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lex__1

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Everything posted by lex__1

  1. lex__1

    coodinates

    Hopefully we'll get a way to orientate ourselves sometime. We have a map in the game, We have a compass in the game, We have a rangefinder in the game, but there is no way to get a mark on the map by two landmarks or combine it with a distance.
  2. lex__1

    Car trouble

    This is a PC ticket, but it points to some nonsense in the game that is not in line with the normal understanding of mechanics. Nonsense, because everything is turned upside down. The alarm warning indicator should be activated first, after continuing operation, an alarm occurs. In the game, first the accident and at the same time the indication of the accident. https://feedback.bistudio.com/T149402
  3. lex__1

    Why is it so difficult to drive?

    In some part, maybe you're right. But I have a consistent opinion that the server part of the game suffers from poor performance of the game code or even the occurrence of errors on the server side. Any acceleration of a pedestrian or driver character often (or easily) reproduces many delays. Sometimes you can even notice disruptions in the connection of a PC with the Internet. But this never happens in other games or in other applications running on the network. Suddenly, you can notice a problem in the game, but there is no loss of communication with the server, and there is no loss of communication packets with the server over the CMD monitor. Data exchange inside the game is very low. Some cases of which it follows that the behavior of machines and characters does not have software protection against failures within the game or communication: - The server often does not record changes in the location of items - Players see different objects in each other's hands. - Players continue to see objects in their surroundings, which someone took. - Players do not see objects in their surroundings that someone threw. - When entering the server, the player can see the accelerated rewind of the scene frames that were in this place, some time ago, before the player entered the server. For example, the scene is loaded by default with closed doors in the barracks, and at one moment all the doors open, and sometimes the character who opened the doors runs through. Why does the server keep this for my login? - The client who has lost the exchange packets with the server, gets the damage of the machine on his screen, flying into the water or into the tree, and on the server players see the car standing in place, far from any objects and suddenly smoke begins to go from the car. This is not considered or provided mechanics, the lack of data protection from errors. It is possible that the processing of the character's movement and the machine were put on the side of the client, but did not provide protection for the client from losing the surface of the landscape under their feet and wheels. You can provide at least parking, stopping movement to either side. Let's not forget that on the calculators of the last generation (PC) we had fewer problems with the disynchronization of modem communication in the series of Armagh games.
  4. lex__1

    Stable Update 1.09

    +100%. Something is definitely out of order with network traffic in the server part of the game or with data exchange inside the server. Players often receive errors about interacting with objects. The server often plays player and machine resynchronization. This is not normal, often detect problems in the network connection to the server DayZ and not have similar problems in other games, or in other applications. Just do not need these songs, about official or private servers. Have a conscience to recognize the problem and solve it.
  5. lex__1

    The end of DayZ ?

    Why compare other games to DayZ? Private servers do not suffer from hackers as there is server administration. Let's talk about playing on public servers and the service - BEServce. 1. Have you been to www.battleye.com, read what they are proud of and how their service works? 2. What does this service do on our PCs when the game starts? 3. Why can't I connect to the server when the BEServce service is down? 4. Why does BattlEye ask to start the BEServce service when the server requires it? 5. Why do we often see messages from players that their account was blocked - "... I did not violate anything, I entered the game for the first time, bought it today, etc. ...", but at the same time, hackers continue run freely on servers? 6. Does BattlEye have obligations to BIS? 7. BattlEye has ended support for DayZ since their commitment to BIS ended?
  6. lex__1

    The end of DayZ ?

    That's funny. That is, the game had a lot of stupid mechanics with nesting dolls, which were replaced by other stupid mechanics. So that no one is engaged in nesting dolls. It was not possible to come up with another way of investments. Instead of putting the backpack in the car, the player must empty everything from the backpack, spend time on this action (playing Tetris) - now the car takes up twice as much space, the contents of the backpack + the backpack itself. In the game, the volume and investment do not have the correct pattern: an empty backpack cannot take up as much space as a full one. Empty trousers in a backpack cannot take up the volume as filled ones. The volumes of things should have dynamics and mutual dependence on the content. There is no need to replace the absurdity of the players' possible actions with another absurdity that everyone is now forced to do. There must be consistency in mechanics. You can't open the car door at the fence !!!! and get out of the car - I agree 100%. But this is absurd, bushes, reeds, a dead body on the ground at the wheel of a car - this is not a fence.
  7. lex__1

    The end of DayZ ?

