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lex__1

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Everything posted by lex__1

  1. What the authors accurately managed, it is to convey in the game the exciting moment of the driver's meeting with the car of his dreams. And the lively car, when the driver landed, began his erotic dance on wheels - "I knew you'd hit me, come on, I've been waiting for you for so long. A what? Haven't turned the key yet? And I've already gone )))
  2. Dead Matter - I suspect this is a bad symbolic name for a game that reminds me of someone. ) I watched a few videos. I didn't have the desire to try it. I have always bought the whole Arm series, regularly wrote tickets on the feedback tracker. I have over 100 tickets for ArmA3 on my ticket list. But after the release of DLC Tanks for Arm3, I stopped tracking that thread, and did not buy anything else for this series. The main reason is the lack of work on acute problems. Half or more of my tickets for Arm3 have been resolved. It was a very long time for some tickets. The same trend repeats with DayZ. My tickets are not many, but some of them have already been waiting for two years. Gentlemen, developers - do you have plans for the development of the game? I won't buy anything for DayZ until I see a roadmap for the game. My focus is on: - Server performance - Elimination of server desynchronization for 30 clients and more clients Everyone expects the expansion of the content in the game, but this is pointless if the base is not stable. The game scenario is aimed at long-term character development, but this often breaks down due to errors related to the synchronization of clients with the server.
  3. lex__1

    The current state of DayZ

    There is no need for revolution here. Revolutions take place around popular interests. The game is rapidly losing popularity due to many problems. Mistrust in a company's product jeopardizes the unpopularity of any of the company's products. The fame of the low profile competence of the development members is not surprising. To release a product that is so comprehensively unfinished that it is already in the patching period longer than the pre-release period. And funny and sad.
  4. I know this old song. The authors began to sing it in 2013.)) They always start singing it when they need to do a job. It's not my job to check how the server and client are working and what the problems are. This is verified at the development stage. We created a server, invited 30 people, distributed cars to everyone and started a test drive. There is a problem, we are working on a problem, and no one leaves anywhere. Let's stop singing these remixes together. There is a problem, it needs to be solved. Which team will do it, the first or the second, or someone else - this is their concern. The server does not pull the car script part in this game.
  5. lex__1

    unsanctioned crazy donation !!

    You can read the server monetization rules here https://www.bohemia.net/monetization. And also you need to familiarize yourself with the rules of the servers that you named and evaluate where there is a violation with the rules from "DayZ Server Monetization".
  6. lex__1

    wizard is in dayz/noobs perspective

    There are many accidents on the car. It is good if the dislocation of the car is not near the reservoir. It is not always possible to have time to turn off the car, since the key is not available when the speedometer is not at "0". In such a situation, resetting the transmission to "N" saves. Sometimes the car gets a status of "red" before the player has time to do anything. If all this happens on the client side, then it shouldn't be passed to the server, but: - On the server, the car is on the road and smoke will come out of it. - If the car is thrown to the side on the client, the car will be thrown to the side on the server. I'm not sure, but it seems to me that calculating vehicle position, vehicle speed and grip is not entirely client-side. Even a pedestrian still has a problem. When the pedestrian's clothes get wet, the server tries to drop the character's stamina to the bottom, which provokes the character's rubber step (fast running on bent knees). - If the client's car enters a sharp turn, more than 90 degrees, at any speed, it provokes desynchronization. - If the client's car makes an abrupt stop, at any speed, it provokes desynchronization. - If the client's car, at high speed, may partially lose traction, this provokes desynchronization. - Something else happened on the mod server many times. If there are some mods in the inventory of the client's car, desynchronization can occur as soon as the client gets into the car. Yes, one player has not many such problems. But in general on the server, this can happen periodically, often and a lot for different players.
  7. All this was implemented earlier in the OFP series - Arma2. Then there was no x64bit game yet, there was no Internet 10 - 500 mb / s, there was not a lot of something ... But despite this, the players received regular updates that did not break all mission systems and mods. I won't even try to argue, but the gaming platform has changed a lot for the better, many interesting functions have appeared. But I do not understand when one object is introduced and this object does not function, or functions at 10% of its purpose. I will not give any example, but there are many examples. This approach appeared with the release of Arma3 and continues to this day. Same server performance issue. If a gaming platform needs a productive server, why isn't it provided? In previous versions of the gaming platform, everything was transferred from client to client through the server. This, in principle, cannot work normally now, since the server side has many bottlenecks. In Arma3 I could stably play for hours on the server, but after five years of the same disputes and indignations on the author's forums. That is, players have to wait five years for this information to reach a certain conditional peak, for some case to arise - that it is time to deal with this issue. Let the authors edit the description of the product in the store - the game is good, but everything will work in five or six years. Why is it so not accurate? We just don't want to be unfounded. ))) Wordless - so it was stated by the author, about the plans for the current year. Unsolicited - this is when they promise, but do not fit into a deadline or opportunity. I think most would like to see plans for the future, without a promise of a timeline. The author can keep this manner, but not in every situation and certainly not in front of the investor.
  8. lex__1

