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Everything posted by dragonkatol
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Well, it's a typography. Nobody can hate letters. Anyway, I didn't show much skill but it's a really good try though. Keep at it. :)
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hm.. Learn the fundamentals before straying off to other styles of style that you want to achieve. Draw everything and always have a sketchpad or a mini-sketchpad with you. Learn from your favorite artists but not copy them. Go to museums or galleries. Don't stick to one medium and always keep an open mind. :)
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3DArtist, able to help on development of DAYZ
dragonkatol replied to 3dartist's topic in DayZ Mod Gallery
Awesome work! :) Best of luck to you! :D I gave you beans because of your sig. -
I know, i've read your post thoroughly. Anyway, What im saying is if i spawned and saw a city i'll just stay there to see if im immune or not and if start coughing i'd just commit suicide till i find an immune character.
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Yes, and every playthrough has a story to tell and the latest is that I was refueling in namalsk deep in the forest, Then a friday the 13th sound (the one that goes when jason is going for the kill) and a ghillied hatchet murderer pop'd and yelled while murdering my fully geared player. i screamed, cursing and laughing at the same time and no game can ever top that experience.
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Well, I think it's a bad idea just because Players will just re-roll and commit suicide if they got the "Non-immune" characters since it's more of a burden than a gameplay mechanic.
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i support this
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That's not a bug. Usually, we drop backpacks to hide better.
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IGN's live stream interview with rocket got steam sniped. A viewer got a helicopter, screamed "Allah Akbar!" and rammed the copter into Destin's(guy that was playing) character.
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what are your favorite/best tactics for banditry
dragonkatol replied to TntIsCool's topic in DayZ Mod General Discussion
My routine is See Player>Stalk Player>Wait till he stand still>Kill -
It is too gamey for me. Factions system works well with other MMORPGs but not in DayZ. Besides, clans can fill in your faction needs. if you want a Zombie killing faction you join one or create one with your shared hatred towards the undead. I have a hatchet army who uses only hatchets to kill players or zombies and we all use the Braveheart facepaint while screaming "FREEDOM" when we see some guy. we usually end up dead but thats the idea of the game. You are free to create your own factions and kill who you want to kill either for banditry, survival or for the lulz.
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I asked this question on his twitter. He replied to me
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[LFC] Looking for a [PH] group to start with
dragonkatol replied to lone-wolf (DayZ)'s topic in Clan / Group Recruitment
Guys! Join my Facebook group DayZPH. It's a community of PH playersa and we have 27 members as of now. Haven't created a forum since we aren't that big yet. DayZPH -
Well, alpha will be cheaper than the later releases. So, if you can't spend much for a video game, buy it in alpha, other releases would be free if you bought it. Anyway, As orlok has said, Wait for the reviews on alpha release. There's a bunch of us that will be getting it at the first day and will most likely post our experiences and dislikes about DayZ:SA.
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We declare our style game to limit the kill wild?
dragonkatol replied to BilL_ita's topic in DayZ Mod Suggestions
First of all, i am not hating on your idea. I like the concept behind it but it doesn't fit on this game. As rocket said, DayZ is an Anti-game. he gives you the system then you play it on your own way. -
Flashlight compatibility - Batteries, weapons, and more!
dragonkatol replied to Solitude's topic in DayZ Mod Suggestions
Yeah, this would be very helpful in night-time lovers like me. It would add so much depth to night time. I imagine myself hiding from a horde when suddenly my lights flickered, I'll ask myself if i should i run while i still have a light or conserve the battery and throw a flare while i wait for the safest time to gtfo. i love the idea everything about it. Beans for you! -
These are awesome screenshots, mate! i love it. Can i use some of your screenshots for a banner that im making? :D
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DayZ Namalsk Stories Thread
dragonkatol replied to m.w. vindicator's topic in DayZ Mod General Discussion
The lack of food and drinks are awesome! It makes you take risks and assess the situation very very seriously. Anyway, On to the story! The first time i played Namalsk was really unforgettable, i never thought of having those kinds of feelings when playing a game. When i first played Namalsk it was night-time, it was scary and atmosphere is fucking creepy especially with a flashlight. I look around to figure out where i am. As i walk towards the woods i saw streaks of light like someone is sprinting with a flash light, as a bandit i tend to avoid players until i have a weapon at hand but i was so glad that i found another human-being that i flashed my torch on his direction. He yelled "Hello!" i replied the same. We don't know where we are or where we are going but i saw a dirt road when i was looking around so i suggested that we should follow it. I was so immersed in the game that he said that i sounded frightened when we found a building with tons of zombies. The two of us looted the place carefully and i found a double barrel and a hatchet and he found a CZ, then my bandit senses started to kick up. Thinking "I would rather have that gun than this weak sauce gun, I'll just wait for the right timing." but when opportunity rises something in me refuses to pull the trigger. We continued our journey finding weapons and junk but no signs of water or food. I was complaining how come there's no water or food in the map as we've searched like 4 places already. Then we saw Vorkuta, The massive buildings gave us the sense of relief but will be soon be crushed by one swift bone-breaking strike from a zombie as we approach the city. It felt like a stupid mistake shooting the zombie with a M16. I have been careful, Dispatching zombies by dropping my primary and hacking them with an hatchet silently, but not this time. This time i panicked. We watched as a ton of zombies sprinting towards our direction, We engaged, but there's no end to them. We killed alot but alas we fell. -
Suggestion: Solution to many peoples desire for a class system.
dragonkatol replied to Serious Stan's topic in DayZ Mod Suggestions
I actually think that this idea is pretty alright. But tool slots still depends on your clothing as clothing defines your inventory as rocket stated. -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
dragonkatol replied to DZR_Mikhail's topic in DayZ Mod Suggestions
I think i get what Mikhail is saying, and by that if you don't want to be seen even in CQB or have an ambushing party then cover up your face. It's simple yet an effective way of saying "You are in combat mode". If i see someone in 50m without it, i would ask if its friendly as it can be another survivor trying to loot but if i see one with a covered face, i'll most likely kill him. -
make pencil and notes available in loot piles
dragonkatol replied to wet_willt's topic in DayZ Mod Suggestions
I would have a roomfull of my drawings and yell "DK's ART GALLERY" -
I also would like to add Sprint to Vault and Sprint to Climb Animations. I've been dying to much panicking on where the freaking ladder is.
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I guess, the only thing i could think off that could go wrong in SA for me is the latency. I live in the Philippines and US and UK servers are laggy to me. But the things you guys are scared of going wrong(optimizations, sciddies, hacking and meta-game) are pretty much will be fixed/changed and is a priority in building the standalone as rocket stated in most interviews and tweets.
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GB size of DZ Standalone ? Best guess anyone ?
dragonkatol replied to malau (DayZ)'s topic in DayZ Mod General Discussion
I bet my beans it would be 5gb! :D -
You want some more progress screenshots of DayZ Standalone?
dragonkatol replied to rocket's topic in Mod Announcements & Info
A must have for a Cherno Police!