    This happens for an obvious reason. 1. Official servers have been hit by hackers and one recommendation in this regard is to look for a private server. 2. When players complain about server performance issues, it turns out that it mostly happens on private servers. 3. When players want to see more mechanics or content in the game, they are advised to look for a private server with mods. But mods often have problems after vanilla update and are slowly updated by authors. This situation is like a vicious circle. Any choice of servers forces the player to choose between problems. The player is forced to choose something that is either the best from the general unstable, unstable in terms of versatile problems. I do not know the reasons for the slow updating of mods by the authors, but I think that the point is in the relationship between the authors of the mods and the authors of the game - perhaps a low level of mutual support. The enthusiasm of mod authors is not endless, limitations in anything, game mechanics, or lack of documentation, tools. Overall slow development is the reason why there is a level of negativity growth from the player community. A few words about the mechanics of the game and the absurdity of logic in the development of mechanics, or the narrow application of mechanics to existing content: 1. In a construction site it is possible to put a lock on the gate, but we do not have the ability to build doors in the house or hang a lock on existing doors in the house. 2. A weapon has a wide range of reasons for barrel instability, and the only way to stabilize the barrel is to hold your breath. 3. The character is in a prone position, does not have an advantage in aiming accurate shooting, the coaxiality of the sight and the optical sight is broken. 5. In the game, we can carry equipment with the contents of a loot, but we cannot, for example, take off a backpack and put it in the inventory of a car without removing the loot from the backpack. 6. Machines have a wider range of damage to machine components, but a narrow range of possible machine repair. 7. Solving any problematic issues can break the logic in other issues. They decided to raid bases through the exit from the car, but they broke the possibility of exit from the entrance to the car in other logical places. Most of these issues are not resolved for a long time, or they come from one unacceptable (illogical) state to another unacceptable (illogical) state.
  8. lex__1

    Battleye

    This must be done in this order. In the game folder, go to the BattlEye folder and take turns performing the actions. 1. Start Uninstall_BattlEye 2. Restart the PC 3. Install_BattlEye
  9. lex__1

    Stable Update 1.09

    I tested it today. The Sea Chest can be picked up even if it is in the center of the tent.
  10. lex__1

    Console Update 1.09

    The private server is successful for several reasons: - Server script creation - Setting up the server and the rules of the game on the server according to the script - Administration on the server, reduces or eliminates the cheating of players on the server
  11. + 100% Technical problems are painful in any scenario. For technical problems, it makes no difference which script to break. I've played a lot on private servers, each with its own written rules, its own script, its own configured economy, and its own configured risk level for the player. These four points form the audience of players who have a set of aspects of the scenario close to the vision of the gameplay. This engages the player in the gameplay. But when a player constantly gets a "throw back", not according to the script, it causes different emotions. One player can leave the game after encountering the first ten technical problems. The second player can endlessly search for workarounds for technical problems. The community wants to play its own script, not a script to compensate for technical problems. The tendency of endlessly present problems in the game - will take any player out of the game, sooner or later. In any rules of a private server there is a clause that says that the administration is not responsible and does not compensate for any losses of the player due to technical problems. Almost everyone has this rule item in the first lines of the rules. It is true that this is at the top of the rules, as it has a weighty value above any rule or scenario. The server administrator will never remove this paragraph of the rules, as this will lead to the fact that he will be constantly busy with questions of compensation arising from technical problems.
  12. @ImpulZAny news on the introduction of bipod or fixing this ticket https://feedback.bistudio.com/T128362 The ticket and the problem are more than two years old, the problem is not fully resolved.
  13. There is no alternative to the shotgun in the game. Damage reduced to pistol level. But that was delayed for 1.09 ... Are you kidding, what would you expect until 1.09? Have a conscience, release updates to the level of the working version of the content. Extensive use of an experimental server is not acceptable for a community server.
  14. In addition, for a long time the problem with sights is not fixed, for the character in a lying position. https://feedback.bistudio.com/T128362 - Apr 28 2018 Surprisingly, this is not in the front row for correction, for a game where the rifle has an important role.
  15. lex__1