    The current state of DayZ

    This topic is not about the mod for DayZ 1.09. This topic is about content content from DayZ up to version 1.00. And do not recommend playing on mod servers, because when players complain about the performance of the game or some bugs, the players are recommended to play on a vanilla server. It looks even more comical when players are offered to play on the best server. Only there is a discrepancy, the number of sold copies of the game does not match the number of free seats on the best servers. And the solution to the problem of server performance is not released. Leave the sad delight about the game, we ourselves know that the game is the best. We want to see progress in updates, not replacing problems with other problems, it is necessary to solve problems and no return to previous problems.
  9. lex__1

    The current state of DayZ

    I agree to all 1000% with the author of the topic, but for a different reason. The transition to the new engine took place carelessly. Okay, without too much pretense, the release was with cut content. But sorry, problems with the released material take a long time to resolve. Many tickets for existing content that have not been closed for over two years. Many errors and problems have a common basis, but none of them are recorded: night lighting, glare in the telescopic sight, etc., attack with a step forward (dullness limit). New functions are being introduced to fix some aspect of deception, but functionality breaks down in another aspect, where it looks normal (for example, get out / get into the car). This is a survival game! Are you seriously? For two years, a character with a knife and a rope can only do: a sharp stick, a fishing rod and a stretcher for construction - but where are all the other skills of the character? I think that there should be at least two to three dozen skills, just for these two subjects. And how much more should be available in craftsmanship. I'm not an alcoholic. But for some reason the character in the game suffers from this ailment. He is always with shaking hands. This is possible, but there must be valid reasons for this. Is this not my game? Such people do not enter the forum here, I myself would not have come here if I had indifference to any progress in this game. To be clear, the last two years in my PC only DayZ 1.00 - 1.09. Do you want to wait for changes in the game for another 5-6 years? Just skip this topic. This is probably humor - the wrench was not needed for two years, to anyone, but at 1.10 a job was found for him))). If at 1.20 am I can take off a non-empty backpack and put it in the car, I probably won't be interested by that time. Content and interactions with content evolve over different time periods, and appear to be unfinished over a long period.
  10. lex__1

    Play Livonia in Arma

    Arma3 and DayZ are two different games. Map Livonia is for purchase in both games. For Arma3 Livonia is in DLC 'Contact'.
  11. I have no doubt that they know about the problem. I have doubts that there is an approach to this issue. Most of the different problems caused by desynchronization on servers should at least cause the developer to respect the players in order to at least comment and explain things in this area. I'm just tired of reading some comments on the forum when making a suggestion on this problem - 'look for the best server'. But none of these writers represents how many players are looking for such servers.
  12. There were also statements from the authors about Arma3 - "Arma3 will never be 64bit, it will never use more than 2500MB of RAM". If you do not write about this problem, more than you want to write about this problem, then nothing will be for sure, everything will remain as it is now.
  13. +1000%. But how beautiful it plays, with a high FPS))). I'll add something else. Large groups of players in the same location on the map, players 5+, will also reproduce problems, and not only with the car, inventory, kick players from the server, crash the game or any other problems.
  14. This is what I write all the time. There is no network optimization, or it is unfinished and lame. This is the reason for most of the problems in the game. I constantly read the answers - "Look for the best server". They are not there, or they are overcrowded and this is rare. Even if I am on a good server, problems occur sooner or later. This is a big problem for the game. There is not always an opportunity to relog to the server. A mistake like this can easily return the player to the shore, and a long run can end sadly. Solving this problem should be priority №1.
  15. It would be nice to have some experience in the game. Sharpening the knife, shots, distance traveled, carried weight - experience and training should give a bonus on the service life of items, on the consumption of repair accessories, shooting accuracy (the rifle swing less when there is a lot of experience), the rate of stamina reduction and more breath holding, and ... etc. Injuries sustained can again reduce stamina training. Injuries sustained can again reduce stamina training. There is no experience value in the game, value that cannot be found, value that cannot be buried to take when needed, only time and skill can produce results. I know that there is some similar progress in stamina, reputation and character defenses in mods, but there is no reverse step, a step of reducing experience after injuries. However, it adds interest in gaining experience, more excitement and discretion to save rather than lose.
  16. lex__1

