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lex__1

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Everything posted by lex__1

  1. I use Launcher_SA to play DayZ. You are right, SA expands your experience in the world of DayZ. I am not a fan of the survival genre. I am here only because of acquaintance with the new engine. I'm more interested in large-scale battles in the world of Arma. Great job team DayZ. Thank you for the new sensations. I am sure, having a good platform, you can add interest to the wider masses of players having. I try to send tickets for the problems I encounter. By the way, I liked the map at the military base. What is known about the expansion of the territory of DayZ?
  2. lex__1

    Hold breath

    What is known about being able to get in dayz - a way to control "hold breath"?
  3. If I like the product, I will try to help the player to solve his problem, and it does not matter to me in what form he expresses about the problem. And to say so - "Why we don't care when you quit Dayz", This is not fair. When I don’t care about something, I won’t even think about it. And the author creates a theme, and tries to state in it that he is trying to help the project develop and accuses those leaving in the inability to help the project develop. You are trying to explain to disgruntled customers how to return the money spent on the purchase of the game, and not to bother the forum participants for nothing? So do this help correctly - do not say that it is his problem. Perhaps the person will change his mind, and follow your advice. I would say that you should be worried about those who leave silently. 😉
  4. Yesterday I tried to describe this sound, but I did not have a recording of this explosive effect. Very often I meet this.
  5. From all the things said by the author of the topic, I did not understand one thing - do you want the game to develop without any wishes of the players? Or does this concern only the form of expressing wishes?
  6. lex__1

    Action Clips.

    Even in this embodiment, the iron sight remains, in case
  7. Such an approach to business - appeared with the release of Arma3. This is not so big for me, but it has great discontent with others. The game does not have versatility, for the big interests of the players. Players are involved in fast combat and spawning, or long survival which will become boring as soon as you explore all the landscapes of the map. I understand the idea of surviving in DayZ, as a lack of having a way to save a character’s progress. But the absence of any method of progress \ regression as an option should be in the mission scenario on some servers. Something like a relay race and stage levels where you can rise and fall at levels, receive any penalties or advantages. Do not instantly fall from top to bottom. In missions, there is no scenario (or a branch of scenarios) capable of combining the common efforts of the players, or creating several associations to accomplish any more interesting tasks, more than to rob someone and devour. Spend a month researching the game, and then only play once to check what updates are fixed - as long as this is the maximum for DayZ. I do not understand the developer, in the absence of a survey of players. You can have one or more opinions about what should be the game DayZ. But the game becomes popular when each player finds his interest in the game. There must be many servers with different missions and tasks possible in the world of DayZ. For example: In the Arma series of games there were and there are PvP servers, with a mission for one chance to survive. It is impossible to argue that this style has interested all players. Much more players played other scenarios.
  8. lex__1

    Action Clips.

    Yes sg5k . This part of the sight is not activated on any rifle. On the M4, for example, where the iron sight is removed to install the ACOG optics, only the ACOG optics work, and the switch to the ACOG iron sight does not occur. Added this information here https://feedback.bistudio.com/T93397
  9. lex__1

    Action Clips.

    On the top of the ACOG sight (above the optics) there is an iron sight. But I do not know how to switch to it or it does not work yet.
  10. lex__1

    My experience so far.

    The atmosphere in a game beautiful. What potential when is absent the role scenario in a game? As PvP, very long or very short. As survival, infinite and senseless. It reminds me the movie "Groundhog Day", each come morning everything since the beginning and without significant progress.
  11. lex__1

    Who actually build bases and repair cars?

    Would add bicycles to a game better
  12. lex__1

    A message for those who play 3rd person servers

    - After death to appear with new forces ashore Jokes proceed....
  13. lex__1

    Broken game

    I can assume that some irritation of players lies more deeply than release of new DayZ. The game DayZ on the basis of VR and in the game Arma2, players had less problems and critics. The release of new perspective Arma3 in the 2013th year generated expectations of players to receive more stability in game process. Since then there passed five years. All understood that their expectations, cannot be fully realized on the old VR engine. The new engine in DayZ gives rise to new expectations of players which begin with old five-year problems. I do not play more than a year Arma3 and I have no expectations there. Now I try DayZ and my expectations in many respects find the realized outlines of former expectations from Arma3. I not really like style of game process DayZ, excuse for my preference in a game. I received more good impressions, my expectations beat less before I tried DayZ. I hope my expectations will not be less. Guys, it is not necessary to be upset strongly and to belong with patience. I think all "not with pleasure" from such long way of search of the solution of a big problem. Tests and tickets about problems are necessary, it will accelerate the solution of questions on elimination of problems.
  14. lex__1

    Fired it up today

    In DayZ, in the most part, there is no game culture. Players have more chance to get a bullet in a back, than the help from players in fight against the zombie. In DayZ there is not enough karma parameter which defines visibility of the player for the zombie and the probability to meet them even in the forest. The more the player accepts such nature of behavior as murder of other players, the more difficult to it has to be in the world of DayZ. I think, any progress \regress of the character will stimulate players. Conditions on any penalties when the player can keep or lose the equipment after murder by players or zombie are also necessary. To fall from the top point of the card to the bottom - makes exhaustion in this game. It is a lot of players on servers which seek for "murder trolling". Such players wait for the victims in secluded places, near places where the player can receive equipment. Why to look for the equipment in the cities, it is necessary to hit the guy who already collected everything, made this work instead of you. The player has to have an opportunity to change "karma" - to receive the task "exempt any city from the zombie", the big city that it had to ask for help of other players. BIS, only you do not say that to teach players to game behavior, you do not want that it has to occur without your participation.
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