Jump to content

prometheus111

Members
  • Content Count

    62
  • Joined

  • Last visited

Everything posted by prometheus111

  1. prometheus111

    Deaf Gamer

    I'd say you'll probably be most at a disadvantage at night. Sound is extremely important at night especially when it comes to zombies. You could be running forward in pitch black not hearing a zombie in front of you and just keep running. Whereas during the day you'd see said zombie and crouch or go prone.
  2. prometheus111

    Blood Bag Suggestion

    Why not just give a confirmation dialog box? Idk if that's possible, but it'd merge both sides of the issue into one solution.
  3. prometheus111

    Paintball ammo/guns

    If you need to train, go play some Arma 2. Why make it more complicated than necessary? lol
  4. prometheus111

    natural feeling "stress" system

    Decent idea up until: "Time spent below 15-20% puts you at risk of developing "bloodlust" at which point the adrenaline you get from killing people has become normal to you, and in order to continue to feel normal, you must continue to kill. As you kill more and more, the bar set for how many people you need to kill to achieve the same high increases. If you don't kill, you start going through withdrawl. Cold sweats, vomiting, small visual hallucinations, etc." Really? How is this realistic? In real life if I were to kill 5 people in a situation that required it out of defense or what not...I would not then go around killing to make sure I keep myself from vomiting. lol We're not vampires.
  5. prometheus111

    HandCuffing/ServerHopLooters

    Should be able to handcuff unconscious players.
  6. prometheus111

    Dog tags on survivors?

    No forced metagaming. Great idea. Keep it simple. Allow players to show other players the dogtags they've collected.
  7. prometheus111

    why does everyone hate tthe idea of duel weapons

    Let me go through your "pros" one by one and point out why they're all flawed. "the chances of both guns jaming at the same time would be very low" Currently the game doesn't support guns jamming at all anyways. So...relevance? "you can shoot at multiple oponants at the same time lets say if one is to your top right and the other your top left you can shoot both" Um... last time I checked you only have one crosshair and one mouse. You cannot, using the current engine or any other engine that is in mainstream use (if it exists at all), accomplish this double aim mechanic that you're talking about. "this is a extenion of the last pro if you have two guns then if your in a standoff situation you are nearly as usefull as two people" The advantage of two people isn't the fact that you have two sets of bullets flying through the air. It's that you have two people in two locations who can fire from different locations. Yes firepower is helpful...but since when does it take more then a few bullets to kill someone anyways? "your rate of fire doubles with two guns" Yes... but my above point asks the question...why is this necessary? It doesn't take much to kill someone in the first place. Unless you're flailing around just spraying bullets everywhere, this is not much of an advantage. "your ammo capcility doubles aswell" No...actually your ammo *consumption* doubles. Not your capacity. And technically your ammo capacity should decrease since you're trying to carry two sidearms...the assumption being that those sidearms are taking up space that ammo would've used. "you can use diferent guns in each hand" Great pro... "you could use diferent ammo types ine ach one for example armour piercing for zombies hollow point for humans" Armour piercing? For infected *humans*? I'm confused.
  8. prometheus111

    Best moment in Dayz ruined by a server restart

    I think everyone is missing the point of DayZ... It's called an anti-game thus has no structure or goal or specific "this is how it should be played." There is no proof that these people hacked the helicopter in. As far as the gun mounted on it and using it... idk. But most of you guys are berating them for their choice of use. Would you give them such a hard time if they'd used the helicopter to fly around giving out med supplies? Prooobably not.
  9. prometheus111

    Shoes

    Lootable items that give buffs towards quieter, ability to run up hills, faster on grass, faster on asphalt. Separate of course, not all for one set of shoes. Should be simple to implement. What does everyone think of something like that?
  10. prometheus111

    1st Experience: NW Airfield

    I'm pretty sure there's only a few of us if any that can run with a full, huge backpack along with an assault rifle cans of beans, a tool box, etc. for an infinite amount of time up and down hills. If you want to talk about realism... look at that.
  11. prometheus111

