of times you can use a Matchbook but then Matchbooks can be less rare
logan23 posted a topic in DayZ Mod Suggestions
Hey, Was wondering if using the method of soda removal and give tin can code- and use it on matchbooks so they only have 1 or 2 times you can use. This will allow matches to be a little less rare but also the player must be careful on when to use them since you might have one or 2 matches in the book. Make match book Value1 and match book Value2 with slightly different icons/or add number 1/2 to it. When player use matchbook Value2- it is destroyed and you receive matchbook Value1. Once Value one is used then you have no matches and the item is gone. The number of uses could be higher if you want- just using 1,2 as an example. The concept is to make matches less rare especially since fire is being used for more things, but also make the player decide wither to use their last match now or later. This would could also be used with Antibiotics, if you want to make players need to take 2 dosages or more over time to get ride of the infection. To make this work there needs to be a clear way to know when the antibiotics is wearing off and need another dosage. -
Hey, Was wondering if you guys ever thought of using the method of soda removal and give tin can- and use it on matchbooks so they only have 1 or 2 times you can use. This will allow matches to be a little less rare but also the player must be careful on when to use them since you might have one or 2 matches in the book. Make match book Value1 and match book Value2 with slightly different icons/or add number 1/2 to it. When player use matchbook Value2- it is destroyed and you receive matchbook Value1. Once Value one is used then you have no matches and the item is gone. The number of uses could be higher if you want- just using 1,2 as an example. Logan
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DayZ (SA) Notifing Devs -Major issue with having all Zeds spawn at Start of Server
logan23 replied to logan23's topic in DayZ Mod General Discussion
Thanks for the info!! :D With the mod, i believe they simply de-spawn after some time- they don't actually walk back unless they are still in the spawning zone- from what i have seen- i could be wrong but i would assume we would come across Zeds in the fields or forest which i have never seen. Ok- i guess a moderator can throw this in the graveyard since you answered the question. I don't see why this needs to be still here. -
DayZ (SA) Notifing Devs -Major issue with having all Zeds spawn at Start of Server
logan23 replied to logan23's topic in DayZ Mod General Discussion
I'm almost 100 percent sure he meant all Zombies. The reason for it is because when the game has to stop and checks to spawn zombies in the method in the Mod- it ends up affecting the lag and i believes something else to with the server. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
logan23 replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
With the increase in use for fire- need matches. This would be a way to allow more matches but keep anyone from having unlimited - or using them like you will never run out. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
logan23 replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
What if they do what they did with the can of soda.\ You drink the can and get a empty can. In theory you could make a match box with value of 2 and a match book with a value of 1. They would be seen as two different items- alter the icon of the match book so it can be seen as different. Then if you pick up a Matchbook with value of 2. Then you use the match book to create a fire. The match book would use the same code as the soda to tin can but this time- it removes matchbook value icon and replace it with the match book value1. Player makes another fire with the matchbook value1 then after it is destroyed from inventory. This should solve the issue. Spawn loot table would now have two matchbook Item lines. Code just spawns loot as usual and grabs a match book valueX item just as if it goes and pulls a soda or whisky bottle.