prometheus111
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1 NeutralAbout prometheus111
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Helicopter Hunter
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I'd say you'll probably be most at a disadvantage at night. Sound is extremely important at night especially when it comes to zombies. You could be running forward in pitch black not hearing a zombie in front of you and just keep running. Whereas during the day you'd see said zombie and crouch or go prone.
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Why not just give a confirmation dialog box? Idk if that's possible, but it'd merge both sides of the issue into one solution.
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If you need to train, go play some Arma 2. Why make it more complicated than necessary? lol
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natural feeling "stress" system
prometheus111 replied to antiskub2.0's topic in DayZ Mod Suggestions
Decent idea up until: "Time spent below 15-20% puts you at risk of developing "bloodlust" at which point the adrenaline you get from killing people has become normal to you, and in order to continue to feel normal, you must continue to kill. As you kill more and more, the bar set for how many people you need to kill to achieve the same high increases. If you don't kill, you start going through withdrawl. Cold sweats, vomiting, small visual hallucinations, etc." Really? How is this realistic? In real life if I were to kill 5 people in a situation that required it out of defense or what not...I would not then go around killing to make sure I keep myself from vomiting. lol We're not vampires. -
Should be able to handcuff unconscious players.
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Dog tags on survivors?
prometheus111 replied to alexander_gertz@hotmail.com's topic in DayZ Mod General Discussion
No forced metagaming. Great idea. Keep it simple. Allow players to show other players the dogtags they've collected. -
why does everyone hate tthe idea of duel weapons
prometheus111 replied to resistence1993's topic in DayZ Mod General Discussion
Let me go through your "pros" one by one and point out why they're all flawed. "the chances of both guns jaming at the same time would be very low" Currently the game doesn't support guns jamming at all anyways. So...relevance? "you can shoot at multiple oponants at the same time lets say if one is to your top right and the other your top left you can shoot both" Um... last time I checked you only have one crosshair and one mouse. You cannot, using the current engine or any other engine that is in mainstream use (if it exists at all), accomplish this double aim mechanic that you're talking about. "this is a extenion of the last pro if you have two guns then if your in a standoff situation you are nearly as usefull as two people" The advantage of two people isn't the fact that you have two sets of bullets flying through the air. It's that you have two people in two locations who can fire from different locations. Yes firepower is helpful...but since when does it take more then a few bullets to kill someone anyways? "your rate of fire doubles with two guns" Yes... but my above point asks the question...why is this necessary? It doesn't take much to kill someone in the first place. Unless you're flailing around just spraying bullets everywhere, this is not much of an advantage. "your ammo capcility doubles aswell" No...actually your ammo *consumption* doubles. Not your capacity. And technically your ammo capacity should decrease since you're trying to carry two sidearms...the assumption being that those sidearms are taking up space that ammo would've used. "you can use diferent guns in each hand" Great pro... "you could use diferent ammo types ine ach one for example armour piercing for zombies hollow point for humans" Armour piercing? For infected *humans*? I'm confused. -
Best moment in Dayz ruined by a server restart
prometheus111 replied to BuzzBurridge's topic in DayZ Mod General Discussion
I think everyone is missing the point of DayZ... It's called an anti-game thus has no structure or goal or specific "this is how it should be played." There is no proof that these people hacked the helicopter in. As far as the gun mounted on it and using it... idk. But most of you guys are berating them for their choice of use. Would you give them such a hard time if they'd used the helicopter to fly around giving out med supplies? Prooobably not. -
1st Experience: NW Airfield
prometheus111 replied to wayfindre@hotmail.com's topic in New Player Discussion
I'm pretty sure there's only a few of us if any that can run with a full, huge backpack along with an assault rifle cans of beans, a tool box, etc. for an infinite amount of time up and down hills. If you want to talk about realism... look at that. -
READ: Non Lethal / Lethal weapon Suggestions
prometheus111 replied to Dalton (DayZ)'s topic in DayZ Mod Suggestions
A gas grenade to knock players out. Which would add another item which could be picked up: gas mask. -
Do you ever feel guilty for shooting on site?
prometheus111 replied to Sedated Dreamer's topic in DayZ Mod General Discussion
I felt sorry for my first kill...terrible in fact. I was shaking in pain and had no painkillers. Came up on a guy defending himself against a couple zombies. He didn't see me. Shot him without thinking. He had painkillers...I used them but ended up getting hit by a zombie and started shaking again... 2-3 I think...didn't confirm the kills. I was at NWAF at night in the fire station tower. I had an AK. Was scanning the ground for movement. Saw someone with a chemlight and another person firing on them... They both were running across about 100 meters away. I fired on both of them fairly certain I killed them both. Didn't find their bodies though. 4th I was in Elecktro in the fire station tower. Just picked up an AK when I hear gunshots below me and zombies attacking someone. I look down from the top floor and see someone looting a pile with their back to me. I come back up, attempt to say I'm friendly over direct chat, but too late they come up and I cancel the chat. They fire once... I unload 5 rounds. I die... and soon after they die. 5th I was roaming the north with just a hatchet. Run across a girl just standing in a dirt road that can't see me. I type friendly over direct. She goes prone and starts acting strange. Her head nods forward and back and she turns side to side as I strafe side to side. She fires several times but misses. I couldn't tell if they were warning shots or not since I was moving back and forth. I move forward and get behind her and hack her to death, loot her body, and hide her corpse. Felt slightly bad for that one but easily pushed the guilt away. Haven't killed since. Since my first kill I've since always tried to make contact before attacking. Especially with the new starting gear. I've made several friends on the coast who had no weapons and I had a hatchet. I've only had issues with people KoS when its in a tight situation like the top of that tower...I don't blame them for that. -
http://www.dayzmod.com/forum/showthread.php?tid=19215
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Night Time navigation with group- Pack Lights
prometheus111 replied to Ausrivo's topic in DayZ Mod Suggestions
Only if I'm also allowed to plant lights on strangers so that it increases their visibility to zombies. =D -
An idea: Radios receive broadcast of an emergency supply drop/rescue operation. But the is located off the map grid. Could be in the wasteland or boats off shore. The broadcast would broadcast the grid location that the rescuers would be located at and the duration that they will be there for. (GPS would be a required item. Not sure if the GPS will show negative coordinates or off the map coordinates, but it should if not) The reason why they would be off the map would be because of all the helicopter crashes (that's the storyline reason). The gameplay reason would prevent people from just happening upon the site of the supplies. It would require a player to have a radio to receive the broadcasted coordinates, a GPS to know where they are, a compass to know where to go, and whatever supplies/vehicle necessary to get there. The site would have advanced supplies or you could choose to be "rescued" which would simply respawn you with your current equipment but increase your blood to a higher than maximum value. The supplies would be limited. You could only take one crate worth for each player. The idea being that the suppliers are keeping some for other players who may come. The gameplay reason would be to force you to choose what you want. The idea that comes to mind is the choice between weapons or med supplies, but right now the environment just isn't brutal enough for this to be a distinctive choice. Whatever supplies are given should be items that don't spawn or don't spawn very often. Antibiotics, for example. But that would only matter if there was higher infection. Anyone have anything to change or add to this?
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Idk about the crowbar... never used it... but if you place the hatchet in the toolbelt and then bring it back out. It's got full "ammo" again. You have to "reload" it again though. I'm not sure if that's intentional or not.