    READ: Non Lethal / Lethal weapon Suggestions

    A gas grenade to knock players out. Which would add another item which could be picked up: gas mask.
  12. prometheus111

    Way to stop quick respawning

    I saw someone mention that one of the reasons why the average lifespan is so low is because people respawn after a few seconds (for sake of finding a different starting location). What if the ability to respawn (kill yourself) required having a weapon to do so? If you had a hunting knife or a gun you would be able to respawn but otherwise how are you going to kill yourself? Slice an artery with a tin can? This combined with the fact that we aren't starting with a weapon anymore would mean people couldn't just respawn over and over to find a better location for whatever reason and it would make the average lifespan be more accurate.
  13. prometheus111

    Do you ever feel guilty for shooting on site?

    I felt sorry for my first kill...terrible in fact. I was shaking in pain and had no painkillers. Came up on a guy defending himself against a couple zombies. He didn't see me. Shot him without thinking. He had painkillers...I used them but ended up getting hit by a zombie and started shaking again... 2-3 I think...didn't confirm the kills. I was at NWAF at night in the fire station tower. I had an AK. Was scanning the ground for movement. Saw someone with a chemlight and another person firing on them... They both were running across about 100 meters away. I fired on both of them fairly certain I killed them both. Didn't find their bodies though. 4th I was in Elecktro in the fire station tower. Just picked up an AK when I hear gunshots below me and zombies attacking someone. I look down from the top floor and see someone looting a pile with their back to me. I come back up, attempt to say I'm friendly over direct chat, but too late they come up and I cancel the chat. They fire once... I unload 5 rounds. I die... and soon after they die. 5th I was roaming the north with just a hatchet. Run across a girl just standing in a dirt road that can't see me. I type friendly over direct. She goes prone and starts acting strange. Her head nods forward and back and she turns side to side as I strafe side to side. She fires several times but misses. I couldn't tell if they were warning shots or not since I was moving back and forth. I move forward and get behind her and hack her to death, loot her body, and hide her corpse. Felt slightly bad for that one but easily pushed the guilt away. Haven't killed since. Since my first kill I've since always tried to make contact before attacking. Especially with the new starting gear. I've made several friends on the coast who had no weapons and I had a hatchet. I've only had issues with people KoS when its in a tight situation like the top of that tower...I don't blame them for that.
  14. prometheus111

    Escape from Chernarus

    http://www.dayzmod.com/forum/showthread.php?tid=19215
  15. prometheus111

    Night Time navigation with group- Pack Lights

    Only if I'm also allowed to plant lights on strangers so that it increases their visibility to zombies. =D
  16. prometheus111

    Goal: Escape from Chernarus

    An idea: Radios receive broadcast of an emergency supply drop/rescue operation. But the is located off the map grid. Could be in the wasteland or boats off shore. The broadcast would broadcast the grid location that the rescuers would be located at and the duration that they will be there for. (GPS would be a required item. Not sure if the GPS will show negative coordinates or off the map coordinates, but it should if not) The reason why they would be off the map would be because of all the helicopter crashes (that's the storyline reason). The gameplay reason would prevent people from just happening upon the site of the supplies. It would require a player to have a radio to receive the broadcasted coordinates, a GPS to know where they are, a compass to know where to go, and whatever supplies/vehicle necessary to get there. The site would have advanced supplies or you could choose to be "rescued" which would simply respawn you with your current equipment but increase your blood to a higher than maximum value. The supplies would be limited. You could only take one crate worth for each player. The idea being that the suppliers are keeping some for other players who may come. The gameplay reason would be to force you to choose what you want. The idea that comes to mind is the choice between weapons or med supplies, but right now the environment just isn't brutal enough for this to be a distinctive choice. Whatever supplies are given should be items that don't spawn or don't spawn very often. Antibiotics, for example. But that would only matter if there was higher infection. Anyone have anything to change or add to this?
  17. prometheus111

    DELETED BY USER

    Idk about the crowbar... never used it... but if you place the hatchet in the toolbelt and then bring it back out. It's got full "ammo" again. You have to "reload" it again though. I'm not sure if that's intentional or not.
  18. prometheus111