    Stable Update 1.08

    If the car somehow finds itself in the bushes, the body of the killed infected person will lie nearby, or some object near the car door - the exit or entrance to the car may be blocked. I understand the purpose of blocking the exit and entrance of the driver at the vehicle, near the walls, next to the fence. But this should not apply to all objects that were next to the vehicle. Do a test of interaction with the vehicle, after changing the mechanics of interaction and correct it before release. The ticket has long been on the tracker, have a conscience and attention to issues. It is not necessary to have a narrow fantasy, before deciding to block the exploit of penetration to the base of players. Think broader, imagine how it affects other parts of the game and check how it works. https://feedback.bistudio.com/T149782
  16. lex__1

    Proper MOONLIGHT is POSSIBLE! [VIDEO]

    For a video from 2018, this looks natural. The Arma series of games has a good implementation of the calendar for the lunar phase, light and shadow, and does not use any mods for this. The question is different. Why did DayZ 1.0 get a moonlight parody ?. This ticket has a video from Armagh - how does moonlight work. https://feedback.bistudio.com/T143219 The moon in DayZ 1.0 received a low reflected light intensity. The intensity of moonlight for some reason is lower than the intensity of the glow of the night horizon from sunlight. Strange, the glow of these objects has the same light source - the sun. It is also strange that the north does not use the lunar calendar or weather to set the degree of illumination in the night sky. Perhaps the parameter for night light 0 or 1 is simpler, but we lose a wide color gamut in the night sky, which depend on the phase of the moon and cloud cover.
  17. lex__1

    Stable Update 1.08

    We publish here, but we do not see a change in priority for old problems. https://feedback.bistudio.com/maniphest/query/vTk.2OrlwkPZ/
  18. lex__1

    Stable Update 1.08

    Good update, long awaited. The broken game turned into a state - it remained broken. When will the old problems be repaired, according to signed tickets, more than a year ago, or who fell into this past period? Where and how can we see that you are looking at them or do you have a plan for their repair? Trecker> Search> Advanced Search - displays old plans to repair the game from versions up to 1.00. Put it in order, remove the old garbage.
  19. lex__1

    Console Update 1.08

    del
  20. The path to the settings is written on this ticket. https://feedback.bistudio.com/T150985
  21. lex__1

    Experimental Update 1.08

    I always had the impression that some lags, a character rolls back, or a character rolls forward, or the animation does not play correctly - that this is somehow connected with a delay when the server calculates the stamina penalty and the server sends the stamina penalty to the client. Or do you have everything expressed in the fall of FPS?
  22. lex__1

    Experimental Update 1.08

    And you also work with this, what came in June and August 2019 with the release of 1.04? The problem is not critical, if not for the consequences. Are we, as before, forced to throw things to the ground in order to restore work from the limit of stamina, lose items on the ground, if any client crashes at this moment or server restart. https://feedback.bistudio.com/T142835
  23. 1. Does your PC use Windows 10? 2. You have installed the latest version of Audio driver for Windows 10 ver. 8.1.11.5 and Audio Center version: 0.3.1.11? 3. What speaker system do you connect to Essence STX II, speakers 7.1 \ 2.1 \ 2.0 or headphones 7.1 \ 2.1 \ 2.0? Connection Setting Option * Analog or Digital? 4. In the Windows 10 settings - 'app volume and device preferences', for the DayZ game, Essence STX II sound devices are defined as * Analog or Digital? 5. Have you tried, in the compatibility properties on ASUS Audio Center, to launch - assign a launch as administrator? 6. Did you try to disable the integrated sound device of the motherboard in the BIOS of the motherboard?
  24. lex__1

    Official servers all players use Hack!!!!

    I play on private servers and have no encounter with hackers, but sent my request yesterday to BattlEye. There are links to this forum thread and the ticket feedback tracker thread - a message about hackers. Feel free to ask them the same questions on Twitter - https://twitter.com/TheBattlEye/with_replies
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