Odahviing
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Everything posted by Odahviing
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Pending Changelog: Experimental branch: 0.34.XXXXX
Odahviing replied to rocket's topic in News & Announcements
soooo.....when is the next patch dropping? XD -
Changelog: Stable Branch: 0.34.115106
Odahviing replied to mattlightfoot's topic in News & Announcements
any diferences in this changelog compared to experimental? -
Critical Unplanned Update of 0.34 to Stable 7 February 2014
Odahviing replied to rocket's topic in News & Announcements
that is very important! -
Now we have version number 0.34.xxxxxx I'm guessing that every new patch increases the version number by 0.01 (sometimes we got a patch within the bigger version number eg: 0.30.115676 to 0.30.116780) so if this patching continues like that we get like 66+ patches in the next 1-2 years (or whenever final version releases) holy moly....
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66+ patches incoming until final release? (1.0.)
Odahviing replied to Odahviing's topic in General Discussion
you must be a rocket scientist -
Critical Unplanned Update of 0.34 to Stable 7 February 2014
Odahviing replied to rocket's topic in News & Announcements
soon -
Critical Unplanned Update of 0.34 to Stable 7 February 2014
Odahviing replied to rocket's topic in News & Announcements
will stable have the same version as experimental? -
try another server, if same bug occurs try re-installing game
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Pending Changelog: Experimental branch: 0.34.XXXXX
Odahviing replied to rocket's topic in News & Announcements
guys! we can find the new rifle in experimental now! -
Have you ever killed your friend/teamkilled by accident
Odahviing replied to crazyandlazy's topic in General Discussion
ateast a dozen times in the mod, im stupid -
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
Odahviing replied to capt. beefsteak's topic in General Discussion
I'm always helping people, but sometimes there is this moment where i want to go to Elektro, hide on some building or tower and shoot everyone with my mosin until freshpawns or other people can finally kill me....or until my ammo runs out. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Odahviing replied to rocket's topic in News & Announcements
btw thx for making the post's colour font brighter! My Dog eyes are killing me with that contrast -
Pending Changelog: Experimental branch: 0.34.XXXXX
Odahviing replied to rocket's topic in News & Announcements
dean, dayz needs more funky funky clotheZ -
Sunset
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Pending Changelog: Experimental branch: 0.34.XXXXX
Odahviing replied to rocket's topic in News & Announcements
cowboy hats. my dream became true -
Pending Changelog: Experimental branch: 0.34.XXXXX
Odahviing replied to rocket's topic in News & Announcements
how am I supposed to read this :I I'm a dog. -
playing the new patch now...what got changed? whats new?
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Pending Changelog: Experimental Branch: 0.33.114782
Odahviing replied to rocket's topic in News & Announcements
working, new patch version, wonder what got changed -
Pending Changelog: Experimental Branch: 0.33.114782
Odahviing replied to rocket's topic in News & Announcements
EDIT: now when i want to start its telling me this: -
DayZ Standalone: COMPLETE list of all the books in the game and screenshots of their cover!
Odahviing replied to marsmars's topic in General Discussion
wait...you can actually read those books? -
Pending Changelog: Experimental Branch: 0.33.114782
Odahviing replied to rocket's topic in News & Announcements
1.6Gb update....wtf? -
found an easter egg in the pic above:
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Pending Changelog: Experimental Branch: 0.33.114782
Odahviing replied to rocket's topic in News & Announcements
You are all boring. -
By dead people I don't mean zombies but really dead people as in lying around, rotting, fouling, etc... Why aren't there any skeletons or gore that is lying around? Wouldn't it be much more exciting and terrifying to never know what you can find inside a building? Imagine you guys would create a system that dynamically spawns random stuff inside a house so every house has its own story to tell. in every house there could be some kind of dead people generated, maybe with a backpack nearby them to loot or a skeleton with a gun and a note nearby. Or just a ripped off body which looks like some zombies had their dinner inside this room. I know this game is still in alpha and all but you guys should consider adding abit of traversity in your game....to not make it look like loot simulator 3000. Afterall there's been a zombie apocalypse and dead bodies and skeletons are to be expected :/ btw those dead bodies/skeletons could be static props to not hazzle the dazzle.
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guns should be in places harder to reach eg.: in military bases locked in a locker and you would need to unlock it somehow..or stored in an armory with a lock you need to unlock. or they could randomly lay in the grass or on the ground around military areas....but probably those would be more ruined than the ones locked inside a building. So people will know where to find weapons....or better said military weapons...but they also need to have the proper materials to reach them. Imo you shouldnt be able to spawn at the beach near balota....run up to the barracks and voila theres an M4 lying on the bed.