    Ghillie suit Idea

    Ghillie + prone + not moving + grass + day = Invisible Ghillie + crouched + not moving + grass + night = Invisible I don't see why it would need any other buff. When your prone and moving visibility isn't set to to bars so that wouldn't matter and there's no reason why you should have less visibility when crouched or standing.
  19. prometheus111

    Classes in DayZ (let the shitstorm commence)

    I say we need a behind the scenes, progression based skill system. A skill system where as you use bandages, you're able to use bandages quicker. Etc. Currently if someone takes all your stuff from you they might as well kill you because then at least you'd have a bandage, flashlight, and painkiller and likely full health when you respawned. If a behind the scenes progression based skill system were implemented, your character would still be worth something to you because you would have accumulated skills. Right now if someone held you at gunpoint and told you to drop all yourself, you'd just attempt to kill them because what are you worth without your gear? They might as well just kill you for your gear rather than attempting to rob you and leave you alive. If we had skills to progress in, our characters would be worth something besides the gear we carry. This, I think, would be something to greatly decrease even bandit killings. Not just for the sake of decreasing kills but for the sake of opening up roleplay options like the robbing one above. What's the point of leaving someone alive if you're going to take all their stuff? You might as well just kill them since they'll likely just respawn anyways. What's the point of allowing someone to rob you if you're just going to end up with no gear? You might as well fight back and hope you survive to keep your gear. Right now...there's no choice. If someone wants something you have, they kill you for it. And if someone tries to rob you, you shoot them instead of complying because that's the only option. TL;DR Progressing skills would give value to our characters regardless of what gear we currently own. It would open up new gameplay and roleplay options for choosing when to fight and when to give in to demands in order to save our characters.
  20. prometheus111

    anti-tank/BarbWire/SandBag Modificaton

    Hmm... so you wouldn't be allowed to make a base and protect it with barbed wire because as soon as you stepped out of the 300 meter radius it would all disappear leaving your base defenseless... makes sense. Grow up and find a toolbox.
  21. Hmm...why are you blaming the starting gear? It would be the same scenario with the previous starting gear. "I've only got the makarov I started with so I don't care if I die... In fact... I've only got 2 mags left so I'll just kill myself so I get more ammo. Yay!" It doesn't matter what the starting gear is as long as our reason for living is our gear we won't care if we die the first minute into our new life because we'll just get our starting gear back.
  22. prometheus111

    please read: matchbox spawnrate

    I'd say make each spawned matchbox contain 3-5 matches (requiring only 1 match per fire). Then have your matchbox be able to contain like 20 matches max. You could pick up new matches and add them to your matchbox. Maybe we could have the matches be separate from the matchbox. Each match would take up one inventory slot unless you had a matchbox which would be in the tool belt which could hold 20 matches. EDIT: Accidentally posted before finishing...
  23. prometheus111

    Cure for brittle bone disease?

    Copgun... I actually think that's an interesting idea... what if instead of just eating food for health we needed to balance our diet to fend off disease, broken bones, etc?
  24. prometheus111

    Spawn main gun

    Um... starting with a single bandage, single painkiller, and a flashlight is a deterrent enough in my book... honestly I'd say start with just a bandage and a flashlight. Painkillers aren't *necessary* to surviving...but someone would kill for it. If someone started with just a bandage and flashlight... someone would have to be in dire need of a bandage in order to kill someone who just spawned. Whereas...if you've got a weapon...they can kill you and take your ammo.
  25. prometheus111

    Tips please?

    I've found...people are less likely to kill you if you don't have a weapon. There will be plenty of people shouting at me like I'm stupid and that no one will spare you just because you don't have a weapon... but if the people who claim to only kill because they don't want to be killed are telling the truth then... if you don't have a weapon then...no threat. Also... bigger the pack bigger the loot bigger the risk. If you have a large pack like alice or coyote backpack...you're going to be a target because the assumption is that you've been around a while and that pack is likely full of goodies not to mention the equipment you likely have on you. If you hear someone shooting... don't go towards them... they're already fighting someone or zombies and showing yourself will just get you killed.
×