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33 GoodAbout Marshmallow (DayZ)
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Helicopter Hunter
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I agree with the idea of having camo for heroes and bandits. I really like Option 1 Hero and Option 2 Bandit. On a side note, the humanity score needs to be higher to achieve these skins. I think it's too easy to look like a hero, but you're really a cold-blooded killer who just gives your buddy blood transfusions.
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Should we remove barbed wire in the next update
Marshmallow (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Yes. No one has used barbed wire to keep away zombies or enemy players. It's only been used as a griefing tactic and while we're supposed to be able to remove it with a toolbox, I've only gotten the option to remove it 25% of the time. It's too glitchy and doesn't do anything to improve gameplay. -
BattlEye Failed to Update (Again): Kicked from Game.
Marshmallow (DayZ) replied to mr.con2@hotmail.com's topic in DayZ Mod Troubleshooting
Worked for me too. It took about 5 minutes to update. -
That's true. I think my idea would become very unbalanced over time. I don't think it'd work.
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What fun is it to shoot kids even if they're zombies? And the reasons, "it's for realism" or "there are more violent things accessable to us" aren't rational either because DayZ is just a game and what happens in real life is atrocious. DayZ is a video game, so have fun. If you felt you're not having fun to the point that you had such a desire to kill zombie children and needed to post it on this forum, you might want to re-evaluate your morality.
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Was there ever a time? :rolleyes:
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Certainly you must have a GPU, even if it's imbedded, or else you can't use your computer (and maybe you arent?). Arma II doesn't require a tremendous amount of graphical power because you can scale the graphics down quite a bit. I'm running a 2007 iMac with a Radeon 2600XT Mobility (I'm working on getting a new computer, so don't judge!) and I can run the game at 1100x7?? and I get a decent enough framerate to play the game. Of course, my specs are crap and I recommend something vastly better, but my point is if you just want to run the game for the time being, you might be surprised how well it may run on your system.
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Human <100% --- Humanity --- 0%> Zed
Marshmallow (DayZ) replied to 6raham's topic in DayZ Mod Suggestions
Why are people so bent on punishing players for playing as bandits? I've never killed anyone except in self-defense and I always play as a survivor, but the game would be awfully boring without people who want to be strict, cold-blooded murders. There's nothing wrong with players who want to achieve a negative humanity score because in a real apocalypse there would be chaos, looting, and villainy. Just because someone plays as a bandit doesn't mean their abilities should magically change or they morph into some inhuman thing. It's just a choice and we all get killed and restart at some point. I think the problem is some players expect DayZ to be a game where you have one character and you're supposed to survive ad infinitum and unless you're the good guy, you should be struck down. That's wrong. We all get killed at some point and appear back on the coast and in some ways it's nice to have fresh start. Just try to survive as long as you can in whatever way you see fit, whether that means shoot on sight or lay low in the woods somewhere. Leave that choice to the individual and consequences may follow their actions. Quit trying to control everything. I applaud the you for putting a lot of thought into changing the game, but I don't feel it fits the realm of DayZ. -
Oh for cryin' out loud, just shoot the bastard or cleave his head in two! <_<
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Stats (like GTA or Skyrim etc etc)
Marshmallow (DayZ) replied to malau (DayZ)'s topic in DayZ Mod Suggestions
I like the idea of seeing arbitrary stats. No purpose for it, but it's just fun for curiosity's sake. -
Add challenge & solve spawnkilling
Marshmallow (DayZ) replied to Zeploun's topic in DayZ Mod Suggestions
That's understandable. I would like to see less predictable spawn points in the future. -
One character name ~ DayZ standalone
Marshmallow (DayZ) replied to CerebralZombie (DayZ)'s topic in DayZ Mod Suggestions
I agree with this. It lets players know who to trust and distrust and we can build a better gaming community when people aren't hiding behind ten different aliases. -
Add challenge & solve spawnkilling
Marshmallow (DayZ) replied to Zeploun's topic in DayZ Mod Suggestions
Isn't that element already present in DayZ (small villages vs. towns vs. cities vs. NW Airfield)? If you're talking about formal locations where newbies should spawn and gear up, that's like throwing meat to the lions because the snipers will know exactly where to go and pick off new spawns. -
Rewards for survival (Open for suggestions!)
Marshmallow (DayZ) replied to -Atlas-'s topic in DayZ Mod Suggestions
LOL, yes the hackers are a menace, but we'll have to wait until the stand alone comes to fix that. :) -
You can easily avoid bandits by roaming the countryside because the PvPers typically stay on the coast around Cherno and Elektro. Their presence forces you to be extra cautious and makes the game all the more an authentic survival game. And to say DayZ is an FPS is nonsensical. For one, you can use 3rd person on most servers. Two, surviving the elements, not just combat, is an aspect of DayZ that everyone must abide by. Except for hackers, the game is as equal as equal gets.