    Got a problem with DayZ

    1. Go to the "my documents" folder. 2. Find the "DayZ" folder, change the folder name to "DayZ1" 3. Start the game, go to the server, play. After action "3", a new "DayZ" folder and new game files will be created in the "my documents" folder. 4. If the problem is resolved, delete the "DayZ1" folder.
  17. lex__1

    Got a problem with DayZ

    Modify the paging file on the system. By default, the paging file on the system is dynamic and has a minimum / maximum limit. Create a static paging file, set your paging file size. Enter the same values for minimum \ maximum = at least 8192MB, or a multiple of 1024 * X.
  18. Thanks. This is a good tip for choosing a good server. However, errors happen even on good servers. Something is preventing reliable transmission of packets over the network. Why am I comparing the game on the DayZ network - with the game on the network Arma2, or Arma3. There were the same demanding indicators for PC, server and network resources, but there were no such problems. There was a problem of falling FPS, which was partially resolved in Arma3, 5-6 years after graduation. I understand that the game concept of interaction is built in different ways, but why use a different concept if it works worse, or is not completed yet. I could play Arm with a high ping of up to 200ms, on a powerful server, where the players or I did not get any problems interacting with the game content or synchronizing the players. GPS did not jerk players' positions. In my opinion, the network problems of the DayZ game have the primary task of revising or improving. I am sure that this will have to be solved sooner or later. I am sure that not many will want to wait long for a solution to this problem. In the new concept, we got a higher and more stable FPS, which does not drop on the client, but it is annoying when the game works with FPS 80-160, and in the game the interaction plays as if I had a FPS of 20-30. It turns out that there has been a change in the concept - the problem of the fall in the FPS was removed, the problem of interaction was added, which is no less depressing than the previous one. As a result, we have a problem that is reproduced as a lag, but with a high FPS.
  19. This is in Arma 2 and 3, the machines worked! Well !, even on a weak server, and there was no noticeable difference, vanilla or mods server. In DayZ, players, even without cars, can get a lot of lag and dive. See how the server draws the player's movement on the car (you need a mod that shows the player on the map). When the car is in motion, the Server is almost always not confident in drawing movement on the map and positioning the player's position with multiple errors. A parked Car is standing still, and the speedometer can show the arrow shaking on the speedometer, up and down speed 0..1 ... 2..3..0 ... etc. What does the server do when the car enters a tight turn of 90 degrees or more? This is almost always laggy, even on a vanilla server. There are many signs that this is a completely shitty mechanic and needs to be revisited on the principle of network mechanics, not just machines, but client-server-client packet exchanges. Yes, cars are almost super perfect in Offline missions, even with any mods. More than half of the problems described on the feedback tracker - problems are reproduced in a multiplayer game, and not reproduced in an offline mission.
  20. lex__1

    Vehicle update...when???

    I assume this recommendation is not on the item in the store before purchase or in the return claim))). This may partially affect the reduction in the number of problems, but this does not rule out the occurrence of a problem. Servers still have many problems of poor communication between client-server-clients, which cause a problem of synchronizing or registering a character's action or character interaction in different scenes that are not even associated with machines.
  21. @ImpulZ Any comments on this matter + Will changes in vehicle interaction be revised? Changes in 1.09 for the anti-raid of basic buildings using cars should apply only to the basic building, building and tent, but not limit the character's interaction with cars in the vicinity of other objects. https://feedback.bistudio.com/T149782
  22. @ImpulZ We can get a solution for this ticket, after two years the ticket is not fully executed?. It plays and looks like the character is sick and has a coordination problem. Crosshair and Iron sight not aligning https://feedback.bistudio.com/T128362 If you think that the ticket was executed in full, you can unblock my ticket, which was closed as a duplicate of the previous ticket https://feedback.bistudio.com/T137471. Or take into account my comment, as it reveals the problem in the aspect of the position of the character's doll - the doll is lying on the ground.
  23. lex__1

    Stable Update 1.09

    Moved the question to another topic
  24. lex__1

    Gun won't fire, BS

    The authors do not have enough "eggs" to cope with this problem within two years. BIS, sorry for the sarcasm, but there must be some time limit to deal with this problem seriously. Problem - client-server synchronization is not working as expected. Desynchronization often occurs when there are no obvious reasons for the communication failure with the server, and this is in any interaction of the player with the game content. Relogging the client temporarily solves the problem, but does not fix it. This often becomes discovered in game moments, when the relog will not save the character, and in principle is no longer needed, since the character will probably die and revive without this error. Or, the relog will look like a violation of PVE / RP interaction between players in the game.
  25. lex__1

    problem starting the game

    1. Go to the game folder 2. Go to the BattlEye pack 3. Start Uninstall_BattlEye 4. Restart the PC 5. Step 1-2, start Install_BattlEye
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